Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/Altar.cs
2026-02-03 20:52:14 -08:00

60 lines
1.6 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
using System.Linq;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class Altar : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] protected IGame Game => this.DependOn<IGame>();
[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
[Node] private Area3D Exit { get; set; } = default!;
[Node] private Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] private Area3D NoExitArea { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms => [];
[Export] public Resource Dialogue { get; set; } = default!;
public bool FloorIsLoaded { get; set; }
public void OnResolved()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
NoExitArea.AreaEntered += NoExitArea_AreaEntered;
FloorIsLoaded = true;
}
private void _player_PointUpFinished()
{
_player.Activate();
}
private void NoExitArea_AreaEntered(Area3D area)
{
DialogueController.ShowDialogue(Dialogue, "no_exit");
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();
public void InitializeDungeon() { return; }
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 0, PlayerSpawnPoint.GlobalPosition.Z)); }
}