Commit Graph

254 Commits

Author SHA1 Message Date
zenny f2a164b262 Fix up special floors 2026-04-27 23:33:03 -07:00
zenny 2fe007c59d Basic implementation for EX floors 2026-04-25 20:26:17 -07:00
Pal 0050fc56fe planters and eden pillars all placed, demon wall arm 2,3,4 models re-imported to fix normals. 2026-04-24 16:24:29 -07:00
Pal 9a7de9308f A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room. 2026-04-24 01:44:06 -07:00
Pal 23cb174642 Demon Wall fight revamp assett side complete (normals on DW arms have been busted, may need fixing) 2026-04-23 02:30:22 -07:00
zenny 89da483448 Add elemental VFX when hitting enemies (2D only currently) 2026-04-23 01:04:02 -07:00
Pal 65a78f9871 weapon slash minor adjustment 2026-04-22 22:00:31 -07:00
zenny c6b958c577 Collaborative changes 2026-04-22 21:26:21 -07:00
Pal 6f79c64924 fixed weapon slashes, removed some unused ones, cleaned up vfx filestructure, made new scene for overworld bad end and finalized animaiton + environment, more item fixes and some texture downsizes, took scripts off overworld duplicate and moved to EX folder 2026-04-22 16:09:00 -07:00
Pal aea6c5ff3d verticality map added to all floors, item descriptions fixed, enemy lore added. 2026-04-22 00:48:45 -07:00
Pal c6b08df99b Fixed up most items to reflect item databse. (descriptions, damage values etc) 2026-04-21 02:16:54 -07:00
Pal c58ca8693b fixed mask of sloth and changed it to mask of stasis. added map 3d object. 2026-04-20 19:59:32 -07:00
Pal b43cd13d2e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2026-04-20 19:00:05 -07:00
Pal 433ed408d0 indicator added to steles, final sidebar render options added, affinity icons for UI added 2026-04-20 18:59:36 -07:00
zenny 9ca0a6d4e9 More implementation for planter 2026-04-16 23:30:29 -07:00
zenny d46f1ad210 Implement planter behavior (need to fix projectile attack) 2026-04-16 16:17:40 -07:00
Pal c2fca6a16f All Steles placed, some specific objects placed, secret NPC placed 2026-04-13 00:57:37 -07:00
Pal 87fdc85353 Minor visual and collision fixes. 6Z - MAZE collision got moved drastically seemingly. 2026-04-11 05:21:31 -07:00
Pal 87bb9422fe all final stages solidified 2026-04-11 05:02:22 -07:00
Pal 782592125a 4:3 Graphics Added, more of endgame finalized 2026-04-09 03:51:17 -07:00
Pal 6847af1f8b Affinity locations added, some decorations and final floors work 2026-04-08 01:19:51 -07:00
Pal 640145afe5 mostly near final version of true route GOG room + planter blasts 2026-04-06 17:25:57 -07:00
Pal cf0a520048 Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object. 2026-04-05 17:12:42 -07:00
Pal 9cf8046fc3 Planter enemy added + Devic Balance 2026-04-03 17:48:37 -07:00
Pal 31e8b7fb01 Added all forms of enemies taking elemental damage + rust. Added on Sara.tscn and persuader and fist effect changed. added entropic sign visual 2026-04-01 16:47:05 -07:00
zenny 8630c6c1f3 Update icons in-game 2026-03-22 15:04:14 -07:00
Pal 83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
zenny f19cb7edda Rework projectiles and fix some demon wall attacks
Still working on Demon Wall boss fight overall
2026-03-09 22:05:53 -07:00
zenny e6937244ec Move line of code to move item spawn position after being added to node tree 2026-03-02 15:32:35 -08:00
zenny c4150e78fa Fixed item spawn locations, make filth eater stop firing animation on death 2026-03-02 14:35:48 -08:00
zenny 840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny 9d18bbb349 Fix up projectiles 2026-02-24 12:28:01 -08:00
zenny 846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
zenny 3c1a221522 Enemy viewer fixes 2026-02-23 10:36:08 -08:00
zenny e77ca00002 Fix up enemy viewer, reduce some memory footprint 2026-02-20 01:02:03 -08:00
zenny 104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
zenny d39524ffe2 Feedback changes 2026-02-17 15:46:16 -08:00
zenny 7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
zenny 922d8fde59 Adjust altar scaling 2026-02-17 10:10:42 -08:00
zenny 017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
zenny a2ceb8e650 Shrink clouds 2026-02-16 14:55:24 -08:00
zenny f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
zenny 5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
zenny 1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
Pal fc04a93f58 Pixel Art Resizes Added + fix of 2 3D render icons 2026-02-15 03:04:42 -08:00
zenny 69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal a1f4a29eb3 Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor. 2026-02-15 00:57:19 -08:00
Pal 47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
Pal b56668dcbe 3D Render Icons Wave 1 Added 2026-02-13 14:44:03 -08:00