|
|
f2a164b262
|
Fix up special floors
|
2026-04-27 23:33:03 -07:00 |
|
|
|
2fe007c59d
|
Basic implementation for EX floors
|
2026-04-25 20:26:17 -07:00 |
|
Pal
|
0050fc56fe
|
planters and eden pillars all placed, demon wall arm 2,3,4 models re-imported to fix normals.
|
2026-04-24 16:24:29 -07:00 |
|
Pal
|
9a7de9308f
|
A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
|
2026-04-24 01:44:06 -07:00 |
|
Pal
|
23cb174642
|
Demon Wall fight revamp assett side complete (normals on DW arms have been busted, may need fixing)
|
2026-04-23 02:30:22 -07:00 |
|
|
|
89da483448
|
Add elemental VFX when hitting enemies (2D only currently)
|
2026-04-23 01:04:02 -07:00 |
|
Pal
|
65a78f9871
|
weapon slash minor adjustment
|
2026-04-22 22:00:31 -07:00 |
|
|
|
c6b958c577
|
Collaborative changes
|
2026-04-22 21:26:21 -07:00 |
|
Pal
|
6f79c64924
|
fixed weapon slashes, removed some unused ones, cleaned up vfx filestructure, made new scene for overworld bad end and finalized animaiton + environment, more item fixes and some texture downsizes, took scripts off overworld duplicate and moved to EX folder
|
2026-04-22 16:09:00 -07:00 |
|
Pal
|
aea6c5ff3d
|
verticality map added to all floors, item descriptions fixed, enemy lore added.
|
2026-04-22 00:48:45 -07:00 |
|
Pal
|
c6b08df99b
|
Fixed up most items to reflect item databse. (descriptions, damage values etc)
|
2026-04-21 02:16:54 -07:00 |
|
Pal
|
c58ca8693b
|
fixed mask of sloth and changed it to mask of stasis. added map 3d object.
|
2026-04-20 19:59:32 -07:00 |
|
Pal
|
b43cd13d2e
|
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
|
2026-04-20 19:00:05 -07:00 |
|
Pal
|
433ed408d0
|
indicator added to steles, final sidebar render options added, affinity icons for UI added
|
2026-04-20 18:59:36 -07:00 |
|
|
|
9ca0a6d4e9
|
More implementation for planter
|
2026-04-16 23:30:29 -07:00 |
|
|
|
d46f1ad210
|
Implement planter behavior (need to fix projectile attack)
|
2026-04-16 16:17:40 -07:00 |
|
Pal
|
c2fca6a16f
|
All Steles placed, some specific objects placed, secret NPC placed
|
2026-04-13 00:57:37 -07:00 |
|
Pal
|
87fdc85353
|
Minor visual and collision fixes. 6Z - MAZE collision got moved drastically seemingly.
|
2026-04-11 05:21:31 -07:00 |
|
Pal
|
87bb9422fe
|
all final stages solidified
|
2026-04-11 05:02:22 -07:00 |
|
Pal
|
782592125a
|
4:3 Graphics Added, more of endgame finalized
|
2026-04-09 03:51:17 -07:00 |
|
Pal
|
6847af1f8b
|
Affinity locations added, some decorations and final floors work
|
2026-04-08 01:19:51 -07:00 |
|
Pal
|
640145afe5
|
mostly near final version of true route GOG room + planter blasts
|
2026-04-06 17:25:57 -07:00 |
|
Pal
|
cf0a520048
|
Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.
|
2026-04-05 17:12:42 -07:00 |
|
Pal
|
9cf8046fc3
|
Planter enemy added + Devic Balance
|
2026-04-03 17:48:37 -07:00 |
|
Pal
|
31e8b7fb01
|
Added all forms of enemies taking elemental damage + rust. Added on Sara.tscn and persuader and fist effect changed. added entropic sign visual
|
2026-04-01 16:47:05 -07:00 |
|
|
|
8630c6c1f3
|
Update icons in-game
|
2026-03-22 15:04:14 -07:00 |
|
Pal
|
83dbbba8e6
|
Finalized Item Icons + New Weapon Slashes
|
2026-03-20 16:23:51 -07:00 |
|
|
|
f19cb7edda
|
Rework projectiles and fix some demon wall attacks
Still working on Demon Wall boss fight overall
|
2026-03-09 22:05:53 -07:00 |
|
|
|
e6937244ec
|
Move line of code to move item spawn position after being added to node tree
|
2026-03-02 15:32:35 -08:00 |
|
|
|
c4150e78fa
|
Fixed item spawn locations, make filth eater stop firing animation on death
|
2026-03-02 14:35:48 -08:00 |
|
|
|
840ffe1a9a
|
Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
|
2026-03-01 17:54:34 -08:00 |
|
|
|
a686ce2fbc
|
Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
|
2026-02-25 22:33:38 -08:00 |
|
|
|
9d18bbb349
|
Fix up projectiles
|
2026-02-24 12:28:01 -08:00 |
|
|
|
846c8a4c59
|
2-24-16 build changes
|
2026-02-24 10:39:34 -08:00 |
|
|
|
3c1a221522
|
Enemy viewer fixes
|
2026-02-23 10:36:08 -08:00 |
|
|
|
e77ca00002
|
Fix up enemy viewer, reduce some memory footprint
|
2026-02-20 01:02:03 -08:00 |
|
|
|
104b9cf25e
|
Rework item descriptions, fix item rescue menu
|
2026-02-18 02:41:22 -08:00 |
|
|
|
d39524ffe2
|
Feedback changes
|
2026-02-17 15:46:16 -08:00 |
|
|
|
7393662aa8
|
Fix spawn heights and debug menu enemy spawning
|
2026-02-17 12:27:26 -08:00 |
|
|
|
922d8fde59
|
Adjust altar scaling
|
2026-02-17 10:10:42 -08:00 |
|
|
|
017be896f3
|
Weapons tested and general changes made to support the results of those tests
|
2026-02-16 16:44:36 -08:00 |
|
|
|
a2ceb8e650
|
Shrink clouds
|
2026-02-16 14:55:24 -08:00 |
|
|
|
f09d6ac8e8
|
Wave of item effects and implementation
|
2026-02-15 22:44:43 -08:00 |
|
|
|
5233da4225
|
Various cleanup
|
2026-02-15 20:35:05 -08:00 |
|
|
|
1a1e050dcc
|
Update icons
|
2026-02-15 15:00:36 -08:00 |
|
Pal
|
fc04a93f58
|
Pixel Art Resizes Added + fix of 2 3D render icons
|
2026-02-15 03:04:42 -08:00 |
|
|
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
Pal
|
a1f4a29eb3
|
Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor.
|
2026-02-15 00:57:19 -08:00 |
|
Pal
|
47ceb2f613
|
Remove E, fix UI, Altar scale better
|
2026-02-14 16:49:16 -08:00 |
|
Pal
|
b56668dcbe
|
3D Render Icons Wave 1 Added
|
2026-02-13 14:44:03 -08:00 |
|