using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using System.Linq; using Zennysoft.Game.Abstractions; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class Overworld : SpecialFloor, IDungeonFloor { public override void _Notification(int what) => this.Notify(what); [Dependency] protected IGame Game => this.DependOn(); [Dependency] protected IPlayer Player => this.DependOn(); [Dependency] protected IGameRepo GameRepo => this.DependOn(); [Node] public Marker3D PlayerSpawnPoint { get; set; } = default!; [Node] public Area3D ItemRescueInteractZone { get; set; } = default!; [Node] private Area3D Exit { get; set; } = default!; [Node] private Area3D RestoreArea { get; set; } = default!; [Node] private Node DimmableAudio { get; set; } = default!; private Timer RestoreTimer { get; set; } private bool _insideItemRescueZone = false; public override void InitializeDungeon() { Show(); Exit.AreaEntered += Exit_AreaEntered; RestoreArea.AreaEntered += RestoreArea_AreaEntered; RestoreArea.AreaExited += RestoreArea_AreaExited; RestoreTimer = new Timer(); RestoreTimer.WaitTime = 0.3f; RestoreTimer.Timeout += RestoreTimer_Timeout; AddChild(RestoreTimer); FloorIsLoaded = true; ItemRescueInteractZone.AreaEntered += ItemRescueInteractZone_AreaEntered; var dimmableAudio = DimmableAudio.GetChildren().OfType(); foreach (var dimmable in dimmableAudio) dimmable.FadeIn(); } public void OnResolved() { Game.ItemRescueMenu.MenuClosing += ItemRescueMenu_MenuClosing; } private void ItemRescueMenu_MenuClosing() { GameRepo.Resume(); } private void ItemRescueInteractZone_AreaEntered(Area3D area) { GameRepo.Pause(); Game.ItemRescueMenu.Show(); } public override void FadeOutAudio() { var dimmableAudio = DimmableAudio.GetChildren().OfType(); foreach (var dimmable in dimmableAudio) dimmable.FadeOut(); } private void RestoreTimer_Timeout() { if (!Player.HealthComponent.AtFullHealth) Player.HealthComponent.Heal(1); if (!Player.VTComponent.AtFullVT) Player.VTComponent.Restore(1); } private void RestoreArea_AreaExited(Area3D area) { if (area.GetOwner() is IPlayer) { RestoreTimer.Stop(); Player.SetHealthTimerStatus(true); } } private void RestoreArea_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) { RestoreTimer.Start(); Player.SetHealthTimerStatus(false); } } private void Exit_AreaEntered(Area3D area) { if (area.GetOwner() is IPlayer) ExitReached(); } public void ExitReached() => Game.FloorExitReached(); public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); } public void OnExitTree() { Exit.AreaEntered -= Exit_AreaEntered; RestoreArea.AreaEntered -= RestoreArea_AreaEntered; RestoreArea.AreaExited -= RestoreArea_AreaExited; RestoreTimer.Timeout -= RestoreTimer_Timeout; } }