Commit Graph

97 Commits

Author SHA1 Message Date
ff82f51451 Block on events where the inventory will close after, block in general to prevent inventory scrolling during inventory message display 2026-03-03 18:59:09 -08:00
7b6ca68e65 Rust 2026-03-02 22:28:23 -08:00
28f38d236e Show inventory alert when equipping/unequipping/augmenting items 2026-03-02 10:33:58 -08:00
bc010a7d82 Started implementation of information about item used screen 2026-03-02 01:57:43 -08:00
e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
721a45c6bb Fix some boxes and global positioning 2026-02-26 22:56:57 -08:00
fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
fd1eb77f57 Fix full size image scaling 2026-02-19 02:15:46 -08:00
6e3175fb99 Add more implementation for gallery menu 2026-02-19 02:12:32 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
37ad0048d7 Small augment menu fix, fix hp regen rate 2026-02-17 10:20:54 -08:00
d5e3f1b89b Fix dropped item texture issue 2026-02-17 01:21:53 -08:00
0ec0ff2e23 Finish armor testing 2026-02-17 00:14:19 -08:00
1042b86d2b Fix really annoying bug on focus modes. i forgot what else i did but probably added armor 2026-02-16 23:56:16 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
fa66ba24e2 Small inventory fixes 2026-02-15 02:58:10 -08:00
fe502debd1 Fix inventory sizes 2026-02-15 02:33:09 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal
47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
Pal
638946d23a UI Mockup Ver.2 With Correct Transparencies 2026-02-13 15:48:04 -08:00
d6faf8642a Fix up debug info overlay 2026-02-13 10:14:42 -08:00
c755485855 Add sample Stele to overworld 2026-02-12 21:39:10 -08:00
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
b9a1888bfc Add implementation for box item 2026-02-04 02:11:00 -08:00
5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
51c8f26e50 Minor fixes for NPC dialogue stuff
Add collisions for overworld
2026-02-02 22:39:33 -08:00
a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game 2025-12-05 20:05:28 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
76f4adc5be gallery and options rendered images set to linear filterling 2025-12-04 01:18:03 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00