zenny
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fa248e5ba1
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Fix string for next floor on load screen to use display string name of next floor
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2026-06-09 01:02:49 -07:00 |
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zenny
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19bf9563b6
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Minor UI fixes, add SFX
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2026-06-07 19:07:15 -07:00 |
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zenny
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72f8b5c050
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Small tweak to floor number display, increased chinthe speed, fix Return To Overworld option on floor clear menu
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2026-06-06 17:19:48 -07:00 |
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zenny
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a686ce2fbc
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Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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2026-02-25 22:33:38 -08:00 |
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zenny
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017be896f3
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Weapons tested and general changes made to support the results of those tests
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2026-02-16 16:44:36 -08:00 |
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zenny
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69b25aacb9
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Overhaul item and inventory and clean up bits and pieces
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2026-02-15 01:19:27 -08:00 |
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zenny
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36b851254e
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Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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2026-02-05 14:17:45 -08:00 |
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zenny
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13ebe54474
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Fix some control issues
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2026-02-04 02:34:23 -08:00 |
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zenny
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5ae556cb4b
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Fix some broken stuff (player spawn, disabled input after loading next floor)
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2026-02-04 02:04:04 -08:00 |
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zenny
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34dce8c5a2
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Loading screen fixes, transition screen UI fixes
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2026-02-03 01:47:42 -08:00 |
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Pal
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76f4adc5be
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gallery and options rendered images set to linear filterling
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2025-12-04 01:18:03 -08:00 |
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zenny
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6f90a0985a
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General UI Work
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2025-12-03 23:21:29 -08:00 |
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