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f0c4e65783
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Refactor stats
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2025-10-22 16:24:07 -07:00 |
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6ec45c4805
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Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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2025-10-22 02:41:08 -07:00 |
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44fd8c82b0
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Rework enemy behavior (still in progress but shouldn't crash)
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2025-10-20 19:24:50 -07:00 |
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ec0f9ebff7
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Simplify enemy animation logic
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2025-10-06 02:13:05 -07:00 |
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f12841f88f
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Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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2025-06-29 22:11:49 -07:00 |
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7ab5e32c74
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Minor fixes
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2025-04-30 21:46:08 -07:00 |
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078bfb9e45
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Various enemy debugging stuff
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2025-04-10 02:10:49 -07:00 |
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a7381658f4
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Add debug menu, add ability to load next floor or spawn item
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2025-04-09 22:45:00 -07:00 |
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c923f549b9
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More Chariot fixes
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2025-04-02 01:16:17 -07:00 |
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84c26dbf0a
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Chariot animation fixes
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2025-04-01 23:51:59 -07:00 |
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762444fe2c
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In progress work for Chariot
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2025-04-01 02:20:27 -07:00 |
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84c4d1b9ce
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Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
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2025-03-25 00:09:33 -07:00 |
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52e42ea38d
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Fix up Boss Type A
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2025-03-19 23:52:41 -07:00 |
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13e2ef90c8
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Revamp boss logic
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2025-03-18 00:12:36 -07:00 |
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4f30086e52
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Fix up animations for ballos
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2025-03-17 19:39:30 -07:00 |
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a1c26ed7fb
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Refactor more stuff (Audio mostly)
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2025-03-10 20:52:39 -07:00 |
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d8c5bc8f78
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Fix texture stuff
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2025-03-09 12:24:30 -07:00 |
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ae017dd679
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Rename project
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2025-03-08 13:49:46 -08:00 |
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3b5ee84ce2
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Move save logic out of Game
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2025-03-07 00:32:19 -08:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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