Commit Graph

12 Commits

Author SHA1 Message Date
zenny fa248e5ba1 Fix string for next floor on load screen to use display string name of next floor 2026-06-09 01:02:49 -07:00
zenny 19bf9563b6 Minor UI fixes, add SFX 2026-06-07 19:07:15 -07:00
zenny 72f8b5c050 Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu 2026-06-06 17:19:48 -07:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny 017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
zenny 69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
zenny 36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
zenny 13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
zenny 5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
zenny 34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
Pal 76f4adc5be gallery and options rendered images set to linear filterling 2025-12-04 01:18:03 -08:00
zenny 6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00