Commit Graph

39 Commits

Author SHA1 Message Date
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
Pal
3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
Pal
13cd16f9e0 Demon Wall Model Changes, Added pulsing to Pipes 2025-09-18 18:50:43 -07:00
7cbb93822b Add Special Rooms class 2025-09-15 21:20:46 -07:00
4808b1dd63 Remove SimpleDungeons plugin 2025-09-15 20:50:19 -07:00
Pal
4364c93c5c Special Area Environments Setup, Guidance Room is Bugged, 2025-09-11 03:34:46 -07:00
Pal
65bcd4b5b7 Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
Pal
09abd588c2 -World Environment Mess Arounds
-Player Height Change
-Altar Sky Video Import Test
-Manually Changed Shading On for a few materials on Altar that weren't switched over
2025-09-09 03:33:10 -07:00
f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
6826fecd16 hnnngghh open door 2025-06-29 15:23:38 -07:00
0880b74695 Add overworld 2025-06-28 17:18:54 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
68c91d8f13 Overhaul game state logic to support gameplay loop 2025-04-30 00:43:55 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
f69c6b94a1 Demon wall implementation time 2025-03-21 00:39:34 -07:00
8df8a85429 Start demon wall implementation 2025-03-20 02:51:41 -07:00
13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
22c9590442 Add more NPCs, update dialogue manager to 4.4 compatible version 2025-03-12 00:29:39 -07:00
f060229b5e Add stackable items 2025-03-11 16:00:46 -07:00
a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00