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GameJamDungeon/Zennysoft.Game.Ma/src/items/armor/Armor.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dcvvckbseem5x"]
[ext_resource type="Script" uid="uid://bxvre2y2caa3h" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_e2a3b"]
height = 0.725098
[sub_resource type="BoxShape3D" id="BoxShape3D_qdeu2"]
size = Vector3(0.898941, 2.34974, 0.86676)
[node name="Armor" type="RigidBody3D"]
collision_layer = 0
axis_lock_linear_x = true
axis_lock_linear_z = true
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
script = ExtResource("1_cmjpq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.00908482, 0)
shape = SubResource("CylinderShape3D_e2a3b")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
layers = 9
pixel_size = 0.005
billboard = 2
shaded = true
double_sided = false
alpha_cut = 1
texture_filter = 0
render_priority = 100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965)
shape = SubResource("BoxShape3D_qdeu2")
[node name="SpotLight3D5" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 8
distance_fade_enabled = true
distance_fade_begin = 10.0
spot_range = 4.0
[node name="SpotLight3D6" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422)
light_energy = 0.25
light_indirect_energy = 0.0
light_bake_mode = 0
light_cull_mask = 8
distance_fade_enabled = true
distance_fade_begin = 10.0
spot_range = 4.0
[node name="SpotLight3D7" type="SpotLight3D" parent="."]
transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 8
distance_fade_enabled = true
distance_fade_begin = 10.0
spot_range = 4.0
[node name="SpotLight3D8" type="SpotLight3D" parent="."]
transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 8
distance_fade_enabled = true
distance_fade_begin = 10.0
spot_range = 4.0