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76f4adc5be
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 5b9de11e5a | |||
| 678916be89 | |||
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f39bd8ecdb |
@@ -10,6 +10,8 @@ public interface IAppRepo : IDisposable
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event Action? MainMenuEntered;
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event Action? DataViewerExited;
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void SkipSplashScreen();
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void OnMainMenuEntered();
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@@ -19,4 +21,6 @@ public interface IAppRepo : IDisposable
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void OnExitGame();
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void OnGameOver();
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void OnDataViewerExited();
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}
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@@ -8,6 +8,7 @@ public class AppRepo : IAppRepo
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public event Action? MainMenuEntered;
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public event Action? GameEntered;
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public event Action? GameExited;
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public event Action? DataViewerExited;
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private bool _disposedValue;
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@@ -21,6 +22,8 @@ public class AppRepo : IAppRepo
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public void OnGameOver() => GameExited?.Invoke();
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public void OnDataViewerExited() => DataViewerExited?.Invoke();
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protected void Dispose(bool disposing)
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{
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if (!_disposedValue)
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@@ -24,6 +24,8 @@ public partial class AppLogic
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public readonly record struct EnemyViewerOpened;
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public readonly record struct EnemyViewerExited;
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public readonly record struct GalleryOpened;
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}
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}
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@@ -24,6 +24,8 @@ public partial class AppLogic
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public readonly record struct ShowMainMenu;
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public readonly record struct CloseGame;
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public readonly record struct ExitGame;
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public readonly record struct GameOver;
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@@ -32,6 +34,8 @@ public partial class AppLogic
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public readonly record struct EnemyViewerOpened;
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public readonly record struct EnemyViewerExited;
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public readonly record struct GalleryOpened;
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}
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}
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@@ -9,7 +9,7 @@ public partial class AppLogic
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public partial record State
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{
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[Meta]
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public partial record EnemyViewer : State
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public partial record EnemyViewer : State, IGet<Input.EnemyViewerExited>
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{
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public EnemyViewer()
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{
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@@ -18,7 +18,13 @@ public partial class AppLogic
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{
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Output(new Output.EnemyViewerOpened());
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});
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this.OnExit(() =>
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{
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Output(new Output.EnemyViewerExited());
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});
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}
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public Transition On(in Input.EnemyViewerExited input) => To<MainMenu>();
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}
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}
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}
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@@ -9,7 +9,7 @@ public partial class AppLogic
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public partial record State
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{
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[Meta]
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public partial record GameStarted : State
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public partial record GameStarted : State, IGet<Input.QuitGame>
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{
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public GameStarted()
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{
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@@ -26,6 +26,11 @@ public partial class AppLogic
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OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
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}
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public Transition On(in Input.QuitGame input)
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{
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Output(new Output.CloseGame());
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return To<MainMenu>();
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}
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public void OnGameExited() => Input(new Input.QuitGame());
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}
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}
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@@ -8,10 +8,14 @@ public partial class GameState
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public readonly record struct LoadGame;
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public readonly record struct ExitGame;
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public readonly record struct LoadNextFloor;
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public readonly record struct InventoryButtonPressed;
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public readonly record struct InteractButtonPressed;
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public readonly record struct PauseButtonPressed;
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public readonly record struct DebugButtonPressed;
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@@ -6,6 +6,8 @@ public partial class GameState
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{
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public readonly record struct InitializeGame;
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public readonly record struct ExitGame;
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public readonly record struct LoadGameFromFile;
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public readonly record struct OpenInventoryMenu;
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@@ -8,9 +8,9 @@ public partial class GameState
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public partial record State
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{
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[Meta, LogicBlock(typeof(State), Diagram = true)]
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public partial record InventoryScreen : State, IGet<Input.InventoryButtonPressed>
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public partial record InventoryScreen : State, IGet<Input.InteractButtonPressed>
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{
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public Transition On(in Input.InventoryButtonPressed input)
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public Transition On(in Input.InteractButtonPressed input)
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{
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Output(new Output.CloseInventoryMenu());
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return To<InGame>();
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@@ -1,5 +1,6 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using static Zennysoft.Ma.Adapter.GameState.Output;
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namespace Zennysoft.Ma.Adapter;
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@@ -8,13 +9,20 @@ public partial class GameState
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public partial record State
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{
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[Meta, LogicBlock(typeof(State), Diagram = true)]
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public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>
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public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>, IGet<Input.ExitGame>
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{
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public Transition On(in Input.PauseButtonPressed input)
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{
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Output(new Output.ClosePauseScreen());
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return To<InGame>();
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}
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public Transition On(in Input.ExitGame input)
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{
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Output(new Output.ClosePauseScreen());
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Output(new Output.ExitGame());
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return To<State>();
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.4.0">
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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@@ -123,24 +123,28 @@ MoveUp={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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MoveLeft={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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MoveRight={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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MoveDown={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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Attack={
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@@ -224,6 +228,26 @@ AltAttack={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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CameraForward={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
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]
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}
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CameraBack={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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EnemyViewerIdle={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
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]
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}
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EnemyViewerWalk={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
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]
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}
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[internationalization]
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@@ -2,18 +2,13 @@ namespace Zennysoft.Game.Ma;
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using Godot;
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#if DEBUG
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using System.Reflection;
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#endif
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public partial class Main : Node
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{
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public override void _Ready()
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{
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// If we don't need to run tests, we can just switch to the game scene.
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CallDeferred("RunScene");
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CallDeferred("RunScene");
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}
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private void RunScene()
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=> GetTree().ChangeSceneToFile("res://src/app/App.tscn");
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=> GetTree().ChangeSceneToFile("res://src/app/App.tscn");
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}
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@@ -1,13 +1,10 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Godot.Collections;
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using NathanHoad;
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using SimpleInjector.Lifestyles;
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using System.IO.Abstractions;
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using System.Linq;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Implementation;
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@@ -34,23 +31,25 @@ public partial class App : Node, IApp
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[Node] private GalleryMenu GalleryMenu { get; set; }
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public IInstantiator Instantiator { get; set; } = default!;
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IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
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public IAppRepo AppRepo { get; set; } = default!;
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public IAppLogic AppLogic { get; set; } = default!;
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public AppLogic.IBinding AppBinding { get; set; } = default!;
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private Array _progress;
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private Godot.Collections.Array _progress;
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private SimpleInjector.Container _container;
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private AutoProp<string> _loadedScene = new(string.Empty);
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private DataViewer _dataViewer;
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private bool _loadingGame = false;
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private bool _loadingEnemyViewer = false;
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private string _optionsSavePath = string.Empty;
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private string _controllerSavePath = string.Empty;
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private ISaveFileManager _saveFileManager;
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private IGame _game;
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private IDataViewer _enemyViewer;
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private double _reportedProgress = 0;
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public void Initialize()
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{
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@@ -82,7 +81,6 @@ public partial class App : Node, IApp
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MainMenu.Gallery += OnGallery;
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MainMenu.Options += OnOptions;
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MainMenu.Quit += OnQuit;
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_loadedScene.Changed += OnGameLoaded;
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GalleryMenu.GalleryExited += GalleryExited;
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@@ -94,17 +92,29 @@ public partial class App : Node, IApp
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AppLogic.Set(AppRepo);
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AppLogic.Set(new AppLogic.Data());
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AppRepo.DataViewerExited += DataViewerExited;
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Input.MouseMode = Input.MouseModeEnum.Visible;
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_progress = [];
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this.Provide();
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}
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private void GameExitRequested()
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{
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AppLogic.Input(new AppLogic.Input.QuitGame());
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}
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private void DeleteSaveData()
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{
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var saveFileManager = _container.GetInstance<ISaveFileManager>();
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saveFileManager.DeleteSaveData();
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}
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private void DataViewerExited()
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{
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AppLogic.Input(new AppLogic.Input.EnemyViewerExited());
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}
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private async void OptionsMenu_OptionsMenuExited()
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{
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var saveFileManager = _container.GetInstance<ISaveFileManager>();
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@@ -121,14 +131,6 @@ public partial class App : Node, IApp
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MainMenu.GalleryButton.GrabFocus();
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}
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private void OnGameLoaded(string sceneName)
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{
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LoadingScreen.Hide();
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var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
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var node = scene.Instantiate();
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AddChild(node);
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}
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public void OnReady()
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{
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AppBinding = AppLogic.Bind();
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@@ -142,25 +144,35 @@ public partial class App : Node, IApp
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})
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.Handle((in AppLogic.Output.SetupGameScene _) =>
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{
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ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
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_loadingGame = true;
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MainMenu.ReleaseFocus();
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MainMenu.Hide();
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LoadingScreen.Show();
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LoadGame(GAME_SCENE_PATH);
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})
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.Handle((in AppLogic.Output.ShowMainMenu _) =>
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{
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})
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.Handle((in AppLogic.Output.ShowGame _) =>
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.Handle((in AppLogic.Output.CloseGame _) =>
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{
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LoadingScreen.Hide();
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_game.GameExitRequested -= GameExitRequested;
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MainMenu.StartGameButton.GrabFocus();
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_game.CallDeferred(MethodName.QueueFree, []);
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GetTree().Paused = false;
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})
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.Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
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{
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})
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.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
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{
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ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH);
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_loadingEnemyViewer = true;
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MainMenu.Hide();
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LoadingScreen.Show();
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LoadEnemyViewer(ENEMY_VIEWER_PATH);
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})
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.Handle((in AppLogic.Output.EnemyViewerExited _) =>
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{
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LoadingScreen.Hide();
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if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer)
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enemyViewer.CallDeferred(MethodName.QueueFree);
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MainMenu.Show();
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MainMenu.EnemyViewerButton.GrabFocus();
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})
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.Handle((in AppLogic.Output.ExitGame _) =>
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{
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@@ -172,21 +184,10 @@ public partial class App : Node, IApp
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public override void _Process(double delta)
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{
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if (_loadingGame)
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{
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ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress);
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LoadingScreen.ProgressBar.Value = (double)_progress.Single();
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if ((double)_progress.Single() == 1)
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_loadedScene.OnNext(GAME_SCENE_PATH);
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}
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if (_loadingEnemyViewer)
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{
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ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
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LoadingScreen.ProgressBar.Value = (double)_progress.Single();
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if ((double)_progress.Single() == 1)
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_loadedScene.OnNext(ENEMY_VIEWER_PATH);
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}
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if (_reportedProgress < 1)
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LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, _reportedProgress * 100, (float)delta * 2));
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else
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LoadingScreen.ProgressBar.Value = Mathf.RoundToInt(Mathf.Lerp(LoadingScreen.ProgressBar.Value, 200, (float)delta * 5));
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}
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public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
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@@ -195,6 +196,39 @@ public partial class App : Node, IApp
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private void OnGalleryViewer() => AppLogic.Input(new AppLogic.Input.GalleryOpened());
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private async void LoadGame(string sceneName)
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{
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var scene = await LoadSceneInternal(sceneName);
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_game = scene as IGame;
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_game.GameExitRequested += GameExitRequested;
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await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
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CallDeferred(MethodName.AddChild, scene);
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}
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private async void LoadEnemyViewer(string sceneName)
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{
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var scene = await LoadSceneInternal(sceneName);
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_enemyViewer = scene as IDataViewer;
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await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
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CallDeferred(MethodName.AddChild, scene);
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}
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private async Task<Node> LoadSceneInternal(string sceneName)
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{
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LoadingScreen.Show();
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LoadingScreen.ProgressBar.Value = 0;
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var sceneLoader = new SceneLoader();
|
||||
CallDeferred(MethodName.AddChild, sceneLoader);
|
||||
sceneLoader.LoadSceneRequest(sceneName);
|
||||
sceneLoader.SceneReportedProgress += SceneLoader_SceneReportedProgress;
|
||||
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
|
||||
var result = sceneLoader.LoadedScene;
|
||||
sceneLoader.QueueFree();
|
||||
return result;
|
||||
}
|
||||
|
||||
private void SceneLoader_SceneReportedProgress(double progress) => _reportedProgress = progress;
|
||||
|
||||
private async void OnOptions()
|
||||
{
|
||||
OptionsMenu.Show();
|
||||
@@ -223,6 +257,5 @@ public partial class App : Node, IApp
|
||||
MainMenu.StartGame -= OnStartGame;
|
||||
MainMenu.EnemyViewer -= OnEnemyViewer;
|
||||
MainMenu.Quit -= OnQuit;
|
||||
_loadedScene.Changed -= OnGameLoaded;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,18 +25,18 @@ vec2 wave(vec2 uv, float time) {
|
||||
void fragment() {
|
||||
vec2 center_position = -1.0 + 2.0 * UV / (1.0 / TEXTURE_PIXEL_SIZE);
|
||||
float center_distance = length(center_position);
|
||||
|
||||
|
||||
float ripple = sin(center_distance * -frequency * PI + ripple_rate * TIME) * amplitude / (center_distance + 1.0);
|
||||
|
||||
|
||||
vec2 uv = FRAGCOORD.xy / (1.0 / SCREEN_PIXEL_SIZE).xy + (center_position/center_distance) * ripple * wave_amplitude;
|
||||
vec2 background_wave = wave(uv, TIME);
|
||||
vec4 background_texture = texture(SCREEN_TEXTURE,background_wave) * sqrt(amplitude);
|
||||
|
||||
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
|
||||
|
||||
float alpha_scalar = (1.0 - min(center_distance, 1.0)) * background_texture.x * 2.5;
|
||||
|
||||
background_texture.a *= 1.0 * alpha_scalar * (ripple + background_texture.x * background_texture.y);
|
||||
background_texture.a = max(background_texture.a - (background_texture.y * 0.45), 0.0);
|
||||
|
||||
|
||||
COLOR = vec4(background_texture.xyz, background_texture.a);
|
||||
|
||||
}
|
||||
@@ -10,12 +10,13 @@
|
||||
process_mode = 3
|
||||
script = ExtResource("1_rt73h")
|
||||
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
47
Zennysoft.Game.Ma/src/data_viewer/BlurSprite3D.gdshader
Normal file
@@ -0,0 +1,47 @@
|
||||
shader_type spatial;
|
||||
render_mode diffuse_toon,specular_toon,cull_disabled;
|
||||
uniform sampler2D iChannel0 : source_color;
|
||||
uniform int samples =100;
|
||||
//
|
||||
//
|
||||
uniform float alpha_cut ;
|
||||
uniform float gain = 1.0; // gain : (gain), min = 0., max = 50.
|
||||
//
|
||||
uniform float blur_x =50.0; // X blur : (X blur), min = 0, max = 1000.
|
||||
uniform float blur_y = 50.0; // Y blur : (Y blur), min = 0, max = 1000.
|
||||
uniform float Rot_Angle : hint_range(0.0, 100.0, 0.1);
|
||||
uniform float Metal : hint_range(0.0, 1.0, 0.1);
|
||||
//
|
||||
//
|
||||
//
|
||||
vec2 rotate(vec2 uv, vec2 p, float angle)
|
||||
{
|
||||
mat2 rotation = mat2(vec2(cos(angle), -sin(angle)),vec2(sin(angle), cos(angle)));
|
||||
uv -= p;
|
||||
uv = uv * rotation;
|
||||
uv += p;
|
||||
return uv;
|
||||
}
|
||||
|
||||
void fragment(){
|
||||
float Angle = Rot_Angle/-100.0;
|
||||
vec2 uv = UV;
|
||||
vec2 origin;
|
||||
float precompute = Angle * (1.0 / float(samples - 1));
|
||||
origin = vec2(0.5,0.5);
|
||||
vec4 color = vec4(0.0);
|
||||
float ws = 0.0;
|
||||
vec2 center = vec2(0.5,0.5);
|
||||
for(int i = 0; i <= samples; i++)
|
||||
{
|
||||
float p = (float(i)* precompute);
|
||||
float w = 1.0 ;
|
||||
color += texture(iChannel0, rotate(uv,origin, p)) * w;
|
||||
ws += w;
|
||||
}
|
||||
|
||||
ALBEDO = vec4(color.rgb / ws * gain, 1.0).rgb;
|
||||
//ALPHA = vec4(color.rgb / ws * gain, 1.0).r;
|
||||
ALPHA = step(alpha_cut,1.0 - distance(center,UV));
|
||||
METALLIC = Metal;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://o80s4yvp0rto
|
||||
@@ -1,16 +1,25 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Zennysoft.Game.Abstractions;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
public interface IDataViewer
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DataViewer : Control
|
||||
public partial class DataViewer : Control, IDataViewer
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
public IInstantiator Instantiator { get; set; } = default!;
|
||||
[Dependency]
|
||||
public IAppRepo AppRepo => this.DependOn<IAppRepo>();
|
||||
|
||||
[Export]
|
||||
public float _cameraSpeed = 0.01f;
|
||||
@@ -21,73 +30,135 @@ public partial class DataViewer : Control
|
||||
|
||||
[Node] public Node3D ModelPivot { get; set; } = default!;
|
||||
|
||||
[Node] public DataViewerRepository DataViewerRepository { get; set; } = default!;
|
||||
|
||||
#region UI
|
||||
[Node] public RichTextLabel EnemyName { get; set; } = default!;
|
||||
[Node] public RichTextLabel Description { get; set; } = default!;
|
||||
[Node] public Label HPValue { get; set; } = default!;
|
||||
[Node] public Label ATKValue { get; set; } = default!;
|
||||
[Node] public Label DEFValue { get; set; } = default!;
|
||||
[Node] public Label Drop1Value { get; set; } = default!;
|
||||
[Node] public Label Drop2Value { get; set; } = default!;
|
||||
[Node] public Label AffinityValue { get; set; } = default!;
|
||||
[Node] public Label WeaknessValue { get; set; } = default!;
|
||||
|
||||
[Node] public Control EnemyInfo { get; set; } = default!;
|
||||
|
||||
[Node] public Button BackButton { get; set; } = default!;
|
||||
#endregion
|
||||
|
||||
private EnemyModelView2D _currentModel;
|
||||
private EnemyModelView _currentModel;
|
||||
private float _cameraStartingPoint = 0f;
|
||||
private int _currentIndex = 0;
|
||||
|
||||
private int _modelIndex = 0;
|
||||
private List<EnemyModelView> _enemies;
|
||||
|
||||
public void Initialize()
|
||||
public void OnReady()
|
||||
{
|
||||
Instantiator = new Instantiator(GetTree());
|
||||
LoadModel();
|
||||
BackButton.Pressed += BackButton_Pressed;
|
||||
_enemies = [.. ModelPivot.GetChildren().Cast<EnemyModelView>()];
|
||||
_currentModel = _enemies.First();
|
||||
DisplayEnemy();
|
||||
}
|
||||
|
||||
public void OnEnterTree() => GetTree().Paused = false;
|
||||
|
||||
public void OnExitTree() => GetTree().Paused = false;
|
||||
|
||||
private void BackButton_Pressed() => AppRepo.OnDataViewerExited();
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (BackButton.HasFocus() && @event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = false;
|
||||
BackButton.ReleaseFocus();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
_currentModel.PlayPrimaryAttackAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.InventorySort))
|
||||
_currentModel.PlaySecondaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
_currentModel.PlayActivateAnimation();
|
||||
if (@event.IsActionPressed(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayWalkAnimation();
|
||||
if (@event.IsActionReleased(GameInputs.EnemyViewerWalk))
|
||||
_currentModel.PlayIdleAnimation();
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Interact))
|
||||
{
|
||||
GetTree().Paused = true;
|
||||
BackButton.GrabFocus();
|
||||
}
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.StrafeRight))
|
||||
{
|
||||
// Load next model
|
||||
_enemies[_currentIndex].Hide();
|
||||
if (_currentIndex == _enemies.Count - 1)
|
||||
_currentIndex = 0;
|
||||
else
|
||||
_currentIndex++;
|
||||
DisplayEnemy();
|
||||
}
|
||||
if (@event.IsActionPressed(GameInputs.StrafeLeft))
|
||||
{
|
||||
_enemies[_currentIndex].Hide();
|
||||
// Load previous model
|
||||
if (_currentIndex == 0)
|
||||
_currentIndex = _enemies.Count - 1;
|
||||
else
|
||||
_currentIndex--;
|
||||
DisplayEnemy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (Input.IsActionPressed(GameInputs.MoveLeft))
|
||||
CameraPivot.RotateY(_cameraSpeed);
|
||||
if (Input.IsActionPressed(GameInputs.MoveRight))
|
||||
CameraPivot.RotateY(-_cameraSpeed);
|
||||
if (Input.IsActionPressed(GameInputs.StrafeLeft))
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, (float)delta * 2f);
|
||||
if (Input.IsActionPressed(GameInputs.StrafeRight))
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -(float)delta * 2f);
|
||||
if (_currentModel == null || BackButton.HasFocus())
|
||||
return;
|
||||
|
||||
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, 1), new Vector3(0, 0, 4));
|
||||
var forwardStrength = Input.GetActionStrength(GameInputs.CameraForward);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, _cameraSpeed * forwardStrength * (_cameraStartingPoint / 10));
|
||||
var backStrength = Input.GetActionStrength(GameInputs.CameraBack);
|
||||
Camera3D.Position = Camera3D.Position.MoveToward(CameraPivot.Position, -_cameraSpeed * backStrength * (_cameraStartingPoint / 10));
|
||||
var leftStrength = Input.GetActionStrength(GameInputs.MoveLeft);
|
||||
CameraPivot.RotateY(_cameraSpeed * leftStrength);
|
||||
var rightStrength = Input.GetActionStrength(GameInputs.MoveRight);
|
||||
CameraPivot.RotateY(-_cameraSpeed * rightStrength);
|
||||
|
||||
Camera3D.Position = Camera3D.Position.Clamp(new Vector3(0, 0, _cameraStartingPoint / 2), new Vector3(0, 0, _cameraStartingPoint));
|
||||
ModelPivot.Rotation = ModelPivot.Rotation.Clamp(Mathf.DegToRad(-60), Mathf.DegToRad(60));
|
||||
_currentModel.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
|
||||
Description.Text = (-CameraPivot.RotationDegrees).ToString();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Attack))
|
||||
_currentModel.PlayPrimaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.AltAttack))
|
||||
_currentModel.PlaySecondaryAttackAnimation();
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
_currentModel.PlayActivateAnimation();
|
||||
if (Input.IsActionPressed(GameInputs.StrafeRight))
|
||||
_currentModel.PlayWalkAnimation();
|
||||
if (Input.IsActionJustReleased(GameInputs.StrafeRight))
|
||||
_currentModel.PlayIdleAnimation();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Next))
|
||||
{
|
||||
// Load next model
|
||||
_currentModel.CallDeferred(MethodName.QueueFree);
|
||||
_modelIndex = (_modelIndex + 1) % DataViewerRepository.ModelRepository.Count;
|
||||
GD.Print(_modelIndex);
|
||||
CallDeferred(MethodName.LoadModel);
|
||||
}
|
||||
if (Input.IsActionJustPressed(GameInputs.Previous))
|
||||
{
|
||||
// Load previous model
|
||||
_currentModel.CallDeferred(MethodName.QueueFree);
|
||||
_modelIndex = (_modelIndex - 1 < 0 ? DataViewerRepository.ModelRepository.Count : _modelIndex) - 1;
|
||||
CallDeferred(MethodName.LoadModel);
|
||||
}
|
||||
if (_currentModel is EnemyModelView2D enemyModelView2D)
|
||||
enemyModelView2D.SetCurrentDirection(_currentModel.GlobalBasis, -CameraPivot.Basis.Z);
|
||||
}
|
||||
|
||||
private void LoadModel()
|
||||
private void DisplayEnemy()
|
||||
{
|
||||
var modelScene = DataViewerRepository.ModelRepository.ElementAt(_modelIndex);
|
||||
_currentModel = modelScene.Instantiate<EnemyModelView2D>();
|
||||
ModelPivot.AddChild(_currentModel);
|
||||
EnemyName.Text = _currentModel.EnemyLoreInfo.Name;
|
||||
Description.Text = _currentModel.EnemyLoreInfo.Description;
|
||||
_currentModel = _enemies[_currentIndex];
|
||||
|
||||
var size = _currentModel.GetSize();
|
||||
if (_currentModel is EnemyModelView2D)
|
||||
_cameraStartingPoint = size.X / 50;
|
||||
else
|
||||
_cameraStartingPoint = size.X * 2;
|
||||
|
||||
Camera3D.Position = new Vector3(Camera3D.Position.X, Camera3D.Position.Y, _cameraStartingPoint);
|
||||
EnemyName.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Name : "Placeholder Text";
|
||||
Description.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Description : "Placeholder Text";
|
||||
HPValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.MaximumHP : "Placeholder Text";
|
||||
ATKValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.ATK : "Placeholder Text";
|
||||
DEFValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.DEF : "Placeholder Text";
|
||||
Drop1Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop1 : "Placeholder Text";
|
||||
Drop2Value.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Drop2 : "Placeholder Text";
|
||||
AffinityValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Affinity : "Placeholder Text";
|
||||
WeaknessValue.Text = _currentModel.EnemyLoreInfo != null ? _currentModel.EnemyLoreInfo.Weakness : "Placeholder Text";
|
||||
|
||||
_enemies[_currentIndex].Show();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,35 @@
|
||||
[gd_scene load_steps=22 format=3 uid="uid://c7wjbgbrdivol"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://c7wjbgbrdivol"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
|
||||
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bg7elvikjtl36" path="res://src/map/assets/Sarcophagus/sarco altar_greeen2.png" id="3_3wl4s"]
|
||||
[ext_resource type="PackedScene" uid="uid://c16i1gmg6yu5a" path="res://src/data_viewer/DataViewerRepository.tscn" id="3_ejdn0"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="4_bef6s"]
|
||||
[ext_resource type="PackedScene" uid="uid://dcm53j3rncxdm" path="res://src/enemy/enemy_types/06. chariot/ChariotModelView.tscn" id="5_vk1lh"]
|
||||
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="6_hpkd1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup8c4x1na3aw" path="res://src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn" id="8_dvixg"]
|
||||
[ext_resource type="PackedScene" uid="uid://bls3mcsyld4vy" path="res://src/enemy/enemy_types/09. Agni/AgniDemonModelView.tscn" id="9_utjpw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cu7n814hhtjwm" path="res://src/enemy/enemy_types/9b. Aqueos Demon/AqueosModelView.tscn" id="10_ylptw"]
|
||||
[ext_resource type="PackedScene" uid="uid://c2i8ylr3y0bri" path="res://src/enemy/enemy_types/08a. Ambassador/AmbassadorModelView.tscn" id="11_fm7p5"]
|
||||
[ext_resource type="PackedScene" uid="uid://72lbcmp4bcx4" path="res://src/enemy/enemy_types/08b. Ambassador (red)/AmbassadorSmallModelView.tscn" id="12_5hrw6"]
|
||||
[ext_resource type="PackedScene" uid="uid://lc5koiqn1sca" path="res://src/enemy/enemy_types/08c. Ambassador (steel)/AmbassadorSteelModelView.tscn" id="13_5hrw6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxwwfbt2mtmer" path="res://src/enemy/enemy_types/11. Palan/PalanModelView.tscn" id="14_3wl4s"]
|
||||
[ext_resource type="PackedScene" uid="uid://drkaq6grim1fb" path="res://src/enemy/enemy_types/12. Shield of Heaven/ShieldModelView.tscn" id="15_37gx6"]
|
||||
[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/04. sara/SaraModelView.tscn" id="16_alsxp"]
|
||||
[ext_resource type="PackedScene" uid="uid://byd7cwxq1be6f" path="res://src/enemy/enemy_types/07. chinthe/ChintheModelView.tscn" id="17_qov77"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="18_sxd8s"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5asojy73n44d" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingyModelView2.tscn" id="19_gkucd"]
|
||||
[ext_resource type="Texture2D" uid="uid://dsf5l6g8n1tkw" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Viewer_720_16_9.png" id="2_hpkd1"]
|
||||
[ext_resource type="Texture2D" uid="uid://bophm5or5opdf" path="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg" id="3_hpkd1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="3_vk1lh"]
|
||||
[ext_resource type="Shader" uid="uid://o80s4yvp0rto" path="res://src/data_viewer/BlurSprite3D.gdshader" id="4_vk1lh"]
|
||||
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="6_vk1lh"]
|
||||
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="7_dvixg"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/02. michael/MichaelModelView.tscn" id="8_ekqja"]
|
||||
[ext_resource type="PackedScene" uid="uid://c5xijwxkg4pf6" path="res://src/enemy/enemy_types/05. ballos/BallosModelView.tscn" id="11_icshd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bid6f48l0q58o" path="res://src/enemy/enemy_types/14. horse_head/HorseFaceModelView.tscn" id="19_qagkd"]
|
||||
[ext_resource type="PackedScene" uid="uid://dnomfbym36ivg" path="res://src/enemy/enemy_types/15. ox_face/OxFaceModelView.tscn" id="20_bw7jv"]
|
||||
[ext_resource type="PackedScene" uid="uid://l4413jwn0m8v" path="res://src/enemy/enemy_types/16. demon wall/DemonWallModelView.tscn" id="21_i7aes"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="25_gdy4a"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="26_br3ej"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvixg"]
|
||||
shading_mode = 0
|
||||
albedo_texture = ExtResource("3_3wl4s")
|
||||
[sub_resource type="Environment" id="Environment_vk1lh"]
|
||||
|
||||
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_dvixg"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dvixg"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("4_vk1lh")
|
||||
shader_parameter/iChannel0 = ExtResource("3_hpkd1")
|
||||
shader_parameter/samples = 100
|
||||
shader_parameter/alpha_cut = 0.0
|
||||
shader_parameter/gain = 17.73
|
||||
shader_parameter/blur_x = 50.0
|
||||
shader_parameter/blur_y = 50.0
|
||||
shader_parameter/Rot_Angle = 4.9
|
||||
shader_parameter/Metal = 0.0
|
||||
|
||||
[sub_resource type="Environment" id="Environment_3wl4s"]
|
||||
background_mode = 1
|
||||
@@ -37,131 +44,245 @@ grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
script = ExtResource("1_1qako")
|
||||
_cameraSpeed = 0.015
|
||||
_cameraSpeed = 0.08
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_hpkd1")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 0
|
||||
alignment = 1
|
||||
[node name="CenterContainer2" type="CenterContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 69.0
|
||||
offset_top = 196.0
|
||||
offset_right = 900.0
|
||||
offset_bottom = 942.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="LeftPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(390, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="EnemyName" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/LeftPanel"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(500, 500)
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="CenterContainer2"]
|
||||
custom_minimum_size = Vector2(750, 600)
|
||||
layout_mode = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer"]
|
||||
[node name="SubViewport" type="SubViewport" parent="CenterContainer2/SubViewportContainer"]
|
||||
process_mode = 1
|
||||
own_world_3d = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(500, 500)
|
||||
size = Vector2i(750, 600)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="ModelPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
[node name="Light" type="OmniLight3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0.401216)
|
||||
omni_range = 4096.0
|
||||
|
||||
[node name="ModelPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.82392, 0)
|
||||
|
||||
[node name="CameraPivot" type="Node3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
[node name="Sproingy" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("3_vk1lh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26108, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Michael" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("8_ekqja")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Ballos" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("11_icshd")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.23608, 0)
|
||||
visible = false
|
||||
|
||||
[node name="Horse Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("19_qagkd")]
|
||||
visible = false
|
||||
|
||||
[node name="Ox Face" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("20_bw7jv")]
|
||||
visible = false
|
||||
|
||||
[node name="Demon Wall" parent="CenterContainer2/SubViewportContainer/SubViewport/ModelPivot" instance=ExtResource("21_i7aes")]
|
||||
visible = false
|
||||
|
||||
[node name="CameraPivot" type="Node3D" parent="CenterContainer2/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport/CameraPivot"]
|
||||
[node name="Camera3D" type="Camera3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.82023e-08, 0, 3.1233)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5)
|
||||
environment = SubResource("Environment_vk1lh")
|
||||
attributes = SubResource("CameraAttributesPhysical_dvixg")
|
||||
|
||||
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CenterContainer/VBoxContainer/HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.84891, 0)
|
||||
radius = 1.5
|
||||
height = 5.46951
|
||||
material = SubResource("StandardMaterial3D_dvixg")
|
||||
[node name="Sprite3D" type="Sprite3D" parent="CenterContainer2/SubViewportContainer/SubViewport/CameraPivot/Camera3D"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 349.344, -203.088, -300)
|
||||
material_override = SubResource("ShaderMaterial_dvixg")
|
||||
pixel_size = 1.0
|
||||
billboard = 2
|
||||
transparent = false
|
||||
texture_filter = 2
|
||||
texture = ExtResource("3_hpkd1")
|
||||
|
||||
[node name="RightPanel" type="Panel" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(390, 0)
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 2
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.186
|
||||
anchor_right = 0.969
|
||||
anchor_bottom = 0.87
|
||||
offset_left = 13.0
|
||||
offset_top = 4.12
|
||||
offset_right = 5.5199
|
||||
offset_bottom = 3.3999
|
||||
theme_override_constants/margin_left = 25
|
||||
theme_override_constants/margin_top = 25
|
||||
theme_override_constants/margin_right = 25
|
||||
|
||||
[node name="EnemyInfo" type="VBoxContainer" parent="MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="EnemyName" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 50)
|
||||
layout_mode = 2
|
||||
theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
||||
theme_override_font_sizes/normal_font_size = 40
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(0, 150)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="StatBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HPBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
layout_mode = 2
|
||||
text = "HP"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="HPValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/HPBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "992"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="TextEdit" type="RichTextLabel" parent="CenterContainer/VBoxContainer/HBoxContainer/RightPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="BottomPanel" type="Panel" parent="CenterContainer/VBoxContainer"]
|
||||
custom_minimum_size = Vector2(0, 460)
|
||||
[node name="ATKBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
layout_mode = 2
|
||||
text = "ATK"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Description" type="RichTextLabel" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
[node name="ATKValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/ATKBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_bef6s")
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "14"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFBlock" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
layout_mode = 2
|
||||
text = "DEF"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DEFValue" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/StatBlock/DEFBlock"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "15"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="DropsBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Drops" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
text = "Drops:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="FirstDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
layout_mode = 2
|
||||
text = "1."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop1Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/FirstDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "???"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="SecondDrop" type="HBoxContainer" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
layout_mode = 2
|
||||
text = "2."
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Drop2Value" type="Label" parent="MarginContainer/EnemyInfo/HBoxContainer/DropsBlock/SecondDrop"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Goddess Garb"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityBlock" type="VBoxContainer" parent="MarginContainer/EnemyInfo"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Affinity" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
layout_mode = 2
|
||||
text = "Affinity:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="AffinityValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Affinity"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Metal"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Weakness" type="HBoxContainer" parent="MarginContainer/EnemyInfo/AffinityBlock"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
layout_mode = 2
|
||||
text = "Weakness:"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="WeaknessValue" type="Label" parent="MarginContainer/EnemyInfo/AffinityBlock/Weakness"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Holy"
|
||||
label_settings = ExtResource("6_vk1lh")
|
||||
|
||||
[node name="Description" type="RichTextLabel" parent="MarginContainer/EnemyInfo"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(800, 625)
|
||||
layout_mode = 2
|
||||
theme_override_fonts/normal_font = ExtResource("7_dvixg")
|
||||
theme_override_font_sizes/normal_font_size = 30
|
||||
text = "Placeholder Text"
|
||||
|
||||
[node name="Label" type="Label" parent="CenterContainer/VBoxContainer/BottomPanel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -460.0
|
||||
offset_top = -228.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("2_bef6s")
|
||||
text = "Switch: L1/R1 or <- ->
|
||||
Primary Attack: X (Space)
|
||||
Secondary Attack: ◻ (RMB)
|
||||
Activate: △ (E)"
|
||||
|
||||
[node name="DataViewerRepository" parent="." instance=ExtResource("3_ejdn0")]
|
||||
unique_name_in_owner = true
|
||||
ModelRepository = Array[PackedScene]([ExtResource("5_vk1lh"), ExtResource("4_bef6s"), ExtResource("6_hpkd1"), ExtResource("8_dvixg"), ExtResource("9_utjpw"), ExtResource("10_ylptw"), ExtResource("11_fm7p5"), ExtResource("12_5hrw6"), ExtResource("13_5hrw6"), ExtResource("14_3wl4s"), ExtResource("15_37gx6"), ExtResource("16_alsxp"), ExtResource("17_qov77"), ExtResource("18_sxd8s"), ExtResource("19_gkucd")])
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_3wl4s")
|
||||
|
||||
@@ -170,3 +291,22 @@ transform = Transform3D(1, 0, 0, 0, -0.31977, 0.947495, 0, -0.947495, -0.31977,
|
||||
light_energy = 8.943
|
||||
spot_range = 9.00889
|
||||
spot_attenuation = 3.45
|
||||
|
||||
[node name="BackButton" type="Button" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 1671.0
|
||||
offset_top = 972.0
|
||||
offset_right = 1803.0
|
||||
offset_bottom = 1028.0
|
||||
theme_override_styles/focus = ExtResource("25_gdy4a")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/disabled = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/hover = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/pressed = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal_mirrored = ExtResource("26_br3ej")
|
||||
theme_override_styles/normal = ExtResource("26_br3ej")
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DataViewerRepository : Node
|
||||
{
|
||||
[Export]
|
||||
public Godot.Collections.Array<PackedScene> ModelRepository;
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c16i1gmg6yu5a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://03k48fke03vu" path="res://src/data_viewer/DataViewerRepository.cs" id="1_1cvot"]
|
||||
|
||||
[node name="DataViewerRepository" type="Node"]
|
||||
script = ExtResource("1_1cvot")
|
||||
|
After Width: | Height: | Size: 191 KiB |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bophm5or5opdf"
|
||||
path="res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/data_viewer/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg"
|
||||
dest_files=["res://.godot/imported/bafkreicavupacvvhtig6ii2zb3svww7luvmuknyttza6s4doxm4oursnzm.jpg-c763a9fd7b565d1015c74205c4c551f8.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -10,4 +10,24 @@ public partial class EnemyLoreInfo : Resource
|
||||
|
||||
[Export]
|
||||
public string Description { get; set; }
|
||||
|
||||
[Export]
|
||||
public string MaximumHP { get; set; }
|
||||
|
||||
[Export] public string ATK { get; set; }
|
||||
|
||||
[Export] public string DEF { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Affinity { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Weakness { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Drop1 { get; set; }
|
||||
|
||||
[Export]
|
||||
public string Drop2 { get; set; }
|
||||
|
||||
}
|
||||
|
||||
@@ -41,6 +41,8 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
|
||||
[Export]
|
||||
public bool CanMove { get; set; } = false;
|
||||
|
||||
[Export] public EnemyLoreInfo EnemyLoreInfo { get; set; } = default!;
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
if (AnimationTree != null)
|
||||
@@ -50,32 +52,50 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
|
||||
}
|
||||
}
|
||||
|
||||
public virtual Vector2 GetSize()
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
|
||||
public virtual void PlayPrimaryAttackAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation("primary_attack"))
|
||||
return;
|
||||
_walkSFX.Stop();
|
||||
_stateMachine.Travel(_primaryAttackName, false);
|
||||
}
|
||||
|
||||
public virtual void PlaySecondaryAttackAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation("secondary_attack"))
|
||||
return;
|
||||
_walkSFX.Stop();
|
||||
_stateMachine.Travel(_secondaryAttackName, false);
|
||||
}
|
||||
|
||||
public virtual void PlayPrimarySkillAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation("teleport"))
|
||||
return;
|
||||
|
||||
_walkSFX.Stop();
|
||||
_stateMachine.Travel(_primarySkillName, false);
|
||||
}
|
||||
|
||||
public virtual void PlayIdleAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation("idle_front"))
|
||||
return;
|
||||
|
||||
_walkSFX.Stop();
|
||||
_stateMachine.Travel(_idleName, false);
|
||||
}
|
||||
|
||||
public virtual void PlayWalkAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation("idle_front_walking"))
|
||||
return;
|
||||
|
||||
if (!_walkSFX.Playing)
|
||||
_walkSFX.Play();
|
||||
_stateMachine.Travel(_walkingName, false);
|
||||
@@ -89,6 +109,9 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
|
||||
|
||||
public virtual void PlayActivateAnimation()
|
||||
{
|
||||
if (!AnimationTree.HasAnimation(_activateFront))
|
||||
return;
|
||||
|
||||
_walkSFX.Stop();
|
||||
_stateMachine.Travel(_activateName, false);
|
||||
}
|
||||
|
||||
@@ -10,10 +10,10 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Export] public EnemyLoreInfo EnemyLoreInfo { get; set; } = default!;
|
||||
|
||||
[Node] public AnimatedSprite2D AnimatedSprite { get; set; } = default!;
|
||||
|
||||
[Node] public Sprite3D Sprite3D { get; set; } = default!;
|
||||
|
||||
[Node] public Area3D Hitbox { get; set; } = default!;
|
||||
|
||||
[Node] public AnimationPlayer AnimationPlayer { get; set; } = default!;
|
||||
@@ -30,8 +30,14 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
|
||||
|
||||
public new void OnReady()
|
||||
{
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
base.OnReady();
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
base.OnReady();
|
||||
}
|
||||
|
||||
|
||||
public override Vector2 GetSize()
|
||||
{
|
||||
return Sprite3D.GetItemRect().Size;
|
||||
}
|
||||
|
||||
private void Hitbox_AreaEntered(Area3D area) => OnPlayerHit(new AttackEventArgs(AttackData));
|
||||
@@ -40,102 +46,102 @@ public partial class EnemyModelView2D : EnemyModelView, IEnemyModelView
|
||||
|
||||
public override void PlayHitAnimation()
|
||||
{
|
||||
LoadShader("res://src/vfx/shaders/DamageHit.gdshader");
|
||||
var tweener = GetTree().CreateTween();
|
||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f);
|
||||
LoadShader("res://src/vfx/shaders/DamageHit.gdshader");
|
||||
var tweener = GetTree().CreateTween();
|
||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
public override void PlayDeathAnimation()
|
||||
{
|
||||
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
|
||||
var tweener = GetTree().CreateTween();
|
||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f);
|
||||
LoadShader("res://src/vfx/shaders/PixelMelt.gdshader");
|
||||
var tweener = GetTree().CreateTween();
|
||||
tweener.TweenMethod(Callable.From((float x) => SetShaderValue(x)), 0.0f, 1.0f, 0.8f);
|
||||
}
|
||||
|
||||
private EnemyDirection GetEnemyDirection(
|
||||
Basis enemyBasis,
|
||||
Vector3 cameraDirection,
|
||||
float rotateUpperThreshold,
|
||||
float rotateLowerThreshold)
|
||||
Basis enemyBasis,
|
||||
Vector3 cameraDirection,
|
||||
float rotateUpperThreshold,
|
||||
float rotateLowerThreshold)
|
||||
{
|
||||
var enemyForwardDirection = enemyBasis.Z;
|
||||
var enemyLeftDirection = enemyBasis.X;
|
||||
var enemyForwardDirection = enemyBasis.Z;
|
||||
var enemyLeftDirection = enemyBasis.X;
|
||||
|
||||
var leftDotProduct = enemyLeftDirection.Dot(cameraDirection);
|
||||
var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection);
|
||||
var leftDotProduct = enemyLeftDirection.Dot(cameraDirection);
|
||||
var forwardDotProduct = enemyForwardDirection.Dot(cameraDirection);
|
||||
|
||||
// Check if forward facing. If the dot product is -1, the enemy is facing the camera.
|
||||
if (forwardDotProduct < _lowerThreshold)
|
||||
{
|
||||
SetForward();
|
||||
return EnemyDirection.Forward;
|
||||
}
|
||||
// Check if forward facing. If the dot product is -1, the enemy is facing the camera.
|
||||
if (forwardDotProduct < _lowerThreshold)
|
||||
{
|
||||
SetForward();
|
||||
return EnemyDirection.Forward;
|
||||
}
|
||||
|
||||
// Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera.
|
||||
else if (forwardDotProduct > rotateUpperThreshold)
|
||||
{
|
||||
SetBack();
|
||||
return EnemyDirection.Backward;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored).
|
||||
if (leftDotProduct < _lowerThreshold)
|
||||
{
|
||||
SetRight();
|
||||
return EnemyDirection.Left;
|
||||
}
|
||||
// Check if backward facing. If the dot product is 1, the enemy is facing the same direction as the camera.
|
||||
else if (forwardDotProduct > rotateUpperThreshold)
|
||||
{
|
||||
SetBack();
|
||||
return EnemyDirection.Backward;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the dot product of the perpendicular direction is positive (up to 1), the enemy is facing to the left (since it's mirrored).
|
||||
if (leftDotProduct < _lowerThreshold)
|
||||
{
|
||||
SetRight();
|
||||
return EnemyDirection.Left;
|
||||
}
|
||||
|
||||
// Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning.
|
||||
if (leftDotProduct > rotateUpperThreshold)
|
||||
{
|
||||
SetLeft();
|
||||
return EnemyDirection.Right;
|
||||
}
|
||||
}
|
||||
// Check if side facing. If the dot product is close to zero in the positive or negative direction, its close to the threshold for turning.
|
||||
if (leftDotProduct > rotateUpperThreshold)
|
||||
{
|
||||
SetLeft();
|
||||
return EnemyDirection.Right;
|
||||
}
|
||||
}
|
||||
|
||||
return _enemyDirection;
|
||||
return _enemyDirection;
|
||||
}
|
||||
|
||||
private void LoadShader(string shaderPath)
|
||||
{
|
||||
var shader = GD.Load<Shader>(shaderPath);
|
||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||
foreach (var sprite in sprites)
|
||||
{
|
||||
sprite.Material = new ShaderMaterial();
|
||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||
shaderMaterial.Shader = shader;
|
||||
}
|
||||
var shader = GD.Load<Shader>(shaderPath);
|
||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||
foreach (var sprite in sprites)
|
||||
{
|
||||
sprite.Material = new ShaderMaterial();
|
||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||
shaderMaterial.Shader = shader;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetShaderValue(float shaderValue)
|
||||
{
|
||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||
foreach (var sprite in sprites)
|
||||
{
|
||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||
shaderMaterial.SetShaderParameter("progress", shaderValue);
|
||||
}
|
||||
var sprites = FindChildren("*", "AnimatedSprite2D", true).Cast<AnimatedSprite2D>();
|
||||
foreach (var sprite in sprites)
|
||||
{
|
||||
var shaderMaterial = (ShaderMaterial)sprite.Material;
|
||||
shaderMaterial.SetShaderParameter("progress", shaderValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetForward()
|
||||
{
|
||||
_enemyDirection = EnemyDirection.Forward;
|
||||
_enemyDirection = EnemyDirection.Forward;
|
||||
}
|
||||
|
||||
private void SetLeft()
|
||||
{
|
||||
_enemyDirection = EnemyDirection.Left;
|
||||
_enemyDirection = EnemyDirection.Left;
|
||||
}
|
||||
|
||||
private void SetRight()
|
||||
{
|
||||
_enemyDirection = EnemyDirection.Right;
|
||||
_enemyDirection = EnemyDirection.Right;
|
||||
}
|
||||
|
||||
private void SetBack()
|
||||
{
|
||||
_enemyDirection = EnemyDirection.Backward;
|
||||
_enemyDirection = EnemyDirection.Backward;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,12 @@ public partial class EnemyModelView3D : EnemyModelView
|
||||
|
||||
[Node] public MeshInstance3D MeshInstance { get; set; } = default!;
|
||||
|
||||
public override Vector2 GetSize()
|
||||
{
|
||||
var aabb = MeshInstance.GetAabb();
|
||||
return new Vector2(aabb.Size.X, aabb.Position.Abs().Y);
|
||||
}
|
||||
|
||||
private void ChangeMaterial()
|
||||
{
|
||||
var material = new StandardMaterial3D
|
||||
|
||||
@@ -7,6 +7,8 @@ namespace Zennysoft.Game.Ma;
|
||||
|
||||
public interface IEnemyModelView : INode3D
|
||||
{
|
||||
public EnemyLoreInfo EnemyLoreInfo { get; }
|
||||
|
||||
public void PlayIdleAnimation();
|
||||
|
||||
public void PlayWalkAnimation();
|
||||
|
||||
@@ -658,6 +658,7 @@ script = ExtResource("1_oh25a")
|
||||
EnemyLoreInfo = SubResource("Resource_ivy74")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
|
||||
pixel_size = 0.001
|
||||
billboard = 2
|
||||
|
||||
@@ -1179,6 +1179,7 @@ script = ExtResource("1_o4cc2")
|
||||
EnemyLoreInfo = SubResource("Resource_gby04")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.086869, 0)
|
||||
billboard = 2
|
||||
shaded = true
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=421 format=3 uid="uid://bup8c4x1na3aw"]
|
||||
[gd_scene load_steps=420 format=3 uid="uid://bup8c4x1na3aw"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_718m1"]
|
||||
[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_krqul"]
|
||||
@@ -209,12 +209,6 @@ Name = "Filth Eater"
|
||||
Description = "yuck"
|
||||
metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_e5pq0"]
|
||||
script = ExtResource("3_4h5gj")
|
||||
Damage = 10
|
||||
ElementType = 0
|
||||
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_7tggm"]
|
||||
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
|
||||
|
||||
@@ -3309,9 +3303,9 @@ _data = {
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
||||
script = ExtResource("1_718m1")
|
||||
EnemyLoreInfo = SubResource("Resource_pyy2h")
|
||||
AttackData = SubResource("Resource_e5pq0")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0862446, 0)
|
||||
billboard = 2
|
||||
shaded = true
|
||||
|
||||
@@ -1828,6 +1828,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31442, 0)
|
||||
script = ExtResource("1_oh25a")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.31336, 0)
|
||||
pixel_size = 0.005
|
||||
billboard = 1
|
||||
|
||||
@@ -1471,6 +1471,7 @@ _data = {
|
||||
script = ExtResource("1_ueqp5")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0275542, 0)
|
||||
billboard = 2
|
||||
alpha_cut = 1
|
||||
|
||||
@@ -14,8 +14,8 @@ public partial class ChariotModelView : EnemyModelView2D, IEnemyModelView
|
||||
|
||||
public override void PlayActivateAnimation()
|
||||
{
|
||||
_stateMachine.Travel(_activateName);
|
||||
var scrollStateMachine = (AnimationNodeStateMachinePlayback)ScrollAnimationTree.Get(_parametersPlayback);
|
||||
scrollStateMachine.Travel(_activateName);
|
||||
_stateMachine.Travel(_activateName);
|
||||
var scrollStateMachine = (AnimationNodeStateMachinePlayback)ScrollAnimationTree.Get(_parametersPlayback);
|
||||
scrollStateMachine.Travel(_activateName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
[gd_scene load_steps=505 format=3 uid="uid://byd7cwxq1be6f"]
|
||||
[gd_scene load_steps=503 format=3 uid="uid://byd7cwxq1be6f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_6dej3"]
|
||||
[ext_resource type="Texture2D" uid="uid://dnd6d5cx7x7i8" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0400.png" id="2_3sdh3"]
|
||||
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_keq07"]
|
||||
[ext_resource type="Texture2D" uid="uid://c0unwba144tls" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0402.png" id="3_dbwem"]
|
||||
[ext_resource type="Texture2D" uid="uid://ca1im2so1vkym" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0404.png" id="4_y7pe6"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgnm3v0t63aiw" path="res://src/enemy/enemy_types/07. chinthe/animations/CHINTHE - RERENDER/BACK/0406.png" id="5_xu4hf"]
|
||||
@@ -401,12 +400,6 @@
|
||||
[ext_resource type="AnimationNodeStateMachine" uid="uid://cbq8xog50cjjy" path="res://src/enemy/animation_state_machines/PrimaryAttackStateMachine.tres" id="394_ldtka"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7pf2dib2ilhs" path="res://src/vfx/Enemy/CHINTHE_BLAST.png" id="395_ymova"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_w4c47"]
|
||||
script = ExtResource("2_keq07")
|
||||
Damage = 10
|
||||
ElementType = 0
|
||||
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_h1kaf"]
|
||||
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
|
||||
|
||||
@@ -3071,6 +3064,7 @@ advance_mode = 2
|
||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_li182"]
|
||||
states/Start/position = Vector2(273, 100)
|
||||
transitions = ["Start", "End", SubResource("AnimationNodeStateMachineTransition_li182")]
|
||||
graph_offset = Vector2(-179, 5)
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_li182"]
|
||||
animation = &"teleport in"
|
||||
@@ -3231,7 +3225,7 @@ states/Start/position = Vector2(199, 100)
|
||||
states/Walking/node = SubResource("AnimationNodeStateMachine_7dl50")
|
||||
states/Walking/position = Vector2(348, 400.144)
|
||||
transitions = ["Start", "Unactivated Idle", SubResource("AnimationNodeStateMachineTransition_umemc"), "Unactivated Idle", "Activate", SubResource("AnimationNodeStateMachineTransition_t3xhd"), "Activate", "Idle", SubResource("AnimationNodeStateMachineTransition_5jjkq"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_keq07"), "Idle", "Primary Skill", SubResource("AnimationNodeStateMachineTransition_manul"), "Primary Skill", "Teleport In", SubResource("AnimationNodeStateMachineTransition_auprl"), "Teleport In", "Idle", SubResource("AnimationNodeStateMachineTransition_i5vf2"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_jbhro"), "Stop Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_yu6fp"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_sgkk0"), "Walking", "Stop Walk", SubResource("AnimationNodeStateMachineTransition_8e7of")]
|
||||
graph_offset = Vector2(-196.563, 38.1444)
|
||||
graph_offset = Vector2(-331.563, 123.457)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tawq7"]
|
||||
atlas = ExtResource("395_ymova")
|
||||
@@ -3494,9 +3488,9 @@ rings = 8
|
||||
|
||||
[node name="EnemyModelView" type="Node3D"]
|
||||
script = ExtResource("1_6dej3")
|
||||
AttackData = SubResource("Resource_w4c47")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0, 0)
|
||||
pixel_size = 0.005
|
||||
billboard = 2
|
||||
|
||||
@@ -2003,6 +2003,7 @@ script = ExtResource("1_h27bt")
|
||||
EnemyLoreInfo = SubResource("Resource_f45wt")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.765249, 0)
|
||||
pixel_size = 0.02
|
||||
billboard = 2
|
||||
|
||||
@@ -1946,6 +1946,7 @@ script = ExtResource("1_a8qtn")
|
||||
EnemyLoreInfo = SubResource("Resource_f45wt")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.941682, 0)
|
||||
pixel_size = 0.015
|
||||
billboard = 2
|
||||
|
||||
@@ -2007,6 +2007,7 @@ script = ExtResource("1_s0qsg")
|
||||
EnemyLoreInfo = SubResource("Resource_f45wt")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -0.765249, 0)
|
||||
billboard = 2
|
||||
shaded = true
|
||||
|
||||
@@ -2082,7 +2082,7 @@ script = ExtResource("1_wl7dh")
|
||||
EnemyLoreInfo = SubResource("Resource_f45wt")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.11516, 0)
|
||||
unique_name_in_owner = true
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
render_priority = 100
|
||||
@@ -2090,28 +2090,25 @@ texture = SubResource("ViewportTexture_h1kaf")
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
|
||||
visibility_layer = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
offset_right = 512.0
|
||||
offset_bottom = 512.0
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
|
||||
disable_3d = true
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(1000, 1000)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
texture_filter = 1
|
||||
position = Vector2(507, 425)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_6drt6")
|
||||
animation = &"idle_front"
|
||||
offset = Vector2(250, 150)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
|
||||
position = Vector2(508, 425)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_d844v")
|
||||
offset = Vector2(250, 150)
|
||||
|
||||
[node name="Hitbox" type="Area3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -175,7 +175,7 @@ length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("MeshInstance:material_override")
|
||||
tracks/0/path = NodePath("EdenPillar/MeshInstance:material_override")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
@@ -187,7 +187,7 @@ tracks/0/keys = {
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("MeshInstance:material_override:transparency")
|
||||
tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override:transparency")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
@@ -199,7 +199,7 @@ tracks/1/keys = {
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("MeshInstance:transparency")
|
||||
tracks/2/path = NodePath("EdenPillar/MeshInstance:transparency")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
@@ -215,7 +215,7 @@ step = 0.0833333
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("MeshInstance:transparency")
|
||||
tracks/0/path = NodePath("EdenPillar/MeshInstance:transparency")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
@@ -227,7 +227,7 @@ tracks/0/keys = {
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("MeshInstance:material_override")
|
||||
tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
@@ -244,7 +244,7 @@ step = 0.0833333
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("MeshInstance:material_override")
|
||||
tracks/0/path = NodePath("EdenPillar/MeshInstance:material_override")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
@@ -256,7 +256,7 @@ tracks/0/keys = {
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("MeshInstance:material_override:transparency")
|
||||
tracks/1/path = NodePath("EdenPillar/MeshInstance:material_override:transparency")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
@@ -268,7 +268,7 @@ tracks/1/keys = {
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("MeshInstance:transparency")
|
||||
tracks/2/path = NodePath("EdenPillar/MeshInstance:transparency")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
@@ -288,28 +288,32 @@ _data = {
|
||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_qhmtu"]
|
||||
|
||||
[node name="EdenPillarModelView" type="Node3D"]
|
||||
transform = Transform3D(0.9, 0, 0, 0, 0.9, 0, 0, 0, 0.9, 0, 0, 0)
|
||||
script = ExtResource("1_qhmtu")
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance3D" parent="."]
|
||||
[node name="EdenPillar" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.28807, 0)
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance3D" parent="EdenPillar"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, 0, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475)
|
||||
transform = Transform3D(-2.29567e-08, 0.525188, 0.290134, -0.6, -2.62268e-08, -5.45934e-14, 1.26821e-08, -0.290134, 0.525188, -0.00582695, 4.44911, -0.0565475)
|
||||
mesh = SubResource("ArrayMesh_8pgwy")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="Firing" type="AudioStreamPlayer3D" parent="."]
|
||||
[node name="Firing" type="AudioStreamPlayer3D" parent="EdenPillar"]
|
||||
|
||||
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
|
||||
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="EdenPillar"]
|
||||
unique_name_in_owner = true
|
||||
autoplay = true
|
||||
bus = &"SFX"
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="EdenPillar"]
|
||||
unique_name_in_owner = true
|
||||
root_node = NodePath("../..")
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_mi284")
|
||||
}
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||
[node name="AnimationTree" type="AnimationTree" parent="EdenPillar"]
|
||||
unique_name_in_owner = true
|
||||
root_node = NodePath("../..")
|
||||
tree_root = SubResource("AnimationNodeStateMachine_qhmtu")
|
||||
|
||||
@@ -2891,6 +2891,7 @@ _data = {
|
||||
script = ExtResource("1_yke7o")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 0.0366734, 0)
|
||||
pixel_size = 0.005
|
||||
billboard = 1
|
||||
|
||||
@@ -3404,6 +3404,7 @@ animations = [{
|
||||
script = ExtResource("1_h8pla")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, 1.12245, 0)
|
||||
billboard = 2
|
||||
alpha_cut = 1
|
||||
|
||||
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 417 KiB |
@@ -1,8 +1,7 @@
|
||||
[gd_scene load_steps=69 format=3 uid="uid://dobiqowi8mhfi"]
|
||||
[gd_scene load_steps=67 format=3 uid="uid://dobiqowi8mhfi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_7w22e"]
|
||||
[ext_resource type="Script" uid="uid://dlsgyx4i1jmp3" path="res://src/enemy/EnemyLoreInfo.cs" id="2_ca1o5"]
|
||||
[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="3_3rk4a"]
|
||||
[ext_resource type="Texture2D" uid="uid://bokmaslnp1a4u" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_FRONT/Layer 1.png" id="3_kfpgw"]
|
||||
[ext_resource type="Texture2D" uid="uid://bi5by5os5u7py" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 1.png" id="3_w6gcy"]
|
||||
[ext_resource type="Texture2D" uid="uid://ca5uvl08g0147" path="res://src/enemy/enemy_types/13. gold sproingy/animations/GOLD_SPROING_BACK/Layer 2.png" id="4_2o8qa"]
|
||||
@@ -58,12 +57,6 @@ Name = "Sproingy"
|
||||
Description = "He's smaller than I expected..."
|
||||
metadata/_custom_type_script = "uid://dlsgyx4i1jmp3"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_8wbs7"]
|
||||
script = ExtResource("3_3rk4a")
|
||||
Damage = 10
|
||||
ElementType = 0
|
||||
metadata/_custom_type_script = "uid://ctshiyffvt4y5"
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_etb7g"]
|
||||
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
|
||||
|
||||
@@ -608,9 +601,9 @@ transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition
|
||||
[node name="EnemyModelView" type="Node3D"]
|
||||
script = ExtResource("1_7w22e")
|
||||
EnemyLoreInfo = SubResource("Resource_ivy74")
|
||||
AttackData = SubResource("Resource_8wbs7")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0)
|
||||
pixel_size = 0.001
|
||||
billboard = 2
|
||||
|
||||
@@ -988,7 +988,7 @@ bones/0/name = "spine1"
|
||||
bones/0/parent = -1
|
||||
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/0/enabled = true
|
||||
bones/0/position = Vector3(0.0996386, -0.279526, -1.53144)
|
||||
bones/0/position = Vector3(0.0996386, -0.294616, -1.53144)
|
||||
bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
|
||||
bones/0/scale = Vector3(1, 1, 1)
|
||||
bones/1/name = "spine0"
|
||||
@@ -1017,7 +1017,7 @@ bones/4/parent = 3
|
||||
bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
|
||||
bones/4/enabled = true
|
||||
bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
|
||||
bones/4/rotation = Quaternion(0.00787143, 0.0673259, 0.209846, 0.975382)
|
||||
bones/4/rotation = Quaternion(0.00648616, 0.0665248, 0.207275, 0.975997)
|
||||
bones/4/scale = Vector3(1, 1, 1)
|
||||
bones/5/name = "neck4"
|
||||
bones/5/parent = 4
|
||||
@@ -1031,7 +1031,7 @@ bones/6/parent = 5
|
||||
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
|
||||
bones/6/enabled = true
|
||||
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
|
||||
bones/6/rotation = Quaternion(-0.343022, 0.0521047, -0.494747, 0.796772)
|
||||
bones/6/rotation = Quaternion(-0.341528, 0.0519651, -0.490475, 0.800058)
|
||||
bones/6/scale = Vector3(1, 1, 1)
|
||||
bones/7/name = "Bone.007"
|
||||
bones/7/parent = 6
|
||||
@@ -1066,7 +1066,7 @@ bones/11/parent = 1
|
||||
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/enabled = true
|
||||
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/rotation = Quaternion(-0.806075, -0.07973, -0.0234888, 0.585948)
|
||||
bones/11/rotation = Quaternion(-0.806907, -0.0812587, -0.0235244, 0.584589)
|
||||
bones/11/scale = Vector3(1, 1, 1)
|
||||
bones/12/name = "arm2_L"
|
||||
bones/12/parent = 11
|
||||
@@ -1093,7 +1093,7 @@ bones/15/name = "arm1_R"
|
||||
bones/15/parent = 1
|
||||
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(-0.202609, 3.65099, 0.0754982)
|
||||
bones/15/position = Vector3(-0.199309, 3.62561, 0.0802962)
|
||||
bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/name = "arm2_R"
|
||||
@@ -1108,7 +1108,7 @@ bones/17/parent = 16
|
||||
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/enabled = true
|
||||
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
|
||||
bones/17/rotation = Quaternion(-0.0459497, 0.097357, 0.264908, 0.958245)
|
||||
bones/17/rotation = Quaternion(-0.0422391, 0.0972348, 0.266217, 0.958066)
|
||||
bones/17/scale = Vector3(1, 1, 1)
|
||||
bones/18/name = "hand_R"
|
||||
bones/18/parent = 17
|
||||
@@ -1121,7 +1121,7 @@ bones/19/name = "hip_L"
|
||||
bones/19/parent = -1
|
||||
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(0.147751, -0.282267, -1.49267)
|
||||
bones/19/position = Vector3(0.147751, -0.291, -1.49267)
|
||||
bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/name = "leg1_L"
|
||||
@@ -1129,14 +1129,14 @@ bones/20/parent = 19
|
||||
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/rotation = Quaternion(-0.437808, -0.325257, -0.369348, 0.752405)
|
||||
bones/20/rotation = Quaternion(-0.437352, -0.325827, -0.370051, 0.752079)
|
||||
bones/20/scale = Vector3(1, 1, 1)
|
||||
bones/21/name = "leg2_L"
|
||||
bones/21/parent = 20
|
||||
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/rotation = Quaternion(-0.0475168, 0.00188995, 0.38009, 0.923726)
|
||||
bones/21/rotation = Quaternion(-0.0476923, 0.00188875, 0.381494, 0.923138)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
bones/22/name = "foot1_L"
|
||||
bones/22/parent = 21
|
||||
@@ -1170,7 +1170,7 @@ bones/26/name = "hip_R"
|
||||
bones/26/parent = -1
|
||||
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/enabled = true
|
||||
bones/26/position = Vector3(0.0289172, -0.298136, -1.59603)
|
||||
bones/26/position = Vector3(0.0289172, -0.303958, -1.59603)
|
||||
bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
|
||||
bones/26/scale = Vector3(1, 1, 1)
|
||||
bones/27/name = "leg1_R"
|
||||
@@ -1178,14 +1178,14 @@ bones/27/parent = 26
|
||||
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/rotation = Quaternion(-0.317636, 0.174004, 0.183885, 0.913793)
|
||||
bones/27/rotation = Quaternion(-0.316952, 0.174488, 0.183941, 0.913926)
|
||||
bones/27/scale = Vector3(1, 1, 1)
|
||||
bones/28/name = "leg2_R"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/rotation = Quaternion(-0.268021, 0.0202226, -0.17488, 0.947192)
|
||||
bones/28/rotation = Quaternion(-0.269003, 0.0202141, -0.17552, 0.946795)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "foot1_R"
|
||||
bones/29/parent = 28
|
||||
@@ -1222,12 +1222,12 @@ mesh = SubResource("ArrayMesh_6e63x")
|
||||
skin = SubResource("Skin_yvw71")
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.258559, -0.935769, 0.239755, -0.892258, 0.326457, 0.311931, -2.00356, 8.78487, 6.14065)
|
||||
transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.263026, -0.934123, 0.241313, -0.890952, 0.33114, 0.310726, -2.00357, 8.77889, 6.15984)
|
||||
bone_name = "TOP OF SKULL"
|
||||
bone_idx = 8
|
||||
|
||||
[node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(0.960238, 0.142738, 0.239935, -0.230152, -0.0817476, 0.969715, 0.158029, -0.986379, -0.0456457, -2.41576, 1.74228, -8.89334)
|
||||
transform = Transform3D(0.960238, 0.142738, 0.239935, -0.23139, -0.073971, 0.970045, 0.15621, -0.986993, -0.0380017, -2.41575, 1.72785, -8.91814)
|
||||
bone_name = "hand_R"
|
||||
bone_idx = 18
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@ bones/0/name = "spine1"
|
||||
bones/0/parent = -1
|
||||
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/0/enabled = true
|
||||
bones/0/position = Vector3(-0.260276, -1.05389, -1.96769)
|
||||
bones/0/position = Vector3(-0.260019, -1.02446, -1.96967)
|
||||
bones/0/rotation = Quaternion(0.0915277, -0.692111, -0.0341586, 0.715149)
|
||||
bones/0/scale = Vector3(1, 1, 1)
|
||||
bones/1/name = "spine0"
|
||||
@@ -249,7 +249,7 @@ bones/6/parent = 5
|
||||
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
|
||||
bones/6/enabled = true
|
||||
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
|
||||
bones/6/rotation = Quaternion(-0.0520092, -0.295864, -0.744301, 0.596469)
|
||||
bones/6/rotation = Quaternion(-0.0605755, -0.299004, -0.744536, 0.593796)
|
||||
bones/6/scale = Vector3(1, 1, 1)
|
||||
bones/7/name = "Bone.007"
|
||||
bones/7/parent = 6
|
||||
@@ -284,7 +284,7 @@ bones/11/parent = 1
|
||||
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/enabled = true
|
||||
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
||||
bones/11/rotation = Quaternion(-0.779476, -0.0570599, 0.0822994, 0.618375)
|
||||
bones/11/rotation = Quaternion(-0.781165, -0.058524, 0.0789656, 0.616539)
|
||||
bones/11/scale = Vector3(1, 0.999999, 1)
|
||||
bones/12/name = "arm2_L"
|
||||
bones/12/parent = 11
|
||||
@@ -312,7 +312,7 @@ bones/15/parent = 1
|
||||
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(0.00107886, 3.8461, -0.0821095)
|
||||
bones/15/rotation = Quaternion(-0.21553, 0.745444, 0.613412, -0.146924)
|
||||
bones/15/rotation = Quaternion(-0.21398, 0.743041, 0.616062, -0.150233)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/name = "arm2_R"
|
||||
bones/16/parent = 15
|
||||
@@ -339,22 +339,22 @@ bones/19/name = "hip_L"
|
||||
bones/19/parent = -1
|
||||
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(-0.381562, -1.20042, -1.71619)
|
||||
bones/19/rotation = Quaternion(0.627767, 0.292688, 0.544975, -0.472487)
|
||||
bones/19/position = Vector3(-0.357863, -1.178, -1.79428)
|
||||
bones/19/rotation = Quaternion(0.622974, 0.298676, 0.553029, -0.465678)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/name = "leg1_L"
|
||||
bones/20/parent = 19
|
||||
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
|
||||
bones/20/rotation = Quaternion(-0.327925, -0.422597, -0.300857, 0.789533)
|
||||
bones/20/rotation = Quaternion(-0.322869, -0.42834, -0.292442, 0.791681)
|
||||
bones/20/scale = Vector3(1, 0.999999, 1)
|
||||
bones/21/name = "leg2_L"
|
||||
bones/21/parent = 20
|
||||
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
|
||||
bones/21/rotation = Quaternion(-0.0605445, 0.00129802, 0.49011, 0.869554)
|
||||
bones/21/rotation = Quaternion(-0.0604396, 0.00129875, 0.489262, 0.870039)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
bones/22/name = "foot1_L"
|
||||
bones/22/parent = 21
|
||||
@@ -388,7 +388,7 @@ bones/26/name = "hip_R"
|
||||
bones/26/parent = -1
|
||||
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
|
||||
bones/26/enabled = true
|
||||
bones/26/position = Vector3(-0.0218232, -1.11395, -2.01917)
|
||||
bones/26/position = Vector3(-0.0914828, -1.11395, -2.0187)
|
||||
bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575514, -0.445793)
|
||||
bones/26/scale = Vector3(1, 1, 1)
|
||||
bones/27/name = "leg1_R"
|
||||
@@ -396,14 +396,14 @@ bones/27/parent = 26
|
||||
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
|
||||
bones/27/rotation = Quaternion(-0.201704, 0.42497, 0.137533, 0.871666)
|
||||
bones/27/rotation = Quaternion(-0.203553, 0.423945, 0.138932, 0.871513)
|
||||
bones/27/scale = Vector3(1, 0.999999, 1)
|
||||
bones/28/name = "leg2_R"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
|
||||
bones/28/rotation = Quaternion(-0.0627068, -0.00116495, -0.500645, 0.863378)
|
||||
bones/28/rotation = Quaternion(-0.0631419, -0.00116218, -0.50412, 0.861322)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "foot1_R"
|
||||
bones/29/parent = 28
|
||||
@@ -435,7 +435,7 @@ bones/32/rotation = Quaternion(0.456756, 0.539878, -0.539587, -0.456893)
|
||||
bones/32/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(-0.271443, -0.0440478, -0.961446, -0.333033, -0.932944, 0.136766, -0.902999, 0.357318, 0.238571, -1.68503, 8.20202, 4.95649)
|
||||
transform = Transform3D(-0.281277, -0.0594146, -0.957786, -0.331575, -0.930592, 0.155103, -0.900522, 0.361205, 0.242053, -1.67626, 8.23547, 4.95359)
|
||||
bone_name = "TOP OF SKULL"
|
||||
bone_idx = 8
|
||||
|
||||
@@ -458,7 +458,7 @@ mesh = SubResource("ArrayMesh_5ew54")
|
||||
skin = SubResource("Skin_e330f")
|
||||
|
||||
[node name="BoneAttachment3D2" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(-0.0477638, -0.00543313, -0.998843, -0.0797991, -0.996767, 0.00923727, -0.995664, 0.080149, 0.0471753, -6.32381, -1.21705, -0.163401)
|
||||
transform = Transform3D(-0.046878, 0.0046197, -0.998889, -0.0819302, -0.996637, -0.000764847, -0.995533, 0.0818041, 0.0470983, -6.27641, -1.24577, -0.158031)
|
||||
bone_name = "hand_R"
|
||||
bone_idx = 18
|
||||
|
||||
|
||||
@@ -340,47 +340,41 @@ script = ExtResource("1_r5yku")
|
||||
|
||||
[node name="LeftArms" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
|
||||
|
||||
[node name="Arm1" parent="LeftArms" instance=ExtResource("1_ell80")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm2" parent="LeftArms" instance=ExtResource("2_kblru")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm3" parent="LeftArms" instance=ExtResource("3_nqxqr")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm4" parent="LeftArms" instance=ExtResource("4_r5yku")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm5" parent="LeftArms" instance=ExtResource("5_5oa7x")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="RightArms" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
|
||||
|
||||
[node name="Arm6" parent="RightArms" instance=ExtResource("6_h1yna")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm7" parent="RightArms" instance=ExtResource("7_6s6sq")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm8" parent="RightArms" instance=ExtResource("8_e82oe")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="Arm9" parent="RightArms" instance=ExtResource("9_c826n")]
|
||||
unique_name_in_owner = true
|
||||
AttackData = null
|
||||
|
||||
[node name="DEMON WALL BASE + PIPES" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
|
||||
|
||||
[node name="SMALL FACES" type="MeshInstance3D" parent="DEMON WALL BASE + PIPES"]
|
||||
mesh = SubResource("ArrayMesh_xb46g")
|
||||
@@ -432,10 +426,11 @@ skeleton = NodePath("")
|
||||
|
||||
[node name="Rotation" type="Node3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.11577, 9.46987, 4.38761)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.141497, 1.79568, 4.38761)
|
||||
|
||||
[node name="OpposingWall" type="AnimatableBody3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
|
||||
visible = false
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
@@ -459,5 +454,6 @@ anim_player = NodePath("../AnimationPlayer")
|
||||
|
||||
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25727, -7.67419, 0)
|
||||
autoplay = true
|
||||
bus = &"SFX"
|
||||
|
||||
@@ -1996,6 +1996,7 @@ states/Idle/position = Vector2(481, 100)
|
||||
"states/Secondary Attack/node" = ExtResource("336_oklrx")
|
||||
"states/Secondary Attack/position" = Vector2(601, 252)
|
||||
transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_wr22k"), "Idle", "Primary Attack", SubResource("AnimationNodeStateMachineTransition_s1m3f"), "Idle", "Secondary Attack", SubResource("AnimationNodeStateMachineTransition_chae2"), "Primary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_rh3bi"), "Secondary Attack", "Idle", SubResource("AnimationNodeStateMachineTransition_ar8mh")]
|
||||
graph_offset = Vector2(0, 25.9753)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_lsphj"]
|
||||
length = 0.001
|
||||
@@ -2065,7 +2066,7 @@ script = ExtResource("1_vf7er")
|
||||
EnemyLoreInfo = ExtResource("2_ejhrk")
|
||||
|
||||
[node name="Sprite3D" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 0, -1.11516, 0)
|
||||
unique_name_in_owner = true
|
||||
billboard = 2
|
||||
texture_filter = 0
|
||||
render_priority = 100
|
||||
@@ -2080,21 +2081,18 @@ offset_bottom = 40.0
|
||||
disable_3d = true
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(1000, 1000)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
texture_filter = 1
|
||||
position = Vector2(507, 440)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_6drt6")
|
||||
animation = &"idle_front"
|
||||
offset = Vector2(250, 150)
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
|
||||
position = Vector2(508, 440)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_d844v")
|
||||
offset = Vector2(250, 150)
|
||||
|
||||
[node name="Hitbox" type="Area3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
||||
@@ -40,7 +40,7 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
[Node] private IFloorClearMenu LoadNextLevel { get; set; } = default!;
|
||||
|
||||
[Node] private DeathMenu DeathMenu { get; set; } = default!;
|
||||
[Node] private IGameOverMenu GameOverMenu { get; set; } = default!;
|
||||
|
||||
[Node] private IPauseMenu PauseMenu { get; set; } = default!;
|
||||
#endregion
|
||||
@@ -56,6 +56,8 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
[Signal]
|
||||
public delegate void SaveFileLoadedEventHandler();
|
||||
|
||||
public event Action GameExitRequested;
|
||||
#endregion
|
||||
|
||||
public RescuedItemDatabase RescuedItems { get; set; } = default!;
|
||||
@@ -171,8 +173,10 @@ public partial class Game : Node3D, IGame
|
||||
_map.FloorLoaded += OnFloorLoadFinished;
|
||||
|
||||
_player.PlayerDied += GameOver;
|
||||
DeathMenu.NewGame += OnNewGame;
|
||||
DeathMenu.QuitGame += OnQuit;
|
||||
GameOverMenu.NewGame += OnNewGame;
|
||||
GameOverMenu.QuitGame += OnQuit;
|
||||
|
||||
PauseMenu.ExitGamePressed += OnQuit;
|
||||
|
||||
GameRepo.IsPaused.Sync += IsPaused_Sync;
|
||||
InGameUI.PlayerInfoUI.Activate();
|
||||
@@ -252,6 +256,12 @@ public partial class Game : Node3D, IGame
|
||||
{
|
||||
if (@event.IsActionPressed(GameInputs.Debug))
|
||||
GameState.Input(new GameState.Input.DebugButtonPressed());
|
||||
if (@event.IsActionPressed(GameInputs.Pause))
|
||||
GameState.Input(new GameState.Input.PauseButtonPressed());
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory))
|
||||
GameState.Input(new GameState.Input.InventoryButtonPressed());
|
||||
if (Input.IsActionJustPressed(GameInputs.Interact))
|
||||
GameState.Input(new GameState.Input.InteractButtonPressed());
|
||||
}
|
||||
|
||||
private void HandleGameLogic()
|
||||
@@ -280,12 +290,13 @@ public partial class Game : Node3D, IGame
|
||||
})
|
||||
.Handle((in GameState.Output.OpenInventoryMenu _) =>
|
||||
{
|
||||
//InGameUI.InventoryMenu.RefreshInventoryScreen();
|
||||
GameRepo.Pause();
|
||||
InGameUI.InventoryMenu.Show();
|
||||
InGameUI.InventoryMenu.SetProcessInput(true);
|
||||
})
|
||||
.Handle((in GameState.Output.CloseInventoryMenu _) =>
|
||||
{
|
||||
GameRepo.Resume();
|
||||
InGameUI.InventoryMenu.Hide();
|
||||
InGameUI.InventoryMenu.SetProcessInput(false);
|
||||
})
|
||||
@@ -337,6 +348,10 @@ public partial class Game : Node3D, IGame
|
||||
}
|
||||
LoadNextLevel.FadeOut();
|
||||
})
|
||||
.Handle((in GameState.Output.ExitGame _) =>
|
||||
{
|
||||
OnQuit();
|
||||
})
|
||||
.Handle((in GameState.Output.GameOver _) =>
|
||||
{
|
||||
//GameRepo.Pause();
|
||||
@@ -507,7 +522,7 @@ public partial class Game : Node3D, IGame
|
||||
LoadNextLevel.Hide();
|
||||
}
|
||||
|
||||
private void OnQuit() => GetTree().Root.QueueFree();
|
||||
private void OnQuit() => GameExitRequested?.Invoke();
|
||||
|
||||
public void OnExitTree()
|
||||
{
|
||||
@@ -521,8 +536,8 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
|
||||
|
||||
DeathMenu.NewGame -= OnNewGame;
|
||||
DeathMenu.QuitGame -= OnQuit;
|
||||
GameOverMenu.NewGame -= OnNewGame;
|
||||
GameOverMenu.QuitGame -= OnQuit;
|
||||
|
||||
GameRepo.IsPaused.Sync -= IsPaused_Sync;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
|
||||
[ext_resource type="PackedScene" uid="uid://cgwiwufvxvfs4" path="res://src/ui/load_next_level/LoadNextLevel.tscn" id="7_yw8km"]
|
||||
[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="11_5ng8c"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/death_menu/DeathMenu.tscn" id="11_wypid"]
|
||||
[ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/game_over/GameOverMenu.tscn" id="11_wypid"]
|
||||
[ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"]
|
||||
|
||||
[node name="Game" type="Node3D"]
|
||||
@@ -35,7 +35,7 @@ process_mode = 1
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(1280, 720)
|
||||
|
||||
[node name="DeathMenu" parent="." instance=ExtResource("11_wypid")]
|
||||
[node name="GameOverMenu" parent="." instance=ExtResource("11_wypid")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ namespace Zennysoft.Game.Ma;
|
||||
using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.SaveFileBuilder;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
@@ -30,4 +31,6 @@ public interface IGame : IProvide<IGame>, IProvide<IGameRepo>, IProvide<IPlayer>
|
||||
public Task Save();
|
||||
|
||||
public QuestData QuestData { get; }
|
||||
|
||||
public event Action GameExitRequested;
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ visible = false
|
||||
mesh = SubResource("PlaneMesh_hkp1m")
|
||||
|
||||
[node name="Eden Pillar" parent="." instance=ExtResource("14_hsujv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.8435, 0, 0)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.8435, 1.77316, 0)
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.4918, 1.20905, -1.40112)
|
||||
|
||||
@@ -1884,7 +1884,7 @@ shape = SubResource("BoxShape3D_bxvob")
|
||||
|
||||
[node name="DemonWall" parent="." instance=ExtResource("25_k2q0o")]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.491528, 21.2936, 55.334)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.747, 29.191, 55.334)
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_qev6n")
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1ctjd"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
process_mode = 3
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cpjlj7kxdhv16"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cpjlj7kxdhv16"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b07ueredevhr3" path="res://src/menu/LoadingScreen.cs" id="1_5uxhf"]
|
||||
[ext_resource type="Texture2D" uid="uid://d2krh4u2v06k5" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Loading_720_16_9.png" id="2_xfkmi"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5uxhf"]
|
||||
bg_color = Color(0.670689, 0.67069, 0.670689, 1)
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_xfkmi"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xfkmi"]
|
||||
bg_color = Color(0.146349, 0.723509, 0, 1)
|
||||
bg_color = Color(0.804743, 0.804743, 0.804743, 1)
|
||||
|
||||
[node name="LoadingScreen" type="Control"]
|
||||
layout_mode = 3
|
||||
@@ -17,20 +17,33 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_5uxhf")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
texture_filter = 2
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("2_xfkmi")
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="PanelContainer"]
|
||||
layout_mode = 2
|
||||
[node name="ReferenceRect" type="ReferenceRect" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 568.0
|
||||
offset_top = 956.0
|
||||
offset_right = 1368.0
|
||||
offset_bottom = 981.0
|
||||
border_color = Color(1, 1, 1, 1)
|
||||
editor_only = false
|
||||
|
||||
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/CenterContainer"]
|
||||
[node name="ProgressBar" type="ProgressBar" parent="."]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(500, 50)
|
||||
custom_minimum_size = Vector2(800, 25)
|
||||
layout_mode = 2
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_5uxhf")
|
||||
offset_left = 568.0
|
||||
offset_top = 956.0
|
||||
offset_right = 1368.0
|
||||
offset_bottom = 981.0
|
||||
theme_override_styles/background = SubResource("StyleBoxTexture_xfkmi")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_xfkmi")
|
||||
show_percentage = false
|
||||
|
||||
@@ -43,27 +43,27 @@ public partial class MainMenu : Control, IMainMenu
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
StartGameButton.Pressed += OnStartGamePressed;
|
||||
EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
|
||||
GalleryButton.Pressed += GalleryButton_Pressed;
|
||||
OptionsButton.Pressed += OptionsButton_Pressed;
|
||||
QuitButton.Pressed += OnQuitPressed;
|
||||
StartGameButton.GrabFocus();
|
||||
StartGameButton.Pressed += OnStartGamePressed;
|
||||
EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
|
||||
GalleryButton.Pressed += GalleryButton_Pressed;
|
||||
OptionsButton.Pressed += OptionsButton_Pressed;
|
||||
QuitButton.Pressed += OnQuitPressed;
|
||||
StartGameButton.GrabFocus();
|
||||
}
|
||||
|
||||
public void FadeIn()
|
||||
{
|
||||
StartGameButton.GrabFocus();
|
||||
Show();
|
||||
StartGameButton.GrabFocus();
|
||||
Show();
|
||||
}
|
||||
|
||||
public void OnExitTree()
|
||||
{
|
||||
StartGameButton.Pressed -= OnStartGamePressed;
|
||||
EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
|
||||
GalleryButton.Pressed -= GalleryButton_Pressed;
|
||||
OptionsButton.Pressed -= OptionsButton_Pressed;
|
||||
QuitButton.Pressed -= OnQuitPressed;
|
||||
StartGameButton.Pressed -= OnStartGamePressed;
|
||||
EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
|
||||
GalleryButton.Pressed -= GalleryButton_Pressed;
|
||||
OptionsButton.Pressed -= OptionsButton_Pressed;
|
||||
QuitButton.Pressed -= OnQuitPressed;
|
||||
}
|
||||
|
||||
public void OnStartGamePressed() => EmitSignal(SignalName.StartGame);
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_n0yw3"]
|
||||
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="2_o7aaw"]
|
||||
[ext_resource type="FontFile" uid="uid://cke424xtk2s0o" path="res://src/ui/fonts/ebrima.ttf" id="2_ohii5"]
|
||||
[ext_resource type="LabelSettings" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="5_1mx8s"]
|
||||
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="5_1mx8s"]
|
||||
[ext_resource type="Texture2D" uid="uid://u255bg4nytuf" path="res://src/ui/gallery/checkbox.png" id="5_wn77p"]
|
||||
[ext_resource type="Texture2D" uid="uid://2fwkphkxib7p" path="res://src/ui/gallery/Unchecked.png" id="6_ko1q6"]
|
||||
[ext_resource type="StyleBox" path="res://src/options/SelectedOptionsBox.tres" id="9_lx8gn"]
|
||||
[ext_resource type="StyleBox" path="res://src/options/UnselectedOptionsBox.tres" id="10_qvpxc"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="9_lx8gn"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="10_qvpxc"]
|
||||
[ext_resource type="Script" uid="uid://c6lw5yp8p0wb5" path="res://src/options/InputMapper.cs" id="12_776se"]
|
||||
[ext_resource type="Script" uid="uid://b70br20xue678" path="res://src/options/KeyboardRemapButton.cs" id="13_rjjwr"]
|
||||
[ext_resource type="Script" uid="uid://bo7vk56h1lr07" path="res://src/options/JoypadRemapButton.cs" id="14_wsiwg"]
|
||||
|
||||
@@ -107,187 +107,187 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
var container = new SimpleInjector.Container();
|
||||
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
|
||||
var container = new SimpleInjector.Container();
|
||||
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
|
||||
|
||||
PlayerLogic = container.GetInstance<IPlayerLogic>();
|
||||
PlayerLogic.Set(this as IPlayer);
|
||||
PlayerLogic.Set(Settings);
|
||||
PlayerLogic = container.GetInstance<IPlayerLogic>();
|
||||
PlayerLogic.Set(this as IPlayer);
|
||||
PlayerLogic.Set(Settings);
|
||||
|
||||
Inventory = new Inventory();
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
VTComponent = new VTComponent(InitialVT);
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
ExperiencePointsComponent = new ExperiencePointsComponent();
|
||||
LuckComponent = new LuckComponent(InitialLuck);
|
||||
EquipmentComponent = new EquipmentComponent();
|
||||
Inventory = new Inventory();
|
||||
HealthComponent = new HealthComponent(InitialHP);
|
||||
VTComponent = new VTComponent(InitialVT);
|
||||
AttackComponent = new AttackComponent(InitialAttack);
|
||||
DefenseComponent = new DefenseComponent(InitialDefense);
|
||||
ExperiencePointsComponent = new ExperiencePointsComponent();
|
||||
LuckComponent = new LuckComponent(InitialLuck);
|
||||
EquipmentComponent = new EquipmentComponent();
|
||||
|
||||
_itemReroller = new ItemReroller(ItemDatabase.Instance);
|
||||
_itemReroller = new ItemReroller(ItemDatabase.Instance);
|
||||
|
||||
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
|
||||
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
|
||||
|
||||
PlayerBinding = PlayerLogic.Bind();
|
||||
PlayerBinding = PlayerLogic.Bind();
|
||||
|
||||
PlayerBinding
|
||||
.Handle((in PlayerLogic.Output.ThrowItem output) =>
|
||||
{
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.Move output) =>
|
||||
{
|
||||
Move(output.delta);
|
||||
});
|
||||
PlayerBinding
|
||||
.Handle((in PlayerLogic.Output.ThrowItem output) =>
|
||||
{
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.Move output) =>
|
||||
{
|
||||
Move(output.delta);
|
||||
});
|
||||
|
||||
PlayerLogic.Start();
|
||||
this.Provide();
|
||||
PlayerLogic.Start();
|
||||
this.Provide();
|
||||
}
|
||||
|
||||
public void ResetPlayerData()
|
||||
{
|
||||
foreach (var item in Inventory.Items)
|
||||
Inventory.Remove(item);
|
||||
foreach (var item in Inventory.Items)
|
||||
Inventory.Remove(item);
|
||||
|
||||
HealthComponent.Reset();
|
||||
VTComponent.Reset();
|
||||
AttackComponent.Reset();
|
||||
DefenseComponent.Reset();
|
||||
ExperiencePointsComponent.Reset();
|
||||
LuckComponent.Reset();
|
||||
EquipmentComponent.Reset();
|
||||
HealthComponent.Reset();
|
||||
VTComponent.Reset();
|
||||
AttackComponent.Reset();
|
||||
DefenseComponent.Reset();
|
||||
ExperiencePointsComponent.Reset();
|
||||
LuckComponent.Reset();
|
||||
EquipmentComponent.Reset();
|
||||
|
||||
HealthTimer.Timeout += OnHealthTimerTimeout;
|
||||
HealthTimer.Timeout += OnHealthTimerTimeout;
|
||||
}
|
||||
|
||||
#region Initialization
|
||||
public void OnReady()
|
||||
{
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero += Die;
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
SetProcessInput(true);
|
||||
SetPhysicsProcess(true);
|
||||
SetHealthTimerStatus(HealthTimerIsActive);
|
||||
SetProcessInput(true);
|
||||
SetPhysicsProcess(true);
|
||||
SetHealthTimerStatus(HealthTimerIsActive);
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
{
|
||||
Velocity = Vector3.Zero;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
SetHealthTimerStatus(false);
|
||||
Velocity = Vector3.Zero;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
SetHealthTimerStatus(false);
|
||||
}
|
||||
|
||||
private void SetHealthTimerStatus(bool isActive)
|
||||
{
|
||||
if (isActive)
|
||||
HealthTimer.Start();
|
||||
else
|
||||
HealthTimer.Stop();
|
||||
if (isActive)
|
||||
HealthTimer.Start();
|
||||
else
|
||||
HealthTimer.Stop();
|
||||
}
|
||||
|
||||
public void TeleportPlayer(Transform3D newTransform)
|
||||
{
|
||||
Transform = newTransform;
|
||||
Transform = newTransform;
|
||||
}
|
||||
|
||||
public void TakeDamage(AttackData damage)
|
||||
{
|
||||
_camera3D.AddShake(1.0f);
|
||||
TakeDamageAnimationPlayer.Play("take_damage");
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
|
||||
HealthComponent.Damage(damageReceived);
|
||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||
_camera3D.AddShake(1.0f);
|
||||
TakeDamageAnimationPlayer.Play("take_damage");
|
||||
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
|
||||
HealthComponent.Damage(damageReceived);
|
||||
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
|
||||
}
|
||||
|
||||
public void Knockback(float impulse)
|
||||
{
|
||||
_knockbackStrength = impulse;
|
||||
_knockbackDirection = GlobalBasis.Z.Normalized();
|
||||
_knockbackStrength = impulse;
|
||||
_knockbackDirection = GlobalBasis.Z.Normalized();
|
||||
}
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
var hpIncrease = rng.RandiRange(3, 6);
|
||||
HealthComponent.RaiseMaximumHP(hpIncrease);
|
||||
ExperiencePointsComponent.LevelUp();
|
||||
var rng = new RandomNumberGenerator();
|
||||
rng.Randomize();
|
||||
var hpIncrease = rng.RandiRange(3, 6);
|
||||
HealthComponent.RaiseMaximumHP(hpIncrease);
|
||||
ExperiencePointsComponent.LevelUp();
|
||||
}
|
||||
|
||||
public void Die()
|
||||
{
|
||||
PlayerFXAnimations.Play("death");
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
PlayerDied?.Invoke();
|
||||
PlayerFXAnimations.Play("death");
|
||||
HealthTimer.WaitTime = _healthTimerWaitTime;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
SetProcessInput(false);
|
||||
SetPhysicsProcess(false);
|
||||
PlayerDied?.Invoke();
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
Attack();
|
||||
if (@event.IsActionPressed(GameInputs.Sprint))
|
||||
Settings.MoveSpeed *= 2;
|
||||
if (@event.IsActionReleased(GameInputs.Sprint))
|
||||
Settings.MoveSpeed /= 2;
|
||||
if (@event.IsActionPressed(GameInputs.Attack))
|
||||
Attack();
|
||||
if (@event.IsActionPressed(GameInputs.Sprint))
|
||||
Settings.MoveSpeed *= 2;
|
||||
if (@event.IsActionReleased(GameInputs.Sprint))
|
||||
Settings.MoveSpeed /= 2;
|
||||
}
|
||||
|
||||
public void PlayTestAnimation()
|
||||
{
|
||||
PlayerFXAnimations.Play("test_animation");
|
||||
PlayerFXAnimations.Play("test_animation");
|
||||
}
|
||||
|
||||
public void OnPhysicsProcess(double delta)
|
||||
{
|
||||
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
|
||||
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
|
||||
}
|
||||
|
||||
public void Equip(EquipableItem equipable)
|
||||
{
|
||||
if (equipable.ItemTag == ItemTag.MysteryItem)
|
||||
{
|
||||
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
|
||||
Equip(rerolledItem);
|
||||
return;
|
||||
}
|
||||
if (equipable.ItemTag == ItemTag.MysteryItem)
|
||||
{
|
||||
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
|
||||
Equip(rerolledItem);
|
||||
return;
|
||||
}
|
||||
|
||||
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
|
||||
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
|
||||
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
|
||||
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
|
||||
|
||||
EquipmentComponent.Equip(equipable);
|
||||
EquipmentComponent.Equip(equipable);
|
||||
}
|
||||
|
||||
public void Unequip(EquipableItem equipable)
|
||||
{
|
||||
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
|
||||
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
|
||||
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
|
||||
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
|
||||
|
||||
EquipmentComponent.Unequip(equipable);
|
||||
EquipmentComponent.Unequip(equipable);
|
||||
}
|
||||
|
||||
private static Vector3 GlobalInputVector
|
||||
{
|
||||
get
|
||||
{
|
||||
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
|
||||
var input = new Vector3
|
||||
{
|
||||
X = rawInput.X,
|
||||
Z = rawInput.Y
|
||||
};
|
||||
return input with { Y = 0f };
|
||||
}
|
||||
get
|
||||
{
|
||||
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
|
||||
var input = new Vector3
|
||||
{
|
||||
X = rawInput.X,
|
||||
Z = rawInput.Y
|
||||
};
|
||||
return input with { Y = 0f };
|
||||
}
|
||||
}
|
||||
|
||||
private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
|
||||
@@ -296,143 +296,143 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
|
||||
|
||||
private void Attack()
|
||||
{
|
||||
if (PlayerIsHittingGeometry())
|
||||
AnimationPlayer.Play("hit_wall");
|
||||
else if (!AnimationPlayer.IsPlaying())
|
||||
PlayAttackAnimation();
|
||||
if (PlayerIsHittingGeometry())
|
||||
AnimationPlayer.Play("hit_wall");
|
||||
else if (!AnimationPlayer.IsPlaying())
|
||||
PlayAttackAnimation();
|
||||
}
|
||||
|
||||
private void ThrowItem()
|
||||
{
|
||||
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
|
||||
var throwItem = itemScene.Instantiate<ThrowableItem>();
|
||||
GetTree().Root.AddChildEx(throwItem);
|
||||
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
|
||||
throwItem.GlobalRotation = GlobalRotation;
|
||||
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
|
||||
var throwItem = itemScene.Instantiate<ThrowableItem>();
|
||||
GetTree().Root.AddChildEx(throwItem);
|
||||
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
|
||||
throwItem.GlobalRotation = GlobalRotation;
|
||||
}
|
||||
|
||||
private void PlayAttackAnimation()
|
||||
{
|
||||
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
|
||||
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
|
||||
AnimationPlayer.SetSpeedScale((float)attackSpeed);
|
||||
AnimationPlayer.Play("attack");
|
||||
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
|
||||
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
|
||||
AnimationPlayer.SetSpeedScale((float)attackSpeed);
|
||||
AnimationPlayer.Play("attack");
|
||||
}
|
||||
|
||||
private void OnExitTree()
|
||||
{
|
||||
PlayerLogic.Stop();
|
||||
PlayerBinding.Dispose();
|
||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero -= Die;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
PlayerLogic.Stop();
|
||||
PlayerBinding.Dispose();
|
||||
Hitbox.AreaEntered -= Hitbox_AreaEntered;
|
||||
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
|
||||
HealthComponent.HealthReachedZero -= Die;
|
||||
HealthTimer.Timeout -= OnHealthTimerTimeout;
|
||||
}
|
||||
|
||||
private void Move(float delta)
|
||||
{
|
||||
var rawInput = GlobalInputVector;
|
||||
var strafeLeftInput = LeftStrafeInputVector;
|
||||
var strafeRightInput = RightStrafeInputVector;
|
||||
var rawInput = GlobalInputVector;
|
||||
var strafeLeftInput = LeftStrafeInputVector;
|
||||
var strafeRightInput = RightStrafeInputVector;
|
||||
|
||||
var transform = Transform;
|
||||
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
|
||||
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
|
||||
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
|
||||
_knockbackStrength *= 0.9f;
|
||||
Transform = Transform with { Basis = transform.Basis };
|
||||
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
|
||||
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
|
||||
WalkSFX.Play();
|
||||
else if (Velocity.IsZeroApprox())
|
||||
WalkSFX.Stop();
|
||||
MoveAndSlide();
|
||||
var transform = Transform;
|
||||
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
|
||||
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
|
||||
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
|
||||
_knockbackStrength *= 0.9f;
|
||||
Transform = Transform with { Basis = transform.Basis };
|
||||
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
|
||||
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
|
||||
WalkSFX.Play();
|
||||
else if (Velocity.IsZeroApprox())
|
||||
WalkSFX.Stop();
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
|
||||
|
||||
private void OnHealthTimerTimeout()
|
||||
{
|
||||
if (VTComponent.CurrentVT.Value > 0)
|
||||
{
|
||||
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
|
||||
reduceOnTick = !reduceOnTick;
|
||||
if (VTComponent.CurrentVT.Value > 0)
|
||||
{
|
||||
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
|
||||
reduceOnTick = !reduceOnTick;
|
||||
|
||||
HealthComponent.Heal(1);
|
||||
HealthComponent.Heal(1);
|
||||
|
||||
if (reduceOnTick)
|
||||
VTComponent.Reduce(1);
|
||||
}
|
||||
else
|
||||
HealthComponent.Damage(1);
|
||||
if (reduceOnTick)
|
||||
VTComponent.Reduce(1);
|
||||
}
|
||||
else
|
||||
HealthComponent.Damage(1);
|
||||
}
|
||||
|
||||
private void Hitbox_AreaEntered(Area3D area)
|
||||
{
|
||||
var target = area.GetOwner();
|
||||
if (target is IEnemy enemy)
|
||||
HitEnemy(enemy);
|
||||
var target = area.GetOwner();
|
||||
if (target is IEnemy enemy)
|
||||
HitEnemy(enemy);
|
||||
}
|
||||
|
||||
private void HitEnemy(IEnemy enemy)
|
||||
{
|
||||
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
|
||||
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
|
||||
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
|
||||
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
|
||||
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
|
||||
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
|
||||
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
|
||||
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
|
||||
|
||||
if (isCriticalHit)
|
||||
{
|
||||
totalDamage += (int)(totalDamage * 0.5f);
|
||||
SfxDatabase.Instance.Play(SoundEffect.Crit);
|
||||
}
|
||||
if (isCriticalHit)
|
||||
{
|
||||
totalDamage += (int)(totalDamage * 0.5f);
|
||||
SfxDatabase.Instance.Play(SoundEffect.Crit);
|
||||
}
|
||||
|
||||
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
|
||||
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
|
||||
enemy.HealthComponent.Damage(damageDealt);
|
||||
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
|
||||
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
|
||||
enemy.HealthComponent.Damage(damageDealt);
|
||||
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
|
||||
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
|
||||
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
|
||||
HealthComponent.Damage(5);
|
||||
}
|
||||
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
{
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(inventoryItem);
|
||||
if (isAdded)
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is DroppedItem droppedItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(droppedItem.Item);
|
||||
if (isAdded)
|
||||
droppedItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is ThrownItem thrownItem)
|
||||
{
|
||||
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
|
||||
if (isAdded)
|
||||
thrownItem.QueueFree();
|
||||
}
|
||||
if (area.GetParent() is Restorative restorative)
|
||||
{
|
||||
restorative.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private bool PlayerIsHittingGeometry()
|
||||
{
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
var collisions = WallCheck.GetCollidingBodies();
|
||||
return collisions.Count > 0;
|
||||
}
|
||||
|
||||
private void WallCheck_BodyEntered(Node body)
|
||||
{
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
GD.Print("Hit wall");
|
||||
AnimationPlayer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,8 +56,17 @@ public partial class GalleryMenu : Control
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
GalleryData = new GalleryData() { PlaceholderImage1 = true };
|
||||
BackButton.Pressed += BackButton_Pressed;
|
||||
GalleryData = new GalleryData() { PlaceholderImage1 = true };
|
||||
BackButton.Pressed += BackButton_Pressed;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (!Visible)
|
||||
return;
|
||||
|
||||
if (@event.IsActionPressed(GameInputs.Interact))
|
||||
BackButton.GrabFocus();
|
||||
}
|
||||
|
||||
private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited);
|
||||
|
||||
@@ -2,24 +2,26 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
public interface IDeathMenu : IControl
|
||||
public interface IGameOverMenu : IControl
|
||||
{
|
||||
void FadeIn();
|
||||
void FadeOut();
|
||||
|
||||
public event Action NewGame;
|
||||
public event Action QuitGame;
|
||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class DeathMenu : Control, IDeathMenu
|
||||
public partial class GameOverMenu : Control, IGameOverMenu
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Signal]
|
||||
public delegate void NewGameEventHandler();
|
||||
[Signal]
|
||||
public delegate void QuitGameEventHandler();
|
||||
public event Action NewGame;
|
||||
public event Action QuitGame;
|
||||
|
||||
[Dependency] Game Game => this.DependOn<Game>();
|
||||
|
||||
@@ -31,28 +33,28 @@ public partial class DeathMenu : Control, IDeathMenu
|
||||
|
||||
public void OnReady()
|
||||
{
|
||||
Continue.Pressed += Continue_Pressed;
|
||||
Exit.Pressed += Exit_Pressed;
|
||||
VisibilityChanged += DeathMenu_VisibilityChanged;
|
||||
Continue.Pressed += Continue_Pressed;
|
||||
Exit.Pressed += Exit_Pressed;
|
||||
VisibilityChanged += DeathMenu_VisibilityChanged;
|
||||
}
|
||||
|
||||
private void DeathMenu_VisibilityChanged()
|
||||
{
|
||||
if (Visible)
|
||||
Continue.CallDeferred(MethodName.GrabFocus, []);
|
||||
else
|
||||
ReleaseFocus();
|
||||
if (Visible)
|
||||
Continue.CallDeferred(MethodName.GrabFocus, []);
|
||||
else
|
||||
ReleaseFocus();
|
||||
}
|
||||
|
||||
private void Exit_Pressed()
|
||||
{
|
||||
EmitSignal(SignalName.QuitGame);
|
||||
QuitGame?.Invoke();
|
||||
}
|
||||
|
||||
private void Continue_Pressed()
|
||||
{
|
||||
FadeOut();
|
||||
EmitSignal(SignalName.NewGame);
|
||||
FadeOut();
|
||||
NewGame?.Invoke();
|
||||
}
|
||||
|
||||
public void FadeIn() => AnimationPlayer.Play("fade_in");
|
||||
@@ -1,7 +1,10 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dbtfgrtgpr4qg"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://dbtfgrtgpr4qg"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://caqsfstq2l0lq" path="res://src/ui/death_menu/DeathMenu.cs" id="1_megey"]
|
||||
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_ip5p6"]
|
||||
[ext_resource type="Script" uid="uid://caqsfstq2l0lq" path="res://src/ui/game_over/GameOverMenu.cs" id="1_megey"]
|
||||
[ext_resource type="Texture2D" uid="uid://dif6p5hc6b5mq" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Gameover_720_16_9.png" id="2_yb3dv"]
|
||||
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="3_n738q"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="3_yb3dv"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="4_byrtd"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_qmlrq"]
|
||||
length = 0.001
|
||||
@@ -93,7 +96,7 @@ _data = {
|
||||
&"fade_out": SubResource("Animation_6ji3u")
|
||||
}
|
||||
|
||||
[node name="DeathMenu" type="Control"]
|
||||
[node name="GameOver" type="Control"]
|
||||
process_mode = 3
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
@@ -103,14 +106,15 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_megey")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
[node name="BG" type="TextureRect" parent="."]
|
||||
texture_filter = 2
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0.137255, 0.121569, 0.12549, 1)
|
||||
texture = ExtResource("2_yb3dv")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -118,26 +122,15 @@ libraries = {
|
||||
&"": SubResource("AnimationLibrary_ek7oy")
|
||||
}
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
offset_left = 232.0
|
||||
offset_top = 735.905
|
||||
offset_right = 386.0
|
||||
offset_bottom = 837.905
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="GameOverPlaceholder" type="Label" parent="CenterContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_colors/font_color = Color(0.545098, 0, 0, 1)
|
||||
theme_override_constants/outline_size = 12
|
||||
theme_override_fonts/font = ExtResource("2_ip5p6")
|
||||
theme_override_font_sizes/font_size = 72
|
||||
text = "Game Over"
|
||||
|
||||
[node name="Continue" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
[node name="Continue" type="Button" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
layout_mode = 2
|
||||
@@ -145,14 +138,41 @@ focus_neighbor_top = NodePath(".")
|
||||
focus_neighbor_bottom = NodePath("../Exit")
|
||||
focus_next = NodePath("../Exit")
|
||||
focus_previous = NodePath(".")
|
||||
theme_override_fonts/font = ExtResource("3_n738q")
|
||||
theme_override_font_sizes/font_size = 38
|
||||
theme_override_styles/focus = ExtResource("3_yb3dv")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/disabled = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_pressed = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover = ExtResource("4_byrtd")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/pressed = ExtResource("4_byrtd")
|
||||
theme_override_styles/normal_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/normal = ExtResource("4_byrtd")
|
||||
text = "Continue"
|
||||
|
||||
[node name="Exit" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
[node name="Exit" type="Button" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
focus_neighbor_top = NodePath("../Continue")
|
||||
focus_neighbor_bottom = NodePath(".")
|
||||
focus_next = NodePath(".")
|
||||
focus_previous = NodePath("../Continue")
|
||||
theme_override_fonts/font = ExtResource("3_n738q")
|
||||
theme_override_font_sizes/font_size = 38
|
||||
theme_override_styles/focus = ExtResource("3_yb3dv")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/disabled = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_pressed = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/hover = ExtResource("4_byrtd")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/pressed = ExtResource("4_byrtd")
|
||||
theme_override_styles/normal_mirrored = ExtResource("4_byrtd")
|
||||
theme_override_styles/normal = ExtResource("4_byrtd")
|
||||
text = "Exit"
|
||||
@@ -57,13 +57,4 @@ public partial class InGameUI : Control, IInGameUI
|
||||
InventoryMenu.Hide();
|
||||
InventoryMenu.SetProcessInput(false);
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (@event.IsActionPressed(GameInputs.Inventory) && !InventoryMenu.Visible)
|
||||
{
|
||||
GD.Print("Inventory button pressed");
|
||||
InGameUILogic.Input(new InGameUILogic.Input.ShowInventory());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,17 +57,8 @@ layout_mode = 2
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="HBoxContainer/SubViewportContainer/SubViewport"]
|
||||
custom_minimum_size = Vector2(1440, 1080)
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="InventoryMenu" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("3_4vcdl")]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
offset_right = 1440.0
|
||||
offset_bottom = 1080.0
|
||||
|
||||
[node name="UseTeleportPrompt" parent="HBoxContainer/SubViewportContainer/SubViewport/CenterContainer" instance=ExtResource("5_h1hgq")]
|
||||
unique_name_in_owner = true
|
||||
@@ -151,3 +142,8 @@ offset_top = 813.0
|
||||
offset_right = 267.0
|
||||
offset_bottom = 1004.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="InventoryMenu" parent="." instance=ExtResource("3_4vcdl")]
|
||||
unique_name_in_owner = true
|
||||
process_mode = 3
|
||||
layout_mode = 1
|
||||
|
||||
@@ -28,9 +28,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
[Node] public Label UseItemPrompt { get; set; }
|
||||
[Node] public Label ItemEffectLabel { get; set; }
|
||||
|
||||
[Node] public Label BackArrow { get; set; } = default!;
|
||||
[Node] public Label ForwardArrow { get; set; } = default!;
|
||||
|
||||
[Node] public ItemSlot ItemSlot1 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot2 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot3 { get; set; }
|
||||
@@ -41,6 +38,16 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
[Node] public ItemSlot ItemSlot8 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot9 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot10 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot11 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot12 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot13 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot14 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot15 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot16 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot17 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot18 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot19 { get; set; }
|
||||
[Node] public ItemSlot ItemSlot20 { get; set; }
|
||||
|
||||
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
|
||||
[Dependency] private IGame _game => this.DependOn<IGame>();
|
||||
@@ -48,13 +55,10 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
|
||||
private List<IItemSlot> ItemSlots;
|
||||
|
||||
private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
|
||||
|
||||
private string ITEM_SLOT_SCENE = "res://src/ui/inventory_menu/ItemSlot.tscn";
|
||||
|
||||
private const int _itemsPerPage = 10;
|
||||
|
||||
private IItemSlot _currentlySelectedItem = null;
|
||||
private bool _enableMenuSound = false;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
@@ -63,7 +67,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10];
|
||||
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10, ItemSlot11, ItemSlot12, ItemSlot13, ItemSlot14, ItemSlot15, ItemSlot16, ItemSlot17, ItemSlot18, ItemSlot19, ItemSlot20];
|
||||
_currentlySelectedItem = ItemSlot1;
|
||||
foreach (var item in ItemSlots)
|
||||
{
|
||||
@@ -83,10 +87,20 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
ThrowButton.Pressed += ThrowButtonPressed;
|
||||
DropButton.Pressed += DropButtonPressed;
|
||||
|
||||
UseButton.FocusEntered += ActionButtonFocusChanged;
|
||||
ThrowButton.FocusEntered += ActionButtonFocusChanged;
|
||||
DropButton.FocusEntered += ActionButtonFocusChanged;
|
||||
|
||||
VisibilityChanged += InventoryMenu_VisibilityChanged;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
private void ActionButtonFocusChanged()
|
||||
{
|
||||
if (!_enableMenuSound)
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
if (!Visible)
|
||||
return;
|
||||
@@ -94,24 +108,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
if ((!Input.IsActionJustPressed(GameInputs.UiUp) && Input.IsActionPressed(GameInputs.UiUp)) || (!Input.IsActionJustPressed(GameInputs.UiDown) && Input.IsActionPressed(GameInputs.UiDown)))
|
||||
AcceptEvent();
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.UiUp) && _currentlySelectedItem.GetIndex() != ItemSlots.First().GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
if (Input.IsActionJustPressed(GameInputs.UiDown) && _currentlySelectedItem.GetIndex() != ItemSlots.Last(x => x.Visible).GetIndex() && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.UiUp) && (DropButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
if (Input.IsActionJustPressed(GameInputs.UiDown) && (UseButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
|
||||
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.Inventory) && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
|
||||
AcceptEvent();
|
||||
_gameRepo.CloseInventory();
|
||||
}
|
||||
if (Input.IsActionJustPressed(GameInputs.UiCancel) && (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
|
||||
@@ -124,22 +120,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
AcceptEvent();
|
||||
_gameRepo.CloseInventory();
|
||||
}
|
||||
if (_currentPageNumber == InventoryPageNumber.FirstPage && _player.Inventory.Items.Count > 10 && Input.IsActionJustPressed(GameInputs.MoveRight))
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
_currentPageNumber = InventoryPageNumber.SecondPage;
|
||||
Inventory_InventoryChanged();
|
||||
_currentlySelectedItem = ItemSlot1;
|
||||
ItemSlot1.GrabFocus();
|
||||
}
|
||||
else if (_currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.MoveLeft))
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
_currentPageNumber = InventoryPageNumber.FirstPage;
|
||||
Inventory_InventoryChanged();
|
||||
_currentlySelectedItem = ItemSlot1;
|
||||
ItemSlot1.GrabFocus();
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed(GameInputs.InventorySort))
|
||||
{
|
||||
@@ -163,6 +143,12 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.OpenInventory);
|
||||
_currentlySelectedItem.GrabFocus();
|
||||
_enableMenuSound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SfxDatabase.Instance.Play(SoundEffect.CancelUI);
|
||||
_enableMenuSound = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,6 +165,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
if (itemSlot.Item.Value == null)
|
||||
return;
|
||||
|
||||
if (_enableMenuSound)
|
||||
SfxDatabase.Instance.Play(SoundEffect.MoveUI);
|
||||
|
||||
ItemDescriptionTitle.Text = $"{itemSlot.Item.Value.ItemName}";
|
||||
ItemEffectLabel.Text = $"{itemSlot.Item.Value.Description}";
|
||||
_currentlySelectedItem = itemSlot;
|
||||
@@ -197,28 +186,13 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
slot.SetItemStyle();
|
||||
}
|
||||
|
||||
if (_currentPageNumber == InventoryPageNumber.SecondPage && _player.Inventory.Items.Count <= 10)
|
||||
{
|
||||
_currentPageNumber = InventoryPageNumber.FirstPage;
|
||||
var elementToSelect = _player.Inventory.Items.IndexOf(_player.Inventory.Items.Last());
|
||||
_currentlySelectedItem = ItemSlots.ElementAt(elementToSelect);
|
||||
_currentlySelectedItem.GrabFocus();
|
||||
}
|
||||
|
||||
var itemsToDisplay = new List<InventoryItem>();
|
||||
if (_currentPageNumber == InventoryPageNumber.FirstPage)
|
||||
itemsToDisplay = [.. _player.Inventory.Items.Take(_itemsPerPage)];
|
||||
else
|
||||
itemsToDisplay = [.. _player.Inventory.Items.TakeLast(_player.Inventory.Items.Count - _itemsPerPage)];
|
||||
|
||||
var itemsToDisplay = _player.Inventory.Items;
|
||||
for (var i = 0; i < itemsToDisplay.Count; i++)
|
||||
{
|
||||
ItemSlots[i].Item.OnNext(itemsToDisplay[i]);
|
||||
ItemSlots[i].Visible = true;
|
||||
}
|
||||
|
||||
SetPageIndicators();
|
||||
|
||||
if (!_player.Inventory.Items.Contains(_currentlySelectedItem.Item.Value))
|
||||
{
|
||||
_currentlySelectedItem.Item.OnNext(null);
|
||||
@@ -228,20 +202,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
}
|
||||
}
|
||||
|
||||
private void SetPageIndicators()
|
||||
{
|
||||
if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.FirstPage)
|
||||
{
|
||||
ForwardArrow.Text = "►";
|
||||
BackArrow.Text = "";
|
||||
}
|
||||
else if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.SecondPage)
|
||||
{
|
||||
ForwardArrow.Text = "";
|
||||
BackArrow.Text = "◄";
|
||||
}
|
||||
}
|
||||
|
||||
private void Attack_Sync(int obj) => ATKValue.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}";
|
||||
private void Defense_Sync(int obj) => DEFValue.Text = $"{_player.DefenseComponent.CurrentDefense.Value}/{_player.DefenseComponent.MaximumDefense.Value}";
|
||||
|
||||
@@ -308,7 +268,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
UseButton.Text = "Use";
|
||||
}
|
||||
|
||||
UseButton.CallDeferred(MethodName.GrabFocus);
|
||||
UseButton.GrabFocus();
|
||||
_enableMenuSound = false;
|
||||
}
|
||||
|
||||
private void HideUserActionPrompt()
|
||||
@@ -321,6 +282,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
ThrowButton.ReleaseFocus();
|
||||
DropButton.ReleaseFocus();
|
||||
_currentlySelectedItem.GrabFocus();
|
||||
_enableMenuSound = true;
|
||||
}
|
||||
|
||||
private async Task EquipOrUnequipItem(EquipableItem equipable)
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=21 format=3 uid="uid://dlj8qdg1c5048"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bi1xopts68paw" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_b6rkr"]
|
||||
[ext_resource type="Shader" uid="uid://cnphwvmr05hp1" path="res://src/ui/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c005nd0m2eim" path="res://src/ui/inventory_menu/ItemSlot.tscn" id="4_aiji3"]
|
||||
[ext_resource type="LabelSettings" uid="uid://wc363u5t1yi2" path="res://src/ui/label_settings/HeadingFont.tres" id="4_l0byb"]
|
||||
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="7_vyrxm"]
|
||||
@@ -9,22 +8,8 @@
|
||||
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="8_khyvo"]
|
||||
[ext_resource type="LabelSettings" uid="uid://bgnwcs434ppkf" path="res://src/ui/label_settings/EbrimaText.tres" id="8_ldqki"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i55tv"]
|
||||
shader = ExtResource("2_0fvsh")
|
||||
shader_parameter/color1 = Vector3(-1.635, -0.665, 0.005)
|
||||
shader_parameter/color2 = Vector3(-0.275, 0.91, 1.005)
|
||||
shader_parameter/color3 = Vector3(1, 1, 1)
|
||||
shader_parameter/color4 = Vector3(0, 0.1, 0.2)
|
||||
shader_parameter/grandient = 0.01
|
||||
shader_parameter/zoom = 2.0
|
||||
shader_parameter/disp = Vector2(0, 0)
|
||||
shader_parameter/rot_angle = Vector2(1, 1)
|
||||
shader_parameter/wiggle = 0.35
|
||||
shader_parameter/speed1 = 0.1
|
||||
shader_parameter/speed2 = 0.1
|
||||
shader_parameter/speed3 = 0.1
|
||||
|
||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3ynpe"]
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_unikd"]
|
||||
blend_mode = 4
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0kb6l"]
|
||||
|
||||
@@ -46,19 +31,27 @@ shader_parameter/speed3 = 0.1
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"]
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_7co7g"]
|
||||
blend_mode = 4
|
||||
light_mode = 2
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_unikd"]
|
||||
|
||||
[node name="InventoryMenu" type="Control"]
|
||||
custom_minimum_size = Vector2(1440, 1080)
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 1440.0
|
||||
offset_bottom = 1080.0
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
mouse_filter = 2
|
||||
script = ExtResource("1_b6rkr")
|
||||
|
||||
[node name="BG" type="TextureRect" parent="."]
|
||||
material = SubResource("ShaderMaterial_i55tv")
|
||||
[node name="BG" type="ColorRect" parent="."]
|
||||
material = SubResource("CanvasItemMaterial_unikd")
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@@ -66,14 +59,14 @@ anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = SubResource("PlaceholderTexture2D_3ynpe")
|
||||
expand_mode = 2
|
||||
color = Color(0.215686, 0.215686, 0.215686, 0.431373)
|
||||
|
||||
[node name="InventoryInfo" type="MarginContainer" parent="."]
|
||||
custom_minimum_size = Vector2(1440, 1080)
|
||||
layout_mode = 0
|
||||
offset_right = 1359.0
|
||||
offset_bottom = 958.0
|
||||
offset_left = -157.0
|
||||
offset_top = -67.0
|
||||
offset_right = 1028.0
|
||||
offset_bottom = 1013.0
|
||||
theme_override_constants/margin_top = 100
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo"]
|
||||
@@ -92,12 +85,6 @@ size_flags_horizontal = 4
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="BackArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "◄"
|
||||
label_settings = ExtResource("8_ldqki")
|
||||
|
||||
[node name="ItemsTitle" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
layout_mode = 2
|
||||
@@ -107,76 +94,6 @@ text = " ITEMS"
|
||||
label_settings = ExtResource("4_l0byb")
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ForwardArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
text = "►"
|
||||
label_settings = ExtResource("8_ldqki")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ItemsPage" type="VBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 15
|
||||
alignment = 1
|
||||
|
||||
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage"]
|
||||
custom_minimum_size = Vector2(0, 14)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot1" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot2" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot3" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot4" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot5" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot6" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot7" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot8" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot9" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot10" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PlayerInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
@@ -364,3 +281,129 @@ theme_override_styles/normal = SubResource("StyleBoxEmpty_ct6ql")
|
||||
button_mask = 0
|
||||
text = "Drop"
|
||||
alignment = 0
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
material = SubResource("CanvasItemMaterial_7co7g")
|
||||
layout_mode = 0
|
||||
offset_left = 1069.0
|
||||
offset_top = 23.0
|
||||
offset_right = 1885.0
|
||||
offset_bottom = 1015.0
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="Panel"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxEmpty_unikd")
|
||||
follow_focus = true
|
||||
draw_focus_border = true
|
||||
|
||||
[node name="ItemsPage" type="VBoxContainer" parent="Panel/ScrollContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ItemSlot1" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot2" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot3" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot4" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot5" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot6" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot7" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot8" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot9" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot10" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot11" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot12" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot13" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot14" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot15" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot16" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot17" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot18" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot19" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ItemSlot20" parent="Panel/ScrollContainer/ItemsPage" instance=ExtResource("4_aiji3")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"]
|
||||
@@ -149,10 +149,13 @@ theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_fonts/font = ExtResource("3_n7di7")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4")
|
||||
theme_override_styles/disabled = SubResource("StyleBoxEmpty_crnka")
|
||||
theme_override_styles/hover = SubResource("StyleBoxEmpty_crnka")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka")
|
||||
button_mask = 0
|
||||
text = "CONTINUE"
|
||||
flat = true
|
||||
|
||||
[node name="ExitButton" type="Button" parent="MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
@@ -166,10 +169,19 @@ theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_fonts/font = ExtResource("3_n7di7")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/disabled_mirrored = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/disabled = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/hover_pressed_mirrored = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/hover_pressed = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/hover_mirrored = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/hover = SubResource("StyleBoxEmpty_svmjr")
|
||||
theme_override_styles/pressed_mirrored = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr")
|
||||
theme_override_styles/normal_mirrored = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o")
|
||||
button_mask = 0
|
||||
text = "EXIT TOWER"
|
||||
flat = true
|
||||
|
||||
[node name="PlayerStats" type="VBoxContainer" parent="MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
|
||||
using Chickensoft.GodotNodeInterfaces;
|
||||
using Chickensoft.Introspection;
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
public interface IPauseMenu : IControl
|
||||
@@ -10,6 +11,8 @@ public interface IPauseMenu : IControl
|
||||
void FadeOut();
|
||||
event PauseMenu.UnpauseButtonPressedEventHandler UnpauseButtonPressed;
|
||||
event PauseMenu.TransitionCompletedEventHandler TransitionCompleted;
|
||||
|
||||
public event Action ExitGamePressed;
|
||||
}
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
@@ -24,14 +27,32 @@ public partial class PauseMenu : Control, IPauseMenu
|
||||
|
||||
[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
|
||||
|
||||
[Node] public Button ResumeButton { get; set; } = default!;
|
||||
[Node] public Button ExitButton { get; set; } = default!;
|
||||
|
||||
public event Action ExitGamePressed;
|
||||
|
||||
public void OnResolved()
|
||||
{
|
||||
AnimationPlayer.AnimationFinished += OnAnimationFinished;
|
||||
ResumeButton.Pressed += ResumeButton_Pressed;
|
||||
ExitButton.Pressed += ExitButton_Pressed;
|
||||
}
|
||||
|
||||
public void FadeIn() => AnimationPlayer.Play("fade_in");
|
||||
private void ExitButton_Pressed() => ExitGamePressed?.Invoke();
|
||||
private void ResumeButton_Pressed() => FadeOut();
|
||||
public void FadeIn()
|
||||
{
|
||||
ResumeButton.GrabFocus();
|
||||
AnimationPlayer.Play("fade_in");
|
||||
}
|
||||
|
||||
public void FadeOut() => AnimationPlayer.Play("fade_out");
|
||||
public void FadeOut()
|
||||
{
|
||||
ResumeButton.ReleaseFocus();
|
||||
ExitButton.ReleaseFocus();
|
||||
AnimationPlayer.Play("fade_out");
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
{
|
||||
@@ -41,5 +62,7 @@ public partial class PauseMenu : Control, IPauseMenu
|
||||
|
||||
public void OnAnimationFinished(StringName name)
|
||||
{
|
||||
if (name == "fade_out")
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://blbqgw3wosc1w"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://blbqgw3wosc1w"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="1_1mfd6"]
|
||||
[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_o1qdr"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="2_xhp56"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="3_o1qdr"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_f1eqn"]
|
||||
length = 0.001
|
||||
@@ -62,6 +67,7 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_1mfd6")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
@@ -77,3 +83,53 @@ anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="ResumeButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("2_o1qdr")
|
||||
theme_override_font_sizes/font_size = 38
|
||||
theme_override_styles/focus = ExtResource("2_xhp56")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/disabled = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover = ExtResource("3_o1qdr")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/pressed = ExtResource("3_o1qdr")
|
||||
theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/normal = ExtResource("3_o1qdr")
|
||||
text = "Resume"
|
||||
flat = true
|
||||
|
||||
[node name="ExitButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_fonts/font = ExtResource("2_o1qdr")
|
||||
theme_override_font_sizes/font_size = 38
|
||||
theme_override_styles/focus = ExtResource("2_xhp56")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/disabled = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/hover = ExtResource("3_o1qdr")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/pressed = ExtResource("3_o1qdr")
|
||||
theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
|
||||
theme_override_styles/normal = ExtResource("3_o1qdr")
|
||||
text = "Exit Game"
|
||||
flat = true
|
||||
|
||||
@@ -1,29 +1,21 @@
|
||||
[gd_scene load_steps=16 format=3 uid="uid://bea2waybmgd6u"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bea2waybmgd6u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dvn7g207w5jaj" path="res://src/ui/in_game_ui/UseTeleportPrompt.cs" id="1_x3wkp"]
|
||||
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="2_i6kb2"]
|
||||
[ext_resource type="FontFile" uid="uid://duu4matpexcq4" path="res://src/ui/fonts/LSANS.TTF" id="3_tygw6"]
|
||||
[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="4_43cjp"]
|
||||
[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="5_sytxg"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ahhj2"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_3g0y1"]
|
||||
font = ExtResource("3_tygw6")
|
||||
font_size = 60
|
||||
font_size = 48
|
||||
outline_size = 2
|
||||
outline_color = Color(0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1tca4"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1pd8j"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crnka"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yoep7"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_svmjr"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_cmr8o"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_xrfau"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
@@ -147,8 +139,9 @@ label_settings = SubResource("LabelSettings_3g0y1")
|
||||
|
||||
[node name="YesButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(100, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
focus_neighbor_left = NodePath(".")
|
||||
focus_neighbor_top = NodePath(".")
|
||||
focus_neighbor_right = NodePath(".")
|
||||
@@ -157,15 +150,25 @@ theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_fonts/font = ExtResource("3_tygw6")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_1tca4")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_crnka")
|
||||
theme_override_styles/focus = ExtResource("4_43cjp")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/disabled = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/hover_pressed = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/hover_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/hover = SubResource("StyleBoxEmpty_1pd8j")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/pressed = ExtResource("5_sytxg")
|
||||
theme_override_styles/normal_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/normal = ExtResource("5_sytxg")
|
||||
button_mask = 0
|
||||
text = "Yes"
|
||||
|
||||
[node name="NoButton" type="Button" parent="CenterContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
focus_neighbor_left = NodePath(".")
|
||||
focus_neighbor_top = NodePath("../YesButton")
|
||||
focus_neighbor_right = NodePath(".")
|
||||
@@ -174,9 +177,14 @@ theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
|
||||
theme_override_fonts/font = ExtResource("3_tygw6")
|
||||
theme_override_font_sizes/font_size = 50
|
||||
theme_override_styles/focus = SubResource("StyleBoxEmpty_yoep7")
|
||||
theme_override_styles/pressed = SubResource("StyleBoxEmpty_svmjr")
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_cmr8o")
|
||||
theme_override_styles/focus = ExtResource("4_43cjp")
|
||||
theme_override_styles/disabled_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/hover_pressed_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/hover_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/pressed_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/pressed = ExtResource("5_sytxg")
|
||||
theme_override_styles/normal_mirrored = ExtResource("5_sytxg")
|
||||
theme_override_styles/normal = ExtResource("5_sytxg")
|
||||
button_mask = 0
|
||||
text = "No"
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
@@ -11,6 +12,9 @@ public partial class SceneLoader : Node
|
||||
[Signal]
|
||||
public delegate void SceneLoadedEventHandler();
|
||||
|
||||
[Signal]
|
||||
public delegate void SceneReportedProgressEventHandler(double progress);
|
||||
|
||||
public Node LoadedScene { get; private set; }
|
||||
|
||||
public void LoadSceneRequest(string sceneToLoad)
|
||||
@@ -36,6 +40,7 @@ public partial class SceneLoader : Node
|
||||
|
||||
var progress = new Godot.Collections.Array();
|
||||
ResourceLoader.LoadThreadedGetStatus(_sceneToLoad, progress);
|
||||
EmitSignal(SignalName.SceneReportedProgress, progress.Single());
|
||||
if ((double)progress.Single() == 1)
|
||||
LoadScene();
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 42 MiB After Width: | Height: | Size: 19 MiB |
@@ -35,4 +35,4 @@ void fragment() {
|
||||
vec2 squiggle_uv = UV + direction * strength * 0.005;
|
||||
|
||||
COLOR = texture(TEXTURE, squiggle_uv) * modulate;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="VisualShader" format=3 uid="uid://ce7t1f7ywglsb"]
|
||||
[gd_resource type="VisualShader" load_steps=0 format=3 uid="uid://ce7t1f7ywglsb"]
|
||||
|
||||
[resource]
|
||||
code = "shader_type canvas_item;
|
||||
|
||||