using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using System.Collections.Immutable; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor { public override void _Notification(int what) => this.Notify(what); [Dependency] public IGame Game => this.DependOn(); [Node] public Marker3D PlayerSpawn { get; set; } = default!; [Node] public DemonWall DemonWall { get; set; } = default!; [Node] private Area3D ActivateTrap { get; set; } = default!; public ImmutableList Rooms { get; } public bool FloorIsLoaded { get; set; } [Node] private Area3D _exit { get; set; } = default!; public void OnReady() { ActivateTrap.BodyEntered += ActivateTrap_AreaEntered; _exit.AreaEntered += Exit_AreaEntered; } private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight(); public void OnBossFightEnded() { } public void StartBossFight() { DemonWall.Activate(); } public void InitializeDungeon() { } public void ExitReached() => Game.FloorExitReached(); private void Exit_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) ExitReached(); } public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, 0, PlayerSpawn.GlobalPosition.Z)); } }