Commit Graph

254 Commits

Author SHA1 Message Date
f2a164b262 Fix up special floors 2026-04-27 23:33:03 -07:00
2fe007c59d Basic implementation for EX floors 2026-04-25 20:26:17 -07:00
Pal
0050fc56fe planters and eden pillars all placed, demon wall arm 2,3,4 models re-imported to fix normals. 2026-04-24 16:24:29 -07:00
Pal
9a7de9308f A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room. 2026-04-24 01:44:06 -07:00
Pal
23cb174642 Demon Wall fight revamp assett side complete (normals on DW arms have been busted, may need fixing) 2026-04-23 02:30:22 -07:00
89da483448 Add elemental VFX when hitting enemies (2D only currently) 2026-04-23 01:04:02 -07:00
Pal
65a78f9871 weapon slash minor adjustment 2026-04-22 22:00:31 -07:00
c6b958c577 Collaborative changes 2026-04-22 21:26:21 -07:00
Pal
6f79c64924 fixed weapon slashes, removed some unused ones, cleaned up vfx filestructure, made new scene for overworld bad end and finalized animaiton + environment, more item fixes and some texture downsizes, took scripts off overworld duplicate and moved to EX folder 2026-04-22 16:09:00 -07:00
Pal
aea6c5ff3d verticality map added to all floors, item descriptions fixed, enemy lore added. 2026-04-22 00:48:45 -07:00
Pal
c6b08df99b Fixed up most items to reflect item databse. (descriptions, damage values etc) 2026-04-21 02:16:54 -07:00
Pal
c58ca8693b fixed mask of sloth and changed it to mask of stasis. added map 3d object. 2026-04-20 19:59:32 -07:00
Pal
b43cd13d2e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-04-20 19:00:05 -07:00
Pal
433ed408d0 indicator added to steles, final sidebar render options added, affinity icons for UI added 2026-04-20 18:59:36 -07:00
9ca0a6d4e9 More implementation for planter 2026-04-16 23:30:29 -07:00
d46f1ad210 Implement planter behavior (need to fix projectile attack) 2026-04-16 16:17:40 -07:00
Pal
c2fca6a16f All Steles placed, some specific objects placed, secret NPC placed 2026-04-13 00:57:37 -07:00
Pal
87fdc85353 Minor visual and collision fixes. 6Z - MAZE collision got moved drastically seemingly. 2026-04-11 05:21:31 -07:00
Pal
87bb9422fe all final stages solidified 2026-04-11 05:02:22 -07:00
Pal
782592125a 4:3 Graphics Added, more of endgame finalized 2026-04-09 03:51:17 -07:00
Pal
6847af1f8b Affinity locations added, some decorations and final floors work 2026-04-08 01:19:51 -07:00
Pal
640145afe5 mostly near final version of true route GOG room + planter blasts 2026-04-06 17:25:57 -07:00
Pal
cf0a520048 Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object. 2026-04-05 17:12:42 -07:00
Pal
9cf8046fc3 Planter enemy added + Devic Balance 2026-04-03 17:48:37 -07:00
Pal
31e8b7fb01 Added all forms of enemies taking elemental damage + rust. Added on Sara.tscn and persuader and fist effect changed. added entropic sign visual 2026-04-01 16:47:05 -07:00
8630c6c1f3 Update icons in-game 2026-03-22 15:04:14 -07:00
Pal
83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
f19cb7edda Rework projectiles and fix some demon wall attacks
Still working on Demon Wall boss fight overall
2026-03-09 22:05:53 -07:00
e6937244ec Move line of code to move item spawn position after being added to node tree 2026-03-02 15:32:35 -08:00
c4150e78fa Fixed item spawn locations, make filth eater stop firing animation on death 2026-03-02 14:35:48 -08:00
840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
9d18bbb349 Fix up projectiles 2026-02-24 12:28:01 -08:00
846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
3c1a221522 Enemy viewer fixes 2026-02-23 10:36:08 -08:00
e77ca00002 Fix up enemy viewer, reduce some memory footprint 2026-02-20 01:02:03 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
d39524ffe2 Feedback changes 2026-02-17 15:46:16 -08:00
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
922d8fde59 Adjust altar scaling 2026-02-17 10:10:42 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
a2ceb8e650 Shrink clouds 2026-02-16 14:55:24 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
Pal
fc04a93f58 Pixel Art Resizes Added + fix of 2 3D render icons 2026-02-15 03:04:42 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal
a1f4a29eb3 Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor. 2026-02-15 00:57:19 -08:00
Pal
47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
Pal
b56668dcbe 3D Render Icons Wave 1 Added 2026-02-13 14:44:03 -08:00