Files

16 lines
335 B
C#

using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public Transform3D GetPlayerSpawnPoint();
public ImmutableList<IDungeonRoom> Rooms { get; }
public bool FloorIsLoaded { get; set; }
}