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e50035d9c7
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Revert some pathing stuff, adjust general spawn rates
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2026-03-01 16:34:18 -08:00 |
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a686ce2fbc
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Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
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2026-02-25 22:33:38 -08:00 |
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104b9cf25e
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Rework item descriptions, fix item rescue menu
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2026-02-18 02:41:22 -08:00 |
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5233da4225
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Various cleanup
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2026-02-15 20:35:05 -08:00 |
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1a1e050dcc
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Update icons
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2026-02-15 15:00:36 -08:00 |
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9c4c82af68
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All items have an image
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2026-02-15 02:56:26 -08:00 |
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9d6aa6d88d
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Update item icons
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2026-02-09 21:05:45 -08:00 |
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db7a1df1f7
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Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
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2025-11-25 03:04:07 -08:00 |
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a5846e08dc
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Rewrite and simplify Inventory Menu, various fixes for item effects
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2025-11-04 01:12:16 -08:00 |
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9d3621dd2c
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Mystery item implementation
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2025-03-26 23:13:01 -07:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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