using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using System.Collections.Immutable; using System.Linq; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class Altar : Node3D, IDungeonFloor { public override void _Notification(int what) => this.Notify(what); [Dependency] protected IGame Game => this.DependOn(); [Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType().Single()); [Node] private Area3D Exit { get; set; } = default!; [Node] private Marker3D PlayerSpawnPoint { get; set; } = default!; [Node] private Area3D NoExitArea { get; set; } = default!; public ImmutableList Rooms => []; [Export] public Resource Dialogue { get; set; } = default!; public bool FloorIsLoaded { get; set; } public void OnResolved() { Show(); Exit.AreaEntered += Exit_AreaEntered; NoExitArea.AreaEntered += NoExitArea_AreaEntered; FloorIsLoaded = true; } private void _player_PointUpFinished() { _player.Activate(); } private void NoExitArea_AreaEntered(Area3D area) { DialogueController.ShowDialogue(Dialogue, "no_exit"); } private void Exit_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) ExitReached(); } public void ExitReached() => Game.FloorExitReached(); public void InitializeDungeon() { return; } public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 0, PlayerSpawnPoint.GlobalPosition.Z)); } }