Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/Overworld.cs
Zenny 230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00

120 lines
3.2 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class Overworld : SpecialFloor, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] protected IGame Game => this.DependOn<IGame>();
[Dependency] protected IPlayer Player => this.DependOn<IPlayer>();
[Dependency] protected IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Marker3D PlayerSpawnPoint { get; set; } = default!;
[Node] public Area3D ItemRescueInteractZone { get; set; } = default!;
[Node] private Area3D Exit { get; set; } = default!;
[Node] private Area3D RestoreArea { get; set; } = default!;
[Node] private Node DimmableAudio { get; set; } = default!;
private Timer RestoreTimer { get; set; }
private bool _insideItemRescueZone = false;
public override void InitializeDungeon()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer();
RestoreTimer.WaitTime = 0.3f;
RestoreTimer.Timeout += RestoreTimer_Timeout;
AddChild(RestoreTimer);
FloorIsLoaded = true;
ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered;
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeIn();
}
public void OnResolved()
{
Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing;
}
private void ItemRescueMenu_MenuClosing()
{
GameRepo.Resume();
}
private void ItemRescueInteractZone_AreaEntered(Area3D area)
{
GameRepo.Pause();
Game.ItemRescueMenu.Show();
}
public override void FadeOutAudio()
{
var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
foreach (var dimmable in dimmableAudio)
dimmable.FadeOut();
}
private void RestoreTimer_Timeout()
{
if (!Player.HealthComponent.AtFullHealth)
Player.HealthComponent.Heal(1);
if (!Player.VTComponent.AtFullVT)
Player.VTComponent.Restore(1);
}
private void RestoreArea_AreaExited(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Stop();
Player.SetHealthTimerStatus(true);
}
}
private void RestoreArea_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Start();
Player.SetHealthTimerStatus(false);
}
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();
public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
public void OnExitTree()
{
Exit.AreaEntered -= Exit_AreaEntered;
RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
RestoreArea.AreaExited -= RestoreArea_AreaExited;
RestoreTimer.Timeout -= RestoreTimer_Timeout;
}
}