using Chickensoft.Introspection; using static Zennysoft.Game.Ma.EnemyLogic.Input; namespace Zennysoft.Game.Ma; public partial class EnemyLogic { public partial record State { [Meta, Id("enemy_logic_state_unactivated")] public partial record Unactivated : Alive, IGet { public Transition On(in Alert _) => To(); } } }