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...

57 Commits

Author SHA1 Message Date
8630c6c1f3 Update icons in-game 2026-03-22 15:04:14 -07:00
Pal
83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
f19cb7edda Rework projectiles and fix some demon wall attacks
Still working on Demon Wall boss fight overall
2026-03-09 22:05:53 -07:00
2c26d6f548 Fix ambassador walk animations to only move while moving arms, fix attack animation hitboxes for them too
Make Chinthe check for safe landing zone before teleporting behind player
Adjust size of Palan/Agni/Shield
2026-03-04 19:26:45 -08:00
70f9807b6c Minor fixes 2026-03-03 22:24:05 -08:00
ff82f51451 Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display 2026-03-03 18:59:09 -08:00
7b6ca68e65 Rust 2026-03-02 22:28:23 -08:00
701e7b0858 Fix receiving items from boxes 2026-03-02 18:17:57 -08:00
e6937244ec Move line of code to move item spawn position after being added to node tree 2026-03-02 15:32:35 -08:00
c4150e78fa Fixed item spawn locations, make filth eater stop firing animation on death 2026-03-02 14:35:48 -08:00
28f38d236e Show inventory alert when equipping/unequipping/augmenting items 2026-03-02 10:33:58 -08:00
bc010a7d82 Started implementation of information about item used screen 2026-03-02 01:57:43 -08:00
46f0e78405 Apply that physics interpolation thing to warping enemies with items 2026-03-01 18:06:48 -08:00
840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
c043c6ad04 Animation update 2026-02-26 19:13:47 -08:00
bf168a2577 Add some on-screen FX for some items 2026-02-26 02:56:16 -08:00
fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
9d18bbb349 Fix up projectiles 2026-02-24 12:28:01 -08:00
846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
3c1a221522 Enemy viewer fixes 2026-02-23 10:36:08 -08:00
e77ca00002 Fix up enemy viewer, reduce some memory footprint 2026-02-20 01:02:03 -08:00
fd1eb77f57 Fix full size image scaling 2026-02-19 02:15:46 -08:00
6e3175fb99 Add more implementation for gallery menu 2026-02-19 02:12:32 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
d39524ffe2 Feedback changes 2026-02-17 15:46:16 -08:00
8920b5057f Fix up palan and shield of heaven a little bit 2026-02-17 13:52:06 -08:00
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
37ad0048d7 Small augment menu fix, fix hp regen rate 2026-02-17 10:20:54 -08:00
922d8fde59 Adjust altar scaling 2026-02-17 10:10:42 -08:00
d5e3f1b89b Fix dropped item texture issue 2026-02-17 01:21:53 -08:00
ac44803d71 the walk SFX stays pausable 2026-02-17 01:02:07 -08:00
02e6ee2f70 Test masks and finish implementing armor 2026-02-17 00:50:19 -08:00
0ec0ff2e23 Finish armor testing 2026-02-17 00:14:19 -08:00
1042b86d2b Fix really annoying bug on focus modes. i forgot what else i did but probably added armor 2026-02-16 23:56:16 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
a2ceb8e650 Shrink clouds 2026-02-16 14:55:24 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
Pal
7e56202e76 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-02-15 03:04:47 -08:00
Pal
fc04a93f58 Pixel Art Resizes Added + fix of 2 3D render icons 2026-02-15 03:04:42 -08:00
fa66ba24e2 Small inventory fixes 2026-02-15 02:58:10 -08:00
9c4c82af68 All items have an image 2026-02-15 02:56:26 -08:00
fe502debd1 Fix inventory sizes 2026-02-15 02:33:09 -08:00
33a58a2893 Fix box issue 2026-02-15 02:24:14 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal
a1f4a29eb3 Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor. 2026-02-15 00:57:19 -08:00
Pal
47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
b17c134c9a Add debug info folder that got filtered by git 2026-02-13 16:12:34 -08:00
Pal
638946d23a UI Mockup Ver.2 With Correct Transparencies 2026-02-13 15:48:04 -08:00
Pal
b56668dcbe 3D Render Icons Wave 1 Added 2026-02-13 14:44:03 -08:00
d6faf8642a Fix up debug info overlay 2026-02-13 10:14:42 -08:00
3234 changed files with 49334 additions and 21375 deletions

View File

@@ -15,4 +15,6 @@ public interface IAttackComponent : IEntityComponent
public void SetAttack(int attack); public void SetAttack(int attack);
public void RaiseMaximumAttack(int raiseAmount); public void RaiseMaximumAttack(int raiseAmount);
public void LowerMaximumAttack(int lowerAmount);
} }

View File

@@ -15,4 +15,6 @@ public interface IDefenseComponent : IEntityComponent
public void SetDefense(int attack); public void SetDefense(int attack);
public void RaiseMaximumDefense(int raiseAmount); public void RaiseMaximumDefense(int raiseAmount);
public void LowerMaximumDefense(int lowerAmount);
} }

View File

@@ -1,25 +1,24 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter.Entity; using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
public interface IEquipmentComponent : IEntityComponent public interface IEquipmentComponent : IEntityComponent
{ {
public IAutoProp<EquipableItem> EquippedWeapon { get; } public IAutoProp<IWeapon> EquippedWeapon { get; }
public IAutoProp<EquipableItem> EquippedArmor { get; } public IAutoProp<IArmor> EquippedArmor { get; }
public IAutoProp<EquipableItem> EquippedAccessory { get; } public IAutoProp<IAccessory> EquippedAccessory { get; }
public IAutoProp<EquipableItem> EquippedAmmo { get; } public IAutoProp<IEquipableItem> EquippedAmmo { get; }
public void Equip(EquipableItem equipable); public void Equip(IEquipableItem equipable);
public void Unequip(EquipableItem equipable); public void Unequip(IEquipableItem equipable);
public bool IsItemEquipped(InventoryItem item); public bool IsItemEquipped(IEquipableItem item);
public void UpdateEquipment(EquipableItem equipable); public void UpdateEquipment(IEquipableItem equipable);
public bool AugmentableEquipmentExists(); public bool AugmentableEquipmentExists();
@@ -35,5 +34,5 @@ public interface IEquipmentComponent : IEntityComponent
public ElementalResistanceSet ElementalResistance { get; } public ElementalResistanceSet ElementalResistance { get; }
public event Action<EquipableItem> EquipmentChanged; public event Action<IEquipableItem> EquipmentChanged;
} }

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@@ -16,7 +16,13 @@ public interface IExperiencePointsComponent : IEntityComponent
public void Gain(int baseExpGain); public void Gain(int baseExpGain);
public void GainUnmodified(int flateRateExpGain);
public void LevelUp(); public void LevelUp();
public void LevelDown();
public event Action PlayerLevelUp; public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
} }

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@@ -22,4 +22,6 @@ public interface IHealthComponent : IEntityComponent
public void SetMaximumHealth(int health); public void SetMaximumHealth(int health);
public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false); public void RaiseMaximumHP(int raiseAmount, bool restoreHP = false);
public void LowerMaximumHP(int lowerAmount);
} }

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@@ -0,0 +1,13 @@
using Chickensoft.Collections;
using Godot;
using Zennysoft.Ma.Adapter;
public interface IStatusEffectComponent : IEntityComponent
{
[Export] public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; }
public bool ImmuneToRust { get; set; }
}

View File

@@ -4,7 +4,11 @@ namespace Zennysoft.Ma.Adapter;
public interface ILuckComponent : IEntityComponent public interface ILuckComponent : IEntityComponent
{ {
public int InitialLuck { get; }
public IAutoProp<int> Luck { get; } public IAutoProp<int> Luck { get; }
public void IncreaseLuck(int value); public void IncreaseLuck(int value);
void DecreaseLuck(int value);
} }

View File

@@ -18,5 +18,7 @@ public interface IVTComponent : IEntityComponent
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true); public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true);
public void LowerMaximumVT(int lowerAmount);
public void SetMaximumVT(int vt); public void SetMaximumVT(int vt);
} }

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c7e5g8l6wuph"] [gd_scene load_steps=2 format=3]
[ext_resource type="Script" uid="uid://87d8kluait8y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"] [ext_resource type="Script" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]
[node name="NavigationAgent" type="NavigationAgent3D"] [node name="NavigationAgent" type="NavigationAgent3D"]
avoidance_enabled = true avoidance_enabled = true

View File

@@ -31,6 +31,8 @@ namespace Zennysoft.Ma.Adapter.Entity
public IDefenseComponent DefenseComponent { get; } public IDefenseComponent DefenseComponent { get; }
public IStatusEffectComponent StatusEffectComponent { get; }
public ElementalResistanceSet ElementalResistanceSet { get; } public ElementalResistanceSet ElementalResistanceSet { get; }
public int InitialHP { get; } public int InitialHP { get; }

View File

@@ -0,0 +1,11 @@
namespace Zennysoft.Ma.Adapter;
public enum SpellFXEnum
{
AnBradan,
DivinityRecall,
ItemBreak,
Kyuuketsuki,
Persiko,
Radial
}

View File

@@ -1,23 +1,26 @@
using Zennysoft.Ma.Adapter; using Godot;
using Zennysoft.Ma.Adapter;
public class Augment public class Augment
{ {
public JewelTags AugmentTag; public JewelTags AugmentTag;
public Augment(JewelTags tag, IAugmentType augment) public Augment(JewelTags tag, IAugmentType augment, string name, string description, Texture2D augmentTexture)
{ {
AugmentTag = tag; AugmentTag = tag;
AugmentName = name;
AugmentType = augment; AugmentType = augment;
AugmentDescription = description;
AugmentTexture = augmentTexture;
} }
public IAugmentType AugmentType { get; set; } public IAugmentType AugmentType { get; set; }
}
public interface IAugmentType public string AugmentName { get; set; }
{
void Apply();
void Remove(); public string AugmentDescription { get; set; }
public Texture2D AugmentTexture { get; set; }
} }
public class HPRecoverySpeedAugment : IAugmentType public class HPRecoverySpeedAugment : IAugmentType
@@ -101,6 +104,33 @@ public class LowerEXPRateAugment : IAugmentType
public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f); public void Remove() => _player.ExperiencePointsComponent.ModifyExpGainRate(_player.ExperiencePointsComponent.ExpGainRate.Value + 0.25f);
} }
public class BoostStatsAugment : IAugmentType
{
private readonly IPlayer _player;
private readonly int _bonusLuck;
private readonly int _bonusHp;
private readonly int _bonusVt;
public BoostStatsAugment(IPlayer player, int bonusLuck, int bonusHp, int bonusVt)
{
_player = player;
_bonusLuck = bonusLuck;
_bonusHp = bonusHp;
_bonusVt = bonusVt;
}
public void Apply()
{
_player.HealthComponent.RaiseMaximumHP(_bonusHp);
_player.VTComponent.RaiseMaximumVT(_bonusVt);
_player.LuckComponent.IncreaseLuck(_bonusLuck);
}
public void Remove()
{
}
}
public class LowerHPRecoveryAugment : IAugmentType public class LowerHPRecoveryAugment : IAugmentType
{ {
private readonly IPlayer _player; private readonly IPlayer _player;

View File

@@ -1,28 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("equipable_item")]
public abstract partial class EquipableItem : InventoryItem
{
[Save("bonus_attack_stats")]
public virtual int BonusAttack { get; }
[Save("bonus_defense_stats")]
public virtual int BonusDefense { get; }
[Save("bonus_hp_stats")]
public virtual int BonusHP { get; }
[Save("bonus_vt_stats")]
public virtual int BonusVT { get; }
[Save("bonus_luck_stats")]
public virtual int BonusLuck { get; }
[Save("equipment_is_glued")]
public bool Glued { get; set; }
public virtual Augment? Augment { get; set; }
[Save("bonus_elemental_resist_stats")]
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0, 0);
}

View File

@@ -0,0 +1,6 @@
public interface IAugmentType
{
void Apply();
void Remove();
}

View File

@@ -1,26 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
namespace Zennysoft.Ma.Adapter;
[Meta, Id("inventory_item")]
public abstract partial class InventoryItem : Node3D
{
[Save("inventory_item_id")]
public Guid ID => Guid.NewGuid();
[Save("inventory_item_name")]
public abstract string ItemName { get; }
[Save("inventory_item_description")]
public abstract string Description { get; }
[Save("inventory_item_spawn_rate")]
public abstract float SpawnRate { get; }
[Save("inventory_item_throw_damage")]
public abstract int ThrowDamage { get; }
[Save("inventory_item_throw_speed")]
public abstract float ThrowSpeed { get; }
[Save("inventory_item_tag")]
public abstract ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

View File

@@ -4,5 +4,6 @@ public enum AccessoryTag
{ {
None, None,
HalfVTConsumption, HalfVTConsumption,
StatusEffectImmunity StatusEffectImmunity,
BoostEXPGainRate
} }

View File

@@ -0,0 +1,7 @@
namespace Zennysoft.Ma.Adapter;
public enum ArmorTag
{
None,
DegradeOnHit
}

View File

@@ -3,7 +3,7 @@
public enum ItemTag public enum ItemTag
{ {
None, None,
BreaksOnChange, BreaksOnFloorExit,
MysteryItem, MysteryItem,
DamagesPlayer, DamagesPlayer,
ContainsRestorative, ContainsRestorative,
@@ -20,5 +20,8 @@ public enum ItemTag
RestrictUnequip, RestrictUnequip,
UnequipAllItems, UnequipAllItems,
EjectAllItems, EjectAllItems,
UseAllItems UseAllItems,
GlueOnEquip,
BreaksOnUnequip,
ContainsJewel
} }

View File

@@ -14,11 +14,26 @@ public enum UsableItemTag
DealElementalDamageToAllEnemiesInRoom, DealElementalDamageToAllEnemiesInRoom,
RaiseCurrentWeaponAttack, RaiseCurrentWeaponAttack,
RaiseCurrentDefenseArmor, RaiseCurrentDefenseArmor,
LowerCurrentDefenseArmor,
RaiseLevel, RaiseLevel,
LowerLevel,
RandomEffect, RandomEffect,
DoubleExp, DoubleExp,
LowerTargetTo1HP, LowerTargetTo1HP,
CanChangeAffinity, CanChangeAffinity,
TeleportToRandomLocation, TeleportToRandomLocation,
WarpToExitIfFound WarpToExitIfFound,
IncreaseDefense,
IncreaseLuck,
IncreaseAttack,
DecreaseDefense,
DecreaseLuck,
DecreaseAttack,
DecreaseAllStats,
Clone,
MeltAllEquipment,
RestoreStats,
GlueAllEquipment,
DoubleStackedItems,
IdentifyRandomItem
} }

View File

@@ -15,4 +15,4 @@ public enum WeaponTag
TripleAttack, TripleAttack,
ElementalProjectile, ElementalProjectile,
KineticProjectile KineticProjectile
} }

View File

@@ -16,21 +16,11 @@ public interface IGameRepo : IDisposable
event Action<string>? AnnounceMessageInInventoryEvent; event Action<string>? AnnounceMessageInInventoryEvent;
event Action<int>? DoubleExpTimeStart; event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
event Action? DoubleExpTimeEnd; event Action<IEquipableItem>? EquippedItem;
event Action<InventoryItem>? RemoveItemFromInventoryEvent; event Action<IEquipableItem>? UnequippedItem;
event Action? PlayerAttack;
event Action? PlayerAttackedWall;
event Action? PlayerAttackedEnemy;
event Action<EquipableItem>? EquippedItem;
event Action<EquipableItem>? UnequippedItem;
event Action<IEnemy>? EnemyDied; event Action<IEnemy>? EnemyDied;
@@ -40,31 +30,21 @@ public interface IGameRepo : IDisposable
IAutoProp<bool> IsPaused { get; } IAutoProp<bool> IsPaused { get; }
public void StartDoubleEXP(TimeSpan lengthOfEffect);
public void EndDoubleExp();
public void AnnounceMessageOnMainScreen(string message); public void AnnounceMessageOnMainScreen(string message);
public void AnnounceMessageInInventory(string message); public void AnnounceMessageInInventory(string message);
public void RemoveItemFromInventory(InventoryItem item); public void RemoveItemFromInventory(IBaseInventoryItem item);
public void OnPlayerAttack();
public void OnPlayerAttackedWall();
public void CloseInventory(); public void CloseInventory();
public void GameEnded(); public void GameEnded();
public void OnEquippedItem(EquipableItem item); public void OnEquippedItem(IEquipableItem item);
public void OnUnequippedItem(EquipableItem item); public void OnUnequippedItem(IEquipableItem item);
public void OnEnemyDied(IEnemy enemy); public void OnEnemyDied(IEnemy enemy);
public double ExpRate { get; }
} }
public class GameRepo : IGameRepo public class GameRepo : IGameRepo
@@ -73,26 +53,18 @@ public class GameRepo : IGameRepo
public event Action? CloseInventoryEvent; public event Action? CloseInventoryEvent;
public event Action<string>? AnnounceMessageOnMainScreenEvent; public event Action<string>? AnnounceMessageOnMainScreenEvent;
public event Action<string>? AnnounceMessageInInventoryEvent; public event Action<string>? AnnounceMessageInInventoryEvent;
public event Action<int>? DoubleExpTimeStart; public event Action<IBaseInventoryItem>? RemoveItemFromInventoryEvent;
public event Action? DoubleExpTimeEnd; public event Action<IEquipableItem>? EquippedItem;
public event Action<InventoryItem>? RemoveItemFromInventoryEvent; public event Action<IEquipableItem>? UnequippedItem;
public event Action? PlayerAttack;
public event Action? PlayerAttackedWall;
public event Action? PlayerAttackedEnemy;
public event Action<EquipableItem>? EquippedItem;
public event Action<EquipableItem>? UnequippedItem;
public event Action<IEnemy>? EnemyDied; public event Action<IEnemy>? EnemyDied;
public IAutoProp<bool> IsPaused => _isPaused; public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused; private readonly AutoProp<bool> _isPaused;
public double ExpRate { get; private set; }
private bool _disposedValue; private bool _disposedValue;
public GameRepo() public GameRepo()
{ {
_isPaused = new AutoProp<bool>(true); _isPaused = new AutoProp<bool>(true);
ExpRate = 1;
} }
public void Pause() public void Pause()
@@ -107,20 +79,6 @@ public class GameRepo : IGameRepo
GD.Print("Resume"); GD.Print("Resume");
} }
public void StartDoubleEXP(TimeSpan lengthOfEffect)
{
AnnounceMessageInInventory("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate *= 2;
}
public void EndDoubleExp()
{
AnnounceMessageOnMainScreen("Experience points effect wore off.");
DoubleExpTimeEnd?.Invoke();
ExpRate /= 2;
}
public void AnnounceMessageOnMainScreen(string message) public void AnnounceMessageOnMainScreen(string message)
{ {
AnnounceMessageOnMainScreenEvent?.Invoke(message); AnnounceMessageOnMainScreenEvent?.Invoke(message);
@@ -131,29 +89,19 @@ public class GameRepo : IGameRepo
AnnounceMessageInInventoryEvent?.Invoke(message); AnnounceMessageInInventoryEvent?.Invoke(message);
} }
public void RemoveItemFromInventory(InventoryItem item) public void RemoveItemFromInventory(IBaseInventoryItem item)
{ {
RemoveItemFromInventoryEvent?.Invoke(item); RemoveItemFromInventoryEvent?.Invoke(item);
} }
public void OnPlayerAttack()
{
PlayerAttack?.Invoke();
}
public void OnPlayerAttackedWall()
{
PlayerAttackedWall?.Invoke();
}
public void CloseInventory() public void CloseInventory()
{ {
CloseInventoryEvent?.Invoke(); CloseInventoryEvent?.Invoke();
} }
public void OnEquippedItem(EquipableItem item) => EquippedItem?.Invoke(item); public void OnEquippedItem(IEquipableItem item) => EquippedItem?.Invoke(item);
public void OnUnequippedItem(EquipableItem item) => UnequippedItem?.Invoke(item); public void OnUnequippedItem(IEquipableItem item) => UnequippedItem?.Invoke(item);
public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy); public void OnEnemyDied(IEnemy enemy) => EnemyDied?.Invoke(enemy);

View File

@@ -0,0 +1,5 @@
using Zennysoft.Ma.Adapter;
public interface IAccessory : IEquipableItem, IAugmentableItem
{
}

View File

@@ -0,0 +1,10 @@
using Zennysoft.Ma.Adapter;
public interface IArmor : IEquipableItem, IAugmentableItem
{
public void IncreaseArmorDefense(int bonus);
public void DecreaseArmorDefense(int lowerAmount);
public ArmorTag ArmorTag { get; }
}

View File

@@ -1,7 +1,5 @@
namespace Zennysoft.Ma.Adapter public interface IAugmentItem : IBaseInventoryItem
{ {
public interface IAugmentItem
{ public IAugmentType Augment { get; }
public JewelTags Augment { get; }
}
} }

View File

@@ -0,0 +1,7 @@
namespace Zennysoft.Ma.Adapter
{
public interface IAugmentableItem
{
public Augment? Augment { get; }
}
}

View File

@@ -0,0 +1,16 @@
using Godot;
using Zennysoft.Ma.Adapter;
public interface IBaseInventoryItem
{
public string ItemName { get; }
public string StatDescription { get; }
public string FlavorText { get; }
public float SpawnRate { get; }
public int ThrowDamage { get; }
public float ThrowSpeed { get; }
public ItemTag ItemTag { get; }
public abstract Texture2D GetTexture();
}

View File

@@ -4,6 +4,6 @@
{ {
void RescueItem(); void RescueItem();
public InventoryItem Item { get; } public IBaseInventoryItem Item { get; }
} }
} }

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@@ -0,0 +1,14 @@
using Zennysoft.Ma.Adapter.Entity;
public interface IEquipableItem : IBaseInventoryItem
{
public int BonusAttack { get; }
public int BonusDefense { get; }
public int BonusHP { get; }
public int BonusVT { get; }
public int BonusLuck { get; }
public bool Glued { get; set; }
public ElementalResistanceSet ElementalResistance { get; }
}

View File

@@ -2,17 +2,17 @@
public interface IInventory public interface IInventory
{ {
public bool PickUpItem(InventoryItem item); public bool PickUpItem(IBaseInventoryItem item);
public List<InventoryItem> Items { get; } public List<IBaseInventoryItem> Items { get; }
public bool TryAdd(InventoryItem inventoryItem); public bool TryAdd(IBaseInventoryItem inventoryItem);
public bool TryInsert(InventoryItem inventoryItem, int index); public bool TryInsert(IBaseInventoryItem inventoryItem, int index);
public void Remove(InventoryItem inventoryItem); public void Remove(IBaseInventoryItem inventoryItem);
public bool Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory, EquipableItem ammo); public bool Sort(IWeapon currentWeapon, IArmor currentArmor, IAccessory currentAccessory, IEquipableItem ammo);
public bool AtCapacity(); public bool AtCapacity();

View File

@@ -2,5 +2,5 @@
public interface IThrownItem public interface IThrownItem
{ {
public InventoryItem ItemThatIsThrown { get; set; } public IBaseInventoryItem ItemThatIsThrown { get; set; }
} }

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@@ -0,0 +1,5 @@
using Zennysoft.Ma.Adapter;
public interface IWeapon : IEquipableItem, IAugmentableItem
{
}

View File

@@ -1,16 +1,38 @@
using Chickensoft.Introspection; using Chickensoft.Serialization;
using Chickensoft.Serialization;
namespace Zennysoft.Ma.Adapter; namespace Zennysoft.Ma.Adapter;
[Meta, Id("rescued_items")] public class RescuedItemDatabase
public partial class RescuedItemDatabase
{ {
[Save("rescued_item_list")] [Save("rescued_item_list")]
public List<InventoryItem> Items { get; init; } private List<IBaseInventoryItem> _items { get; init; }
private int _maxSize { get; init; } = 20;
public RescuedItemDatabase() public RescuedItemDatabase(int maxSize)
{ {
Items = new List<InventoryItem>(); _items = [];
_maxSize = maxSize;
} }
public RescuedItemDatabase(List<IBaseInventoryItem> items, int maxSize)
{
_items = items;
_maxSize = maxSize;
}
public bool TryAdd(IBaseInventoryItem item)
{
if (_items.Count >= _maxSize)
return false;
if (item is IEquipableItem equipable)
equipable.Glued = false;
_items.Add(item);
return true;
}
public void Remove(IBaseInventoryItem item) => _items.Remove(item);
public List<IBaseInventoryItem> GetItems() => _items;
public void Clear() => _items.Clear();
} }

View File

@@ -18,4 +18,19 @@ public partial class UsableItemTagEnumContext : JsonSerializerContext;
public partial class BoxItemTagEnumContext : JsonSerializerContext; public partial class BoxItemTagEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(ElementType))] [JsonSerializable(typeof(ElementType))]
public partial class ElementTypeEnumContext : JsonSerializerContext; public partial class ElementTypeEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(JewelTags))]
public partial class JewelTagsEnumContext : JsonSerializerContext;
[JsonSerializable(typeof(IBaseInventoryItem))]
public partial class BaseInventoryItemContext : JsonSerializerContext
{
}
[JsonSerializable(typeof(RescuedItemDatabase))]
public partial class RescuedItemDatabaseContext : JsonSerializerContext
{
}

View File

@@ -11,7 +11,5 @@ public interface IDungeonFloor : INode3D
public ImmutableList<IDungeonRoom> Rooms { get; } public ImmutableList<IDungeonRoom> Rooms { get; }
public void FadeOutAudio();
public bool FloorIsLoaded { get; set; } public bool FloorIsLoaded { get; set; }
} }

View File

@@ -10,8 +10,6 @@ public class Module
public static void Bootstrap(Container container) public static void Bootstrap(Container container)
{ {
container.RegisterSingleton<IFileSystem, FileSystem>(); container.RegisterSingleton<IFileSystem, FileSystem>();
container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
container.RegisterSingleton<IMaSaveFileManager, MaSaveFileManager>();
container.RegisterSingleton<IGameRepo, GameRepo>(); container.RegisterSingleton<IGameRepo, GameRepo>();
container.RegisterSingleton<IGameState, GameState>(); container.RegisterSingleton<IGameState, GameState>();
container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>(); container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();

View File

@@ -20,15 +20,15 @@ public interface IPlayer : IKillable, ICharacterBody3D
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform); public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform);
public void Equip(EquipableItem equipable); public void Equip(IEquipableItem equipable);
public void Unequip(EquipableItem equipable); public void Unequip(IEquipableItem equipable);
public void PlayJumpScareAnimation(); public void PlayJumpScareAnimation();
public void ApplyNewAugment(IAugmentItem jewel, EquipableItem equipableItem); public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem);
public void IdentifyItem(InventoryItem unidentifiedItem); public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem);
public IInventory Inventory { get; } public IInventory Inventory { get; }
@@ -46,10 +46,14 @@ public interface IPlayer : IKillable, ICharacterBody3D
public IEquipmentComponent EquipmentComponent { get; } public IEquipmentComponent EquipmentComponent { get; }
public IStatusEffectComponent StatusEffectComponent { get; }
public void SetHealthTimerStatus(bool isActive); public void SetHealthTimerStatus(bool isActive);
public void ModifyHealthTimerSpeed(float newModifier); public void ModifyHealthTimerSpeed(float newModifier);
public void PlaySpellFX(SpellFXEnum spellEnum);
public bool AutoRevive { get; set; } public bool AutoRevive { get; set; }
public int TotalAttack { get; } public int TotalAttack { get; }
@@ -63,5 +67,5 @@ public interface IPlayer : IKillable, ICharacterBody3D
public bool AutoIdentifyItems { get; set; } public bool AutoIdentifyItems { get; set; }
public event Action PlayerDied; public event Action PlayerDied;
public delegate InventoryItem RerollItem(InventoryItem item); public delegate IBaseInventoryItem RerollItem(IBaseInventoryItem item);
} }

View File

@@ -38,7 +38,7 @@ public partial class InGameUILogic
Output(new Output.AnnounceMessageInInventory(message)); Output(new Output.AnnounceMessageInInventory(message));
} }
private void OnRemoveItemFromInventory(InventoryItem item) => Output(new Output.RemoveItemFromInventory(item)); private void OnRemoveItemFromInventory(IBaseInventoryItem item) => Output(new Output.RemoveItemFromInventory(item));
} }
} }

View File

@@ -8,7 +8,7 @@ public partial class InGameUILogic
{ {
public readonly record struct AnnounceMessageOnMainScreen(string Message); public readonly record struct AnnounceMessageOnMainScreen(string Message);
public readonly record struct AnnounceMessageInInventory(string Message); public readonly record struct AnnounceMessageInInventory(string Message);
public readonly record struct RemoveItemFromInventory(InventoryItem Item); public readonly record struct RemoveItemFromInventory(IBaseInventoryItem Item);
public readonly record struct ShowInventory; public readonly record struct ShowInventory;
public readonly record struct HideInventory; public readonly record struct HideInventory;
} }

View File

@@ -31,4 +31,8 @@
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" /> <ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Save\" />
</ItemGroup>
</Project> </Project>

View File

@@ -0,0 +1,61 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ma", "Ma.csproj", "{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Abstractions", "..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj", "{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Game.Implementation", "..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj", "{F6808C1C-EDFB-4602-BA01-34FB682A270C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Zennysoft.Ma.Adapter", "..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj", "{CC55EDC3-B9EA-4393-BE4D-630C34393A94}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Debug|Any CPU.Build.0 = Debug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.ActiveCfg = ExportRelease|Any CPU
{94D57D73-EDC5-47B2-BF34-7B57BA9C3881}.Release|Any CPU.Build.0 = ExportRelease|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D65D2AE9-D371-49F8-9E1D-BBA2907AB4AA}.Release|Any CPU.Build.0 = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F6808C1C-EDFB-4602-BA01-34FB682A270C}.Release|Any CPU.Build.0 = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.ActiveCfg = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.ExportRelease|Any CPU.Build.0 = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CC55EDC3-B9EA-4393-BE4D-630C34393A94}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {797FF6A1-5959-42C9-A7A2-A8D39F9AC1A4}
EndGlobalSection
EndGlobal

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://civ6shmka5e8u"] [gd_scene load_steps=4 format=3 uid="uid://ekf8y405ewyq"]
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="1_58cfo"] [ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="1_58cfo"]
[ext_resource type="Script" uid="uid://djeybvlb332mp" path="res://addons/dialogue_manager/components/code_edit.gd" id="1_g324i"] [ext_resource type="Script" uid="uid://djeybvlb332mp" path="res://addons/dialogue_manager/components/code_edit.gd" id="1_g324i"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://qdxrxv3c3hxk"] [gd_scene load_steps=3 format=3 uid="uid://cstps104wl17j"]
[ext_resource type="Script" uid="uid://kpwo418lb2t2" path="res://addons/dialogue_manager/components/download_update_panel.gd" id="1_4tm1k"] [ext_resource type="Script" uid="uid://kpwo418lb2t2" path="res://addons/dialogue_manager/components/download_update_panel.gd" id="1_4tm1k"]
[ext_resource type="Texture2D" uid="uid://d3baj6rygkb3f" path="res://addons/dialogue_manager/assets/update.svg" id="2_4o2m6"] [ext_resource type="Texture2D" uid="uid://d3baj6rygkb3f" path="res://addons/dialogue_manager/assets/update.svg" id="2_4o2m6"]

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://ycn6uaj7dsrh"] [gd_scene load_steps=4 format=3 uid="uid://bsal283gclopj"]
[ext_resource type="Script" uid="uid://dooe2pflnqtve" path="res://addons/dialogue_manager/components/editor_property/editor_property_control.gd" id="1_het12"] [ext_resource type="Script" uid="uid://dooe2pflnqtve" path="res://addons/dialogue_manager/components/editor_property/editor_property_control.gd" id="1_het12"]
[ext_resource type="PackedScene" uid="uid://b16uuqjuof3n5" path="res://addons/dialogue_manager/components/editor_property/resource_button.tscn" id="2_hh3d4"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/components/editor_property/resource_button.tscn" id="2_hh3d4"]
[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="3_l8fp6"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/components/files_list.tscn" id="3_l8fp6"]
[node name="PropertyEditorButton" type="HBoxContainer"] [node name="PropertyEditorButton" type="HBoxContainer"]
offset_right = 40.0 offset_right = 40.0

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@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://b16uuqjuof3n5"] [gd_scene load_steps=2 format=3 uid="uid://bylecer7aexlb"]
[ext_resource type="Script" uid="uid://damhqta55t67c" path="res://addons/dialogue_manager/components/editor_property/resource_button.gd" id="1_7u2i7"] [ext_resource type="Script" uid="uid://damhqta55t67c" path="res://addons/dialogue_manager/components/editor_property/resource_button.gd" id="1_7u2i7"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://cs8pwrxr5vxix"] [gd_scene load_steps=4 format=3 uid="uid://c3pniua1enw8v"]
[ext_resource type="Script" uid="uid://d2l8nlb6hhrfp" path="res://addons/dialogue_manager/components/errors_panel.gd" id="1_nfm3c"] [ext_resource type="Script" uid="uid://d2l8nlb6hhrfp" path="res://addons/dialogue_manager/components/errors_panel.gd" id="1_nfm3c"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://dnufpcdrreva3"] [gd_scene load_steps=3 format=3 uid="uid://b21h8gsbo60xg"]
[ext_resource type="Script" uid="uid://dqa4a4wwoo0aa" path="res://addons/dialogue_manager/components/files_list.gd" id="1_cytii"] [ext_resource type="Script" uid="uid://dqa4a4wwoo0aa" path="res://addons/dialogue_manager/components/files_list.gd" id="1_cytii"]
[ext_resource type="Texture2D" uid="uid://d3lr2uas6ax8v" path="res://addons/dialogue_manager/assets/icon.svg" id="2_3ijx1"] [ext_resource type="Texture2D" uid="uid://d3lr2uas6ax8v" path="res://addons/dialogue_manager/assets/icon.svg" id="2_3ijx1"]

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@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://0n7hwviyyly4"] [gd_scene load_steps=3 format=3 uid="uid://c5to0aeerreb4"]
[ext_resource type="Script" uid="uid://q368fmxxa8sd" path="res://addons/dialogue_manager/components/find_in_files.gd" id="1_3xicy"] [ext_resource type="Script" uid="uid://q368fmxxa8sd" path="res://addons/dialogue_manager/components/find_in_files.gd" id="1_3xicy"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://gr8nakpbrhby"] [gd_scene load_steps=2 format=3 uid="uid://xnv1ojlgiss3"]
[ext_resource type="Script" uid="uid://cijsmjkq21cdq" path="res://addons/dialogue_manager/components/search_and_replace.gd" id="1_8oj1f"] [ext_resource type="Script" uid="uid://cijsmjkq21cdq" path="res://addons/dialogue_manager/components/search_and_replace.gd" id="1_8oj1f"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://ctns6ouwwd68i"] [gd_scene load_steps=2 format=3 uid="uid://b7v2agbddgaoi"]
[ext_resource type="Script" uid="uid://d0k2wndjj0ifm" path="res://addons/dialogue_manager/components/title_list.gd" id="1_5qqmd"] [ext_resource type="Script" uid="uid://d0k2wndjj0ifm" path="res://addons/dialogue_manager/components/title_list.gd" id="1_5qqmd"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://co8yl23idiwbi"] [gd_scene load_steps=3 format=3 uid="uid://c1dliyrsif5jj"]
[ext_resource type="Script" uid="uid://cr1tt12dh5ecr" path="res://addons/dialogue_manager/components/update_button.gd" id="1_d2tpb"] [ext_resource type="Script" uid="uid://cr1tt12dh5ecr" path="res://addons/dialogue_manager/components/update_button.gd" id="1_d2tpb"]
[ext_resource type="PackedScene" uid="uid://qdxrxv3c3hxk" path="res://addons/dialogue_manager/components/download_update_panel.tscn" id="2_iwm7r"] [ext_resource type="PackedScene" uid="uid://cstps104wl17j" path="res://addons/dialogue_manager/components/download_update_panel.tscn" id="2_iwm7r"]
[node name="UpdateButton" type="Button"] [node name="UpdateButton" type="Button"]
visible = false visible = false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://ckvgyvclnwggo"] [gd_scene load_steps=2 format=3 uid="uid://b0sflwm2j27gu"]
[ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"] [ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"] [gd_scene load_steps=9 format=3 uid="uid://bs44fggx87t73"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"] [ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_36de5"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"] [ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_72ixx"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"]

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"] [gd_scene load_steps=10 format=3 uid="uid://c4tqvq4mjcfv2"]
[ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"] [ext_resource type="Script" uid="uid://5b3w40kwakl3" path="res://addons/dialogue_manager/example_balloon/ExampleBalloon.cs" id="1_s2gbs"]
[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"] [ext_resource type="PackedScene" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"]
[ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"] [ext_resource type="Script" uid="uid://bb52rsfwhkxbn" path="res://addons/dialogue_manager/dialogue_responses_menu.gd" id="3_1j1j0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://ugd552efvil0"] [gd_scene load_steps=2 format=3 uid="uid://c3ty75yb1un26"]
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View File

@@ -1,15 +1,15 @@
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[ext_resource type="PackedScene" uid="uid://gr8nakpbrhby" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"] [ext_resource type="PackedScene" uid="uid://xnv1ojlgiss3" path="res://addons/dialogue_manager/components/search_and_replace.tscn" id="6_ylh0t"]
[ext_resource type="PackedScene" uid="uid://cs8pwrxr5vxix" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"] [ext_resource type="PackedScene" uid="uid://c3pniua1enw8v" path="res://addons/dialogue_manager/components/errors_panel.tscn" id="7_5cvl4"]
[ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"] [ext_resource type="Script" uid="uid://klpiq4tk3t7a" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="7_necsa"]
[ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"] [ext_resource type="Texture2D" uid="uid://cnm67htuohhlo" path="res://addons/dialogue_manager/assets/banner.png" id="9_y6rqu"]
[ext_resource type="PackedScene" uid="uid://0n7hwviyyly4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"] [ext_resource type="PackedScene" uid="uid://c5to0aeerreb4" path="res://addons/dialogue_manager/components/find_in_files.tscn" id="10_yold3"]
[sub_resource type="Image" id="Image_y6rqu"] [sub_resource type="Image" id="Image_y6rqu"]
data = { data = {

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://b7mst0qu7vjk1"] [gd_scene load_steps=3 format=3 uid="uid://bf5kpeg711bo8"]
[ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"] [ext_resource type="Script" uid="uid://dcff0mowkn6km" path="res://addons/input_helper/components/download_update_panel.gd" id="1_4tm1k"]
[ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"] [ext_resource type="Texture2D" uid="uid://ddixs2ish5bi6" path="res://addons/input_helper/assets/update.svg" id="2_j7shv"]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://bownbkcmm43gn"] [gd_scene load_steps=3 format=3 uid="uid://bsi3bm7ig32p"]
[ext_resource type="PackedScene" uid="uid://b7mst0qu7vjk1" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"] [ext_resource type="PackedScene" uid="uid://bf5kpeg711bo8" path="res://addons/input_helper/components/download_update_panel.tscn" id="1_37q37"]
[ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"] [ext_resource type="Script" uid="uid://1t3qhgrro2es" path="res://addons/input_helper/views/download_dialog.gd" id="1_ltktf"]
[node name="DownloadDialog" type="AcceptDialog"] [node name="DownloadDialog" type="AcceptDialog"]

View File

@@ -1,9 +1,12 @@
[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"] [gd_resource type="AudioBusLayout" load_steps=5 format=3 uid="uid://c2mk6c27y0mdf"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"] [sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
resource_name = "Limiter" resource_name = "Limiter"
soft_clip_db = 1.0 soft_clip_db = 1.0
[sub_resource type="AudioEffectHardLimiter" id="AudioEffectHardLimiter_j3pel"]
resource_name = "HardLimiter"
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"] [sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb" resource_name = "Reverb"
room_size = 0.5 room_size = 0.5
@@ -20,7 +23,9 @@ soft_clip_db = 1.5
[resource] [resource]
bus/0/volume_db = -0.130497 bus/0/volume_db = -0.130497
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel") bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
bus/0/effect/0/enabled = true bus/0/effect/0/enabled = false
bus/0/effect/1/effect = SubResource("AudioEffectHardLimiter_j3pel")
bus/0/effect/1/enabled = true
bus/1/name = &"AMBIENT" bus/1/name = &"AMBIENT"
bus/1/solo = false bus/1/solo = false
bus/1/mute = false bus/1/mute = false

View File

@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="Export/Ma.exe" export_path="../../Demo/Export.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""

View File

@@ -8,6 +8,10 @@
config_version=5 config_version=5
[animation]
warnings/check_invalid_track_paths=false
[application] [application]
config/name="Ma" config/name="Ma"
@@ -36,6 +40,7 @@ runtime/advanced/uses_dotnet=true
window/size/viewport_width=1920 window/size/viewport_width=1920
window/size/viewport_height=1080 window/size/viewport_height=1080
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet] [dotnet]
@@ -82,6 +87,7 @@ import/blender/enabled=false
[global_group] [global_group]
DimmableAudio="" DimmableAudio=""
enemy=""
[importer_defaults] [importer_defaults]
@@ -254,11 +260,15 @@ AltAttack={
CameraForward={ CameraForward={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194446,"key_label":0,"unicode":56,"location":0,"echo":false,"script":null)
] ]
} }
CameraBack={ CameraBack={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null) "events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
] ]
} }
EnemyViewerIdle={ EnemyViewerIdle={
@@ -274,7 +284,7 @@ EnemyViewerWalk={
[internationalization] [internationalization]
locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue", "res://tutorialstone.dialogue") locale/translations_pot_files=PackedStringArray("res://src/dialog/Dialogue.dialogue", "res://src/npc/Ran/ran.dialogue", "res://src/npc/Rat/ratdialogue.dialogue", "res://src/dialog/Altar.dialogue", "res://stone.dialogue", "res://src/npc/Proscenium/JumpScare.dialogue")
[layer_names] [layer_names]
@@ -308,6 +318,7 @@ jolt_physics_3d/simulation/areas_detect_static_bodies=true
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0
textures/lossless_compression/force_png=true textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/size=2048
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/16_bits=false lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -49,7 +50,14 @@ public class AttackComponent : IAttackComponent
public void RaiseMaximumAttack(int raiseAmount) public void RaiseMaximumAttack(int raiseAmount)
{ {
_maximumAttack.OnNext(raiseAmount); _maximumAttack.OnNext(_maximumAttack.Value + raiseAmount);
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumAttack(int lowerAmount)
{
_maximumAttack.OnNext(Mathf.Max(_maximumAttack.Value - lowerAmount, 1));
if (_currentAttack.Value > _maximumAttack.Value)
_currentAttack.OnNext(_maximumAttack.Value);
}
} }

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -49,7 +50,14 @@ public class DefenseComponent : IDefenseComponent
public void RaiseMaximumDefense(int raiseAmount) public void RaiseMaximumDefense(int raiseAmount)
{ {
_maximumDefense.OnNext(raiseAmount); _maximumDefense.OnNext(_maximumDefense.Value + raiseAmount);
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumDefense(int lowerAmount)
{
_maximumDefense.OnNext(Mathf.Max(_maximumDefense.Value - lowerAmount, 1));
if (_currentDefense.Value > _maximumDefense.Value)
_currentDefense.OnNext(_maximumDefense.Value);
}
} }

View File

@@ -6,23 +6,23 @@ using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
public class EquipmentComponent : IEquipmentComponent public class EquipmentComponent : IEquipmentComponent
{ {
public IAutoProp<EquipableItem> EquippedWeapon => _equippedWeapon; public IAutoProp<IWeapon> EquippedWeapon => _equippedWeapon;
public IAutoProp<EquipableItem> EquippedArmor => _equippedArmor; public IAutoProp<IArmor> EquippedArmor => _equippedArmor;
public IAutoProp<EquipableItem> EquippedAccessory => _equippedAccessory; public IAutoProp<IAccessory> EquippedAccessory => _equippedAccessory;
public IAutoProp<EquipableItem> EquippedAmmo => _equippedAmmo; public IAutoProp<IEquipableItem> EquippedAmmo => _equippedAmmo;
public AutoProp<EquipableItem> _equippedWeapon; public AutoProp<IWeapon> _equippedWeapon;
public AutoProp<EquipableItem> _equippedArmor; public AutoProp<IArmor> _equippedArmor;
public AutoProp<EquipableItem> _equippedAccessory; public AutoProp<IAccessory> _equippedAccessory;
public AutoProp<EquipableItem> _equippedAmmo; public AutoProp<IEquipableItem> _equippedAmmo;
public event Action<EquipableItem> EquipmentChanged; public event Action<IEquipableItem> EquipmentChanged;
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack; public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
@@ -38,10 +38,10 @@ public class EquipmentComponent : IEquipmentComponent
public EquipmentComponent() public EquipmentComponent()
{ {
_equippedWeapon = new AutoProp<EquipableItem>(new Weapon()); _equippedWeapon = new AutoProp<IWeapon>(new Weapon());
_equippedArmor = new AutoProp<EquipableItem>(new Armor()); _equippedArmor = new AutoProp<IArmor>(new Armor());
_equippedAccessory = new AutoProp<EquipableItem>(new Accessory()); _equippedAccessory = new AutoProp<IAccessory>(new Accessory());
_equippedAmmo = new AutoProp<EquipableItem>(new Ammo()); _equippedAmmo = new AutoProp<IEquipableItem>(new Ammo());
} }
public void Reset() public void Reset()
@@ -52,7 +52,7 @@ public class EquipmentComponent : IEquipmentComponent
_equippedAmmo.OnNext(new Ammo()); _equippedAmmo.OnNext(new Ammo());
} }
public void Equip(EquipableItem equipable) public void Equip(IEquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(weapon); _equippedWeapon.OnNext(weapon);
@@ -65,7 +65,7 @@ public class EquipmentComponent : IEquipmentComponent
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public void Unequip(EquipableItem equipable) public void Unequip(IEquipableItem equipable)
{ {
if (equipable is Weapon weapon) if (equipable is Weapon weapon)
_equippedWeapon.OnNext(new Weapon()); _equippedWeapon.OnNext(new Weapon());
@@ -78,15 +78,12 @@ public class EquipmentComponent : IEquipmentComponent
EquipmentChanged?.Invoke(equipable); EquipmentChanged?.Invoke(equipable);
} }
public bool IsItemEquipped(InventoryItem item) public bool IsItemEquipped(IEquipableItem item)
{ {
if (item is not EquipableItem)
return false;
return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value; return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value || item == _equippedAmmo.Value;
} }
public void UpdateEquipment(EquipableItem equipable) => EquipmentChanged?.Invoke(equipable); public void UpdateEquipment(IEquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
public bool AugmentableEquipmentExists() public bool AugmentableEquipmentExists()
{ {

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -24,6 +25,8 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
public event Action PlayerLevelUp; public event Action PlayerLevelUp;
public event Action PlayerLevelDown;
public ExperiencePointsComponent() public ExperiencePointsComponent()
{ {
var firstLevelExpRequirement = ExpToNextLevelCalculation(1); var firstLevelExpRequirement = ExpToNextLevelCalculation(1);
@@ -45,12 +48,19 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
public void Gain(int baseExpGain) public void Gain(int baseExpGain)
{ {
var modifiedExpGain = baseExpGain * _expGainRate.Value; var modifiedExpGain = baseExpGain * _expGainRate.Value;
var newCurrentExpTotal = modifiedExpGain + _currentExp.Value; _currentExp.OnNext(Mathf.RoundToInt(modifiedExpGain + _currentExp.Value));
while (modifiedExpGain + _currentExp.Value >= _expToNextLevel.Value) while (_currentExp.Value >= _expToNextLevel.Value)
LevelUp(); LevelUp();
var cappedAmount = Math.Min(baseExpGain + _currentExp.Value, _expToNextLevel.Value);
_currentExp.OnNext(cappedAmount);
} }
public void GainUnmodified(int flatRateExp)
{
var newCurrentExpTotal = flatRateExp + _currentExp.Value;
_currentExp.OnNext(newCurrentExpTotal);
while (_currentExp.Value >= _expToNextLevel.Value)
LevelUp();
}
public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate); public void ModifyExpGainRate(double newRate) => _expGainRate.OnNext(newRate);
public void LevelUp() public void LevelUp()
@@ -63,6 +73,21 @@ public class ExperiencePointsComponent : IExperiencePointsComponent
PlayerLevelUp?.Invoke(); PlayerLevelUp?.Invoke();
} }
public void LevelDown()
{
SfxDatabase.Instance.Play(SoundEffect.DecreaseStat);
_currentExp.OnNext(0);
if (_level.Value == 1)
return;
var newLevel = Mathf.Max(_level.Value - 1, 1);
_level.OnNext(newLevel);
var expToNextLevel = ExpToNextLevelCalculation(newLevel);
_expToNextLevel.OnNext(expToNextLevel);
PlayerLevelDown.Invoke();
}
private int ExpToNextLevelCalculation(int nextLevel) private int ExpToNextLevelCalculation(int nextLevel)
{ {
return (int)(6.5 * nextLevel + 4.5 * Math.Pow(nextLevel, 2) + Math.Pow(nextLevel, 3)); return (int)(6.5 * nextLevel + 4.5 * Math.Pow(nextLevel, 2) + Math.Pow(nextLevel, 3));

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -77,4 +78,11 @@ public class HealthComponent : IHealthComponent
if (restoreHP) if (restoreHP)
Heal(raiseAmount); Heal(raiseAmount);
} }
public void LowerMaximumHP(int lowerAmount)
{
_maximumHP.OnNext(Mathf.Max(_maximumHP.Value - lowerAmount, 1));
if (_currentHP.Value > _maximumHP.Value)
_currentHP.OnNext(_maximumHP.Value);
}
} }

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -6,12 +7,14 @@ namespace Zennysoft.Game.Ma;
public class LuckComponent : ILuckComponent public class LuckComponent : ILuckComponent
{ {
public IAutoProp<int> Luck => _luck; public IAutoProp<int> Luck => _luck;
public int InitialLuck { get; }
private AutoProp<int> _luck; private readonly AutoProp<int> _luck;
private readonly int _initialValue; private readonly int _initialValue;
public LuckComponent(int initialLuck) public LuckComponent(int initialLuck)
{ {
InitialLuck = initialLuck;
_luck = new AutoProp<int>(initialLuck); _luck = new AutoProp<int>(initialLuck);
_initialValue = initialLuck; _initialValue = initialLuck;
} }
@@ -22,4 +25,6 @@ public class LuckComponent : ILuckComponent
} }
public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value); public void IncreaseLuck(int value) => _luck.OnNext(_luck.Value + value);
public void DecreaseLuck(int value) => _luck.OnNext(Godot.Mathf.Max(_luck.Value - value, 0));
} }

View File

@@ -0,0 +1,20 @@
using Chickensoft.Collections;
public class StatusEffectComponent : IStatusEffectComponent
{
public StatusEffectComponent(double rustDuration)
{
RustDuration = rustDuration;
}
public double RustDuration { get; set; }
public AutoProp<bool> Rust { get; } = new AutoProp<bool>(false);
public bool ImmuneToRust { get; set; } = false;
public void Reset()
{
Rust.OnNext(false);
}
}

View File

@@ -0,0 +1 @@
uid://chhmivq4bntxf

View File

@@ -1,4 +1,5 @@
using Chickensoft.Collections; using Chickensoft.Collections;
using Godot;
using System; using System;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
@@ -56,6 +57,13 @@ public class VTComponent : IVTComponent
Restore(raiseAmount); Restore(raiseAmount);
} }
public void LowerMaximumVT(int lowerAmount)
{
_maximumVT.OnNext(Mathf.Max(_maximumVT.Value - lowerAmount, 1));
if (_currentVT.Value > _maximumVT.Value)
_currentVT.OnNext(_maximumVT.Value);
}
public void SetMaximumVT(int vt) public void SetMaximumVT(int vt)
{ {
_maximumVT.OnNext(vt); _maximumVT.OnNext(vt);

View File

@@ -21,7 +21,7 @@ public partial class App : Node, IApp
public const string GAME_SCENE_PATH = "res://src/game/Game.tscn"; public const string GAME_SCENE_PATH = "res://src/game/Game.tscn";
public const string ENEMY_VIEWER_PATH = "res://src/data_viewer/DataViewer.tscn"; public const string ENEMY_VIEWER_PATH = "res://src/enemy_viewer/EnemyViewer.tscn";
[Node] private MainMenu MainMenu { get; set; } = default!; [Node] private MainMenu MainMenu { get; set; } = default!;
@@ -40,14 +40,14 @@ public partial class App : Node, IApp
private Godot.Collections.Array _progress; private Godot.Collections.Array _progress;
private SimpleInjector.Container _container; private SimpleInjector.Container _container;
private DataViewer _dataViewer; private EnemyViewer _dataViewer;
private bool _loadingGame = false; private bool _loadingGame = false;
private bool _loadingEnemyViewer = false; private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty; private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty; private string _controllerSavePath = string.Empty;
private ISaveFileManager _saveFileManager; private ISaveFileManager _saveFileManager;
private IGame _game; private IGame _game;
private IDataViewer _enemyViewer; private IEnemyViewer _enemyViewer;
private double _reportedProgress = 0; private double _reportedProgress = 0;
@@ -146,7 +146,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.SetupGameScene _) => .Handle((in AppLogic.Output.SetupGameScene _) =>
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
LoadGame(GAME_SCENE_PATH); LoadGame(GAME_SCENE_PATH);
}) })
.Handle((in AppLogic.Output.ShowMainMenu _) => .Handle((in AppLogic.Output.ShowMainMenu _) =>
@@ -155,7 +155,7 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.CloseGame _) => .Handle((in AppLogic.Output.CloseGame _) =>
{ {
LoadingScreen.Hide(); LoadingScreen.HideLoadingScreen();
_game.GameExitRequested -= GameExitRequested; _game.GameExitRequested -= GameExitRequested;
MainMenu.StartGameButton.GrabFocus(); MainMenu.StartGameButton.GrabFocus();
_game.CallDeferred(MethodName.QueueFree, []); _game.CallDeferred(MethodName.QueueFree, []);
@@ -166,14 +166,14 @@ public partial class App : Node, IApp
}) })
.Handle((in AppLogic.Output.EnemyViewerOpened _) => .Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
MainMenu.Hide(); MainMenu.Hide();
LoadEnemyViewer(ENEMY_VIEWER_PATH); LoadEnemyViewer(ENEMY_VIEWER_PATH);
}) })
.Handle((in AppLogic.Output.EnemyViewerExited _) => .Handle((in AppLogic.Output.EnemyViewerExited _) =>
{ {
LoadingScreen.Hide(); LoadingScreen.HideLoadingScreen();
if (_enemyViewer != null && _enemyViewer is DataViewer enemyViewer) if (_enemyViewer != null && _enemyViewer is EnemyViewer enemyViewer)
enemyViewer.CallDeferred(MethodName.QueueFree); enemyViewer.CallDeferred(MethodName.QueueFree);
MainMenu.Show(); MainMenu.Show();
MainMenu.EnemyViewerButton.GrabFocus(); MainMenu.EnemyViewerButton.GrabFocus();
@@ -203,24 +203,23 @@ public partial class App : Node, IApp
_game = scene as IGame; _game = scene as IGame;
_game.GameLoaded += OnGameLoaded; _game.GameLoaded += OnGameLoaded;
_game.GameExitRequested += GameExitRequested; _game.GameExitRequested += GameExitRequested;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
} }
private void OnGameLoaded() => LoadingScreen.Hide(); private void OnGameLoaded() => LoadingScreen.HideLoadingScreen();
private async void LoadEnemyViewer(string sceneName) private async void LoadEnemyViewer(string sceneName)
{ {
var scene = await LoadSceneInternal(sceneName); var scene = await LoadSceneInternal(sceneName);
_enemyViewer = scene as IDataViewer; _enemyViewer = scene as IEnemyViewer;
await ToSignal(GetTree().CreateTimer(0.8f), "timeout");
CallDeferred(MethodName.AddChild, scene); CallDeferred(MethodName.AddChild, scene);
LoadingScreen.Hide(); LoadingScreen.HideLoadingScreen();
} }
private async Task<Node> LoadSceneInternal(string sceneName) private async Task<Node> LoadSceneInternal(string sceneName)
{ {
LoadingScreen.Show(); LoadingScreen.ShowLoadingScreen();
MainMenu.Hide();
LoadingScreen.ProgressBar.Value = 0; LoadingScreen.ProgressBar.Value = 0;
var sceneLoader = new SceneLoader(); var sceneLoader = new SceneLoader();
CallDeferred(MethodName.AddChild, sceneLoader); CallDeferred(MethodName.AddChild, sceneLoader);
@@ -240,11 +239,7 @@ public partial class App : Node, IApp
OptionsMenu.GameTab.GrabFocus(); OptionsMenu.GameTab.GrabFocus();
} }
private async void OnGallery() private async void OnGallery() => GalleryMenu.Show();
{
GalleryMenu.Show();
GalleryMenu.ItemButton1.GrabFocus();
}
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame()); public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://cagfc5ridmteu"] [gd_scene load_steps=6 format=3 uid="uid://bkhaksn82ws6h"]
[ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"] [ext_resource type="Script" uid="uid://d1f8blk5ucqvq" path="res://src/app/App.cs" id="1_rt73h"]
[ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"] [ext_resource type="PackedScene" uid="uid://rfvnddfqufho" path="res://src/menu/MainMenu.tscn" id="2_1uiag"]
@@ -10,9 +10,16 @@
process_mode = 3 process_mode = 3
script = ExtResource("1_rt73h") script = ExtResource("1_rt73h")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MainMenu" parent="." instance=ExtResource("2_1uiag")] [node name="MainMenu" parent="." instance=ExtResource("2_1uiag")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
[node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")] [node name="OptionsMenu" parent="." instance=ExtResource("2_v0mgf")]
unique_name_in_owner = true unique_name_in_owner = true
@@ -24,5 +31,6 @@ visible = false
[node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")] [node name="LoadingScreen" parent="." instance=ExtResource("3_3st5l")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false
top_level = true top_level = true
z_index = 999 z_index = 999

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://brgi35xj3b4ud"] [gd_scene load_steps=27 format=3 uid="uid://brgi35xj3b4ud"]
[ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"] [ext_resource type="Script" uid="uid://cw100tox0ufsy" path="res://src/audio/SfxDatabase.cs" id="1_ojkqd"]
[ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"] [ext_resource type="AudioStream" uid="uid://cye8wlqbx66h4" path="res://src/audio/sfx/player_heal.ogg" id="2_158j8"]
@@ -9,6 +9,7 @@
[ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"] [ext_resource type="AudioStream" uid="uid://c817txm4tmup7" path="res://src/audio/sfx/PLAYER_EQUIP.ogg" id="7_sew62"]
[ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"] [ext_resource type="AudioStream" uid="uid://qxi7qto7hhgk" path="res://src/audio/sfx/PLAYER_UNEQUIP.ogg" id="8_rf1la"]
[ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"] [ext_resource type="AudioStream" uid="uid://doeefxilh0luj" path="res://src/audio/sfx/ITEM_SORT.ogg" id="9_l6w22"]
[ext_resource type="AudioStream" uid="uid://cyae4bt60m7p4" path="res://src/audio/sfx/item_plasma_sword.ogg" id="10_7th20"]
[ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"] [ext_resource type="AudioStream" uid="uid://4mk4hlse81if" path="res://src/audio/sfx/player_losehealth.ogg" id="10_kac56"]
[ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"] [ext_resource type="AudioStream" uid="uid://dwp3ep3jddvrr" path="res://src/audio/sfx/UI_SELECT.ogg" id="10_nerso"]
[ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"] [ext_resource type="AudioStream" uid="uid://ilf2s8ct2stt" path="res://src/audio/sfx/PLAYER_slower_slash.ogg" id="10_vyvit"]
@@ -33,21 +34,26 @@ script = ExtResource("1_ojkqd")
[node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"] [node name="OpenInventorySound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("5_p5cio") stream = ExtResource("5_p5cio")
bus = &"SFX" bus = &"SFX"
[node name="MoveSound" type="AudioStreamPlayer" parent="UI"] [node name="MoveSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("6_r16t0") stream = ExtResource("6_r16t0")
max_polyphony = 5
bus = &"SFX" bus = &"SFX"
[node name="SelectSound" type="AudioStreamPlayer" parent="UI"] [node name="SelectSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_nerso") stream = ExtResource("10_nerso")
bus = &"SFX" bus = &"SFX"
[node name="CancelSound" type="AudioStreamPlayer" parent="UI"] [node name="CancelSound" type="AudioStreamPlayer" parent="UI"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("11_rloay") stream = ExtResource("11_rloay")
bus = &"SFX" bus = &"SFX"
@@ -55,51 +61,67 @@ bus = &"SFX"
[node name="HealHPSound" type="AudioStreamPlayer" parent="Player"] [node name="HealHPSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("2_158j8") stream = ExtResource("2_158j8")
bus = &"SFX" bus = &"SFX"
[node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"] [node name="TakeDamageSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_kac56") stream = ExtResource("10_kac56")
bus = &"SFX" bus = &"SFX"
[node name="HealVTSound" type="AudioStreamPlayer" parent="Player"] [node name="HealVTSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("3_kac56") stream = ExtResource("3_kac56")
bus = &"SFX" bus = &"SFX"
[node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"] [node name="WeaponQuickSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("13_fa8i8") stream = ExtResource("13_fa8i8")
bus = &"SFX" bus = &"SFX"
[node name="WeaponPlasmaSword" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_7th20")
bus = &"SFX"
[node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"] [node name="WeaponSlowSlashSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("10_vyvit") stream = ExtResource("10_vyvit")
bus = &"SFX" bus = &"SFX"
[node name="CritSound" type="AudioStreamPlayer" parent="Player"] [node name="CritSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("14_p5cio") stream = ExtResource("14_p5cio")
bus = &"SFX" bus = &"SFX"
[node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"] [node name="PickupItemSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("15_r16t0") stream = ExtResource("15_r16t0")
bus = &"SFX" bus = &"SFX"
[node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"] [node name="LevelUpSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("16_sew62") stream = ExtResource("16_sew62")
bus = &"SFX" bus = &"SFX"
[node name="EquipSound" type="AudioStreamPlayer" parent="Player"] [node name="EquipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("7_sew62") stream = ExtResource("7_sew62")
bus = &"SFX" bus = &"SFX"
[node name="UnequipSound" type="AudioStreamPlayer" parent="Player"] [node name="UnequipSound" type="AudioStreamPlayer" parent="Player"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("8_rf1la") stream = ExtResource("8_rf1la")
bus = &"SFX" bus = &"SFX"
@@ -107,50 +129,66 @@ bus = &"SFX"
[node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"] [node name="TransferItemSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("18_l6w22") stream = ExtResource("18_l6w22")
bus = &"SFX" bus = &"SFX"
[node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"] [node name="IncreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8")
bus = &"SFX"
[node name="DecreaseStatSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true
process_mode = 3
stream = ExtResource("4_fa8i8") stream = ExtResource("4_fa8i8")
bus = &"SFX" bus = &"SFX"
[node name="SortSound" type="AudioStreamPlayer" parent="Item"] [node name="SortSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("9_l6w22") stream = ExtResource("9_l6w22")
bus = &"SFX" bus = &"SFX"
[node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="RecallEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("19_nerso") stream = ExtResource("19_nerso")
bus = &"SFX" bus = &"SFX"
[node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="KillHalfEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("20_rloay") stream = ExtResource("20_rloay")
bus = &"SFX" bus = &"SFX"
[node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"] [node name="TeleportToRandomRoomSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("21_6hsck") stream = ExtResource("21_6hsck")
bus = &"SFX" bus = &"SFX"
[node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"] [node name="TeleportToExitSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("22_3wq6u") stream = ExtResource("22_3wq6u")
bus = &"SFX" bus = &"SFX"
[node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"] [node name="AbsorbHPFromAllEnemiesSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_aaerj") stream = ExtResource("23_aaerj")
bus = &"SFX" bus = &"SFX"
[node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"] [node name="SwapHPAndVTSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("23_jdwj3") stream = ExtResource("23_jdwj3")
bus = &"SFX" bus = &"SFX"
[node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"] [node name="TurnAllEnemiesIntoHealingItemsSound" type="AudioStreamPlayer" parent="Item"]
unique_name_in_owner = true unique_name_in_owner = true
process_mode = 3
stream = ExtResource("24_jdwj3") stream = ExtResource("24_jdwj3")
bus = &"SFX" bus = &"SFX"

View File

@@ -24,6 +24,7 @@ public partial class SfxDatabase : Node
{SoundEffect.TakeDamage, TakeDamageSound }, {SoundEffect.TakeDamage, TakeDamageSound },
{SoundEffect.HealVT, HealVTSound }, {SoundEffect.HealVT, HealVTSound },
{SoundEffect.IncreaseStat, IncreaseStatSound }, {SoundEffect.IncreaseStat, IncreaseStatSound },
{SoundEffect.DecreaseStat, DecreaseStatSound },
{SoundEffect.Crit, CritSound }, {SoundEffect.Crit, CritSound },
{SoundEffect.PickupItem, PickupItemSound }, {SoundEffect.PickupItem, PickupItemSound },
{SoundEffect.OpenInventory, OpenInventorySound }, {SoundEffect.OpenInventory, OpenInventorySound },
@@ -43,6 +44,7 @@ public partial class SfxDatabase : Node
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound}, {SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound }, {SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound }, {SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
{SoundEffect.WeaponPlasmaSword, WeaponPlasmaSword },
}; };
} }
@@ -50,8 +52,11 @@ public partial class SfxDatabase : Node
[Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!; [Node] private AudioStreamPlayer TakeDamageSound { get; set; } = default!;
[Node] private AudioStreamPlayer HealVTSound { get; set; } = default!; [Node] private AudioStreamPlayer HealVTSound { get; set; } = default!;
[Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!; [Node] private AudioStreamPlayer IncreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!; [Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!; [Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponPlasmaSword { get; set; } = default!;
[Node] private AudioStreamPlayer CritSound { get; set; } = default!; [Node] private AudioStreamPlayer CritSound { get; set; } = default!;
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!; [Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
[Node] private AudioStreamPlayer OpenInventorySound { get; set; } [Node] private AudioStreamPlayer OpenInventorySound { get; set; }
@@ -87,6 +92,7 @@ public enum SoundEffect
TakeDamage, TakeDamage,
HealVT, HealVT,
IncreaseStat, IncreaseStat,
DecreaseStat,
Crit, Crit,
PickupItem, PickupItem,
OpenInventory, OpenInventory,
@@ -107,5 +113,6 @@ public enum SoundEffect
TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash, WeaponQuickSlash,
WeaponSlowSlash, WeaponSlowSlash,
WeaponPlasmaSword
} }

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=3 uid="uid://didc6vnf5ftlg"] [gd_scene load_steps=3 format=3 uid="uid://dqvlemme0iwa"]
[ext_resource type="Script" uid="uid://bb36q1wpe0tlw" path="res://src/camera/ShakeCamera.cs" id="1_ubmds"] [ext_resource type="Script" uid="uid://bb36q1wpe0tlw" path="res://src/camera/ShakeCamera.cs" id="1_ubmds"]

View File

@@ -0,0 +1,40 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using Zennysoft.Game.Ma;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity;
[Meta(typeof(IAutoNode)), Id("debug")]
public partial class DebugInfo : Control
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] private IGame _game => this.DependOn<IGame>();
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
[Dependency] private IMap _map => this.DependOn<IMap>();
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Node] public Label MapName { get; set; }
[Node] public Label EnemyCount { get; set; }
[Node] public Label DeathCount { get; set; }
public void OnResolved()
{
_map.FloorLoaded += _map_FloorLoaded;
_gameRepo.EnemyDied += _gameRepo_EnemyDied;
_player.PlayerDied += _player_PlayerDied;
}
private void _gameRepo_EnemyDied(IEnemy obj) => EnemyCount.Text = (EnemyCount.Text.ToInt() - 1).ToString();
private void _map_FloorLoaded()
{
DeathCount.Text = _game.QuestData.DeathCount.ToString();
MapName.Text = _map.CurrentFloor.SceneFilePath.GetFile().TrimSuffix(".tscn");
EnemyCount.Text = _map.CurrentFloor.GetChild(0).GetChildren().OfType<IDungeonRoom>().Select(x => x.GetChildren().OfType<IEnemy>()).Count().ToString();
}
private void _player_PlayerDied() => DeathCount.Text = _game.QuestData.DeathCount.ToString();
}

View File

@@ -0,0 +1 @@
uid://c4g3frcpt0h36

View File

@@ -0,0 +1,82 @@
[gd_scene load_steps=4 format=3 uid="uid://0eo47mewhlit"]
[ext_resource type="Script" uid="uid://c4g3frcpt0h36" path="res://src/debug_info/DebugInfo.cs" id="1_6tk84"]
[ext_resource type="LabelSettings" uid="uid://b6f8ggy3ulonb" path="res://src/ui/label_settings/GeorgiaItalic.tres" id="1_i766g"]
[ext_resource type="Script" uid="uid://3fpuxsgdl8xe" path="res://src/utils/FpsCounter.cs" id="3_rco7p"]
[node name="DebugInfo" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6tk84")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VFlowContainer" type="VFlowContainer" parent="MarginContainer"]
layout_mode = 2
alignment = 2
[node name="FPS" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="FPSLabel" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
layout_mode = 2
text = "FPS:"
label_settings = ExtResource("1_i766g")
[node name="FPSCounter" type="Label" parent="MarginContainer/VFlowContainer/FPS"]
layout_mode = 2
label_settings = ExtResource("1_i766g")
script = ExtResource("3_rco7p")
[node name="MapInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="Map Name Label" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
layout_mode = 2
text = "Map Name:"
label_settings = ExtResource("1_i766g")
[node name="MapName" type="Label" parent="MarginContainer/VFlowContainer/MapInfo"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")
[node name="EnemyInfo" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="Enemy Count Label" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
layout_mode = 2
text = "Number of enemies:"
label_settings = ExtResource("1_i766g")
[node name="EnemyCount" type="Label" parent="MarginContainer/VFlowContainer/EnemyInfo"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VFlowContainer"]
layout_mode = 2
[node name="DeathCountLabel" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
layout_mode = 2
text = "Player Death Count:"
label_settings = ExtResource("1_i766g")
[node name="DeathCount" type="Label" parent="MarginContainer/VFlowContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
label_settings = ExtResource("1_i766g")

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="DialogueResource" load_steps=2 format=3 uid="uid://dlbsw423e12au"] [gd_resource type="Resource" script_class="DialogueResource" load_steps=2 format=3 uid="uid://dlbsw423e12au"]
[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_resource.gd" id="1_p1wx7"] [ext_resource type="Script" uid="uid://dbs4435dsf3ry" path="res://addons/dialogue_manager/dialogue_resource.gd" id="1_p1wx7"]
[resource] [resource]
script = ExtResource("1_p1wx7") script = ExtResource("1_p1wx7")

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://kt5fg0it26cf"] [gd_scene load_steps=2 format=3 uid="uid://ci8272gtj7oj6"]
[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_bkcfu"] [ext_resource type="Script" uid="uid://g32um0mltv5d" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_bkcfu"]
[node name="Dialog" type="RichTextLabel"] [node name="Dialog" type="RichTextLabel"]
anchors_preset = 15 anchors_preset = 15

View File

@@ -1,15 +1,5 @@
~ general ~ general
Hi...
=> END => END
~ introduction ~ introduction
I haven't had a script added yet.
=> END
~ hit
Yep, hitting me does work though.
=> END
~ get_item
ooo yum
=> END => END

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=95 format=3 uid="uid://dpoonda2dwwic"] [gd_scene load_steps=95 format=3 uid="uid://cygwsc1gebeut"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_53wuj"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_53wuj"]
animation = &"idle_back" animation = &"idle_back"

View File

@@ -3,7 +3,6 @@ using Chickensoft.Introspection;
using Godot; using Godot;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Zennysoft.Ma.Adapter; using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -38,8 +37,6 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
[Node] public Area3D PlayerDetector { get; set; } = default!; [Node] public Area3D PlayerDetector { get; set; } = default!;
[Node] public Label BossHP { get; set; } = default!;
private Vector3 _previousPosition = Vector3.Zero; private Vector3 _previousPosition = Vector3.Zero;
public void OnResolved() public void OnResolved()
@@ -60,8 +57,6 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
_enemyLogic.Input(new EnemyLogic.Input.Move()); _enemyLogic.Input(new EnemyLogic.Input.Move());
_previousPosition = GlobalPosition; _previousPosition = GlobalPosition;
} }
BossHP.Text = HealthComponent.CurrentHP.Value + "/" + HealthComponent.MaximumHP.Value;
} }
public void OnPhysicsProcess(double delta) public void OnPhysicsProcess(double delta)
@@ -79,9 +74,9 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
protected void OnVelocityComputed(Vector3 safeVelocity) protected void OnVelocityComputed(Vector3 safeVelocity)
{ {
Velocity = safeVelocity; Velocity = new Vector3(safeVelocity.X, 0, safeVelocity.Z);
if (!Velocity.IsZeroApprox()) if (!Velocity.IsZeroApprox())
LookAtTarget(safeVelocity); LookAtTarget(Velocity);
MoveAndSlide(); MoveAndSlide();
} }
@@ -155,7 +150,7 @@ public partial class BossTypeA : Enemy, IHaveEngagePlayerBehavior, IHaveFollowBe
private float GetRotationAngle() private float GetRotationAngle()
{ {
var target = new Vector3(_player.GlobalPosition.X, Position.Y, _player.GlobalPosition.Z); var target = new Vector3(_player.GlobalPosition.X, GlobalPosition.Y, _player.GlobalPosition.Z);
_rotation.LookAt(target, Vector3.Up, true); _rotation.LookAt(target, Vector3.Up, true);
_rotation.RotateY(Rotation.Y); _rotation.RotateY(Rotation.Y);
return _rotation.Rotation.Y; return _rotation.Rotation.Y;

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://br6dlxj36fw5i"] [gd_scene load_steps=2 format=3 uid="uid://bbc80e2421xlb"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7056c"] [sub_resource type="BoxShape3D" id="BoxShape3D_7056c"]

View File

@@ -34,6 +34,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
public IDefenseComponent DefenseComponent { get; private set; } public IDefenseComponent DefenseComponent { get; private set; }
public IStatusEffectComponent StatusEffectComponent { get; private set; }
public virtual IEnemyModelView EnemyModelView { get; set; } = default!; public virtual IEnemyModelView EnemyModelView { get; set; } = default!;
public Vector3 TargetPosition { get; private set; } public Vector3 TargetPosition { get; private set; }
@@ -69,6 +71,9 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
[Node] private AudioStreamPlayer3D _dieSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _dieSFX { get; set; } = default!;
[Node] private AudioStreamPlayer3D _aggroSFX { get; set; } = default!; [Node] private AudioStreamPlayer3D _aggroSFX { get; set; } = default!;
private Timer _rustTimer;
private Timer _rustDuration;
protected bool _activated = false; protected bool _activated = false;
private Vector3 _previousPosition = Vector3.Zero; private Vector3 _previousPosition = Vector3.Zero;
@@ -86,8 +91,22 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
HealthComponent.HealthReachedZero += Die; HealthComponent.HealthReachedZero += Die;
HealthComponent.DamageTaken += TakeHit; HealthComponent.DamageTaken += TakeHit;
_rustTimer = new Timer();
_rustDuration = new Timer();
_rustTimer.WaitTime = 3;
_rustDuration.WaitTime = 30;
_rustTimer.Timeout += _rustTimer_Timeout;
_rustDuration.Timeout += _rustDuration_Timeout;
AddChild(_rustTimer);
AddChild(_rustDuration);
AttackComponent = new AttackComponent(InitialAttack); AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense); DefenseComponent = new DefenseComponent(InitialDefense);
StatusEffectComponent = new StatusEffectComponent(30);
StatusEffectComponent.Rust.Changed += OnRusted;
EnemyBinding EnemyBinding
.Handle((in EnemyLogic.Output.Activate _) => .Handle((in EnemyLogic.Output.Activate _) =>
@@ -160,6 +179,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
public virtual void Die() public virtual void Die()
{ {
SetPhysicsProcess(false); SetPhysicsProcess(false);
_rustDuration.Stop();
_rustTimer.Stop();
_enemyLogic.Input(new EnemyLogic.Input.Defeated()); _enemyLogic.Input(new EnemyLogic.Input.Defeated());
_player.ExperiencePointsComponent.Gain(ExpGiven); _player.ExperiencePointsComponent.Gain(ExpGiven);
EnemyModelView.PlayDeathAnimation(); EnemyModelView.PlayDeathAnimation();
@@ -180,8 +201,11 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
{ {
_morphSFX.Play(); _morphSFX.Play();
SetPhysicsProcess(false); SetPhysicsProcess(false);
_enemyLogic.Input(new EnemyLogic.Input.Defeated()); _player.ExperiencePointsComponent.Gain(ExpGiven);
Callable.From(QueueFree); EnemyModelView.PlayDeathAnimation();
var tweener = CreateTween();
tweener.TweenInterval(1.0f);
tweener.TweenCallback(Callable.From(QueueFree));
} }
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> roomList) public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> roomList)
@@ -212,7 +236,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints); var spawnPointsGodotCollection = new Godot.Collections.Array<Marker3D>(spawnPoints);
var randomSpawnPoint = spawnPointsGodotCollection.PickRandom(); var randomSpawnPoint = spawnPointsGodotCollection.PickRandom();
GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, 0, randomSpawnPoint.GlobalPosition.Y); GlobalPosition = new Vector3(randomSpawnPoint.GlobalPosition.X, GlobalPosition.Y, randomSpawnPoint.GlobalPosition.Z);
ResetPhysicsInterpolation();
_previousPosition = GlobalPosition; _previousPosition = GlobalPosition;
if (this is IHavePatrolBehavior patrolEnemy) if (this is IHavePatrolBehavior patrolEnemy)
@@ -240,4 +265,28 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
{ {
_player.TakeDamage(new AttackData(AttackComponent.CurrentAttack.Value, ElementType.None)); _player.TakeDamage(new AttackData(AttackComponent.CurrentAttack.Value, ElementType.None));
} }
private void OnRusted(bool rustStatus)
{
if (rustStatus)
{
_rustTimer.Start();
_rustDuration.Start();
}
else
{
_rustTimer.Stop();
}
}
private void _rustTimer_Timeout()
{
HealthComponent.Damage(3);
TakeHit();
}
private void _rustDuration_Timeout()
{
StatusEffectComponent.Rust.OnNext(false);
}
} }

View File

@@ -21,11 +21,13 @@ public abstract partial class Enemy2D : Enemy
public void OnEnterTree() public void OnEnterTree()
{ {
LineOfSight.BodyEntered += LineOfSight_BodyEntered; LineOfSight.BodyEntered += LineOfSight_BodyEntered;
_previousPosition = GlobalPosition;
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
_enemyModelView.SetCurrentDirection(GlobalBasis, -_player.GlobalBasis.Z); _enemyModelView.SetCurrentDirection(GlobalBasis, -_player.GlobalBasis.Z);
_previousPosition = GlobalPosition;
} }
public override void _Process(double delta) public override void _Process(double delta)
@@ -33,11 +35,10 @@ public abstract partial class Enemy2D : Enemy
if (_enemyLogic.Value is EnemyLogic.State.FollowPlayer || _enemyLogic.Value is EnemyLogic.State.Patrolling) if (_enemyLogic.Value is EnemyLogic.State.FollowPlayer || _enemyLogic.Value is EnemyLogic.State.Patrolling)
{ {
var velocity = (GlobalPosition - _previousPosition) / (float)delta; var velocity = (GlobalPosition - _previousPosition) / (float)delta;
if (velocity.Length() < 0.3f) if (velocity.Length() < 0.15f)
_enemyLogic.Input(new EnemyLogic.Input.Idle()); _enemyLogic.Input(new EnemyLogic.Input.Idle());
else else
_enemyLogic.Input(new EnemyLogic.Input.Move()); _enemyLogic.Input(new EnemyLogic.Input.Move());
_previousPosition = GlobalPosition;
} }
} }
@@ -55,12 +56,16 @@ public abstract partial class Enemy2D : Enemy
protected void OnVelocityComputed(Vector3 safeVelocity) protected void OnVelocityComputed(Vector3 safeVelocity)
{ {
Velocity = safeVelocity; Velocity = new Vector3(safeVelocity.X, 0, safeVelocity.Z);
LookAtTarget(safeVelocity); LookAtTarget(safeVelocity);
MoveAndSlide(); MoveAndSlide();
} }
protected void EngagePlayerBehavior_TakeAction() => PerformAction(); protected void EngagePlayerBehavior_TakeAction()
{
if (_player.HealthComponent.CurrentHP.Value > 0)
PerformAction();
}
protected void EngagePlayerBehavior_AcquireTarget() => LookAt(new Vector3(_player.GlobalPosition.X, GlobalPosition.Y, _player.GlobalPosition.Z), Vector3.Up, true); protected void EngagePlayerBehavior_AcquireTarget() => LookAt(new Vector3(_player.GlobalPosition.X, GlobalPosition.Y, _player.GlobalPosition.Z), Vector3.Up, true);

View File

@@ -1,10 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://dbvr8ewajja6a"] [gd_scene load_steps=4 format=3 uid="uid://dcj80fft8v6ww"]
[ext_resource type="Script" uid="uid://cp02ufnj6c7kg" path="res://src/enemy/EnemyDatabase.cs" id="1_ywy58"] [ext_resource type="PackedScene" uid="uid://xeuulxx1p702" path="res://src/enemy/enemy_types/02. michael/Michael.tscn" id="2_tja3j"]
[ext_resource type="PackedScene" uid="uid://b0gwivt7cw7nd" path="res://src/enemy/enemy_types/02. michael/Michael.tscn" id="2_tja3j"] [ext_resource type="PackedScene" uid="uid://ckow4bnkohxsj" path="res://src/enemy/enemy_types/04. sara/Sara.tscn" id="3_cpupr"]
[ext_resource type="PackedScene" uid="uid://bksq62muhk3h5" path="res://src/enemy/enemy_types/01. sproingy/Sproingy.tscn" id="3_cpupr"]
[sub_resource type="Resource" id="Resource_fevii"]
metadata/__load_path__ = "res://src/enemy/EnemyDatabase.cs"
[node name="EnemyDatabase" type="Node"] [node name="EnemyDatabase" type="Node"]
script = ExtResource("1_ywy58") script = SubResource("Resource_fevii")
EnemyList = Array[PackedScene]([ExtResource("2_tja3j"), ExtResource("3_cpupr")]) EnemyList = Array[PackedScene]([ExtResource("2_tja3j"), ExtResource("3_cpupr")])
SpawnRate = PackedFloat32Array(1, 1) SpawnRate = PackedFloat32Array(1, 1)

View File

@@ -38,6 +38,9 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
public event EventHandler TeleportAnimationFinished; public event EventHandler TeleportAnimationFinished;
[Export]
public double ViewerSize { get; set; } = 1f;
[Export] [Export]
public bool CanMove { get; set; } = false; public bool CanMove { get; set; } = false;

View File

@@ -1,5 +1,7 @@
using Godot; using Godot;
using System; using System;
using System.Collections.Generic;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -48,6 +50,45 @@ public static class EnemyTypeToEnemyConverter
} }
} }
public static EnemyType Convert(IEnemy enemy)
{
if (enemy is Sproingy)
return EnemyType.Sproingy;
if (enemy is Michael)
return EnemyType.Michael;
if (enemy is FilthEater)
return EnemyType.FilthEater;
if (enemy is Sara)
return EnemyType.Sara;
if (enemy is Ballos)
return EnemyType.Ballos;
if (enemy is Chariot)
return EnemyType.Chariot;
if (enemy is Chinthe)
return EnemyType.Chinthe;
if (enemy is Ambassador ambassador)
if (ambassador.Name == "Ambassador")
return EnemyType.AmbassadorGreen;
else if (ambassador.Name == "AmbassadorRed")
return EnemyType.AmbassadorRed;
else
return EnemyType.AmbassadorSteel;
if (enemy is AgniDemon)
return EnemyType.AgniDemon;
if (enemy is AqueousDemon)
return EnemyType.AqueousDemon;
if (enemy is EdenPillar)
return EnemyType.EdenPillar;
if (enemy is Palan)
return EnemyType.Palan;
if (enemy is ShieldOfHeaven)
return EnemyType.ShieldOfHeaven;
if (enemy is GoldSproingy)
return EnemyType.GoldSproingy;
throw new NotImplementedException("Cannot duplicate this type of enemy.");
}
private static Enemy InstantiateFromPath(string scenePath) private static Enemy InstantiateFromPath(string scenePath)
{ {
var enemyScene = GD.Load<PackedScene>(scenePath); var enemyScene = GD.Load<PackedScene>(scenePath);

View File

@@ -27,6 +27,8 @@ public interface IEnemyModelView : INode3D
public void PlayDeathAnimation(); public void PlayDeathAnimation();
public double ViewerSize { get; }
public AttackData AttackData { get; set; } public AttackData AttackData { get; set; }
public event EventHandler HitPlayer; public event EventHandler HitPlayer;

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://p74f12fh5v0i"] [gd_scene load_steps=2 format=3 uid="uid://ddvhuhttr5q0m"]
[ext_resource type="Script" uid="uid://vjb6sjktj6m0" path="res://src/enemy/PatrolComponent.cs" id="1_dhoym"] [sub_resource type="Resource" id="Resource_g8n53"]
metadata/__load_path__ = "res://src/enemy/PatrolComponent.cs"
[node name="PatrolComponent" type="Node3D"] [node name="PatrolComponent" type="Node3D"]
script = ExtResource("1_dhoym") script = SubResource("Resource_g8n53")
[node name="Navigation" type="Node3D" parent="."] [node name="Navigation" type="Node3D" parent="."]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=171 format=3 uid="uid://diaxvpmwgl65u"] [gd_scene load_steps=171 format=3 uid="uid://3ax3e5uce27d"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_53wuj"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_53wuj"]
animation = &"idle_back" animation = &"idle_back"

View File

@@ -23,7 +23,7 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
{ {
_actionTimer = new Timer(); _actionTimer = new Timer();
_acquireTargetTimer = new Timer() { WaitTime = _acquireTargetTime }; _acquireTargetTimer = new Timer() { WaitTime = _acquireTargetTime };
_actionTimer.WaitTime = RandomizeTimer(_minimumAttackTime, _maximumAttackTime); _actionTimer.WaitTime = 0.8f;
_actionTimer.Timeout += OnAttackTimeout; _actionTimer.Timeout += OnAttackTimeout;
_acquireTargetTimer.Timeout += OnAcquireTargetTimeout; _acquireTargetTimer.Timeout += OnAcquireTargetTimeout;
AddChild(_actionTimer); AddChild(_actionTimer);
@@ -44,6 +44,7 @@ public partial class EngagePlayerBehavior : Node, IEngagePlayerBehavior
private void OnAttackTimeout() private void OnAttackTimeout()
{ {
_actionTimer.Stop();
_actionTimer.WaitTime = RandomizeTimer(_minimumAttackTime, _maximumAttackTime); _actionTimer.WaitTime = RandomizeTimer(_minimumAttackTime, _maximumAttackTime);
_actionTimer.Start(); _actionTimer.Start();
EmitSignal(SignalName.TakeAction); EmitSignal(SignalName.TakeAction);

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://8bcme8ao4axa"] [gd_scene load_steps=2 format=3 uid="uid://cmhem5xknjsvc"]
[ext_resource type="Script" uid="uid://bbe5nt3kpvk0f" path="res://src/enemy/behaviors/EngagePlayerBehavior.cs" id="1_7r6b3"] [ext_resource type="Script" uid="uid://bbe5nt3kpvk0f" path="res://src/enemy/behaviors/EngagePlayerBehavior.cs" id="1_7r6b3"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://g4cupevu280j"] [gd_scene load_steps=2 format=3 uid="uid://dld534cmm5twd"]
[ext_resource type="Script" uid="uid://drur3hx4p4du4" path="res://src/enemy/behaviors/FleeBehavior.cs" id="1_cty3c"] [ext_resource type="Script" uid="uid://drur3hx4p4du4" path="res://src/enemy/behaviors/FleeBehavior.cs" id="1_cty3c"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://mqj4jju3870v"] [gd_scene load_steps=2 format=3 uid="uid://cve5oouhowtff"]
[ext_resource type="Script" uid="uid://chfhmralfmwva" path="res://src/enemy/behaviors/FollowBehavior.cs" id="1_3rkk2"] [ext_resource type="Script" uid="uid://chfhmralfmwva" path="res://src/enemy/behaviors/FollowBehavior.cs" id="1_3rkk2"]

View File

@@ -2,6 +2,7 @@
using Chickensoft.Introspection; using Chickensoft.Introspection;
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using System.Linq;
using Zennysoft.Game.Abstractions.Entity; using Zennysoft.Game.Abstractions.Entity;
namespace Zennysoft.Game.Ma; namespace Zennysoft.Game.Ma;
@@ -22,7 +23,6 @@ public partial class PatrolBehavior : Node3D, IBehavior
private Timer _patrolTimer { get; set; } = default!; private Timer _patrolTimer { get; set; } = default!;
private NavigationAgent3D _navigationAgent; private NavigationAgent3D _navigationAgent;
private int _recursiveCounter = 0;
private Vector3 _homePosition; private Vector3 _homePosition;
public Vector3 HomePosition public Vector3 HomePosition
@@ -82,16 +82,9 @@ public partial class PatrolBehavior : Node3D, IBehavior
rng.Randomize(); rng.Randomize();
var randomPointX = rng.RandfRange(-_patrolRange, _patrolRange); var randomPointX = rng.RandfRange(-_patrolRange, _patrolRange);
var randomPointZ = rng.RandfRange(-_patrolRange, _patrolRange); var randomPointZ = rng.RandfRange(-_patrolRange, _patrolRange);
_navigationAgent.TargetPosition = HomePosition + new Vector3(randomPointX, 0, randomPointZ); var patrolPoint = HomePosition + new Vector3(randomPointX, 0, randomPointZ);
if (!_navigationAgent.IsTargetReachable()) var rid = NavigationServer3D.GetMaps().Single();
{ _navigationAgent.TargetPosition = NavigationServer3D.MapGetClosestPoint(rid, patrolPoint);
_recursiveCounter++;
if (_recursiveCounter <= 100)
SetPatrolTarget();
else
_navigationAgent.TargetPosition = HomePosition;
}
_recursiveCounter = 0;
} }
private void PatrolTimer_Timeout() => SetPatrolTarget(); private void PatrolTimer_Timeout() => SetPatrolTarget();

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=2 format=3 uid="uid://2nkvacxsd46b"] [gd_scene load_steps=2 format=3 uid="uid://cn4fv2gv6raql"]
[ext_resource type="Script" uid="uid://hpb1f5r17k5y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"] [ext_resource type="Script" uid="uid://hpb1f5r17k5y" path="res://src/enemy/behaviors/PatrolBehavior.cs" id="1_lobva"]

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=16 format=3 uid="uid://bs56ccgosmu47"] [gd_scene load_steps=16 format=3 uid="uid://crsy7gygjy317"]
[ext_resource type="Script" uid="uid://cq6b4ma3sy1en" path="res://src/enemy/enemy_types/01. sproingy/Sproingy.cs" id="1_xsluo"] [ext_resource type="Script" uid="uid://cq6b4ma3sy1en" path="res://src/enemy/enemy_types/01. sproingy/Sproingy.cs" id="1_xsluo"]
[ext_resource type="PackedScene" uid="uid://2nkvacxsd46b" path="res://src/enemy/behaviors/PatrolBehavior.tscn" id="4_drfkj"] [ext_resource type="PackedScene" uid="uid://cn4fv2gv6raql" path="res://src/enemy/behaviors/PatrolBehavior.tscn" id="4_drfkj"]
[ext_resource type="PackedScene" uid="uid://bimjnsu52y3xi" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="4_o3b7p"] [ext_resource type="PackedScene" uid="uid://bjcqrhtifpcvr" path="res://src/enemy/enemy_types/01. sproingy/SproingyModelView.tscn" id="4_o3b7p"]
[ext_resource type="PackedScene" uid="uid://8bcme8ao4axa" path="res://src/enemy/behaviors/EngagePlayerBehavior.tscn" id="5_drfkj"] [ext_resource type="PackedScene" uid="uid://cmhem5xknjsvc" path="res://src/enemy/behaviors/EngagePlayerBehavior.tscn" id="5_drfkj"]
[ext_resource type="PackedScene" uid="uid://mqj4jju3870v" path="res://src/enemy/behaviors/FollowBehavior.tscn" id="6_moun4"] [ext_resource type="PackedScene" uid="uid://cve5oouhowtff" path="res://src/enemy/behaviors/FollowBehavior.tscn" id="6_moun4"]
[ext_resource type="AudioStream" uid="uid://ba8xendacec6" path="res://src/audio/sfx/item_kyuu_layer_2.ogg" id="6_ungov"] [ext_resource type="AudioStream" uid="uid://ba8xendacec6" path="res://src/audio/sfx/item_kyuu_layer_2.ogg" id="6_ungov"]
[ext_resource type="AudioStream" uid="uid://b7ycb6qvitpmw" path="res://src/audio/sfx/player_HITENEMY_3.ogg" id="7_ungov"] [ext_resource type="AudioStream" uid="uid://b7ycb6qvitpmw" path="res://src/audio/sfx/player_HITENEMY_3.ogg" id="7_ungov"]
[ext_resource type="AudioStream" uid="uid://bf7adfdd857hw" path="res://src/audio/sfx/enemy_morph.ogg" id="8_agkuf"] [ext_resource type="AudioStream" uid="uid://bf7adfdd857hw" path="res://src/audio/sfx/enemy_morph.ogg" id="8_agkuf"]
@@ -32,7 +32,7 @@ top_radius = 0.0
[sub_resource type="CylinderShape3D" id="CylinderShape3D_drfkj"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_drfkj"]
radius = 1.0 radius = 1.0
[node name="Sproingy" type="CharacterBody3D"] [node name="Sproingy" type="CharacterBody3D" groups=["enemy"]]
process_mode = 1 process_mode = 1
collision_layer = 10 collision_layer = 10
axis_lock_linear_y = true axis_lock_linear_y = true
@@ -84,7 +84,6 @@ collision_mask = 34
shape = SubResource("CylinderShape3D_drfkj") shape = SubResource("CylinderShape3D_drfkj")
[node name="Visual" type="Node3D" parent="."] [node name="Visual" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.975554, 0)
[node name="EnemyModelView" parent="Visual" instance=ExtResource("4_o3b7p")] [node name="EnemyModelView" parent="Visual" instance=ExtResource("4_o3b7p")]
unique_name_in_owner = true unique_name_in_owner = true
@@ -101,15 +100,13 @@ _followSpeed = 150.0
[node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")] [node name="EngagePlayerBehavior" parent="Components" instance=ExtResource("5_drfkj")]
unique_name_in_owner = true unique_name_in_owner = true
_minimumAttackTime = 1.0 _maximumAttackTime = 4.0
_maximumAttackTime = 3.0
_acquireTargetTime = 2.0 _acquireTargetTime = 2.0
[node name="NavigationAgent" type="NavigationAgent3D" parent="Components"] [node name="NavigationAgent" type="NavigationAgent3D" parent="Components"]
unique_name_in_owner = true unique_name_in_owner = true
avoidance_enabled = true avoidance_enabled = true
radius = 1.0 radius = 3.0
debug_enabled = true
[node name="SFX" type="Node3D" parent="."] [node name="SFX" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0617, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0617, 0)

View File

@@ -6,4 +6,11 @@
script = ExtResource("1_1ncna") script = ExtResource("1_1ncna")
Name = "Sproingy" Name = "Sproingy"
Description = "A guy who likes to have fun." Description = "A guy who likes to have fun."
MaximumHP = ""
ATK = ""
DEF = ""
Affinity = ""
Weakness = ""
Drop1 = ""
Drop2 = ""
metadata/_custom_type_script = ExtResource("1_1ncna") metadata/_custom_type_script = ExtResource("1_1ncna")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=80 format=3 uid="uid://bimjnsu52y3xi"] [gd_scene load_steps=80 format=3 uid="uid://bjcqrhtifpcvr"]
[ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_oh25a"] [ext_resource type="Script" uid="uid://cvr1qimxpignl" path="res://src/enemy/EnemyModelView2D.cs" id="1_oh25a"]
[ext_resource type="Texture2D" uid="uid://dd0ia6isdqg61" path="res://src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png" id="1_pbx41"] [ext_resource type="Texture2D" uid="uid://dd0ia6isdqg61" path="res://src/enemy/enemy_types/01. sproingy/animations/ATTACK/Layer 1.png" id="1_pbx41"]
@@ -666,7 +666,7 @@ EnemyLoreInfo = SubResource("Resource_ivy74")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 1.1044, 0) transform = Transform3D(6, 0, 0, 0, 6, 0, 0, 0, 6, 0, 2.05501, 0)
pixel_size = 0.001 pixel_size = 0.001
billboard = 2 billboard = 2
shaded = true shaded = true
@@ -697,7 +697,7 @@ animation = &"idle_left_walk"
[node name="Hitbox" type="Area3D" parent="."] [node name="Hitbox" type="Area3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.152949, 1.1044, 0) transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -0.152949, 2.05501, 0)
collision_layer = 64 collision_layer = 64
collision_mask = 64 collision_mask = 64
@@ -722,12 +722,12 @@ anim_player = NodePath("../AnimationPlayer")
[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."] [node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1044, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.05501, 0)
autoplay = true autoplay = true
bus = &"SFX" bus = &"SFX"
[node name="Shadow" type="Sprite3D" parent="."] [node name="Shadow" type="Sprite3D" parent="."]
transform = Transform3D(0.115, 0, 0, 0, -5.02681e-09, 0.115, 0, -0.115, -5.02681e-09, -0.00018537, -0.942894, 0.0453106) transform = Transform3D(0.115, 0, 0, 0, -5.02681e-09, 0.115, 0, -0.115, -5.02681e-09, -0.00018537, 0.00771421, 0.0453106)
transparency = 0.1 transparency = 0.1
cast_shadow = 0 cast_shadow = 0
texture_filter = 0 texture_filter = 0

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