Files
GameJamDungeon/src/inventory_menu/ItemLabel.cs
2025-02-07 02:29:50 -08:00

26 lines
587 B
C#

using GameJamDungeon;
using Godot;
namespace GameJamDungeon;
public partial class ItemLabel : Label
{
public ItemLabel()
{
LabelSettings = UnequippedItemFont;
}
private static LabelSettings UnequippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextRegular.tres");
private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontEquipped.tres");
public void EquipItem()
{
LabelSettings = EquippedItemFont;
}
public void UnequipItem()
{
LabelSettings = UnequippedItemFont;
}
}