Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/BossRoomB.cs
2026-02-03 20:52:14 -08:00

60 lines
1.4 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public DemonWall DemonWall { get; set; } = default!;
[Node] private Area3D ActivateTrap { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms { get; }
public bool FloorIsLoaded { get; set; }
[Node] private Area3D _exit { get; set; } = default!;
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_AreaEntered;
_exit.AreaEntered += Exit_AreaEntered;
}
private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight();
public void OnBossFightEnded()
{
}
public void StartBossFight()
{
DemonWall.Activate();
}
public void InitializeDungeon()
{
}
public void ExitReached()
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
}
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, 0, PlayerSpawn.GlobalPosition.Z)); }
}