Commit Graph

13 Commits

Author SHA1 Message Date
Pal e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
Pal 2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal 9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal 8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
Pal 9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal 18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
zenny 1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal 06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
zenny ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
zenny 0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
zenny 2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00