Files
Zenny 36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00

18 lines
400 B
C#

using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public abstract (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
public ImmutableList<IDungeonRoom> Rooms { get; }
public void FadeOutAudio();
public bool FloorIsLoaded { get; set; }
}