using GameJamDungeon; using Godot; namespace GameJamDungeon; public partial class ItemLabel : Label { public ItemLabel() { LabelSettings = UnequippedItemFont; } private static LabelSettings UnequippedItemFont => GD.Load("res://src/ui/label_settings/MainTextRegular.tres"); private static LabelSettings EquippedItemFont => GD.Load("res://src/ui/label_settings/MainTextFontEquipped.tres"); public void EquipItem() { LabelSettings = EquippedItemFont; } public void UnequipItem() { LabelSettings = UnequippedItemFont; } }