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77 changed files with 13227 additions and 934 deletions

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@@ -10,6 +10,8 @@ public interface IAppRepo : IDisposable
event Action? MainMenuEntered; event Action? MainMenuEntered;
event Action? DataViewerExited;
void SkipSplashScreen(); void SkipSplashScreen();
void OnMainMenuEntered(); void OnMainMenuEntered();
@@ -19,4 +21,6 @@ public interface IAppRepo : IDisposable
void OnExitGame(); void OnExitGame();
void OnGameOver(); void OnGameOver();
void OnDataViewerExited();
} }

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@@ -8,6 +8,7 @@ public class AppRepo : IAppRepo
public event Action? MainMenuEntered; public event Action? MainMenuEntered;
public event Action? GameEntered; public event Action? GameEntered;
public event Action? GameExited; public event Action? GameExited;
public event Action? DataViewerExited;
private bool _disposedValue; private bool _disposedValue;
@@ -21,6 +22,8 @@ public class AppRepo : IAppRepo
public void OnGameOver() => GameExited?.Invoke(); public void OnGameOver() => GameExited?.Invoke();
public void OnDataViewerExited() => DataViewerExited?.Invoke();
protected void Dispose(bool disposing) protected void Dispose(bool disposing)
{ {
if (!_disposedValue) if (!_disposedValue)

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@@ -24,6 +24,8 @@ public partial class AppLogic
public readonly record struct EnemyViewerOpened; public readonly record struct EnemyViewerOpened;
public readonly record struct EnemyViewerExited;
public readonly record struct GalleryOpened; public readonly record struct GalleryOpened;
} }
} }

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@@ -24,6 +24,8 @@ public partial class AppLogic
public readonly record struct ShowMainMenu; public readonly record struct ShowMainMenu;
public readonly record struct CloseGame;
public readonly record struct ExitGame; public readonly record struct ExitGame;
public readonly record struct GameOver; public readonly record struct GameOver;
@@ -32,6 +34,8 @@ public partial class AppLogic
public readonly record struct EnemyViewerOpened; public readonly record struct EnemyViewerOpened;
public readonly record struct EnemyViewerExited;
public readonly record struct GalleryOpened; public readonly record struct GalleryOpened;
} }
} }

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@@ -9,7 +9,7 @@ public partial class AppLogic
public partial record State public partial record State
{ {
[Meta] [Meta]
public partial record EnemyViewer : State public partial record EnemyViewer : State, IGet<Input.EnemyViewerExited>
{ {
public EnemyViewer() public EnemyViewer()
{ {
@@ -18,7 +18,13 @@ public partial class AppLogic
{ {
Output(new Output.EnemyViewerOpened()); Output(new Output.EnemyViewerOpened());
}); });
this.OnExit(() =>
{
Output(new Output.EnemyViewerExited());
});
} }
public Transition On(in Input.EnemyViewerExited input) => To<MainMenu>();
} }
} }
} }

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@@ -9,7 +9,7 @@ public partial class AppLogic
public partial record State public partial record State
{ {
[Meta] [Meta]
public partial record GameStarted : State public partial record GameStarted : State, IGet<Input.QuitGame>
{ {
public GameStarted() public GameStarted()
{ {
@@ -26,6 +26,11 @@ public partial class AppLogic
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited); OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
} }
public Transition On(in Input.QuitGame input)
{
Output(new Output.CloseGame());
return To<MainMenu>();
}
public void OnGameExited() => Input(new Input.QuitGame()); public void OnGameExited() => Input(new Input.QuitGame());
} }
} }

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@@ -8,10 +8,14 @@ public partial class GameState
public readonly record struct LoadGame; public readonly record struct LoadGame;
public readonly record struct ExitGame;
public readonly record struct LoadNextFloor; public readonly record struct LoadNextFloor;
public readonly record struct InventoryButtonPressed; public readonly record struct InventoryButtonPressed;
public readonly record struct InteractButtonPressed;
public readonly record struct PauseButtonPressed; public readonly record struct PauseButtonPressed;
public readonly record struct DebugButtonPressed; public readonly record struct DebugButtonPressed;

View File

@@ -6,6 +6,8 @@ public partial class GameState
{ {
public readonly record struct InitializeGame; public readonly record struct InitializeGame;
public readonly record struct ExitGame;
public readonly record struct LoadGameFromFile; public readonly record struct LoadGameFromFile;
public readonly record struct OpenInventoryMenu; public readonly record struct OpenInventoryMenu;

View File

@@ -8,9 +8,9 @@ public partial class GameState
public partial record State public partial record State
{ {
[Meta, LogicBlock(typeof(State), Diagram = true)] [Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed> public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>
{ {
public Transition On(in Input.InventoryButtonPressed input) public Transition On(in Input.InteractButtonPressed input)
{ {
Output(new Output.CloseInventoryMenu()); Output(new Output.CloseInventoryMenu());
return To<InGame>(); return To<InGame>();

View File

@@ -1,5 +1,6 @@
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Chickensoft.LogicBlocks; using Chickensoft.LogicBlocks;
using static Zennysoft.Ma.Adapter.GameState.Output;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
@@ -8,13 +9,20 @@ public partial class GameState
public partial record State public partial record State
{ {
[Meta, LogicBlock(typeof(State), Diagram = true)] [Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed> public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>, IGet<Input.ExitGame>
{ {
public Transition On(in Input.PauseButtonPressed input) public Transition On(in Input.PauseButtonPressed input)
{ {
Output(new Output.ClosePauseScreen()); Output(new Output.ClosePauseScreen());
return To<InGame>(); return To<InGame>();
} }
public Transition On(in Input.ExitGame input)
{
Output(new Output.ClosePauseScreen());
Output(new Output.ExitGame());
return To<State>();
}
} }
} }
} }

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@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0"> <Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -123,24 +123,28 @@ MoveUp={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
] ]
} }
MoveLeft={ MoveLeft={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
] ]
} }
MoveRight={ MoveRight={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
] ]
} }
MoveDown={ MoveDown={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
] ]
} }
Attack={ Attack={
@@ -224,6 +228,26 @@ AltAttack={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
] ]
} }
CameraForward={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
CameraBack={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
EnemyViewerIdle={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
]
}
EnemyViewerWalk={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
]
}
[internationalization] [internationalization]

View File

@@ -2,18 +2,13 @@ namespace Zennysoft.Game.Ma;
using Godot; using Godot;
#if DEBUG
using System.Reflection;
#endif
public partial class Main : Node public partial class Main : Node
{ {
public override void _Ready() public override void _Ready()
{ {
// If we don't need to run tests, we can just switch to the game scene. CallDeferred("RunScene");
CallDeferred("RunScene");
} }
private void RunScene() private void RunScene()
=> GetTree().ChangeSceneToFile("res://src/app/App.tscn"); => GetTree().ChangeSceneToFile("res://src/app/App.tscn");
} }

View File

@@ -1,13 +1,10 @@
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces; using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using Godot.Collections;
using NathanHoad; using NathanHoad;
using SimpleInjector.Lifestyles; using SimpleInjector.Lifestyles;
using System.IO.Abstractions; using System.IO.Abstractions;
using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using Zennysoft.Game.Abstractions; using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation; using Zennysoft.Game.Implementation;
@@ -34,23 +31,25 @@ public partial class App : Node, IApp
[Node] private GalleryMenu GalleryMenu { get; set; } [Node] private GalleryMenu GalleryMenu { get; set; }
public IInstantiator Instantiator { get; set; } = default!;
IAppRepo IProvide<IAppRepo>.Value() => AppRepo; IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
public IAppRepo AppRepo { get; set; } = default!; public IAppRepo AppRepo { get; set; } = default!;
public IAppLogic AppLogic { get; set; } = default!; public IAppLogic AppLogic { get; set; } = default!;
public AppLogic.IBinding AppBinding { get; set; } = default!; public AppLogic.IBinding AppBinding { get; set; } = default!;
private Array _progress; private Godot.Collections.Array _progress;
private SimpleInjector.Container _container; private SimpleInjector.Container _container;
private AutoProp<string> _loadedScene = new(string.Empty); private DataViewer _dataViewer;
private bool _loadingGame = false; private bool _loadingGame = false;
private bool _loadingEnemyViewer = false; private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty; private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty; private string _controllerSavePath = string.Empty;
private ISaveFileManager _saveFileManager; private ISaveFileManager _saveFileManager;
private IGame _game;
private IDataViewer _enemyViewer;
private double _reportedProgress = 0;
public void Initialize() public void Initialize()
{ {
@@ -82,7 +81,6 @@ public partial class App : Node, IApp
MainMenu.Gallery += OnGallery; MainMenu.Gallery += OnGallery;
MainMenu.Options += OnOptions; MainMenu.Options += OnOptions;
MainMenu.Quit += OnQuit; MainMenu.Quit += OnQuit;
_loadedScene.Changed += OnGameLoaded;
GalleryMenu.GalleryExited += GalleryExited; GalleryMenu.GalleryExited += GalleryExited;
@@ -94,17 +92,29 @@ public partial class App : Node, IApp
AppLogic.Set(AppRepo); AppLogic.Set(AppRepo);
AppLogic.Set(new AppLogic.Data()); AppLogic.Set(new AppLogic.Data());
AppRepo.DataViewerExited += DataViewerExited;
Input.MouseMode = Input.MouseModeEnum.Visible; Input.MouseMode = Input.MouseModeEnum.Visible;
_progress = []; _progress = [];
this.Provide(); this.Provide();
} }
private void GameExitRequested()
{
AppLogic.Input(new AppLogic.Input.QuitGame());
}
private void DeleteSaveData() private void DeleteSaveData()
{ {
var saveFileManager = _container.GetInstance<ISaveFileManager>(); var saveFileManager = _container.GetInstance<ISaveFileManager>();
saveFileManager.DeleteSaveData(); saveFileManager.DeleteSaveData();
} }
private void DataViewerExited()
{
AppLogic.Input(new AppLogic.Input.EnemyViewerExited());
}
private async void OptionsMenu_OptionsMenuExited() private async void OptionsMenu_OptionsMenuExited()
{ {
var saveFileManager = _container.GetInstance<ISaveFileManager>(); var saveFileManager = _container.GetInstance<ISaveFileManager>();
@@ -121,14 +131,6 @@ public partial class App : Node, IApp
MainMenu.GalleryButton.GrabFocus(); MainMenu.GalleryButton.GrabFocus();
} }
private void OnGameLoaded(string sceneName)
{
LoadingScreen.Hide();
var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
var node = scene.Instantiate();
AddChild(node);
}
public void OnReady() public void OnReady()
{ {
AppBinding = AppLogic.Bind(); AppBinding = AppLogic.Bind();
@@ -142,25 +144,35 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.SetupGameScene _) => .Handle((in AppLogic.Output.SetupGameScene _) =>
{ {
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH); LoadingScreen.Show();
_loadingGame = true; LoadGame(GAME_SCENE_PATH);
MainMenu.ReleaseFocus();
MainMenu.Hide();
}) })
.Handle((in AppLogic.Output.ShowMainMenu _) => .Handle((in AppLogic.Output.ShowMainMenu _) =>
{ {
}) })
.Handle((in AppLogic.Output.ShowGame _) => .Handle((in AppLogic.Output.CloseGame _) =>
{ {
LoadingScreen.Hide();
_game.GameExitRequested -= GameExitRequested;
MainMenu.StartGameButton.GrabFocus();
_game.CallDeferred(MethodName.QueueFree, []);
GetTree().Paused = false;
}) })
.Handle((in AppLogic.Output.StartLoadingSaveFile _) => .Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
{ {
}) })
.Handle((in AppLogic.Output.EnemyViewerOpened _) => .Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{ {
ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH); LoadingScreen.Show();
_loadingEnemyViewer = true; LoadEnemyViewer(ENEMY_VIEWER_PATH);
MainMenu.Hide(); })
.Handle((in AppLogic.Output.EnemyViewerExited _) =>
{
LoadingScreen.Hide();
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show();
MainMenu.EnemyViewerButton.GrabFocus();
}) })
.Handle((in AppLogic.Output.ExitGame _) => .Handle((in AppLogic.Output.ExitGame _) =>
{ {
@@ -172,21 +184,10 @@ public partial class App : Node, IApp
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (_loadingGame) if (_reportedProgress < 1)
{ LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress); else
LoadingScreen.ProgressBar.Value = (double)_progress.Single(); LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, 200, (float)delta * 5));
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(GAME_SCENE_PATH);
}
if (_loadingEnemyViewer)
{
ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(ENEMY_VIEWER_PATH);
}
} }
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame()); public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
@@ -195,6 +196,39 @@ public partial class App : Node, IApp
private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened()); private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened());
private async void LoadGame(string sceneName)
{
var scene = await LoadSceneInternal(sceneName);
_game = scene as IGame;
_game.GameExitRequested += GameExitRequested;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
}
private async void LoadEnemyViewer(string sceneName)
{
var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IDataViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene);
}
private async Task<Node> LoadSceneInternal(string sceneName)
{
LoadingScreen.Show();
LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader);
sceneLoader.LoadSceneRequest(sceneName);
sceneLoader.SceneReportedProgress += SceneLoader_SceneReportedProgress;
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
var result = sceneLoader.LoadedScene;
sceneLoader.QueueFree();
return result;
}
private void SceneLoader_SceneReportedProgress(double progress) => _reportedProgress = progress;
private async void OnOptions() private async void OnOptions()
{ {
OptionsMenu.Show(); OptionsMenu.Show();
@@ -223,6 +257,5 @@ public partial class App : Node, IApp
MainMenu.StartGame -= OnStartGame; MainMenu.StartGame -= OnStartGame;
MainMenu.EnemyViewer -= OnEnemyViewer; MainMenu.EnemyViewer -= OnEnemyViewer;
MainMenu.Quit -= OnQuit; MainMenu.Quit -= OnQuit;
_loadedScene.Changed -= OnGameLoaded;
} }
} }

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@@ -25,18 +25,18 @@ vec2 wave(vec2 uv, float time) {
void fragment() { void fragment() {
vec2 center_position = -1.0 + 2.0 * UV / (1.0 / TEXTURE_PIXEL_SIZE); vec2 center_position = -1.0 + 2.0 * UV / (1.0 / TEXTURE_PIXEL_SIZE);
float center_distance = length(center_position); float center_distance = length(center_position);
float ripple = sin(center_distance * -frequency * PI + ripple_rate * TIME) * amplitude / (center_distance + 1.0); float ripple = sin(center_distance * -frequency * PI + ripple_rate * TIME) * amplitude / (center_distance + 1.0);
vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy + (center_position/center_distance) * ripple * wave_amplitude; vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy + (center_position/center_distance) * ripple * wave_amplitude;
vec2 background_wave = wave(uv, TIME); vec2 background_wave = wave(uv, TIME);
vec4 background_texture = texture(SCREEN_TEXTURE,background_wave) * sqrt(amplitude); vec4 background_texture = texture(SCREEN_TEXTURE,background_wave) * sqrt(amplitude);
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5; float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
background_texture.a *= 1.0 * alpha_scalar * (ripple + background_texture.x * background_texture.y); background_texture.a *= 1.0 * alpha_scalar * (ripple + background_texture.x * background_texture.y);
background_texture.a = max(background_texture.a - (background_texture.y * 0.45), 0.0); background_texture.a = max(background_texture.a - (background_texture.y * 0.45), 0.0);
COLOR = vec4(background_texture.xyz, background_texture.a); COLOR = vec4(background_texture.xyz, background_texture.a);
} }

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@@ -10,12 +10,13 @@
process_mode = 3 process_mode = 3
script = ExtResource("1_rt73h") script = ExtResource("1_rt73h")
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")] [node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
unique_name_in_owner = true unique_name_in_owner = true
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true
visible = false
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")] [node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false

View File

@@ -0,0 +1,47 @@
shader_type spatial;
render_mode diffuse_toon,specular_toon,cull_disabled;
uniform sampler2D iChannel0 : source_color;
uniform int samples =100;
//
//
uniform float alpha_cut ;
uniform float gain = 1.0; // gain : (gain), min = 0., max = 50.
//
uniform float blur_x =50.0; // X blur : (X blur), min = 0, max = 1000.
uniform float blur_y = 50.0; // Y blur : (Y blur), min = 0, max = 1000.
uniform float Rot_Angle : hint_range(0.0, 100.0, 0.1);
uniform float Metal : hint_range(0.0, 1.0, 0.1);
//
//
//
vec2 rotate(vec2 uv, vec2 p, float angle)
{
mat2 rotation = mat2(vec2(cos(angle), -sin(angle)),vec2(sin(angle), cos(angle)));
uv -= p;
uv = uv * rotation;
uv += p;
return uv;
}
void fragment(){
float Angle = Rot_Angle/-100.0;
vec2 uv = UV;
vec2 origin;
float precompute = Angle * (1.0 / float(samples - 1));
origin = vec2(0.5,0.5);
vec4 color = vec4(0.0);
float ws = 0.0;
vec2 center = vec2(0.5,0.5);
for(int i = 0; i <= samples; i++)
{
float p = (float(i)* precompute);
float w = 1.0 ;
color += texture(iChannel0, rotate(uv,origin, p)) * w;
ws += w;
}
ALBEDO = vec4(color.rgb / ws * gain, 1.0).rgb;
//ALPHA = vec4(color.rgb / ws * gain, 1.0).r;
ALPHA = step(alpha_cut,1.0 - distance(center,UV));
METALLIC = Metal;
}

View File

@@ -0,0 +1 @@
uid://o80s4yvp0rto

View File

@@ -1,16 +1,25 @@
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public interface IDataViewer
{
}
[Meta(typeof(IAutoNode))] [Meta(typeof(IAutoNode))]
public partial class DataViewer : Control public partial class DataViewer : Control, IDataViewer
{ {
public override void _Notification(int what) => this.Notify(what); public override void _Notification(int what) => this.Notify(what);
public IInstantiator Instantiator { get; set; } = default!; [Dependency]
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
[Export] [Export]
public float _cameraSpeed = 0.01f; public float _cameraSpeed = 0.01f;
@@ -21,73 +30,135 @@ public partial class DataViewer : Control
[Node] public Node3D ModelPivot { get; set; } = default!; [Node] public Node3D ModelPivot { get; set; } = default!;
[Node] public DataViewerRepository DataViewerRepository { get; set; } = default!;
#region UI #region UI
[Node] public RichTextLabel EnemyName { get; set; } = default!; [Node] public RichTextLabel EnemyName { get; set; } = default!;
[Node] public RichTextLabel Description { get; set; } = default!; [Node] public RichTextLabel Description { get; set; } = default!;
[Node] public Label HPValue { get; set; } = default!;
[Node] public Label ATKValue { get; set; } = default!;
[Node] public Label DEFValue { get; set; } = default!;
[Node] public Label Drop1Value { get; set; } = default!;
[Node] public Label Drop2Value { get; set; } = default!;
[Node] public Label AffinityValue { get; set; } = default!;
[Node] public Label WeaknessValue { get; set; } = default!;
[Node] public Control EnemyInfo { get; set; } = default!;
[Node] public Button BackButton { get; set; } = default!;
#endregion #endregion
private EnemyModelView2D _currentModel; private EnemyModelView _currentModel;
private float _cameraStartingPoint = 0f;
private int _currentIndex = 0;
private int _modelIndex = 0; private List<EnemyModelView> _enemies;
public void Initialize() public void OnReady()
{ {
Instantiator = new Instantiator(GetTree()); BackButton.Pressed += BackButton_Pressed;
LoadModel(); _enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
_currentModel = _enemies.First();
DisplayEnemy();
}
public void OnEnterTree() => GetTree().Paused = false;
public void OnExitTree() => GetTree().Paused = false;
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
public override void _Input(InputEvent @event)
{
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
{
GetTree().Paused = false;
BackButton.ReleaseFocus();
return;
}
if (_currentModel == null || BackButton.HasFocus())
return;
if (@event.IsActionPressed(GameInputs.Attack))
_currentModel.PlayPrimaryAttackAnimation();
if (@event.IsActionPressed(GameInputs.InventorySort))
_currentModel.PlaySecondaryAttackAnimation();
if (Input.IsActionJustPressed(GameInputs.Inventory))
_currentModel.PlayActivateAnimation();
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
_currentModel.PlayWalkAnimation();
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
_currentModel.PlayIdleAnimation();
if (@event.IsActionPressed(GameInputs.Interact))
{
GetTree().Paused = true;
BackButton.GrabFocus();
}
if (@event.IsActionPressed(GameInputs.StrafeRight))
{
// Load next model
_enemies[_currentIndex].Hide();
if (_currentIndex == _enemies.Count - 1)
_currentIndex = 0;
else
_currentIndex++;
DisplayEnemy();
}
if (@event.IsActionPressed(GameInputs.StrafeLeft))
{
_enemies[_currentIndex].Hide();
// Load previous model
if (_currentIndex == 0)
_currentIndex = _enemies.Count - 1;
else
_currentIndex--;
DisplayEnemy();
}
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
if (Input.IsActionPressed(GameInputs.MoveLeft)) if (_currentModel == null || BackButton.HasFocus())
CameraPivot.RotateY(_cameraSpeed); return;
if (Input.IsActionPressed(GameInputs.MoveRight))
CameraPivot.RotateY(-_cameraSpeed);
if (Input.IsActionPressed(GameInputs.StrafeLeft))
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, (float)delta * 2f);
if (Input.IsActionPressed(GameInputs.StrafeRight))
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -(float)delta * 2f);
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4)); var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
CameraPivot.RotateY(_cameraSpeed * leftStrength);
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
CameraPivot.RotateY(-_cameraSpeed * rightStrength);
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60)); ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
_currentModel.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
Description.Text = (-CameraPivot.RotationDegrees).ToString();
if (Input.IsActionJustPressed(GameInputs.Attack)) if (_currentModel is EnemyModelView2D enemyModelView2D)
_currentModel.PlayPrimaryAttackAnimation(); enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
if (Input.IsActionJustPressed(GameInputs.AltAttack))
_currentModel.PlaySecondaryAttackAnimation();
if (Input.IsActionJustPressed(GameInputs.Inventory))
_currentModel.PlayActivateAnimation();
if (Input.IsActionPressed(GameInputs.StrafeRight))
_currentModel.PlayWalkAnimation();
if (Input.IsActionJustReleased(GameInputs.StrafeRight))
_currentModel.PlayIdleAnimation();
if (Input.IsActionJustPressed(GameInputs.Next))
{
// Load next model
_currentModel.CallDeferred(MethodName.QueueFree);
_modelIndex = (_modelIndex + 1) % DataViewerRepository.ModelRepository.Count;
GD.Print(_modelIndex);
CallDeferred(MethodName.LoadModel);
}
if (Input.IsActionJustPressed(GameInputs.Previous))
{
// Load previous model
_currentModel.CallDeferred(MethodName.QueueFree);
_modelIndex = (_modelIndex - 1 < 0 ? DataViewerRepository.ModelRepository.Count : _modelIndex) - 1;
CallDeferred(MethodName.LoadModel);
}
} }
private void LoadModel() private void DisplayEnemy()
{ {
var modelScene = DataViewerRepository.ModelRepository.ElementAt(_modelIndex); _currentModel = _enemies[_currentIndex];
_currentModel = modelScene.Instantiate<EnemyModelView2D>();
ModelPivot.AddChild(_currentModel); var size = _currentModel.GetSize();
EnemyName.Text = _currentModel.EnemyLoreInfo.Name; if (_currentModel is EnemyModelView2D)
Description.Text = _currentModel.EnemyLoreInfo.Description; _cameraStartingPoint = size.X / 50;
else
_cameraStartingPoint = size.X * 2;
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
_enemies[_currentIndex].Show();
} }
} }

View File

@@ -1,28 +1,35 @@
[gd_scene load_steps=22 format=3 uid="uid://c7wjbgbrdivol"] [gd_scene load_steps=19 format=3 uid="uid://c7wjbgbrdivol"]
[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"] [ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"] [ext_resource type="Texture2D" uid="uid://dsf5l6g8n1tkw" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Viewer_720_16_9.png" id="2_hpkd1"]
[ext_resource type="Texture2D" uid="uid://bg7elvikjtl36" path="res://src/map/assets/Sarcophagus/sarco altar_greeen2.png" id="3_3wl4s"] [ext_resource type="Texture2D" uid="uid://bophm5or5opdf" path="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg" id="3_hpkd1"]
[ext_resource type="PackedScene" uid="uid://c16i1gmg6yu5a" path="res://src/data_viewer/DataViewerRepository.tscn" id="3_ejdn0"] [ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_vk1lh"]
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="4_bef6s"] [ext_resource type="Shader" uid="uid://o80s4yvp0rto" path="res://src/data_viewer/BlurSprite3D.gdshader" id="4_vk1lh"]
[ext_resource type="PackedScene" uid="uid://dcm53j3rncxdm" path="res://src/enemy/enemy_types/06. chariot/ChariotModelView.tscn" id="5_vk1lh"] [ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="6_vk1lh"]
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="6_hpkd1"] [ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="7_dvixg"]
[ext_resource type="PackedScene" uid="uid://bup8c4x1na3aw" path="res://src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn" id="8_dvixg"] [ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="8_ekqja"]
[ext_resource type="PackedScene" uid="uid://bls3mcsyld4vy" path="res://src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn" id="9_utjpw"] [ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="11_icshd"]
[ext_resource type="PackedScene" uid="uid://cu7n814hhtjwm" path="res://src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn" id="10_ylptw"] [ext_resource type="PackedScene" uid="uid://bid6f48l0q58o" path="res://src/enemy/enemy_types/14. horse_head/HorseFaceModelView.tscn" id="19_qagkd"]
[ext_resource type="PackedScene" uid="uid://c2i8ylr3y0bri" path="res://src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn" id="11_fm7p5"] [ext_resource type="PackedScene" uid="uid://dnomfbym36ivg" path="res://src/enemy/enemy_types/15. ox_face/OxFaceModelView.tscn" id="20_bw7jv"]
[ext_resource type="PackedScene" uid="uid://72lbcmp4bcx4" path="res://src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn" id="12_5hrw6"] [ext_resource type="PackedScene" uid="uid://l4413jwn0m8v" path="res://src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn" id="21_i7aes"]
[ext_resource type="PackedScene" uid="uid://lc5koiqn1sca" path="res://src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn" id="13_5hrw6"] [ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="25_gdy4a"]
[ext_resource type="PackedScene" uid="uid://dxwwfbt2mtmer" path="res://src/enemy/enemy_types/11. Palan/PalanModelView.tscn" id="14_3wl4s"] [ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="26_br3ej"]
[ext_resource type="PackedScene" uid="uid://drkaq6grim1fb" path="res://src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn" id="15_37gx6"]
[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/04. sara/SaraModelView.tscn" id="16_alsxp"]
[ext_resource type="PackedScene" uid="uid://byd7cwxq1be6f" path="res://src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn" id="17_qov77"]
[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="18_sxd8s"]
[ext_resource type="PackedScene" uid="uid://c5asojy73n44d" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView2.tscn" id="19_gkucd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvixg"] [sub_resource type="Environment" id="Environment_vk1lh"]
shading_mode = 0
albedo_texture = ExtResource("3_3wl4s") [sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_dvixg"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvixg"]
render_priority = 0
shader = ExtResource("4_vk1lh")
shader_parameter/iChannel0 = ExtResource("3_hpkd1")
shader_parameter/samples = 100
shader_parameter/alpha_cut = 0.0
shader_parameter/gain = 17.73
shader_parameter/blur_x = 50.0
shader_parameter/blur_y = 50.0
shader_parameter/Rot_Angle = 4.9
shader_parameter/Metal = 0.0
[sub_resource type="Environment" id="Environment_3wl4s"] [sub_resource type="Environment" id="Environment_3wl4s"]
background_mode = 1 background_mode = 1
@@ -37,131 +44,245 @@ grow_vertical = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
script = ExtResource("1_1qako") script = ExtResource("1_1qako")
_cameraSpeed = 0.015 _cameraSpeed = 0.08
[node name="CenterContainer" type="CenterContainer" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("2_hpkd1")
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] [node name="CenterContainer2" type="CenterContainer" parent="."]
layout_mode = 2 layout_mode = 0
theme_override_constants/separation = 0 offset_left = 69.0
alignment = 1 offset_top = 196.0
offset_right = 900.0
offset_bottom = 942.0
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"] [node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer2"]
layout_mode = 2 custom_minimum_size = Vector2(750, 600)
theme_override_constants/separation = 0
[node name="LeftPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(390, 0)
layout_mode = 2
size_flags_horizontal = 3
[node name="EnemyName" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/LeftPanel"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_bef6s")
text = "Placeholder Text"
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(500, 500)
layout_mode = 2 layout_mode = 2
stretch = true stretch = true
[node name="SubViewport" type="SubViewport" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer"] [node name="SubViewport" type="SubViewport" parent="CenterContainer2/SubViewportContainer"]
process_mode = 1
own_world_3d = true own_world_3d = true
handle_input_locally = false handle_input_locally = false
size = Vector2i(500, 500) size = Vector2i(750, 600)
render_target_update_mode = 4 render_target_update_mode = 4
[node name="ModelPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"] [node name="Light" type="OmniLight3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.401216)
omni_range = 4096.0
[node name="ModelPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0)
[node name="CameraPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"] [node name="Sproingy" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("3_vk1lh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26108, 0)
visible = false
[node name="Michael" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("8_ekqja")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20608, 0)
visible = false
[node name="Ballos" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("11_icshd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23608, 0)
visible = false
[node name="Horse Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("19_qagkd")]
visible = false
[node name="Ox Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("20_bw7jv")]
visible = false
[node name="Demon Wall" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("21_i7aes")]
visible = false
[node name="CameraPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="Camera3D" type="Camera3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport/CameraPivot"] [node name="Camera3D" type="Camera3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.82023e-08, 0, 3.1233) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
environment = SubResource("Environment_vk1lh")
attributes = SubResource("CameraAttributesPhysical_dvixg")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"] [node name="Sprite3D" type="Sprite3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.84891, 0) transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 349.344, -203.088, -300)
radius = 1.5 material_override = SubResource("ShaderMaterial_dvixg")
height = 5.46951 pixel_size = 1.0
material = SubResource("StandardMaterial3D_dvixg") billboard = 2
transparent = false
texture_filter = 2
texture = ExtResource("3_hpkd1")
[node name="RightPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"] [node name="MarginContainer" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(390, 0) layout_mode = 2
anchor_left = 0.5
anchor_top = 0.186
anchor_right = 0.969
anchor_bottom = 0.87
offset_left = 13.0
offset_top = 4.12
offset_right = 5.5199
offset_bottom = 3.3999
theme_override_constants/margin_left = 25
theme_override_constants/margin_top = 25
theme_override_constants/margin_right = 25
[node name="EnemyInfo" type="VBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 20
[node name="EnemyName" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
unique_name_in_owner = true
custom_minimum_size = Vector2(800, 50)
layout_mode = 2
theme_override_fonts/normal_font = ExtResource("7_dvixg")
theme_override_font_sizes/normal_font_size = 40
text = "Placeholder Text"
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/EnemyInfo"]
custom_minimum_size = Vector2(0, 150)
layout_mode = 2
[node name="StatBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="HPBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
layout_mode = 2
text = "HP"
label_settings = ExtResource("6_vk1lh")
[node name="HPValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
text = "992"
label_settings = ExtResource("6_vk1lh")
[node name="TextEdit" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/RightPanel"] [node name="ATKBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_bef6s")
text = "Placeholder Text"
[node name="BottomPanel" type="Panel" parent="CenterContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 460)
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3
[node name="ColorRect" type="ColorRect" parent="CenterContainer/VBoxContainer/BottomPanel"] [node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
layout_mode = 1 layout_mode = 2
anchors_preset = 12 text = "ATK"
anchor_top = 1.0 label_settings = ExtResource("6_vk1lh")
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="Description" type="RichTextLabel" parent="CenterContainer/VBoxContainer/BottomPanel"] [node name="ATKValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 2
anchors_preset = 15 size_flags_horizontal = 3
anchor_right = 1.0 text = "14"
anchor_bottom = 1.0 label_settings = ExtResource("6_vk1lh")
grow_horizontal = 2
grow_vertical = 2 [node name="DEFBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
theme = ExtResource("2_bef6s") layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
layout_mode = 2
text = "DEF"
label_settings = ExtResource("6_vk1lh")
[node name="DEFValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "15"
label_settings = ExtResource("6_vk1lh")
[node name="DropsBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="Drops" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
text = "Drops:"
label_settings = ExtResource("6_vk1lh")
[node name="FirstDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
layout_mode = 2
text = "1."
label_settings = ExtResource("6_vk1lh")
[node name="Drop1Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "???"
label_settings = ExtResource("6_vk1lh")
[node name="SecondDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
layout_mode = 2
text = "2."
label_settings = ExtResource("6_vk1lh")
[node name="Drop2Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Goddess Garb"
label_settings = ExtResource("6_vk1lh")
[node name="AffinityBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo"]
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
[node name="Affinity" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
layout_mode = 2
text = "Affinity:"
label_settings = ExtResource("6_vk1lh")
[node name="AffinityValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Metal"
label_settings = ExtResource("6_vk1lh")
[node name="Weakness" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
layout_mode = 2
text = "Weakness:"
label_settings = ExtResource("6_vk1lh")
[node name="WeaknessValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
text = "Holy"
label_settings = ExtResource("6_vk1lh")
[node name="Description" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
unique_name_in_owner = true
custom_minimum_size = Vector2(800, 625)
layout_mode = 2
theme_override_fonts/normal_font = ExtResource("7_dvixg")
theme_override_font_sizes/normal_font_size = 30
text = "Placeholder Text" text = "Placeholder Text"
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer/BottomPanel"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -460.0
offset_top = -228.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("2_bef6s")
text = "Switch: L1/R1 or <- ->
Primary Attack: X (Space)
Secondary Attack: ◻ (RMB)
Activate: △ (E)"
[node name="DataViewerRepository" parent="." instance=ExtResource("3_ejdn0")]
unique_name_in_owner = true
ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6"), ExtResource("14_3wl4s"), ExtResource("15_37gx6"), ExtResource("16_alsxp"), ExtResource("17_qov77"), ExtResource("18_sxd8s"), ExtResource("19_gkucd")])
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_3wl4s") environment = SubResource("Environment_3wl4s")
@@ -170,3 +291,22 @@ transform = Transform3D(1, 0, 0, 0, -0.31977, 0.947495, 0, -0.947495, -0.31977,
light_energy = 8.943 light_energy = 8.943
spot_range = 9.00889 spot_range = 9.00889
spot_attenuation = 3.45 spot_attenuation = 3.45
[node name="BackButton" type="Button" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 1671.0
offset_top = 972.0
offset_right = 1803.0
offset_bottom = 1028.0
theme_override_styles/focus = ExtResource("25_gdy4a")
theme_override_styles/disabled_mirrored = ExtResource("26_br3ej")
theme_override_styles/disabled = ExtResource("26_br3ej")
theme_override_styles/hover_pressed_mirrored = ExtResource("26_br3ej")
theme_override_styles/hover_pressed = ExtResource("26_br3ej")
theme_override_styles/hover_mirrored = ExtResource("26_br3ej")
theme_override_styles/hover = ExtResource("26_br3ej")
theme_override_styles/pressed_mirrored = ExtResource("26_br3ej")
theme_override_styles/pressed = ExtResource("26_br3ej")
theme_override_styles/normal_mirrored = ExtResource("26_br3ej")
theme_override_styles/normal = ExtResource("26_br3ej")

View File

@@ -1,12 +0,0 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class DataViewerRepository : Node
{
[Export]
public Godot.Collections.Array<PackedScene> ModelRepository;
}

View File

@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c16i1gmg6yu5a"]
[ext_resource type="Script" uid="uid://03k48fke03vu" path="res://src/data_viewer/DataViewerRepository.cs" id="1_1cvot"]
[node name="DataViewerRepository" type="Node"]
script = ExtResource("1_1cvot")

Binary file not shown.

After

Width:  |  Height:  |  Size: 191 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bophm5or5opdf"
path="res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg"
dest_files=["res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -10,4 +10,24 @@ public partial class EnemyLoreInfo : Resource
[Export] [Export]
public string Description { get; set; } public string Description { get; set; }
[Export]
public string MaximumHP { get; set; }
[Export] public string ATK { get; set; }
[Export] public string DEF { get; set; }
[Export]
public string Affinity { get; set; }
[Export]
public string Weakness { get; set; }
[Export]
public string Drop1 { get; set; }
[Export]
public string Drop2 { get; set; }
} }

View File

@@ -41,6 +41,8 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
[Export] [Export]
public bool CanMove { get; set; } = false; public bool CanMove { get; set; } = false;
[Export] public EnemyLoreInfo EnemyLoreInfo { get; set; } = default!;
public void OnReady() public void OnReady()
{ {
if (AnimationTree != null) if (AnimationTree != null)
@@ -50,32 +52,50 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
} }
} }
public virtual Vector2 GetSize()
{
return Vector2.Zero;
}
public virtual void PlayPrimaryAttackAnimation() public virtual void PlayPrimaryAttackAnimation()
{ {
if (!AnimationTree.HasAnimation("primary_attack"))
return;
_walkSFX.Stop(); _walkSFX.Stop();
_stateMachine.Travel(_primaryAttackName, false); _stateMachine.Travel(_primaryAttackName, false);
} }
public virtual void PlaySecondaryAttackAnimation() public virtual void PlaySecondaryAttackAnimation()
{ {
if (!AnimationTree.HasAnimation("secondary_attack"))
return;
_walkSFX.Stop(); _walkSFX.Stop();
_stateMachine.Travel(_secondaryAttackName, false); _stateMachine.Travel(_secondaryAttackName, false);
} }
public virtual void PlayPrimarySkillAnimation() public virtual void PlayPrimarySkillAnimation()
{ {
if (!AnimationTree.HasAnimation("teleport"))
return;
_walkSFX.Stop(); _walkSFX.Stop();
_stateMachine.Travel(_primarySkillName, false); _stateMachine.Travel(_primarySkillName, false);
} }
public virtual void PlayIdleAnimation() public virtual void PlayIdleAnimation()
{ {
if (!AnimationTree.HasAnimation("idle_front"))
return;
_walkSFX.Stop(); _walkSFX.Stop();
_stateMachine.Travel(_idleName, false); _stateMachine.Travel(_idleName, false);
} }
public virtual void PlayWalkAnimation() public virtual void PlayWalkAnimation()
{ {
if (!AnimationTree.HasAnimation("idle_front_walking"))
return;
if (!_walkSFX.Playing) if (!_walkSFX.Playing)
_walkSFX.Play(); _walkSFX.Play();
_stateMachine.Travel(_walkingName, false); _stateMachine.Travel(_walkingName, false);
@@ -89,6 +109,9 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
public virtual void PlayActivateAnimation() public virtual void PlayActivateAnimation()
{ {
if (!AnimationTree.HasAnimation(_activateFront))
return;
_walkSFX.Stop(); _walkSFX.Stop();
_stateMachine.Travel(_activateName, false); _stateMachine.Travel(_activateName, false);
} }

View File

@@ -10,10 +10,10 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
{ {
public override void _Notification(int what) => this.Notify(what); public override void _Notification(int what) => this.Notify(what);
[Export] public EnemyLoreInfo EnemyLoreInfo { get; set; } = default!;
[Node] public AnimatedSprite2D AnimatedSprite { get; set; } = default!; [Node] public AnimatedSprite2D AnimatedSprite { get; set; } = default!;
[Node] public Sprite3D Sprite3D { get; set; } = default!;
[Node] public Area3D Hitbox { get; set; } = default!; [Node] public Area3D Hitbox { get; set; } = default!;
[Node] public AnimationPlayer AnimationPlayer { get; set; } = default!; [Node] public AnimationPlayer AnimationPlayer { get; set; } = default!;
@@ -30,8 +30,14 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
public new void OnReady() public new void OnReady()
{ {
Hitbox.AreaEntered += Hitbox_AreaEntered; Hitbox.AreaEntered += Hitbox_AreaEntered;
base.OnReady(); base.OnReady();
}
public override Vector2 GetSize()
{
return Sprite3D.GetItemRect().Size;
} }
private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData)); private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData));
@@ -40,102 +46,102 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
public override void PlayHitAnimation() public override void PlayHitAnimation()
{ {
LoadShader("res://src/vfx/shaders/DamageHit.gdshader"); LoadShader("res://src/vfx/shaders/DamageHit.gdshader");
var tweener = GetTree().CreateTween(); var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f); tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f);
} }
public override void PlayDeathAnimation() public override void PlayDeathAnimation()
{ {
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader"); LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
var tweener = GetTree().CreateTween(); var tweener = GetTree().CreateTween();
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f); tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f);
} }
private EnemyDirection GetEnemyDirection( private EnemyDirection GetEnemyDirection(
Basis enemyBasis, Basis enemyBasis,
Vector3 cameraDirection, Vector3 cameraDirection,
float rotateUpperThreshold, float rotateUpperThreshold,
float rotateLowerThreshold) float rotateLowerThreshold)
{ {
var enemyForwardDirection = enemyBasis.Z; var enemyForwardDirection = enemyBasis.Z;
var enemyLeftDirection = enemyBasis.X; var enemyLeftDirection = enemyBasis.X;
var leftDotProduct = enemyLeftDirection.Dot(cameraDirection); var leftDotProduct = enemyLeftDirection.Dot(cameraDirection);
var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection); var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection);
// Check if forward facing. If the dot product is -1, the enemy is facing the camera. // Check if forward facing. If the dot product is -1, the enemy is facing the camera.
if (forwardDotProduct < _lowerThreshold) if (forwardDotProduct < _lowerThreshold)
{ {
SetForward(); SetForward();
return EnemyDirection.Forward; return EnemyDirection.Forward;
} }
// Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera. // Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera.
else if (forwardDotProduct > rotateUpperThreshold) else if (forwardDotProduct > rotateUpperThreshold)
{ {
SetBack(); SetBack();
return EnemyDirection.Backward; return EnemyDirection.Backward;
} }
else else
{ {
// If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored). // If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored).
if (leftDotProduct < _lowerThreshold) if (leftDotProduct < _lowerThreshold)
{ {
SetRight(); SetRight();
return EnemyDirection.Left; return EnemyDirection.Left;
} }
// Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning. // Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning.
if (leftDotProduct > rotateUpperThreshold) if (leftDotProduct > rotateUpperThreshold)
{ {
SetLeft(); SetLeft();
return EnemyDirection.Right; return EnemyDirection.Right;
} }
} }
return _enemyDirection; return _enemyDirection;
} }
private void LoadShader(string shaderPath) private void LoadShader(string shaderPath)
{ {
var shader = GD.Load<Shader>(shaderPath); var shader = GD.Load<Shader>(shaderPath);
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>(); var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
foreach (var sprite in sprites) foreach (var sprite in sprites)
{ {
sprite.Material = new ShaderMaterial(); sprite.Material = new ShaderMaterial();
var shaderMaterial = (ShaderMaterial)sprite.Material; var shaderMaterial = (ShaderMaterial)sprite.Material;
shaderMaterial.Shader = shader; shaderMaterial.Shader = shader;
} }
} }
private void SetShaderValue(float shaderValue) private void SetShaderValue(float shaderValue)
{ {
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>(); var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
foreach (var sprite in sprites) foreach (var sprite in sprites)
{ {
var shaderMaterial = (ShaderMaterial)sprite.Material; var shaderMaterial = (ShaderMaterial)sprite.Material;
shaderMaterial.SetShaderParameter("progress", shaderValue); shaderMaterial.SetShaderParameter("progress", shaderValue);
} }
} }
private void SetForward() private void SetForward()
{ {
_enemyDirection = EnemyDirection.Forward; _enemyDirection = EnemyDirection.Forward;
} }
private void SetLeft() private void SetLeft()
{ {
_enemyDirection = EnemyDirection.Left; _enemyDirection = EnemyDirection.Left;
} }
private void SetRight() private void SetRight()
{ {
_enemyDirection = EnemyDirection.Right; _enemyDirection = EnemyDirection.Right;
} }
private void SetBack() private void SetBack()
{ {
_enemyDirection = EnemyDirection.Backward; _enemyDirection = EnemyDirection.Backward;
} }
} }

View File

@@ -13,6 +13,12 @@ public partial class EnemyModelView3D : EnemyModelView
[Node] public MeshInstance3D MeshInstance { get; set; } = default!; [Node] public MeshInstance3D MeshInstance { get; set; } = default!;
public override Vector2 GetSize()
{
var aabb = MeshInstance.GetAabb();
return new Vector2(aabb.Size.X, aabb.Position.Abs().Y);
}
private void ChangeMaterial() private void ChangeMaterial()
{ {
var material = new StandardMaterial3D var material = new StandardMaterial3D

View File

@@ -7,6 +7,8 @@ namespace Zennysoft.Game.Ma;
public interface IEnemyModelView : INode3D public interface IEnemyModelView : INode3D
{ {
public EnemyLoreInfo EnemyLoreInfo { get; }
public void PlayIdleAnimation(); public void PlayIdleAnimation();
public void PlayWalkAnimation(); public void PlayWalkAnimation();

View File

@@ -658,6 +658,7 @@ script = ExtResource("1_oh25a")
EnemyLoreInfo = SubResource("Resource_ivy74") EnemyLoreInfo = SubResource("Resource_ivy74")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0) transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
pixel_size = 0.001 pixel_size = 0.001
billboard = 2 billboard = 2

View File

@@ -1179,6 +1179,7 @@ script = ExtResource("1_o4cc2")
EnemyLoreInfo = SubResource("Resource_gby04") EnemyLoreInfo = SubResource("Resource_gby04")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.086869, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.086869, 0)
billboard = 2 billboard = 2
shaded = true shaded = true

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=421 format=3 uid="uid://bup8c4x1na3aw"] [gd_scene load_steps=420 format=3 uid="uid://bup8c4x1na3aw"]
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_718m1"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_718m1"]
[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_krqul"] [ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_krqul"]
@@ -209,12 +209,6 @@ Name = "Filth Eater"
Description = "yuck" Description = "yuck"
metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
[sub_resource type="Resource" id="Resource_e5pq0"]
script = ExtResource("3_4h5gj")
Damage = 10
ElementType = 0
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
[sub_resource type="ViewportTexture" id="ViewportTexture_7tggm"] [sub_resource type="ViewportTexture" id="ViewportTexture_7tggm"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
@@ -3309,9 +3303,9 @@ _data = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
script = ExtResource("1_718m1") script = ExtResource("1_718m1")
EnemyLoreInfo = SubResource("Resource_pyy2h") EnemyLoreInfo = SubResource("Resource_pyy2h")
AttackData = SubResource("Resource_e5pq0")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0862446, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0862446, 0)
billboard = 2 billboard = 2
shaded = true shaded = true

View File

@@ -1828,6 +1828,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31442, 0)
script = ExtResource("1_oh25a") script = ExtResource("1_oh25a")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.31336, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.31336, 0)
pixel_size = 0.005 pixel_size = 0.005
billboard = 1 billboard = 1

View File

@@ -1471,6 +1471,7 @@ _data = {
script = ExtResource("1_ueqp5") script = ExtResource("1_ueqp5")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0275542, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0275542, 0)
billboard = 2 billboard = 2
alpha_cut = 1 alpha_cut = 1

View File

@@ -14,8 +14,8 @@ public partial class ChariotModelView : EnemyModelView2D, IEnemyModelView
public override void PlayActivateAnimation() public override void PlayActivateAnimation()
{ {
_stateMachine.Travel(_activateName); _stateMachine.Travel(_activateName);
var scrollStateMachine = (AnimationNodeStateMachinePlayback)ScrollAnimationTree.Get(_parametersPlayback); var scrollStateMachine = (AnimationNodeStateMachinePlayback)ScrollAnimationTree.Get(_parametersPlayback);
scrollStateMachine.Travel(_activateName); scrollStateMachine.Travel(_activateName);
} }
} }

View File

@@ -1,8 +1,7 @@
[gd_scene load_steps=505 format=3 uid="uid://byd7cwxq1be6f"] [gd_scene load_steps=503 format=3 uid="uid://byd7cwxq1be6f"]
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_6dej3"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_6dej3"]
[ext_resource type="Texture2D" uid="uid://dnd6d5cx7x7i8" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0400.png" id="2_3sdh3"] [ext_resource type="Texture2D" uid="uid://dnd6d5cx7x7i8" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0400.png" id="2_3sdh3"]
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_keq07"]
[ext_resource type="Texture2D" uid="uid://c0unwba144tls" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0402.png" id="3_dbwem"] [ext_resource type="Texture2D" uid="uid://c0unwba144tls" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0402.png" id="3_dbwem"]
[ext_resource type="Texture2D" uid="uid://ca1im2so1vkym" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0404.png" id="4_y7pe6"] [ext_resource type="Texture2D" uid="uid://ca1im2so1vkym" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0404.png" id="4_y7pe6"]
[ext_resource type="Texture2D" uid="uid://cgnm3v0t63aiw" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0406.png" id="5_xu4hf"] [ext_resource type="Texture2D" uid="uid://cgnm3v0t63aiw" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0406.png" id="5_xu4hf"]
@@ -401,12 +400,6 @@
[ext_resource type="AnimationNodeStateMachine" uid="uid://cbq8xog50cjjy" path="res://src/enemy/animation_state_machines/PrimaryAttackStateMachine.tres" id="394_ldtka"] [ext_resource type="AnimationNodeStateMachine" uid="uid://cbq8xog50cjjy" path="res://src/enemy/animation_state_machines/PrimaryAttackStateMachine.tres" id="394_ldtka"]
[ext_resource type="Texture2D" uid="uid://c7pf2dib2ilhs" path="res://src/vfx/Enemy/CHINTHE_BLAST.png" id="395_ymova"] [ext_resource type="Texture2D" uid="uid://c7pf2dib2ilhs" path="res://src/vfx/Enemy/CHINTHE_BLAST.png" id="395_ymova"]
[sub_resource type="Resource" id="Resource_w4c47"]
script = ExtResource("2_keq07")
Damage = 10
ElementType = 0
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"] [sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
@@ -3071,6 +3064,7 @@ advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_li182"] [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_li182"]
states/Start/position = Vector2(273, 100) states/Start/position = Vector2(273, 100)
transitions = ["Start", "End", SubResource("AnimationNodeStateMachineTransition_li182")] transitions = ["Start", "End", SubResource("AnimationNodeStateMachineTransition_li182")]
graph_offset = Vector2(-179, 5)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_li182"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_li182"]
animation = &"teleport in" animation = &"teleport in"
@@ -3231,7 +3225,7 @@ states/Start/position = Vector2(199, 100)
states/Walking/node = SubResource("AnimationNodeStateMachine_7dl50") states/Walking/node = SubResource("AnimationNodeStateMachine_7dl50")
states/Walking/position = Vector2(348, 400.144) states/Walking/position = Vector2(348, 400.144)
transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Primary Skill", SubResource("AnimationNodeStateMachineTransition_manul"), "Primary Skill", "Teleport In", SubResource("AnimationNodeStateMachineTransition_auprl"), "Teleport In", "Idle", SubResource("AnimationNodeStateMachineTransition_i5vf2"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_yu6fp"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_sgkk0"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8e7of")] transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Primary Skill", SubResource("AnimationNodeStateMachineTransition_manul"), "Primary Skill", "Teleport In", SubResource("AnimationNodeStateMachineTransition_auprl"), "Teleport In", "Idle", SubResource("AnimationNodeStateMachineTransition_i5vf2"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_yu6fp"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_sgkk0"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8e7of")]
graph_offset = Vector2(-196.563, 38.1444) graph_offset = Vector2(-331.563, 123.457)
[sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"] [sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"]
atlas = ExtResource("395_ymova") atlas = ExtResource("395_ymova")
@@ -3494,9 +3488,9 @@ rings = 8
[node name="EnemyModelView" type="Node3D"] [node name="EnemyModelView" type="Node3D"]
script = ExtResource("1_6dej3") script = ExtResource("1_6dej3")
AttackData = SubResource("Resource_w4c47")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
pixel_size = 0.005 pixel_size = 0.005
billboard = 2 billboard = 2

View File

@@ -2003,6 +2003,7 @@ script = ExtResource("1_h27bt")
EnemyLoreInfo = SubResource("Resource_f45wt") EnemyLoreInfo = SubResource("Resource_f45wt")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.765249, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.765249, 0)
pixel_size = 0.02 pixel_size = 0.02
billboard = 2 billboard = 2

View File

@@ -1946,6 +1946,7 @@ script = ExtResource("1_a8qtn")
EnemyLoreInfo = SubResource("Resource_f45wt") EnemyLoreInfo = SubResource("Resource_f45wt")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.941682, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.941682, 0)
pixel_size = 0.015 pixel_size = 0.015
billboard = 2 billboard = 2

View File

@@ -2007,6 +2007,7 @@ script = ExtResource("1_s0qsg")
EnemyLoreInfo = SubResource("Resource_f45wt") EnemyLoreInfo = SubResource("Resource_f45wt")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.765249, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.765249, 0)
billboard = 2 billboard = 2
shaded = true shaded = true

View File

@@ -2082,7 +2082,7 @@ script = ExtResource("1_wl7dh")
EnemyLoreInfo = SubResource("Resource_f45wt") EnemyLoreInfo = SubResource("Resource_f45wt")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.11516, 0) unique_name_in_owner = true
billboard = 2 billboard = 2
texture_filter = 0 texture_filter = 0
render_priority = 100 render_priority = 100
@@ -2090,28 +2090,25 @@ texture = SubResource("ViewportTexture_h1kaf")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"] [node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0 visibility_layer = 0
offset_right = 40.0 offset_right = 512.0
offset_bottom = 40.0 offset_bottom = 512.0
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"] [node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
disable_3d = true disable_3d = true
transparent_bg = true transparent_bg = true
handle_input_locally = false handle_input_locally = false
size = Vector2i(1000, 1000)
render_target_update_mode = 4 render_target_update_mode = 4
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true unique_name_in_owner = true
texture_filter = 1 texture_filter = 1
position = Vector2(507, 425)
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_6drt6") sprite_frames = SubResource("SpriteFrames_6drt6")
animation = &"idle_front" animation = &"idle_front"
offset = Vector2(250, 150)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
position = Vector2(508, 425)
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_d844v") sprite_frames = SubResource("SpriteFrames_d844v")
offset = Vector2(250, 150)
[node name="Hitbox" type="Area3D" parent="."] [node name="Hitbox" type="Area3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true

View File

@@ -175,7 +175,7 @@ length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance:material_override") tracks/0/path = NodePath("EdenPillar/MeshInstance:material_override")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
@@ -187,7 +187,7 @@ tracks/0/keys = {
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance:material_override:transparency") tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override:transparency")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
@@ -199,7 +199,7 @@ tracks/1/keys = {
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance:transparency") tracks/2/path = NodePath("EdenPillar/MeshInstance:transparency")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/keys = { tracks/2/keys = {
@@ -215,7 +215,7 @@ step = 0.0833333
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance:transparency") tracks/0/path = NodePath("EdenPillar/MeshInstance:transparency")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
@@ -227,7 +227,7 @@ tracks/0/keys = {
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance:material_override") tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
@@ -244,7 +244,7 @@ step = 0.0833333
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance:material_override") tracks/0/path = NodePath("EdenPillar/MeshInstance:material_override")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
@@ -256,7 +256,7 @@ tracks/0/keys = {
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance:material_override:transparency") tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override:transparency")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
@@ -268,7 +268,7 @@ tracks/1/keys = {
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance:transparency") tracks/2/path = NodePath("EdenPillar/MeshInstance:transparency")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/keys = { tracks/2/keys = {
@@ -288,28 +288,32 @@ _data = {
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_qhmtu"] [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_qhmtu"]
[node name="EdenPillarModelView" type="Node3D"] [node name="EdenPillarModelView" type="Node3D"]
transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0, 0)
script = ExtResource("1_qhmtu") script = ExtResource("1_qhmtu")
[node name="MeshInstance" type="MeshInstance3D" parent="."] [node name="EdenPillar" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.28807, 0)
[node name="MeshInstance" type="MeshInstance3D" parent="EdenPillar"]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, 0, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475) transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, -5.45934e-14, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475)
mesh = SubResource("ArrayMesh_8pgwy") mesh = SubResource("ArrayMesh_8pgwy")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Firing" type="AudioStreamPlayer3D" parent="."] [node name="Firing" type="AudioStreamPlayer3D" parent="EdenPillar"]
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."] [node name="WalkSFX" type="AudioStreamPlayer3D" parent="EdenPillar"]
unique_name_in_owner = true unique_name_in_owner = true
autoplay = true autoplay = true
bus = &"SFX" bus = &"SFX"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="EdenPillar"]
unique_name_in_owner = true unique_name_in_owner = true
root_node = NodePath("../..")
libraries = { libraries = {
&"": SubResource("AnimationLibrary_mi284") &"": SubResource("AnimationLibrary_mi284")
} }
[node name="AnimationTree" type="AnimationTree" parent="."] [node name="AnimationTree" type="AnimationTree" parent="EdenPillar"]
unique_name_in_owner = true unique_name_in_owner = true
root_node = NodePath("../..")
tree_root = SubResource("AnimationNodeStateMachine_qhmtu") tree_root = SubResource("AnimationNodeStateMachine_qhmtu")

View File

@@ -2891,6 +2891,7 @@ _data = {
script = ExtResource("1_yke7o") script = ExtResource("1_yke7o")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0366734, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0366734, 0)
pixel_size = 0.005 pixel_size = 0.005
billboard = 1 billboard = 1

View File

@@ -3404,6 +3404,7 @@ animations = [{
script = ExtResource("1_h8pla") script = ExtResource("1_h8pla")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.12245, 0) transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.12245, 0)
billboard = 2 billboard = 2
alpha_cut = 1 alpha_cut = 1

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After

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@@ -1,8 +1,7 @@
[gd_scene load_steps=69 format=3 uid="uid://dobiqowi8mhfi"] [gd_scene load_steps=67 format=3 uid="uid://dobiqowi8mhfi"]
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_7w22e"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_7w22e"]
[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_ca1o5"] [ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_ca1o5"]
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="3_3rk4a"]
[ext_resource type="Texture2D" uid="uid://bokmaslnp1a4u" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_FRONT/Layer 1.png" id="3_kfpgw"] [ext_resource type="Texture2D" uid="uid://bokmaslnp1a4u" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_FRONT/Layer 1.png" id="3_kfpgw"]
[ext_resource type="Texture2D" uid="uid://bi5by5os5u7py" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png" id="3_w6gcy"] [ext_resource type="Texture2D" uid="uid://bi5by5os5u7py" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png" id="3_w6gcy"]
[ext_resource type="Texture2D" uid="uid://ca5uvl08g0147" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 2.png" id="4_2o8qa"] [ext_resource type="Texture2D" uid="uid://ca5uvl08g0147" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 2.png" id="4_2o8qa"]
@@ -58,12 +57,6 @@ Name = "Sproingy"
Description = "He's smaller than I expected..." Description = "He's smaller than I expected..."
metadata/_custom_type_script = "uid://dlsgyx4i1jmp3" metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
[sub_resource type="Resource" id="Resource_8wbs7"]
script = ExtResource("3_3rk4a")
Damage = 10
ElementType = 0
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
[sub_resource type="ViewportTexture" id="ViewportTexture_etb7g"] [sub_resource type="ViewportTexture" id="ViewportTexture_etb7g"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
@@ -608,9 +601,9 @@ transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition
[node name="EnemyModelView" type="Node3D"] [node name="EnemyModelView" type="Node3D"]
script = ExtResource("1_7w22e") script = ExtResource("1_7w22e")
EnemyLoreInfo = SubResource("Resource_ivy74") EnemyLoreInfo = SubResource("Resource_ivy74")
AttackData = SubResource("Resource_8wbs7")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0) transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
pixel_size = 0.001 pixel_size = 0.001
billboard = 2 billboard = 2

View File

@@ -988,7 +988,7 @@ bones/0/name = "spine1"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735) bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(0.0996386, -0.279526, -1.53144) bones/0/position = Vector3(0.0996386, -0.294616, -1.53144)
bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662) bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "spine0" bones/1/name = "spine0"
@@ -1017,7 +1017,7 @@ bones/4/parent = 3
bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08) bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
bones/4/enabled = true bones/4/enabled = true
bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08) bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
bones/4/rotation = Quaternion(0.00787143, 0.0673259, 0.209846, 0.975382) bones/4/rotation = Quaternion(0.00648616, 0.0665248, 0.207275, 0.975997)
bones/4/scale = Vector3(1, 1, 1) bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "neck4" bones/5/name = "neck4"
bones/5/parent = 4 bones/5/parent = 4
@@ -1031,7 +1031,7 @@ bones/6/parent = 5
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0) bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
bones/6/enabled = true bones/6/enabled = true
bones/6/position = Vector3(3.65078e-07, 1.40318, 0) bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
bones/6/rotation = Quaternion(-0.343022, 0.0521047, -0.494747, 0.796772) bones/6/rotation = Quaternion(-0.341528, 0.0519651, -0.490475, 0.800058)
bones/6/scale = Vector3(1, 1, 1) bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007" bones/7/name = "Bone.007"
bones/7/parent = 6 bones/7/parent = 6
@@ -1066,7 +1066,7 @@ bones/11/parent = 1
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07) bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
bones/11/enabled = true bones/11/enabled = true
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07) bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
bones/11/rotation = Quaternion(-0.806075, -0.07973, -0.0234888, 0.585948) bones/11/rotation = Quaternion(-0.806907, -0.0812587, -0.0235244, 0.584589)
bones/11/scale = Vector3(1, 1, 1) bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "arm2_L" bones/12/name = "arm2_L"
bones/12/parent = 11 bones/12/parent = 11
@@ -1093,7 +1093,7 @@ bones/15/name = "arm1_R"
bones/15/parent = 1 bones/15/parent = 1
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097) bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(-0.202609, 3.65099, 0.0754982) bones/15/position = Vector3(-0.199309, 3.62561, 0.0802962)
bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068) bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
bones/15/scale = Vector3(1, 1, 1) bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "arm2_R" bones/16/name = "arm2_R"
@@ -1108,7 +1108,7 @@ bones/17/parent = 16
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06) bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
bones/17/enabled = true bones/17/enabled = true
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06) bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
bones/17/rotation = Quaternion(-0.0459497, 0.097357, 0.264908, 0.958245) bones/17/rotation = Quaternion(-0.0422391, 0.0972348, 0.266217, 0.958066)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "hand_R" bones/18/name = "hand_R"
bones/18/parent = 17 bones/18/parent = 17
@@ -1121,7 +1121,7 @@ bones/19/name = "hip_L"
bones/19/parent = -1 bones/19/parent = -1
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735) bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(0.147751, -0.282267, -1.49267) bones/19/position = Vector3(0.147751, -0.291, -1.49267)
bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745) bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
bones/19/scale = Vector3(1, 1, 1) bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "leg1_L" bones/20/name = "leg1_L"
@@ -1129,14 +1129,14 @@ bones/20/parent = 19
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07) bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
bones/20/enabled = true bones/20/enabled = true
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07) bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
bones/20/rotation = Quaternion(-0.437808, -0.325257, -0.369348, 0.752405) bones/20/rotation = Quaternion(-0.437352, -0.325827, -0.370051, 0.752079)
bones/20/scale = Vector3(1, 1, 1) bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "leg2_L" bones/21/name = "leg2_L"
bones/21/parent = 20 bones/21/parent = 20
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07) bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07) bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
bones/21/rotation = Quaternion(-0.0475168, 0.00188995, 0.38009, 0.923726) bones/21/rotation = Quaternion(-0.0476923, 0.00188875, 0.381494, 0.923138)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot1_L" bones/22/name = "foot1_L"
bones/22/parent = 21 bones/22/parent = 21
@@ -1170,7 +1170,7 @@ bones/26/name = "hip_R"
bones/26/parent = -1 bones/26/parent = -1
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735) bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
bones/26/enabled = true bones/26/enabled = true
bones/26/position = Vector3(0.0289172, -0.298136, -1.59603) bones/26/position = Vector3(0.0289172, -0.303958, -1.59603)
bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475) bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
bones/26/scale = Vector3(1, 1, 1) bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "leg1_R" bones/27/name = "leg1_R"
@@ -1178,14 +1178,14 @@ bones/27/parent = 26
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07) bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
bones/27/enabled = true bones/27/enabled = true
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07) bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
bones/27/rotation = Quaternion(-0.317636, 0.174004, 0.183885, 0.913793) bones/27/rotation = Quaternion(-0.316952, 0.174488, 0.183941, 0.913926)
bones/27/scale = Vector3(1, 1, 1) bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "leg2_R" bones/28/name = "leg2_R"
bones/28/parent = 27 bones/28/parent = 27
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09) bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
bones/28/enabled = true bones/28/enabled = true
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09) bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
bones/28/rotation = Quaternion(-0.268021, 0.0202226, -0.17488, 0.947192) bones/28/rotation = Quaternion(-0.269003, 0.0202141, -0.17552, 0.946795)
bones/28/scale = Vector3(1, 1, 1) bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "foot1_R" bones/29/name = "foot1_R"
bones/29/parent = 28 bones/29/parent = 28
@@ -1222,12 +1222,12 @@ mesh = SubResource("ArrayMesh_6e63x")
skin = SubResource("Skin_yvw71") skin = SubResource("Skin_yvw71")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.258559, -0.935769, 0.239755, -0.892258, 0.326457, 0.311931, -2.00356, 8.78487, 6.14065) transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.263026, -0.934123, 0.241313, -0.890952, 0.33114, 0.310726, -2.00357, 8.77889, 6.15984)
bone_name = "TOP OF SKULL" bone_name = "TOP OF SKULL"
bone_idx = 8 bone_idx = 8
[node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"] [node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(0.960238, 0.142738, 0.239935, -0.230152, -0.0817476, 0.969715, 0.158029, -0.986379, -0.0456457, -2.41576, 1.74228, -8.89334) transform = Transform3D(0.960238, 0.142738, 0.239935, -0.23139, -0.073971, 0.970045, 0.15621, -0.986993, -0.0380017, -2.41575, 1.72785, -8.91814)
bone_name = "hand_R" bone_name = "hand_R"
bone_idx = 18 bone_idx = 18

View File

@@ -206,7 +206,7 @@ bones/0/name = "spine1"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735) bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(-0.260276, -1.05389, -1.96769) bones/0/position = Vector3(-0.260019, -1.02446, -1.96967)
bones/0/rotation = Quaternion(0.0915277, -0.692111, -0.0341586, 0.715149) bones/0/rotation = Quaternion(0.0915277, -0.692111, -0.0341586, 0.715149)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "spine0" bones/1/name = "spine0"
@@ -249,7 +249,7 @@ bones/6/parent = 5
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0) bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
bones/6/enabled = true bones/6/enabled = true
bones/6/position = Vector3(3.65078e-07, 1.40318, 0) bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
bones/6/rotation = Quaternion(-0.0520092, -0.295864, -0.744301, 0.596469) bones/6/rotation = Quaternion(-0.0605755, -0.299004, -0.744536, 0.593796)
bones/6/scale = Vector3(1, 1, 1) bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007" bones/7/name = "Bone.007"
bones/7/parent = 6 bones/7/parent = 6
@@ -284,7 +284,7 @@ bones/11/parent = 1
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07) bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
bones/11/enabled = true bones/11/enabled = true
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07) bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
bones/11/rotation = Quaternion(-0.779476, -0.0570599, 0.0822994, 0.618375) bones/11/rotation = Quaternion(-0.781165, -0.058524, 0.0789656, 0.616539)
bones/11/scale = Vector3(1, 0.999999, 1) bones/11/scale = Vector3(1, 0.999999, 1)
bones/12/name = "arm2_L" bones/12/name = "arm2_L"
bones/12/parent = 11 bones/12/parent = 11
@@ -312,7 +312,7 @@ bones/15/parent = 1
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097) bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(0.00107886, 3.8461, -0.0821095) bones/15/position = Vector3(0.00107886, 3.8461, -0.0821095)
bones/15/rotation = Quaternion(-0.21553, 0.745444, 0.613412, -0.146924) bones/15/rotation = Quaternion(-0.21398, 0.743041, 0.616062, -0.150233)
bones/15/scale = Vector3(1, 1, 1) bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "arm2_R" bones/16/name = "arm2_R"
bones/16/parent = 15 bones/16/parent = 15
@@ -339,22 +339,22 @@ bones/19/name = "hip_L"
bones/19/parent = -1 bones/19/parent = -1
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735) bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(-0.381562, -1.20042, -1.71619) bones/19/position = Vector3(-0.357863, -1.178, -1.79428)
bones/19/rotation = Quaternion(0.627767, 0.292688, 0.544975, -0.472487) bones/19/rotation = Quaternion(0.622974, 0.298676, 0.553029, -0.465678)
bones/19/scale = Vector3(1, 1, 1) bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "leg1_L" bones/20/name = "leg1_L"
bones/20/parent = 19 bones/20/parent = 19
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07) bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
bones/20/enabled = true bones/20/enabled = true
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07) bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
bones/20/rotation = Quaternion(-0.327925, -0.422597, -0.300857, 0.789533) bones/20/rotation = Quaternion(-0.322869, -0.42834, -0.292442, 0.791681)
bones/20/scale = Vector3(1, 0.999999, 1) bones/20/scale = Vector3(1, 0.999999, 1)
bones/21/name = "leg2_L" bones/21/name = "leg2_L"
bones/21/parent = 20 bones/21/parent = 20
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07) bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07) bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
bones/21/rotation = Quaternion(-0.0605445, 0.00129802, 0.49011, 0.869554) bones/21/rotation = Quaternion(-0.0604396, 0.00129875, 0.489262, 0.870039)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot1_L" bones/22/name = "foot1_L"
bones/22/parent = 21 bones/22/parent = 21
@@ -388,7 +388,7 @@ bones/26/name = "hip_R"
bones/26/parent = -1 bones/26/parent = -1
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735) bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
bones/26/enabled = true bones/26/enabled = true
bones/26/position = Vector3(-0.0218232, -1.11395, -2.01917) bones/26/position = Vector3(-0.0914828, -1.11395, -2.0187)
bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575514, -0.445793) bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575514, -0.445793)
bones/26/scale = Vector3(1, 1, 1) bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "leg1_R" bones/27/name = "leg1_R"
@@ -396,14 +396,14 @@ bones/27/parent = 26
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07) bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
bones/27/enabled = true bones/27/enabled = true
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07) bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
bones/27/rotation = Quaternion(-0.201704, 0.42497, 0.137533, 0.871666) bones/27/rotation = Quaternion(-0.203553, 0.423945, 0.138932, 0.871513)
bones/27/scale = Vector3(1, 0.999999, 1) bones/27/scale = Vector3(1, 0.999999, 1)
bones/28/name = "leg2_R" bones/28/name = "leg2_R"
bones/28/parent = 27 bones/28/parent = 27
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09) bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
bones/28/enabled = true bones/28/enabled = true
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09) bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
bones/28/rotation = Quaternion(-0.0627068, -0.00116495, -0.500645, 0.863378) bones/28/rotation = Quaternion(-0.0631419, -0.00116218, -0.50412, 0.861322)
bones/28/scale = Vector3(1, 1, 1) bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "foot1_R" bones/29/name = "foot1_R"
bones/29/parent = 28 bones/29/parent = 28
@@ -435,7 +435,7 @@ bones/32/rotation = Quaternion(0.456756, 0.539878, -0.539587, -0.456893)
bones/32/scale = Vector3(1, 1, 1) bones/32/scale = Vector3(1, 1, 1)
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.271443, -0.0440478, -0.961446, -0.333033, -0.932944, 0.136766, -0.902999, 0.357318, 0.238571, -1.68503, 8.20202, 4.95649) transform = Transform3D(-0.281277, -0.0594146, -0.957786, -0.331575, -0.930592, 0.155103, -0.900522, 0.361205, 0.242053, -1.67626, 8.23547, 4.95359)
bone_name = "TOP OF SKULL" bone_name = "TOP OF SKULL"
bone_idx = 8 bone_idx = 8
@@ -458,7 +458,7 @@ mesh = SubResource("ArrayMesh_5ew54")
skin = SubResource("Skin_e330f") skin = SubResource("Skin_e330f")
[node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"] [node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.0477638, -0.00543313, -0.998843, -0.0797991, -0.996767, 0.00923727, -0.995664, 0.080149, 0.0471753, -6.32381, -1.21705, -0.163401) transform = Transform3D(-0.046878, 0.0046197, -0.998889, -0.0819302, -0.996637, -0.000764847, -0.995533, 0.0818041, 0.0470983, -6.27641, -1.24577, -0.158031)
bone_name = "hand_R" bone_name = "hand_R"
bone_idx = 18 bone_idx = 18

View File

@@ -340,47 +340,41 @@ script = ExtResource("1_r5yku")
[node name="LeftArms" type="Node3D" parent="."] [node name="LeftArms" type="Node3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
[node name="Arm1" parent="LeftArms" instance=ExtResource("1_ell80")] [node name="Arm1" parent="LeftArms" instance=ExtResource("1_ell80")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm2" parent="LeftArms" instance=ExtResource("2_kblru")] [node name="Arm2" parent="LeftArms" instance=ExtResource("2_kblru")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm3" parent="LeftArms" instance=ExtResource("3_nqxqr")] [node name="Arm3" parent="LeftArms" instance=ExtResource("3_nqxqr")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm4" parent="LeftArms" instance=ExtResource("4_r5yku")] [node name="Arm4" parent="LeftArms" instance=ExtResource("4_r5yku")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm5" parent="LeftArms" instance=ExtResource("5_5oa7x")] [node name="Arm5" parent="LeftArms" instance=ExtResource("5_5oa7x")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="RightArms" type="Node3D" parent="."] [node name="RightArms" type="Node3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
[node name="Arm6" parent="RightArms" instance=ExtResource("6_h1yna")] [node name="Arm6" parent="RightArms" instance=ExtResource("6_h1yna")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm7" parent="RightArms" instance=ExtResource("7_6s6sq")] [node name="Arm7" parent="RightArms" instance=ExtResource("7_6s6sq")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm8" parent="RightArms" instance=ExtResource("8_e82oe")] [node name="Arm8" parent="RightArms" instance=ExtResource("8_e82oe")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="Arm9" parent="RightArms" instance=ExtResource("9_c826n")] [node name="Arm9" parent="RightArms" instance=ExtResource("9_c826n")]
unique_name_in_owner = true unique_name_in_owner = true
AttackData = null
[node name="DEMON WALL BASE + PIPES" type="Node3D" parent="."] [node name="DEMON WALL BASE + PIPES" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
[node name="SMALL FACES" type="MeshInstance3D" parent="DEMON WALL BASE + PIPES"] [node name="SMALL FACES" type="MeshInstance3D" parent="DEMON WALL BASE + PIPES"]
mesh = SubResource("ArrayMesh_xb46g") mesh = SubResource("ArrayMesh_xb46g")
@@ -432,10 +426,11 @@ skeleton = NodePath("")
[node name="Rotation" type="Node3D" parent="."] [node name="Rotation" type="Node3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.11577, 9.46987, 4.38761) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.141497, 1.79568, 4.38761)
[node name="OpposingWall" type="AnimatableBody3D" parent="."] [node name="OpposingWall" type="AnimatableBody3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
visible = false visible = false
collision_layer = 2 collision_layer = 2
collision_mask = 2 collision_mask = 2
@@ -459,5 +454,6 @@ anim_player = NodePath("../AnimationPlayer")
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."] [node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
autoplay = true autoplay = true
bus = &"SFX" bus = &"SFX"

View File

@@ -1996,6 +1996,7 @@ states/Idle/position = Vector2(481, 100)
"states/Secondary Attack/node" = ExtResource("336_oklrx") "states/Secondary Attack/node" = ExtResource("336_oklrx")
"states/Secondary Attack/position" = Vector2(601, 252) "states/Secondary Attack/position" = Vector2(601, 252)
transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_wr22k"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_s1m3f"), "Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_chae2"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_rh3bi"), "Secondary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_ar8mh")] transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_wr22k"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_s1m3f"), "Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_chae2"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_rh3bi"), "Secondary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_ar8mh")]
graph_offset = Vector2(0, 25.9753)
[sub_resource type="Animation" id="Animation_lsphj"] [sub_resource type="Animation" id="Animation_lsphj"]
length = 0.001 length = 0.001
@@ -2065,7 +2066,7 @@ script = ExtResource("1_vf7er")
EnemyLoreInfo = ExtResource("2_ejhrk") EnemyLoreInfo = ExtResource("2_ejhrk")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.11516, 0) unique_name_in_owner = true
billboard = 2 billboard = 2
texture_filter = 0 texture_filter = 0
render_priority = 100 render_priority = 100
@@ -2080,21 +2081,18 @@ offset_bottom = 40.0
disable_3d = true disable_3d = true
transparent_bg = true transparent_bg = true
handle_input_locally = false handle_input_locally = false
size = Vector2i(1000, 1000)
render_target_update_mode = 4 render_target_update_mode = 4
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] [node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true unique_name_in_owner = true
texture_filter = 1 texture_filter = 1
position = Vector2(507, 440)
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_6drt6") sprite_frames = SubResource("SpriteFrames_6drt6")
animation = &"idle_front" animation = &"idle_front"
offset = Vector2(250, 150)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
position = Vector2(508, 440)
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_d844v") sprite_frames = SubResource("SpriteFrames_d844v")
offset = Vector2(250, 150)
[node name="Hitbox" type="Area3D" parent="."] [node name="Hitbox" type="Area3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true

View File

@@ -40,7 +40,7 @@ public partial class Game : Node3D, IGame
[Node] private IFloorClearMenu LoadNextLevel { get; set; } = default!; [Node] private IFloorClearMenu LoadNextLevel { get; set; } = default!;
[Node] private DeathMenu DeathMenu { get; set; } = default!; [Node] private IGameOverMenu GameOverMenu { get; set; } = default!;
[Node] private IPauseMenu PauseMenu { get; set; } = default!; [Node] private IPauseMenu PauseMenu { get; set; } = default!;
#endregion #endregion
@@ -56,6 +56,8 @@ public partial class Game : Node3D, IGame
[Signal] [Signal]
public delegate void SaveFileLoadedEventHandler(); public delegate void SaveFileLoadedEventHandler();
public event Action GameExitRequested;
#endregion #endregion
public RescuedItemDatabase RescuedItems { get; set; } = default!; public RescuedItemDatabase RescuedItems { get; set; } = default!;
@@ -171,8 +173,10 @@ public partial class Game : Node3D, IGame
_map.FloorLoaded += OnFloorLoadFinished; _map.FloorLoaded += OnFloorLoadFinished;
_player.PlayerDied += GameOver; _player.PlayerDied += GameOver;
DeathMenu.NewGame += OnNewGame; GameOverMenu.NewGame += OnNewGame;
DeathMenu.QuitGame += OnQuit; GameOverMenu.QuitGame += OnQuit;
PauseMenu.ExitGamePressed += OnQuit;
GameRepo.IsPaused.Sync += IsPaused_Sync; GameRepo.IsPaused.Sync += IsPaused_Sync;
InGameUI.PlayerInfoUI.Activate(); InGameUI.PlayerInfoUI.Activate();
@@ -252,6 +256,12 @@ public partial class Game : Node3D, IGame
{ {
if (@event.IsActionPressed(GameInputs.Debug)) if (@event.IsActionPressed(GameInputs.Debug))
GameState.Input(new GameState.Input.DebugButtonPressed()); GameState.Input(new GameState.Input.DebugButtonPressed());
if (@event.IsActionPressed(GameInputs.Pause))
GameState.Input(new GameState.Input.PauseButtonPressed());
if (Input.IsActionJustPressed(GameInputs.Inventory))
GameState.Input(new GameState.Input.InventoryButtonPressed());
if (Input.IsActionJustPressed(GameInputs.Interact))
GameState.Input(new GameState.Input.InteractButtonPressed());
} }
private void HandleGameLogic() private void HandleGameLogic()
@@ -280,12 +290,13 @@ public partial class Game : Node3D, IGame
}) })
.Handle((in GameState.Output.OpenInventoryMenu _) => .Handle((in GameState.Output.OpenInventoryMenu _) =>
{ {
//InGameUI.InventoryMenu.RefreshInventoryScreen(); GameRepo.Pause();
InGameUI.InventoryMenu.Show(); InGameUI.InventoryMenu.Show();
InGameUI.InventoryMenu.SetProcessInput(true); InGameUI.InventoryMenu.SetProcessInput(true);
}) })
.Handle((in GameState.Output.CloseInventoryMenu _) => .Handle((in GameState.Output.CloseInventoryMenu _) =>
{ {
GameRepo.Resume();
InGameUI.InventoryMenu.Hide(); InGameUI.InventoryMenu.Hide();
InGameUI.InventoryMenu.SetProcessInput(false); InGameUI.InventoryMenu.SetProcessInput(false);
}) })
@@ -337,6 +348,10 @@ public partial class Game : Node3D, IGame
} }
LoadNextLevel.FadeOut(); LoadNextLevel.FadeOut();
}) })
.Handle((in GameState.Output.ExitGame _) =>
{
OnQuit();
})
.Handle((in GameState.Output.GameOver _) => .Handle((in GameState.Output.GameOver _) =>
{ {
//GameRepo.Pause(); //GameRepo.Pause();
@@ -507,7 +522,7 @@ public partial class Game : Node3D, IGame
LoadNextLevel.Hide(); LoadNextLevel.Hide();
} }
private void OnQuit() => GetTree().Root.QueueFree(); private void OnQuit() => GameExitRequested?.Invoke();
public void OnExitTree() public void OnExitTree()
{ {
@@ -521,8 +536,8 @@ public partial class Game : Node3D, IGame
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp; GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
DeathMenu.NewGame -= OnNewGame; GameOverMenu.NewGame -= OnNewGame;
DeathMenu.QuitGame -= OnQuit; GameOverMenu.QuitGame -= OnQuit;
GameRepo.IsPaused.Sync -= IsPaused_Sync; GameRepo.IsPaused.Sync -= IsPaused_Sync;
} }

View File

@@ -4,7 +4,7 @@
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"] [ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
[ext_resource type="PackedScene" uid="uid://cgwiwufvxvfs4" path="res://src/ui/load_next_level/LoadNextLevel.tscn" id="7_yw8km"] [ext_resource type="PackedScene" uid="uid://cgwiwufvxvfs4" path="res://src/ui/load_next_level/LoadNextLevel.tscn" id="7_yw8km"]
[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="11_5ng8c"] [ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="11_5ng8c"]
[ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/death_menu/DeathMenu.tscn" id="11_wypid"] [ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/game_over/GameOverMenu.tscn" id="11_wypid"]
[ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"] [ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"]
[node name="Game" type="Node3D"] [node name="Game" type="Node3D"]
@@ -35,7 +35,7 @@ process_mode = 1
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(1280, 720) custom_minimum_size = Vector2(1280, 720)
[node name="DeathMenu" parent="." instance=ExtResource("11_wypid")] [node name="GameOverMenu" parent="." instance=ExtResource("11_wypid")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false

View File

@@ -4,6 +4,7 @@ namespace Zennysoft.Game.Ma;
using Chickensoft.AutoInject; using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces; using Chickensoft.GodotNodeInterfaces;
using Chickensoft.SaveFileBuilder; using Chickensoft.SaveFileBuilder;
using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -30,4 +31,6 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
public Task Save(); public Task Save();
public QuestData QuestData { get; } public QuestData QuestData { get; }
public event Action GameExitRequested;
} }

View File

@@ -230,7 +230,7 @@ visible = false
mesh = SubResource("PlaneMesh_hkp1m") mesh = SubResource("PlaneMesh_hkp1m")
[node name="Eden Pillar" parent="." instance=ExtResource("14_hsujv")] [node name="Eden Pillar" parent="." instance=ExtResource("14_hsujv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.8435, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.8435, 1.77316, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="."] [node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.4918, 1.20905, -1.40112) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.4918, 1.20905, -1.40112)

View File

@@ -1884,7 +1884,7 @@ shape = SubResource("BoxShape3D_bxvob")
[node name="DemonWall" parent="." instance=ExtResource("25_k2q0o")] [node name="DemonWall" parent="." instance=ExtResource("25_k2q0o")]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.491528, 21.2936, 55.334) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.747, 29.191, 55.334)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_qev6n") environment = SubResource("Environment_qev6n")

View File

@@ -7,6 +7,7 @@
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1ctjd"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1ctjd"]
[node name="Control" type="Control"] [node name="Control" type="Control"]
process_mode = 3
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://cpjlj7kxdhv16"] [gd_scene load_steps=5 format=3 uid="uid://cpjlj7kxdhv16"]
[ext_resource type="Script" uid="uid://b07ueredevhr3" path="res://src/menu/LoadingScreen.cs" id="1_5uxhf"] [ext_resource type="Script" uid="uid://b07ueredevhr3" path="res://src/menu/LoadingScreen.cs" id="1_5uxhf"]
[ext_resource type="Texture2D" uid="uid://d2krh4u2v06k5" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Loading_720_16_9.png" id="2_xfkmi"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5uxhf"] [sub_resource type="StyleBoxTexture" id="StyleBoxTexture_xfkmi"]
bg_color = Color(0.670689, 0.67069, 0.670689, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xfkmi"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xfkmi"]
bg_color = Color(0.146349, 0.723509, 0, 1) bg_color = Color(0.804743, 0.804743, 0.804743, 1)
[node name="LoadingScreen" type="Control"] [node name="LoadingScreen" type="Control"]
layout_mode = 3 layout_mode = 3
@@ -17,20 +17,33 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_5uxhf") script = ExtResource("1_5uxhf")
[node name="PanelContainer" type="PanelContainer" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
texture_filter = 2
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = ExtResource("2_xfkmi")
[node name="CenterContainer" type="CenterContainer" parent="PanelContainer"] [node name="ReferenceRect" type="ReferenceRect" parent="."]
layout_mode = 2 layout_mode = 0
offset_left = 568.0
offset_top = 956.0
offset_right = 1368.0
offset_bottom = 981.0
border_color = Color(1, 1, 1, 1)
editor_only = false
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/CenterContainer"] [node name="ProgressBar" type="ProgressBar" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(500, 50) custom_minimum_size = Vector2(800, 25)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_5uxhf") offset_left = 568.0
offset_top = 956.0
offset_right = 1368.0
offset_bottom = 981.0
theme_override_styles/background = SubResource("StyleBoxTexture_xfkmi")
theme_override_styles/fill = SubResource("StyleBoxFlat_xfkmi") theme_override_styles/fill = SubResource("StyleBoxFlat_xfkmi")
show_percentage = false

View File

@@ -43,27 +43,27 @@ public partial class MainMenu : Control, IMainMenu
public void OnReady() public void OnReady()
{ {
StartGameButton.Pressed += OnStartGamePressed; StartGameButton.Pressed += OnStartGamePressed;
EnemyViewerButton.Pressed += EnemyViewerButton_Pressed; EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
GalleryButton.Pressed += GalleryButton_Pressed; GalleryButton.Pressed += GalleryButton_Pressed;
OptionsButton.Pressed += OptionsButton_Pressed; OptionsButton.Pressed += OptionsButton_Pressed;
QuitButton.Pressed += OnQuitPressed; QuitButton.Pressed += OnQuitPressed;
StartGameButton.GrabFocus(); StartGameButton.GrabFocus();
} }
public void FadeIn() public void FadeIn()
{ {
StartGameButton.GrabFocus(); StartGameButton.GrabFocus();
Show(); Show();
} }
public void OnExitTree() public void OnExitTree()
{ {
StartGameButton.Pressed -= OnStartGamePressed; StartGameButton.Pressed -= OnStartGamePressed;
EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed; EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
GalleryButton.Pressed -= GalleryButton_Pressed; GalleryButton.Pressed -= GalleryButton_Pressed;
OptionsButton.Pressed -= OptionsButton_Pressed; OptionsButton.Pressed -= OptionsButton_Pressed;
QuitButton.Pressed -= OnQuitPressed; QuitButton.Pressed -= OnQuitPressed;
} }
public void OnStartGamePressed() => EmitSignal(SignalName.StartGame); public void OnStartGamePressed() => EmitSignal(SignalName.StartGame);

View File

@@ -6,11 +6,11 @@
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_n0yw3"] [ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_n0yw3"]
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="2_o7aaw"] [ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="2_o7aaw"]
[ext_resource type="FontFile" uid="uid://cke424xtk2s0o" path="res://src/ui/fonts/ebrima.ttf" id="2_ohii5"] [ext_resource type="FontFile" uid="uid://cke424xtk2s0o" path="res://src/ui/fonts/ebrima.ttf" id="2_ohii5"]
[ext_resource type="LabelSettings" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="5_1mx8s"] [ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="5_1mx8s"]
[ext_resource type="Texture2D" uid="uid://u255bg4nytuf" path="res://src/ui/gallery/checkbox.png" id="5_wn77p"] [ext_resource type="Texture2D" uid="uid://u255bg4nytuf" path="res://src/ui/gallery/checkbox.png" id="5_wn77p"]
[ext_resource type="Texture2D" uid="uid://2fwkphkxib7p" path="res://src/ui/gallery/Unchecked.png" id="6_ko1q6"] [ext_resource type="Texture2D" uid="uid://2fwkphkxib7p" path="res://src/ui/gallery/Unchecked.png" id="6_ko1q6"]
[ext_resource type="StyleBox" path="res://src/options/SelectedOptionsBox.tres" id="9_lx8gn"] [ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="9_lx8gn"]
[ext_resource type="StyleBox" path="res://src/options/UnselectedOptionsBox.tres" id="10_qvpxc"] [ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="10_qvpxc"]
[ext_resource type="Script" uid="uid://c6lw5yp8p0wb5" path="res://src/options/InputMapper.cs" id="12_776se"] [ext_resource type="Script" uid="uid://c6lw5yp8p0wb5" path="res://src/options/InputMapper.cs" id="12_776se"]
[ext_resource type="Script" uid="uid://b70br20xue678" path="res://src/options/KeyboardRemapButton.cs" id="13_rjjwr"] [ext_resource type="Script" uid="uid://b70br20xue678" path="res://src/options/KeyboardRemapButton.cs" id="13_rjjwr"]
[ext_resource type="Script" uid="uid://bo7vk56h1lr07" path="res://src/options/JoypadRemapButton.cs" id="14_wsiwg"] [ext_resource type="Script" uid="uid://bo7vk56h1lr07" path="res://src/options/JoypadRemapButton.cs" id="14_wsiwg"]

View File

@@ -107,187 +107,187 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void Initialize() public void Initialize()
{ {
var container = new SimpleInjector.Container(); var container = new SimpleInjector.Container();
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton); container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
PlayerLogic = container.GetInstance<IPlayerLogic>(); PlayerLogic = container.GetInstance<IPlayerLogic>();
PlayerLogic.Set(this as IPlayer); PlayerLogic.Set(this as IPlayer);
PlayerLogic.Set(Settings); PlayerLogic.Set(Settings);
Inventory = new Inventory(); Inventory = new Inventory();
HealthComponent = new HealthComponent(InitialHP); HealthComponent = new HealthComponent(InitialHP);
VTComponent = new VTComponent(InitialVT); VTComponent = new VTComponent(InitialVT);
AttackComponent = new AttackComponent(InitialAttack); AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense); DefenseComponent = new DefenseComponent(InitialDefense);
ExperiencePointsComponent = new ExperiencePointsComponent(); ExperiencePointsComponent = new ExperiencePointsComponent();
LuckComponent = new LuckComponent(InitialLuck); LuckComponent = new LuckComponent(InitialLuck);
EquipmentComponent = new EquipmentComponent(); EquipmentComponent = new EquipmentComponent();
_itemReroller = new ItemReroller(ItemDatabase.Instance); _itemReroller = new ItemReroller(ItemDatabase.Instance);
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration }; Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
PlayerBinding = PlayerLogic.Bind(); PlayerBinding = PlayerLogic.Bind();
PlayerBinding PlayerBinding
.Handle((in PlayerLogic.Output.ThrowItem output) => .Handle((in PlayerLogic.Output.ThrowItem output) =>
{ {
}) })
.Handle((in PlayerLogic.Output.Move output) => .Handle((in PlayerLogic.Output.Move output) =>
{ {
Move(output.delta); Move(output.delta);
}); });
PlayerLogic.Start(); PlayerLogic.Start();
this.Provide(); this.Provide();
} }
public void ResetPlayerData() public void ResetPlayerData()
{ {
foreach (var item in Inventory.Items) foreach (var item in Inventory.Items)
Inventory.Remove(item); Inventory.Remove(item);
HealthComponent.Reset(); HealthComponent.Reset();
VTComponent.Reset(); VTComponent.Reset();
AttackComponent.Reset(); AttackComponent.Reset();
DefenseComponent.Reset(); DefenseComponent.Reset();
ExperiencePointsComponent.Reset(); ExperiencePointsComponent.Reset();
LuckComponent.Reset(); LuckComponent.Reset();
EquipmentComponent.Reset(); EquipmentComponent.Reset();
HealthTimer.Timeout += OnHealthTimerTimeout; HealthTimer.Timeout += OnHealthTimerTimeout;
} }
#region Initialization #region Initialization
public void OnReady() public void OnReady()
{ {
Hitbox.AreaEntered += Hitbox_AreaEntered; Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered; CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero += Die; HealthComponent.HealthReachedZero += Die;
HealthTimer.WaitTime = _healthTimerWaitTime; HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false); SetProcessInput(false);
SetPhysicsProcess(false); SetPhysicsProcess(false);
} }
#endregion #endregion
public void Activate() public void Activate()
{ {
SetProcessInput(true); SetProcessInput(true);
SetPhysicsProcess(true); SetPhysicsProcess(true);
SetHealthTimerStatus(HealthTimerIsActive); SetHealthTimerStatus(HealthTimerIsActive);
} }
public void Deactivate() public void Deactivate()
{ {
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
SetProcessInput(false); SetProcessInput(false);
SetPhysicsProcess(false); SetPhysicsProcess(false);
SetHealthTimerStatus(false); SetHealthTimerStatus(false);
} }
private void SetHealthTimerStatus(bool isActive) private void SetHealthTimerStatus(bool isActive)
{ {
if (isActive) if (isActive)
HealthTimer.Start(); HealthTimer.Start();
else else
HealthTimer.Stop(); HealthTimer.Stop();
} }
public void TeleportPlayer(Transform3D newTransform) public void TeleportPlayer(Transform3D newTransform)
{ {
Transform = newTransform; Transform = newTransform;
} }
public void TakeDamage(AttackData damage) public void TakeDamage(AttackData damage)
{ {
_camera3D.AddShake(1.0f); _camera3D.AddShake(1.0f);
TakeDamageAnimationPlayer.Play("take_damage"); TakeDamageAnimationPlayer.Play("take_damage");
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance); var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
HealthComponent.Damage(damageReceived); HealthComponent.Damage(damageReceived);
SfxDatabase.Instance.Play(SoundEffect.TakeDamage); SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
} }
public void Knockback(float impulse) public void Knockback(float impulse)
{ {
_knockbackStrength = impulse; _knockbackStrength = impulse;
_knockbackDirection = GlobalBasis.Z.Normalized(); _knockbackDirection = GlobalBasis.Z.Normalized();
} }
public void LevelUp() public void LevelUp()
{ {
var rng = new RandomNumberGenerator(); var rng = new RandomNumberGenerator();
rng.Randomize(); rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6); var hpIncrease = rng.RandiRange(3, 6);
HealthComponent.RaiseMaximumHP(hpIncrease); HealthComponent.RaiseMaximumHP(hpIncrease);
ExperiencePointsComponent.LevelUp(); ExperiencePointsComponent.LevelUp();
} }
public void Die() public void Die()
{ {
PlayerFXAnimations.Play("death"); PlayerFXAnimations.Play("death");
HealthTimer.WaitTime = _healthTimerWaitTime; HealthTimer.WaitTime = _healthTimerWaitTime;
HealthTimer.Timeout -= OnHealthTimerTimeout; HealthTimer.Timeout -= OnHealthTimerTimeout;
SetProcessInput(false); SetProcessInput(false);
SetPhysicsProcess(false); SetPhysicsProcess(false);
PlayerDied?.Invoke(); PlayerDied?.Invoke();
} }
public override void _Input(InputEvent @event) public override void _Input(InputEvent @event)
{ {
if (@event.IsActionPressed(GameInputs.Attack)) if (@event.IsActionPressed(GameInputs.Attack))
Attack(); Attack();
if (@event.IsActionPressed(GameInputs.Sprint)) if (@event.IsActionPressed(GameInputs.Sprint))
Settings.MoveSpeed *= 2; Settings.MoveSpeed *= 2;
if (@event.IsActionReleased(GameInputs.Sprint)) if (@event.IsActionReleased(GameInputs.Sprint))
Settings.MoveSpeed /= 2; Settings.MoveSpeed /= 2;
} }
public void PlayTestAnimation() public void PlayTestAnimation()
{ {
PlayerFXAnimations.Play("test_animation"); PlayerFXAnimations.Play("test_animation");
} }
public void OnPhysicsProcess(double delta) public void OnPhysicsProcess(double delta)
{ {
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta)); PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform)); PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
} }
public void Equip(EquipableItem equipable) public void Equip(EquipableItem equipable)
{ {
if (equipable.ItemTag == ItemTag.MysteryItem) if (equipable.ItemTag == ItemTag.MysteryItem)
{ {
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory); var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
Equip(rerolledItem); Equip(rerolledItem);
return; return;
} }
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false); HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
VTComponent.RaiseMaximumVT(equipable.BonusVT, false); VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
EquipmentComponent.Equip(equipable); EquipmentComponent.Equip(equipable);
} }
public void Unequip(EquipableItem equipable) public void Unequip(EquipableItem equipable)
{ {
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP); HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT); VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
EquipmentComponent.Unequip(equipable); EquipmentComponent.Unequip(equipable);
} }
private static Vector3 GlobalInputVector private static Vector3 GlobalInputVector
{ {
get get
{ {
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown); var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
var input = new Vector3 var input = new Vector3
{ {
X = rawInput.X, X = rawInput.X,
Z = rawInput.Y Z = rawInput.Y
}; };
return input with { Y = 0f }; return input with { Y = 0f };
} }
} }
private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft); private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
@@ -296,143 +296,143 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
private void Attack() private void Attack()
{ {
if (PlayerIsHittingGeometry()) if (PlayerIsHittingGeometry())
AnimationPlayer.Play("hit_wall"); AnimationPlayer.Play("hit_wall");
else if (!AnimationPlayer.IsPlaying()) else if (!AnimationPlayer.IsPlaying())
PlayAttackAnimation(); PlayAttackAnimation();
} }
private void ThrowItem() private void ThrowItem()
{ {
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn"); var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
var throwItem = itemScene.Instantiate<ThrowableItem>(); var throwItem = itemScene.Instantiate<ThrowableItem>();
GetTree().Root.AddChildEx(throwItem); GetTree().Root.AddChildEx(throwItem);
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0); throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
throwItem.GlobalRotation = GlobalRotation; throwItem.GlobalRotation = GlobalRotation;
} }
private void PlayAttackAnimation() private void PlayAttackAnimation()
{ {
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect); SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed; var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
AnimationPlayer.SetSpeedScale((float)attackSpeed); AnimationPlayer.SetSpeedScale((float)attackSpeed);
AnimationPlayer.Play("attack"); AnimationPlayer.Play("attack");
} }
private void OnExitTree() private void OnExitTree()
{ {
PlayerLogic.Stop(); PlayerLogic.Stop();
PlayerBinding.Dispose(); PlayerBinding.Dispose();
Hitbox.AreaEntered -= Hitbox_AreaEntered; Hitbox.AreaEntered -= Hitbox_AreaEntered;
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered; CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero -= Die; HealthComponent.HealthReachedZero -= Die;
HealthTimer.Timeout -= OnHealthTimerTimeout; HealthTimer.Timeout -= OnHealthTimerTimeout;
} }
private void Move(float delta) private void Move(float delta)
{ {
var rawInput = GlobalInputVector; var rawInput = GlobalInputVector;
var strafeLeftInput = LeftStrafeInputVector; var strafeLeftInput = LeftStrafeInputVector;
var strafeRightInput = RightStrafeInputVector; var strafeRightInput = RightStrafeInputVector;
var transform = Transform; var transform = Transform;
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis; transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized(); var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration; var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
_knockbackStrength *= 0.9f; _knockbackStrength *= 0.9f;
Transform = Transform with { Basis = transform.Basis }; Transform = Transform with { Basis = transform.Basis };
Velocity = velocity + (_knockbackDirection * _knockbackStrength); Velocity = velocity + (_knockbackDirection * _knockbackStrength);
if (!WalkSFX.Playing && !Velocity.IsZeroApprox()) if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
WalkSFX.Play(); WalkSFX.Play();
else if (Velocity.IsZeroApprox()) else if (Velocity.IsZeroApprox())
WalkSFX.Stop(); WalkSFX.Stop();
MoveAndSlide(); MoveAndSlide();
} }
private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition; private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
private void OnHealthTimerTimeout() private void OnHealthTimerTimeout()
{ {
if (VTComponent.CurrentVT.Value > 0) if (VTComponent.CurrentVT.Value > 0)
{ {
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption) if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
reduceOnTick = !reduceOnTick; reduceOnTick = !reduceOnTick;
HealthComponent.Heal(1); HealthComponent.Heal(1);
if (reduceOnTick) if (reduceOnTick)
VTComponent.Reduce(1); VTComponent.Reduce(1);
} }
else else
HealthComponent.Damage(1); HealthComponent.Damage(1);
} }
private void Hitbox_AreaEntered(Area3D area) private void Hitbox_AreaEntered(Area3D area)
{ {
var target = area.GetOwner(); var target = area.GetOwner();
if (target is IEnemy enemy) if (target is IEnemy enemy)
HitEnemy(enemy); HitEnemy(enemy);
} }
private void HitEnemy(IEnemy enemy) private void HitEnemy(IEnemy enemy)
{ {
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity; var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense; var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck); var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack; var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement; var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
if (isCriticalHit) if (isCriticalHit)
{ {
totalDamage += (int)(totalDamage * 0.5f); totalDamage += (int)(totalDamage * 0.5f);
SfxDatabase.Instance.Play(SoundEffect.Crit); SfxDatabase.Instance.Play(SoundEffect.Crit);
} }
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance); var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None); var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
enemy.HealthComponent.Damage(damageDealt); enemy.HealthComponent.Damage(damageDealt);
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable) if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized()); knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage) if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
HealthComponent.Damage(5); HealthComponent.Damage(5);
} }
private void CollisionDetector_AreaEntered(Area3D area) private void CollisionDetector_AreaEntered(Area3D area)
{ {
if (area.GetParent() is InventoryItem inventoryItem) if (area.GetParent() is InventoryItem inventoryItem)
{ {
var isAdded = Inventory.PickUpItem(inventoryItem); var isAdded = Inventory.PickUpItem(inventoryItem);
if (isAdded) if (isAdded)
inventoryItem.QueueFree(); inventoryItem.QueueFree();
} }
if (area.GetParent() is DroppedItem droppedItem) if (area.GetParent() is DroppedItem droppedItem)
{ {
var isAdded = Inventory.PickUpItem(droppedItem.Item); var isAdded = Inventory.PickUpItem(droppedItem.Item);
if (isAdded) if (isAdded)
droppedItem.QueueFree(); droppedItem.QueueFree();
} }
if (area.GetParent() is ThrownItem thrownItem) if (area.GetParent() is ThrownItem thrownItem)
{ {
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown); var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
if (isAdded) if (isAdded)
thrownItem.QueueFree(); thrownItem.QueueFree();
} }
if (area.GetParent() is Restorative restorative) if (area.GetParent() is Restorative restorative)
{ {
restorative.QueueFree(); restorative.QueueFree();
} }
} }
private bool PlayerIsHittingGeometry() private bool PlayerIsHittingGeometry()
{ {
var collisions = WallCheck.GetCollidingBodies(); var collisions = WallCheck.GetCollidingBodies();
return collisions.Count > 0; return collisions.Count > 0;
} }
private void WallCheck_BodyEntered(Node body) private void WallCheck_BodyEntered(Node body)
{ {
GD.Print("Hit wall"); GD.Print("Hit wall");
AnimationPlayer.Stop(); AnimationPlayer.Stop();
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -56,8 +56,17 @@ public partial class GalleryMenu : Control
public void OnReady() public void OnReady()
{ {
GalleryData = new GalleryData() { PlaceholderImage1 = true }; GalleryData = new GalleryData() { PlaceholderImage1 = true };
BackButton.Pressed += BackButton_Pressed; BackButton.Pressed += BackButton_Pressed;
}
public override void _Input(InputEvent @event)
{
if (!Visible)
return;
if (@event.IsActionPressed(GameInputs.Interact))
BackButton.GrabFocus();
} }
private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited); private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited);

View File

@@ -2,24 +2,26 @@ using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces; using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public interface IDeathMenu : IControl public interface IGameOverMenu : IControl
{ {
void FadeIn(); void FadeIn();
void FadeOut(); void FadeOut();
public event Action NewGame;
public event Action QuitGame;
} }
[Meta(typeof(IAutoNode))] [Meta(typeof(IAutoNode))]
public partial class DeathMenu : Control, IDeathMenu public partial class GameOverMenu : Control, IGameOverMenu
{ {
public override void _Notification(int what) => this.Notify(what); public override void _Notification(int what) => this.Notify(what);
[Signal] public event Action NewGame;
public delegate void NewGameEventHandler(); public event Action QuitGame;
[Signal]
public delegate void QuitGameEventHandler();
[Dependency] Game Game => this.DependOn<Game>(); [Dependency] Game Game => this.DependOn<Game>();
@@ -31,28 +33,28 @@ public partial class DeathMenu : Control, IDeathMenu
public void OnReady() public void OnReady()
{ {
Continue.Pressed += Continue_Pressed; Continue.Pressed += Continue_Pressed;
Exit.Pressed += Exit_Pressed; Exit.Pressed += Exit_Pressed;
VisibilityChanged += DeathMenu_VisibilityChanged; VisibilityChanged += DeathMenu_VisibilityChanged;
} }
private void DeathMenu_VisibilityChanged() private void DeathMenu_VisibilityChanged()
{ {
if (Visible) if (Visible)
Continue.CallDeferred(MethodName.GrabFocus, []); Continue.CallDeferred(MethodName.GrabFocus, []);
else else
ReleaseFocus(); ReleaseFocus();
} }
private void Exit_Pressed() private void Exit_Pressed()
{ {
EmitSignal(SignalName.QuitGame); QuitGame?.Invoke();
} }
private void Continue_Pressed() private void Continue_Pressed()
{ {
FadeOut(); FadeOut();
EmitSignal(SignalName.NewGame); NewGame?.Invoke();
} }
public void FadeIn() => AnimationPlayer.Play("fade_in"); public void FadeIn() => AnimationPlayer.Play("fade_in");

View File

@@ -1,7 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://dbtfgrtgpr4qg"] [gd_scene load_steps=10 format=3 uid="uid://dbtfgrtgpr4qg"]
[ext_resource type="Script" uid="uid://caqsfstq2l0lq" path="res://src/ui/death_menu/DeathMenu.cs" id="1_megey"] [ext_resource type="Script" uid="uid://caqsfstq2l0lq" path="res://src/ui/game_over/GameOverMenu.cs" id="1_megey"]
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_ip5p6"] [ext_resource type="Texture2D" uid="uid://dif6p5hc6b5mq" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Gameover_720_16_9.png" id="2_yb3dv"]
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="3_n738q"]
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="3_yb3dv"]
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="4_byrtd"]
[sub_resource type="Animation" id="Animation_qmlrq"] [sub_resource type="Animation" id="Animation_qmlrq"]
length = 0.001 length = 0.001
@@ -93,7 +96,7 @@ _data = {
&"fade_out": SubResource("Animation_6ji3u") &"fade_out": SubResource("Animation_6ji3u")
} }
[node name="DeathMenu" type="Control"] [node name="GameOver" type="Control"]
process_mode = 3 process_mode = 3
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
@@ -103,14 +106,15 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_megey") script = ExtResource("1_megey")
[node name="ColorRect" type="ColorRect" parent="."] [node name="BG" type="TextureRect" parent="."]
texture_filter = 2
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(0.137255, 0.121569, 0.12549, 1) texture = ExtResource("2_yb3dv")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
@@ -118,26 +122,15 @@ libraries = {
&"": SubResource("AnimationLibrary_ek7oy") &"": SubResource("AnimationLibrary_ek7oy")
} }
[node name="CenterContainer" type="CenterContainer" parent="."] [node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 2 layout_mode = 2
offset_left = 232.0
offset_top = 735.905
offset_right = 386.0
offset_bottom = 837.905
theme_override_constants/separation = 10
[node name="GameOverPlaceholder" type="Label" parent="CenterContainer/VBoxContainer"] [node name="Continue" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_colors/font_color = Color(0.545098, 0, 0, 1)
theme_override_constants/outline_size = 12
theme_override_fonts/font = ExtResource("2_ip5p6")
theme_override_font_sizes/font_size = 72
text = "Game Over"
[node name="Continue" type="Button" parent="CenterContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3 process_mode = 3
layout_mode = 2 layout_mode = 2
@@ -145,14 +138,41 @@ focus_neighbor_top = NodePath(".")
focus_neighbor_bottom = NodePath("../Exit") focus_neighbor_bottom = NodePath("../Exit")
focus_next = NodePath("../Exit") focus_next = NodePath("../Exit")
focus_previous = NodePath(".") focus_previous = NodePath(".")
theme_override_fonts/font = ExtResource("3_n738q")
theme_override_font_sizes/font_size = 38
theme_override_styles/focus = ExtResource("3_yb3dv")
theme_override_styles/disabled_mirrored = ExtResource("4_byrtd")
theme_override_styles/disabled = ExtResource("4_byrtd")
theme_override_styles/hover_pressed_mirrored = ExtResource("4_byrtd")
theme_override_styles/hover_pressed = ExtResource("4_byrtd")
theme_override_styles/hover_mirrored = ExtResource("4_byrtd")
theme_override_styles/hover = ExtResource("4_byrtd")
theme_override_styles/pressed_mirrored = ExtResource("4_byrtd")
theme_override_styles/pressed = ExtResource("4_byrtd")
theme_override_styles/normal_mirrored = ExtResource("4_byrtd")
theme_override_styles/normal = ExtResource("4_byrtd")
text = "Continue" text = "Continue"
[node name="Exit" type="Button" parent="CenterContainer/VBoxContainer"] [node name="Exit" type="Button" parent="VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3 process_mode = 3
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4
focus_neighbor_top = NodePath("../Continue") focus_neighbor_top = NodePath("../Continue")
focus_neighbor_bottom = NodePath(".") focus_neighbor_bottom = NodePath(".")
focus_next = NodePath(".") focus_next = NodePath(".")
focus_previous = NodePath("../Continue") focus_previous = NodePath("../Continue")
theme_override_fonts/font = ExtResource("3_n738q")
theme_override_font_sizes/font_size = 38
theme_override_styles/focus = ExtResource("3_yb3dv")
theme_override_styles/disabled_mirrored = ExtResource("4_byrtd")
theme_override_styles/disabled = ExtResource("4_byrtd")
theme_override_styles/hover_pressed_mirrored = ExtResource("4_byrtd")
theme_override_styles/hover_pressed = ExtResource("4_byrtd")
theme_override_styles/hover_mirrored = ExtResource("4_byrtd")
theme_override_styles/hover = ExtResource("4_byrtd")
theme_override_styles/pressed_mirrored = ExtResource("4_byrtd")
theme_override_styles/pressed = ExtResource("4_byrtd")
theme_override_styles/normal_mirrored = ExtResource("4_byrtd")
theme_override_styles/normal = ExtResource("4_byrtd")
text = "Exit" text = "Exit"

View File

@@ -57,13 +57,4 @@ public partial class InGameUI : Control, IInGameUI
InventoryMenu.Hide(); InventoryMenu.Hide();
InventoryMenu.SetProcessInput(false); InventoryMenu.SetProcessInput(false);
} }
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Inventory) && !InventoryMenu.Visible)
{
GD.Print("Inventory button pressed");
InGameUILogic.Input(new InGameUILogic.Input.ShowInventory());
}
}
} }

View File

@@ -57,17 +57,8 @@ layout_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="HBoxContainer/SubViewportContainer/SubViewport"] [node name="CenterContainer" type="CenterContainer" parent="HBoxContainer/SubViewportContainer/SubViewport"]
custom_minimum_size = Vector2(1440, 1080) custom_minimum_size = Vector2(1440, 1080)
anchors_preset = 15 offset_right = 1440.0
anchor_right = 1.0 offset_bottom = 1080.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="InventoryMenu" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("3_4vcdl")]
unique_name_in_owner = true
process_mode = 3
visible = false
layout_mode = 2
[node name="UseTeleportPrompt" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("5_h1hgq")] [node name="UseTeleportPrompt" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("5_h1hgq")]
unique_name_in_owner = true unique_name_in_owner = true
@@ -151,3 +142,8 @@ offset_top = 813.0
offset_right = 267.0 offset_right = 267.0
offset_bottom = 1004.0 offset_bottom = 1004.0
size_flags_vertical = 3 size_flags_vertical = 3
[node name="InventoryMenu" parent="." instance=ExtResource("3_4vcdl")]
unique_name_in_owner = true
process_mode = 3
layout_mode = 1

View File

@@ -28,9 +28,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
[Node] public Label UseItemPrompt { get; set; } [Node] public Label UseItemPrompt { get; set; }
[Node] public Label ItemEffectLabel { get; set; } [Node] public Label ItemEffectLabel { get; set; }
[Node] public Label BackArrow { get; set; } = default!;
[Node] public Label ForwardArrow { get; set; } = default!;
[Node] public ItemSlot ItemSlot1 { get; set; } [Node] public ItemSlot ItemSlot1 { get; set; }
[Node] public ItemSlot ItemSlot2 { get; set; } [Node] public ItemSlot ItemSlot2 { get; set; }
[Node] public ItemSlot ItemSlot3 { get; set; } [Node] public ItemSlot ItemSlot3 { get; set; }
@@ -41,6 +38,16 @@ public partial class InventoryMenu : Control, IInventoryMenu
[Node] public ItemSlot ItemSlot8 { get; set; } [Node] public ItemSlot ItemSlot8 { get; set; }
[Node] public ItemSlot ItemSlot9 { get; set; } [Node] public ItemSlot ItemSlot9 { get; set; }
[Node] public ItemSlot ItemSlot10 { get; set; } [Node] public ItemSlot ItemSlot10 { get; set; }
[Node] public ItemSlot ItemSlot11 { get; set; }
[Node] public ItemSlot ItemSlot12 { get; set; }
[Node] public ItemSlot ItemSlot13 { get; set; }
[Node] public ItemSlot ItemSlot14 { get; set; }
[Node] public ItemSlot ItemSlot15 { get; set; }
[Node] public ItemSlot ItemSlot16 { get; set; }
[Node] public ItemSlot ItemSlot17 { get; set; }
[Node] public ItemSlot ItemSlot18 { get; set; }
[Node] public ItemSlot ItemSlot19 { get; set; }
[Node] public ItemSlot ItemSlot20 { get; set; }
[Dependency] private IPlayer _player => this.DependOn<IPlayer>(); [Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Dependency] private IGame _game => this.DependOn<IGame>(); [Dependency] private IGame _game => this.DependOn<IGame>();
@@ -48,13 +55,10 @@ public partial class InventoryMenu : Control, IInventoryMenu
private List<IItemSlot> ItemSlots; private List<IItemSlot> ItemSlots;
private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
private string ITEM_SLOT_SCENE = "res://src/ui/inventory_menu/ItemSlot.tscn"; private string ITEM_SLOT_SCENE = "res://src/ui/inventory_menu/ItemSlot.tscn";
private const int _itemsPerPage = 10;
private IItemSlot _currentlySelectedItem = null; private IItemSlot _currentlySelectedItem = null;
private bool _enableMenuSound = false;
public override void _EnterTree() public override void _EnterTree()
{ {
@@ -63,7 +67,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
public void OnResolved() public void OnResolved()
{ {
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10]; ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10, ItemSlot11, ItemSlot12, ItemSlot13, ItemSlot14, ItemSlot15, ItemSlot16, ItemSlot17, ItemSlot18, ItemSlot19, ItemSlot20];
_currentlySelectedItem = ItemSlot1; _currentlySelectedItem = ItemSlot1;
foreach (var item in ItemSlots) foreach (var item in ItemSlots)
{ {
@@ -83,10 +87,20 @@ public partial class InventoryMenu : Control, IInventoryMenu
ThrowButton.Pressed += ThrowButtonPressed; ThrowButton.Pressed += ThrowButtonPressed;
DropButton.Pressed += DropButtonPressed; DropButton.Pressed += DropButtonPressed;
UseButton.FocusEntered += ActionButtonFocusChanged;
ThrowButton.FocusEntered += ActionButtonFocusChanged;
DropButton.FocusEntered += ActionButtonFocusChanged;
VisibilityChanged += InventoryMenu_VisibilityChanged; VisibilityChanged += InventoryMenu_VisibilityChanged;
} }
public override void _Input(InputEvent @event) private void ActionButtonFocusChanged()
{
if (!_enableMenuSound)
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
}
public override void _UnhandledInput(InputEvent @event)
{ {
if (!Visible) if (!Visible)
return; return;
@@ -94,24 +108,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
if ((!Input.IsActionJustPressed(GameInputs.UiUp) && Input.IsActionPressed(GameInputs.UiUp)) || (!Input.IsActionJustPressed(GameInputs.UiDown) && Input.IsActionPressed(GameInputs.UiDown))) if ((!Input.IsActionJustPressed(GameInputs.UiUp) && Input.IsActionPressed(GameInputs.UiUp)) || (!Input.IsActionJustPressed(GameInputs.UiDown) && Input.IsActionPressed(GameInputs.UiDown)))
AcceptEvent(); AcceptEvent();
if (Input.IsActionJustPressed(GameInputs.UiUp) && _currentlySelectedItem.GetIndex() != ItemSlots.First().GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiDown) && _currentlySelectedItem.GetIndex() != ItemSlots.Last(x => x.Visible).GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiUp) && (DropButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.UiDown) && (UseButton.HasFocus() || ThrowButton.HasFocus()))
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
if (Input.IsActionJustPressed(GameInputs.Inventory) && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
{
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
AcceptEvent();
_gameRepo.CloseInventory();
}
if (Input.IsActionJustPressed(GameInputs.UiCancel) && (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus())) if (Input.IsActionJustPressed(GameInputs.UiCancel) && (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
{ {
SfxDatabase.Instance.Play(SoundEffect.CancelUI); SfxDatabase.Instance.Play(SoundEffect.CancelUI);
@@ -124,22 +120,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
AcceptEvent(); AcceptEvent();
_gameRepo.CloseInventory(); _gameRepo.CloseInventory();
} }
if (_currentPageNumber == InventoryPageNumber.FirstPage && _player.Inventory.Items.Count > 10 && Input.IsActionJustPressed(GameInputs.MoveRight))
{
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
_currentPageNumber = InventoryPageNumber.SecondPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
else if (_currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.MoveLeft))
{
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
_currentPageNumber = InventoryPageNumber.FirstPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
if (Input.IsActionJustPressed(GameInputs.InventorySort)) if (Input.IsActionJustPressed(GameInputs.InventorySort))
{ {
@@ -163,6 +143,12 @@ public partial class InventoryMenu : Control, IInventoryMenu
{ {
SfxDatabase.Instance.Play(SoundEffect.OpenInventory); SfxDatabase.Instance.Play(SoundEffect.OpenInventory);
_currentlySelectedItem.GrabFocus(); _currentlySelectedItem.GrabFocus();
_enableMenuSound = true;
}
else
{
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
_enableMenuSound = false;
} }
} }
@@ -179,6 +165,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
if (itemSlot.Item.Value == null) if (itemSlot.Item.Value == null)
return; return;
if (_enableMenuSound)
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
ItemDescriptionTitle.Text = $"{itemSlot.Item.Value.ItemName}"; ItemDescriptionTitle.Text = $"{itemSlot.Item.Value.ItemName}";
ItemEffectLabel.Text = $"{itemSlot.Item.Value.Description}"; ItemEffectLabel.Text = $"{itemSlot.Item.Value.Description}";
_currentlySelectedItem = itemSlot; _currentlySelectedItem = itemSlot;
@@ -197,28 +186,13 @@ public partial class InventoryMenu : Control, IInventoryMenu
slot.SetItemStyle(); slot.SetItemStyle();
} }
if (_currentPageNumber == InventoryPageNumber.SecondPage && _player.Inventory.Items.Count <= 10) var itemsToDisplay = _player.Inventory.Items;
{
_currentPageNumber = InventoryPageNumber.FirstPage;
var elementToSelect = _player.Inventory.Items.IndexOf(_player.Inventory.Items.Last());
_currentlySelectedItem = ItemSlots.ElementAt(elementToSelect);
_currentlySelectedItem.GrabFocus();
}
var itemsToDisplay = new List<InventoryItem>();
if (_currentPageNumber == InventoryPageNumber.FirstPage)
itemsToDisplay = [.. _player.Inventory.Items.Take(_itemsPerPage)];
else
itemsToDisplay = [.. _player.Inventory.Items.TakeLast(_player.Inventory.Items.Count - _itemsPerPage)];
for (var i = 0; i < itemsToDisplay.Count; i++) for (var i = 0; i < itemsToDisplay.Count; i++)
{ {
ItemSlots[i].Item.OnNext(itemsToDisplay[i]); ItemSlots[i].Item.OnNext(itemsToDisplay[i]);
ItemSlots[i].Visible = true; ItemSlots[i].Visible = true;
} }
SetPageIndicators();
if (!_player.Inventory.Items.Contains(_currentlySelectedItem.Item.Value)) if (!_player.Inventory.Items.Contains(_currentlySelectedItem.Item.Value))
{ {
_currentlySelectedItem.Item.OnNext(null); _currentlySelectedItem.Item.OnNext(null);
@@ -228,20 +202,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
} }
} }
private void SetPageIndicators()
{
if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.FirstPage)
{
ForwardArrow.Text = "►";
BackArrow.Text = "";
}
else if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.SecondPage)
{
ForwardArrow.Text = "";
BackArrow.Text = "◄";
}
}
private void Attack_Sync(int obj) => ATKValue.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}"; private void Attack_Sync(int obj) => ATKValue.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}";
private void Defense_Sync(int obj) => DEFValue.Text = $"{_player.DefenseComponent.CurrentDefense.Value}/{_player.DefenseComponent.MaximumDefense.Value}"; private void Defense_Sync(int obj) => DEFValue.Text = $"{_player.DefenseComponent.CurrentDefense.Value}/{_player.DefenseComponent.MaximumDefense.Value}";
@@ -308,7 +268,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
UseButton.Text = "Use"; UseButton.Text = "Use";
} }
UseButton.CallDeferred(MethodName.GrabFocus); UseButton.GrabFocus();
_enableMenuSound = false;
} }
private void HideUserActionPrompt() private void HideUserActionPrompt()
@@ -321,6 +282,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
ThrowButton.ReleaseFocus(); ThrowButton.ReleaseFocus();
DropButton.ReleaseFocus(); DropButton.ReleaseFocus();
_currentlySelectedItem.GrabFocus(); _currentlySelectedItem.GrabFocus();
_enableMenuSound = true;
} }
private async Task EquipOrUnequipItem(EquipableItem equipable) private async Task EquipOrUnequipItem(EquipableItem equipable)

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=21 format=3 uid="uid://dlj8qdg1c5048"] [gd_scene load_steps=21 format=3 uid="uid://dlj8qdg1c5048"]
[ext_resource type="Script" uid="uid://bi1xopts68paw" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_b6rkr"] [ext_resource type="Script" uid="uid://bi1xopts68paw" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_b6rkr"]
[ext_resource type="Shader" uid="uid://cnphwvmr05hp1" path="res://src/ui/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
[ext_resource type="PackedScene" uid="uid://c005nd0m2eim" path="res://src/ui/inventory_menu/ItemSlot.tscn" id="4_aiji3"] [ext_resource type="PackedScene" uid="uid://c005nd0m2eim" path="res://src/ui/inventory_menu/ItemSlot.tscn" id="4_aiji3"]
[ext_resource type="LabelSettings" uid="uid://wc363u5t1yi2" path="res://src/ui/label_settings/HeadingFont.tres" id="4_l0byb"] [ext_resource type="LabelSettings" uid="uid://wc363u5t1yi2" path="res://src/ui/label_settings/HeadingFont.tres" id="4_l0byb"]
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="7_vyrxm"] [ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="7_vyrxm"]
@@ -9,22 +8,8 @@
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="8_khyvo"] [ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="8_khyvo"]
[ext_resource type="LabelSettings" uid="uid://bgnwcs434ppkf" path="res://src/ui/label_settings/EbrimaText.tres" id="8_ldqki"] [ext_resource type="LabelSettings" uid="uid://bgnwcs434ppkf" path="res://src/ui/label_settings/EbrimaText.tres" id="8_ldqki"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i55tv"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_unikd"]
shader = ExtResource("2_0fvsh") blend_mode = 4
shader_parameter/color1 = Vector3(-1.635, -0.665, 0.005)
shader_parameter/color2 = Vector3(-0.275, 0.91, 1.005)
shader_parameter/color3 = Vector3(1, 1, 1)
shader_parameter/color4 = Vector3(0, 0.1, 0.2)
shader_parameter/grandient = 0.01
shader_parameter/zoom = 2.0
shader_parameter/disp = Vector2(0, 0)
shader_parameter/rot_angle = Vector2(1, 1)
shader_parameter/wiggle = 0.35
shader_parameter/speed1 = 0.1
shader_parameter/speed2 = 0.1
shader_parameter/speed3 = 0.1
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3ynpe"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0kb6l"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0kb6l"]
@@ -46,19 +31,27 @@ shader_parameter/speed3 = 0.1
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_7co7g"]
blend_mode = 4
light_mode = 2
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_unikd"]
[node name="InventoryMenu" type="Control"] [node name="InventoryMenu" type="Control"]
custom_minimum_size = Vector2(1440, 1080) visible = false
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 15
offset_right = 1440.0 anchor_right = 1.0
offset_bottom = 1080.0 anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
mouse_filter = 2 mouse_filter = 2
script = ExtResource("1_b6rkr") script = ExtResource("1_b6rkr")
[node name="BG" type="TextureRect" parent="."] [node name="BG" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_i55tv") material = SubResource("CanvasItemMaterial_unikd")
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@@ -66,14 +59,14 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
texture = SubResource("PlaceholderTexture2D_3ynpe") color = Color(0.215686, 0.215686, 0.215686, 0.431373)
expand_mode = 2
[node name="InventoryInfo" type="MarginContainer" parent="."] [node name="InventoryInfo" type="MarginContainer" parent="."]
custom_minimum_size = Vector2(1440, 1080)
layout_mode = 0 layout_mode = 0
offset_right = 1359.0 offset_left = -157.0
offset_bottom = 958.0 offset_top = -67.0
offset_right = 1028.0
offset_bottom = 1013.0
theme_override_constants/margin_top = 100 theme_override_constants/margin_top = 100
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo"] [node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo"]
@@ -92,12 +85,6 @@ size_flags_horizontal = 4
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"] [node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"]
layout_mode = 2 layout_mode = 2
[node name="BackArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "◄"
label_settings = ExtResource("8_ldqki")
[node name="ItemsTitle" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"] [node name="ItemsTitle" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
custom_minimum_size = Vector2(300, 0) custom_minimum_size = Vector2(300, 0)
layout_mode = 2 layout_mode = 2
@@ -107,76 +94,6 @@ text = " ITEMS"
label_settings = ExtResource("4_l0byb") label_settings = ExtResource("4_l0byb")
vertical_alignment = 1 vertical_alignment = 1
[node name="ForwardArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "►"
label_settings = ExtResource("8_ldqki")
horizontal_alignment = 1
vertical_alignment = 1
[node name="ItemsPage" type="VBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 15
alignment = 1
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage"]
custom_minimum_size = Vector2(0, 14)
layout_mode = 2
[node name="ItemSlot1" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot2" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot3" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot4" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot5" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot6" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot7" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot8" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot9" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot10" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="PlayerInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"] [node name="PlayerInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
layout_mode = 2 layout_mode = 2
mouse_filter = 2 mouse_filter = 2
@@ -364,3 +281,129 @@ theme_override_styles/normal = SubResource("StyleBoxEmpty_ct6ql")
button_mask = 0 button_mask = 0
text = "Drop" text = "Drop"
alignment = 0 alignment = 0
[node name="Panel" type="Panel" parent="."]
material = SubResource("CanvasItemMaterial_7co7g")
layout_mode = 0
offset_left = 1069.0
offset_top = 23.0
offset_right = 1885.0
offset_bottom = 1015.0
[node name="ScrollContainer" type="ScrollContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxEmpty_unikd")
follow_focus = true
draw_focus_border = true
[node name="ItemsPage" type="VBoxContainer" parent="Panel/ScrollContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 2
alignment = 1
[node name="ItemSlot1" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot2" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot3" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot4" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot5" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot6" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot7" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot8" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot9" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot10" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot11" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot12" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot13" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot14" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot15" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot16" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot17" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot18" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot19" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot20" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2

View File

@@ -8,10 +8,10 @@
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"]
@@ -149,10 +149,13 @@ theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_fonts/font = ExtResource("3_n7di7") theme_override_fonts/font = ExtResource("3_n7di7")
theme_override_font_sizes/font_size = 50 theme_override_font_sizes/font_size = 50
theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4") theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_crnka")
theme_override_styles/hover = SubResource("StyleBoxEmpty_crnka")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j") theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j")
theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka") theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka")
button_mask = 0 button_mask = 0
text = "CONTINUE" text = "CONTINUE"
flat = true
[node name="ExitButton" type="Button" parent="MarginContainer/VBoxContainer"] [node name="ExitButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
@@ -166,10 +169,19 @@ theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_fonts/font = ExtResource("3_n7di7") theme_override_fonts/font = ExtResource("3_n7di7")
theme_override_font_sizes/font_size = 50 theme_override_font_sizes/font_size = 50
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7") theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/disabled_mirrored = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/hover_pressed_mirrored = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/hover_pressed = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/hover_mirrored = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/hover = SubResource("StyleBoxEmpty_svmjr")
theme_override_styles/pressed_mirrored = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr") theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr")
theme_override_styles/normal_mirrored = SubResource("StyleBoxEmpty_yoep7")
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o") theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o")
button_mask = 0 button_mask = 0
text = "EXIT TOWER" text = "EXIT TOWER"
flat = true
[node name="PlayerStats" type="VBoxContainer" parent="MarginContainer/VBoxContainer"] [node name="PlayerStats" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2

View File

@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces; using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using System;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public interface IPauseMenu : IControl public interface IPauseMenu : IControl
@@ -10,6 +11,8 @@ public interface IPauseMenu : IControl
void FadeOut(); void FadeOut();
event PauseMenu.UnpauseButtonPressedEventHandler UnpauseButtonPressed; event PauseMenu.UnpauseButtonPressedEventHandler UnpauseButtonPressed;
event PauseMenu.TransitionCompletedEventHandler TransitionCompleted; event PauseMenu.TransitionCompletedEventHandler TransitionCompleted;
public event Action ExitGamePressed;
} }
[Meta(typeof(IAutoNode))] [Meta(typeof(IAutoNode))]
@@ -24,14 +27,32 @@ public partial class PauseMenu : Control, IPauseMenu
[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!; [Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
[Node] public Button ResumeButton { get; set; } = default!;
[Node] public Button ExitButton { get; set; } = default!;
public event Action ExitGamePressed;
public void OnResolved() public void OnResolved()
{ {
AnimationPlayer.AnimationFinished += OnAnimationFinished; AnimationPlayer.AnimationFinished += OnAnimationFinished;
ResumeButton.Pressed += ResumeButton_Pressed;
ExitButton.Pressed += ExitButton_Pressed;
} }
public void FadeIn() => AnimationPlayer.Play("fade_in"); private void ExitButton_Pressed() => ExitGamePressed?.Invoke();
private void ResumeButton_Pressed() => FadeOut();
public void FadeIn()
{
ResumeButton.GrabFocus();
AnimationPlayer.Play("fade_in");
}
public void FadeOut() => AnimationPlayer.Play("fade_out"); public void FadeOut()
{
ResumeButton.ReleaseFocus();
ExitButton.ReleaseFocus();
AnimationPlayer.Play("fade_out");
}
public override void _UnhandledInput(InputEvent @event) public override void _UnhandledInput(InputEvent @event)
{ {
@@ -41,5 +62,7 @@ public partial class PauseMenu : Control, IPauseMenu
public void OnAnimationFinished(StringName name) public void OnAnimationFinished(StringName name)
{ {
if (name == "fade_out")
Hide();
} }
} }

View File

@@ -1,4 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://blbqgw3wosc1w"] [gd_scene load_steps=9 format=3 uid="uid://blbqgw3wosc1w"]
[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="1_1mfd6"]
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_o1qdr"]
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="2_xhp56"]
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="3_o1qdr"]
[sub_resource type="Animation" id="Animation_f1eqn"] [sub_resource type="Animation" id="Animation_f1eqn"]
length = 0.001 length = 0.001
@@ -62,6 +67,7 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("1_1mfd6")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
@@ -77,3 +83,53 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
color = Color(0, 0, 0, 1) color = Color(0, 0, 0, 1)
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="ResumeButton" type="Button" parent="CenterContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("2_o1qdr")
theme_override_font_sizes/font_size = 38
theme_override_styles/focus = ExtResource("2_xhp56")
theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
theme_override_styles/disabled = ExtResource("3_o1qdr")
theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
theme_override_styles/hover = ExtResource("3_o1qdr")
theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
theme_override_styles/pressed = ExtResource("3_o1qdr")
theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
theme_override_styles/normal = ExtResource("3_o1qdr")
text = "Resume"
flat = true
[node name="ExitButton" type="Button" parent="CenterContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("2_o1qdr")
theme_override_font_sizes/font_size = 38
theme_override_styles/focus = ExtResource("2_xhp56")
theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
theme_override_styles/disabled = ExtResource("3_o1qdr")
theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
theme_override_styles/hover = ExtResource("3_o1qdr")
theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
theme_override_styles/pressed = ExtResource("3_o1qdr")
theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
theme_override_styles/normal = ExtResource("3_o1qdr")
text = "Exit Game"
flat = true

View File

@@ -1,29 +1,21 @@
[gd_scene load_steps=16 format=3 uid="uid://bea2waybmgd6u"] [gd_scene load_steps=13 format=3 uid="uid://bea2waybmgd6u"]
[ext_resource type="Script" uid="uid://dvn7g207w5jaj" path="res://src/ui/in_game_ui/UseTeleportPrompt.cs" id="1_x3wkp"] [ext_resource type="Script" uid="uid://dvn7g207w5jaj" path="res://src/ui/in_game_ui/UseTeleportPrompt.cs" id="1_x3wkp"]
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_i6kb2"] [ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_i6kb2"]
[ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="3_tygw6"] [ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="3_tygw6"]
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="4_43cjp"]
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="5_sytxg"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ahhj2"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ahhj2"]
[sub_resource type="LabelSettings" id="LabelSettings_3g0y1"] [sub_resource type="LabelSettings" id="LabelSettings_3g0y1"]
font = ExtResource("3_tygw6") font = ExtResource("3_tygw6")
font_size = 60 font_size = 48
outline_size = 2 outline_size = 2
outline_color = Color(0, 0, 0, 1) outline_color = Color(0, 0, 0, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_cmr8o"]
[sub_resource type="Animation" id="Animation_xrfau"] [sub_resource type="Animation" id="Animation_xrfau"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@@ -147,8 +139,9 @@ label_settings = SubResource("LabelSettings_3g0y1")
[node name="YesButton" type="Button" parent="CenterContainer/VBoxContainer"] [node name="YesButton" type="Button" parent="CenterContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(100, 0)
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
focus_neighbor_left = NodePath(".") focus_neighbor_left = NodePath(".")
focus_neighbor_top = NodePath(".") focus_neighbor_top = NodePath(".")
focus_neighbor_right = NodePath(".") focus_neighbor_right = NodePath(".")
@@ -157,15 +150,25 @@ theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1) theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_fonts/font = ExtResource("3_tygw6") theme_override_fonts/font = ExtResource("3_tygw6")
theme_override_font_sizes/font_size = 50 theme_override_font_sizes/font_size = 50
theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4") theme_override_styles/focus = ExtResource("4_43cjp")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j") theme_override_styles/disabled_mirrored = ExtResource("5_sytxg")
theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka") theme_override_styles/disabled = SubResource("StyleBoxEmpty_1pd8j")
theme_override_styles/hover_pressed_mirrored = ExtResource("5_sytxg")
theme_override_styles/hover_pressed = SubResource("StyleBoxEmpty_1pd8j")
theme_override_styles/hover_mirrored = ExtResource("5_sytxg")
theme_override_styles/hover = SubResource("StyleBoxEmpty_1pd8j")
theme_override_styles/pressed_mirrored = ExtResource("5_sytxg")
theme_override_styles/pressed = ExtResource("5_sytxg")
theme_override_styles/normal_mirrored = ExtResource("5_sytxg")
theme_override_styles/normal = ExtResource("5_sytxg")
button_mask = 0 button_mask = 0
text = "Yes" text = "Yes"
[node name="NoButton" type="Button" parent="CenterContainer/VBoxContainer"] [node name="NoButton" type="Button" parent="CenterContainer/VBoxContainer"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
focus_neighbor_left = NodePath(".") focus_neighbor_left = NodePath(".")
focus_neighbor_top = NodePath("../YesButton") focus_neighbor_top = NodePath("../YesButton")
focus_neighbor_right = NodePath(".") focus_neighbor_right = NodePath(".")
@@ -174,9 +177,14 @@ theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1) theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_fonts/font = ExtResource("3_tygw6") theme_override_fonts/font = ExtResource("3_tygw6")
theme_override_font_sizes/font_size = 50 theme_override_font_sizes/font_size = 50
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7") theme_override_styles/focus = ExtResource("4_43cjp")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr") theme_override_styles/disabled_mirrored = ExtResource("5_sytxg")
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o") theme_override_styles/hover_pressed_mirrored = ExtResource("5_sytxg")
theme_override_styles/hover_mirrored = ExtResource("5_sytxg")
theme_override_styles/pressed_mirrored = ExtResource("5_sytxg")
theme_override_styles/pressed = ExtResource("5_sytxg")
theme_override_styles/normal_mirrored = ExtResource("5_sytxg")
theme_override_styles/normal = ExtResource("5_sytxg")
button_mask = 0 button_mask = 0
text = "No" text = "No"

View File

@@ -1,4 +1,5 @@
using Godot; using Godot;
using System;
using System.Linq; using System.Linq;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -11,6 +12,9 @@ public partial class SceneLoader : Node
[Signal] [Signal]
public delegate void SceneLoadedEventHandler(); public delegate void SceneLoadedEventHandler();
[Signal]
public delegate void SceneReportedProgressEventHandler(double progress);
public Node LoadedScene { get; private set; } public Node LoadedScene { get; private set; }
public void LoadSceneRequest(string sceneToLoad) public void LoadSceneRequest(string sceneToLoad)
@@ -36,6 +40,7 @@ public partial class SceneLoader : Node
var progress = new Godot.Collections.Array(); var progress = new Godot.Collections.Array();
ResourceLoader.LoadThreadedGetStatus(_sceneToLoad, progress); ResourceLoader.LoadThreadedGetStatus(_sceneToLoad, progress);
EmitSignal(SignalName.SceneReportedProgress, progress.Single());
if ((double)progress.Single() == 1) if ((double)progress.Single() == 1)
LoadScene(); LoadScene();
} }

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@@ -35,4 +35,4 @@ void fragment() {
vec2 squiggle_uv = UV + direction * strength * 0.005; vec2 squiggle_uv = UV + direction * strength * 0.005;
COLOR = texture(TEXTURE, squiggle_uv) * modulate; COLOR = texture(TEXTURE, squiggle_uv) * modulate;
} }

View File

@@ -1,4 +1,4 @@
[gd_resource type="VisualShader" format=3 uid="uid://ce7t1f7ywglsb"] [gd_resource type="VisualShader" load_steps=0 format=3 uid="uid://ce7t1f7ywglsb"]
[resource] [resource]
code = "shader_type canvas_item; code = "shader_type canvas_item;