34 lines
784 B
C#
34 lines
784 B
C#
using Chickensoft.Collections;
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using Godot;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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public interface IEquipmentComponent : IEntityComponent
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{
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public IAutoProp<EquipableItem> EquippedWeapon { get; }
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public IAutoProp<EquipableItem> EquippedArmor { get; }
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public IAutoProp<EquipableItem> EquippedAccessory { get; }
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public void Equip(EquipableItem equipable);
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public void Unequip(EquipableItem equipable);
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public bool IsItemEquipped(InventoryItem item);
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public int BonusAttack { get; }
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public int BonusDefense { get; }
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public int BonusHP { get; }
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public int BonusVT { get; }
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public int BonusLuck { get; }
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public ElementalResistanceSet ElementalResistance { get; }
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public event Action<EquipableItem> EquipmentChanged;
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}
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