Commit Graph

39 Commits

Author SHA1 Message Date
Pal
c6b08df99b Fixed up most items to reflect item databse. (descriptions, damage values etc) 2026-04-21 02:16:54 -07:00
Pal
31e8b7fb01 Added all forms of enemies taking elemental damage + rust. Added on Sara.tscn and persuader and fist effect changed. added entropic sign visual 2026-04-01 16:47:05 -07:00
8630c6c1f3 Update icons in-game 2026-03-22 15:04:14 -07:00
Pal
83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
846c8a4c59 2-24-16 build changes 2026-02-24 10:39:34 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
02e6ee2f70 Test masks and finish implementing armor 2026-02-17 00:50:19 -08:00
0ec0ff2e23 Finish armor testing 2026-02-17 00:14:19 -08:00
1042b86d2b Fix really annoying bug on focus modes. i forgot what else i did but probably added armor 2026-02-16 23:56:16 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
9c4c82af68 All items have an image 2026-02-15 02:56:26 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
c246d8d654 Fix crit calculation and bonus attack/def/luck 2026-02-12 02:58:30 -08:00
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
Pal
8001556f37 Item Icons Wave 2 2026-02-10 00:49:15 -08:00
aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
9d6aa6d88d Update item icons 2026-02-09 21:05:45 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
a7381658f4 Add debug menu, add ability to load next floor or spawn item 2025-04-09 22:45:00 -07:00
9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
84c4d1b9ce Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders 2025-03-25 00:09:33 -07:00
d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00