ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
e29bef51c5
Move player during load screens to prevent activating minimaps for current position
2025-10-07 23:33:02 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
1545ec73b0
Add rescued items spawn to overworld
2025-10-06 22:22:07 -07:00
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
ec0f9ebff7
Simplify enemy animation logic
2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9
Initial pass of lighting and particle systems for all area 1 rooms complete.
2025-10-04 03:52:04 -07:00
Pal
122d0e7794
made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
2025-10-03 04:43:45 -07:00
6f582fcca1
Add map loading logic and spawn rate control
2025-09-30 02:32:03 -07:00
0bac61a762
Cleanup
2025-09-27 00:22:06 -07:00
Pal
3aa1d66040
Dungeon Room Re-import and Old Models Deleted
2025-09-26 04:06:41 -07:00
Pal
13cd16f9e0
Demon Wall Model Changes, Added pulsing to Pipes
2025-09-18 18:50:43 -07:00
7cbb93822b
Add Special Rooms class
2025-09-15 21:20:46 -07:00
4808b1dd63
Remove SimpleDungeons plugin
2025-09-15 20:50:19 -07:00
Pal
4364c93c5c
Special Area Environments Setup, Guidance Room is Bugged,
2025-09-11 03:34:46 -07:00
Pal
65bcd4b5b7
Boss Floor 1 Update
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-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
Pal
09abd588c2
-World Environment Mess Arounds
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-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
2025-09-09 03:33:10 -07:00
f12841f88f
Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
2025-06-29 22:11:49 -07:00
6826fecd16
hnnngghh open door
2025-06-29 15:23:38 -07:00
0880b74695
Add overworld
2025-06-28 17:18:54 -07:00
cf03c75ada
Add test shader for godrays, use rigidbodies to put all spawned items on the ground
2025-06-28 12:26:26 -07:00
68c91d8f13
Overhaul game state logic to support gameplay loop
2025-04-30 00:43:55 -07:00
a7381658f4
Add debug menu, add ability to load next floor or spawn item
2025-04-09 22:45:00 -07:00
9d3621dd2c
Mystery item implementation
2025-03-26 23:13:01 -07:00
f69c6b94a1
Demon wall implementation time
2025-03-21 00:39:34 -07:00
8df8a85429
Start demon wall implementation
2025-03-20 02:51:41 -07:00
13e2ef90c8
Revamp boss logic
2025-03-18 00:12:36 -07:00
22c9590442
Add more NPCs, update dialogue manager to 4.4 compatible version
2025-03-12 00:29:39 -07:00
f060229b5e
Add stackable items
2025-03-11 16:00:46 -07:00
a1c26ed7fb
Refactor more stuff (Audio mostly)
2025-03-10 20:52:39 -07:00
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00