Files
GameJamDungeon/Zennysoft.Game.Ma/src/enemy/state/states/EnemyLogic.State.Unactivated.cs
Zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00

16 lines
364 B
C#

using Chickensoft.Introspection;
using static Zennysoft.Game.Ma.EnemyLogic.Input;
namespace Zennysoft.Game.Ma;
public partial class EnemyLogic
{
public partial record State
{
[Meta, Id("enemy_logic_state_unactivated")]
public partial record Unactivated : Alive, IGet<Alert>
{
public Transition On(in Alert _) => To<Activated>();
}
}
}