Files
GameJamDungeon/Zennysoft.Game.Ma/src/enemy/EnemyModelView.cs

135 lines
3.9 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public abstract partial class EnemyModelView : Node3D, IEnemyModelView
{
public override void _Notification(int what) => this.Notify(what);
protected readonly string _idleName = "Idle";
protected readonly string _walkingName = "Walking";
protected readonly string _stopWalkName = "Stop Walk";
protected readonly string _primaryAttackName = "Primary Attack";
protected readonly string _secondaryAttackName = "Secondary Attack";
protected readonly string _primarySkillName = "Primary Skill";
protected readonly string _activateName = "Activate";
protected readonly string _activateFront = "activate";
protected readonly string _activateLeft = "activate_left";
protected readonly string _activateRight = "activate_right";
protected readonly string _activateBack = "activate_back";
protected readonly string _parametersPlayback = "parameters/playback";
[Node] public AnimationTree AnimationTree { get; set; } = default!;
[Node] private AudioStreamPlayer3D _walkSFX { get; set; } = default!;
protected AnimationNodeStateMachinePlayback _stateMachine;
public AttackData AttackData { get; set; }
public event EventHandler HitPlayer;
public event EventHandler ActivationFinished;
public event EventHandler TeleportAnimationFinished;
[Export]
public bool CanMove { get; set; } = false;
[Export] public EnemyLoreInfo EnemyLoreInfo { get; set; } = default!;
public void OnReady()
{
if (AnimationTree != null)
{
_stateMachine = (AnimationNodeStateMachinePlayback)AnimationTree.Get(_parametersPlayback);
AnimationTree.AnimationFinished += AnimationTree_AnimationFinished;
}
}
public virtual Vector2 GetSize()
{
return Vector2.Zero;
}
public virtual void PlayPrimaryAttackAnimation()
{
if (!AnimationTree.HasAnimation("primary_attack"))
return;
_walkSFX.Stop();
_stateMachine.Travel(_primaryAttackName, false);
}
public virtual void PlaySecondaryAttackAnimation()
{
if (!AnimationTree.HasAnimation("secondary_attack"))
return;
_walkSFX.Stop();
_stateMachine.Travel(_secondaryAttackName, false);
}
public virtual void PlayPrimarySkillAnimation()
{
if (!AnimationTree.HasAnimation("teleport"))
return;
_walkSFX.Stop();
_stateMachine.Travel(_primarySkillName, false);
}
public virtual void PlayIdleAnimation()
{
_walkSFX.Stop();
_stateMachine.Travel(_idleName, false);
}
public virtual void PlayWalkAnimation()
{
if (!_walkSFX.Playing)
_walkSFX.Play();
_stateMachine.Travel(_walkingName, false);
}
public virtual void PlayStopWalkAnimation()
{
_walkSFX.Stop();
_stateMachine.Travel(_stopWalkName, false);
}
public virtual void PlayActivateAnimation()
{
if (!AnimationTree.HasAnimation(_activateFront))
return;
_walkSFX.Stop();
_stateMachine.Travel(_activateName, false);
}
public virtual void PlayDeathAnimation() => throw new System.NotImplementedException();
public virtual void PlayHitAnimation() => throw new System.NotImplementedException();
protected virtual void OnPlayerHit(AttackEventArgs arg) => HitPlayer?.Invoke(this, arg);
protected void AnimationTree_AnimationFinished(StringName animName)
{
if (animName == _activateFront || animName == _activateLeft || animName == _activateRight || animName == _activateBack)
ActivationFinished?.Invoke(this, EventArgs.Empty);
if (animName == "teleport")
TeleportAnimationFinished?.Invoke(this, EventArgs.Empty);
}
public override void _ExitTree()
{
if (AnimationTree != null)
AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop();
AnimationTree.AnimationFinished -= AnimationTree_AnimationFinished;
}
}