Commit Graph

196 Commits

Author SHA1 Message Date
Pal
97472f2a61 Deleted old unused Corridor tscns, B set (Floors 9-15) complete 2026-01-22 16:14:58 -08:00
5284a7c00d Some geometry fixes, fix spawn height for overworld 2026-01-22 01:08:25 -08:00
Pal
92b39c1ee9 Lighting for new rooms etc 2026-01-21 14:46:48 -08:00
faf3288061 Script types for block rooms 2026-01-21 01:59:12 -08:00
b715d6b459 Add collisions to block rooms 2026-01-21 01:25:28 -08:00
9897acffac Unlockable door implementation (currently opens with regular attack) 2026-01-21 00:50:21 -08:00
aa9e14c498 Make overworld doors be of unlockable type, add behavior later 2026-01-20 23:33:28 -08:00
945c5e14bb Licking all the room files 2026-01-20 22:01:22 -08:00
a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal
670f8baabf Added/Fixed Rooms 2026-01-20 18:29:21 -08:00
Pal
6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
3fe45cb3e7 First floor set collisions 2026-01-15 01:37:57 -08:00
Pal
eb4e901c8a Boss 1 death animation animations added, wall explosion animation added. 2026-01-14 00:46:15 -08:00
Pal
be8bbcac28 Corridor Assetts Implemented 2026-01-13 23:06:06 -08:00
Pal
0591dccc31 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-01-12 22:06:57 -08:00
Pal
70f7642d0f Special room with bombable wall added + start on plastique explosoin 2026-01-12 22:06:43 -08:00
7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
95227946d1 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
Pal
fe45f0bcf2 Screen renders added, fonts added, altar model updated 2025-12-01 20:13:15 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00