Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
16 lines
364 B
C#
16 lines
364 B
C#
using Chickensoft.Introspection;
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using static Zennysoft.Game.Ma.EnemyLogic.Input;
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namespace Zennysoft.Game.Ma;
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public partial class EnemyLogic
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{
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public partial record State
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{
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[Meta, Id("enemy_logic_state_unactivated")]
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public partial record Unactivated : Alive, IGet<Alert>
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{
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public Transition On(in Alert _) => To<Activated>();
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}
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}
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} |