b475df6f68
Implement most jewels
2026-02-12 02:36:25 -08:00
230b47061d
Add item spawn menu
...
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13
Redesign and reimplement inventory menu
...
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f
Persuader
2026-02-10 18:42:46 -08:00
92b4e8662f
Add projectiles
2026-02-10 18:03:53 -08:00
2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
363ee1cd33
Turn more HQs on
2026-02-10 15:02:55 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
Pal
843a100218
Small Changes
2026-02-10 01:21:47 -08:00
Pal
8001556f37
Item Icons Wave 2
2026-02-10 00:49:15 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
aba325ff2b
Implement plasma sword instakill
2026-02-09 23:01:52 -08:00
bfaa324e6a
Fix references and start more weapon tag implementation
2026-02-09 22:16:49 -08:00
f08c69fa10
Add weapons
2026-02-09 21:37:40 -08:00
9d6aa6d88d
Update item icons
2026-02-09 21:05:45 -08:00
654e368a65
Fix exported project not loading issue
2026-02-09 20:24:48 -08:00
ce727b523a
Change import settings for textures
2026-02-09 18:52:31 -08:00
Pal
6a474576f0
wave 1 of item icons
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(cherry picked from commit 6355ffb26d )
2026-02-09 17:20:39 -08:00
8dd194a202
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
2026-02-06 03:24:34 -08:00
147f04d2ff
Modify palm of heaven, remove random box item in altar
2026-02-05 10:52:13 -08:00
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
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Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
d45bc67722
Partially implementation of box items
2026-02-04 22:30:10 -08:00
b9a1888bfc
Add implementation for box item
2026-02-04 02:11:00 -08:00
5ae556cb4b
Fix some broken stuff (player spawn, disabled input after loading next floor)
2026-02-04 02:04:04 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
3e6e21977e
Fix Altar scaling
2026-02-03 20:52:14 -08:00
f346f0f529
Fix up Set A room collisions more and organize node structure
2026-01-28 00:53:35 -08:00
4ffe04fcff
Exploding wall implementation
2026-01-26 02:15:03 -08:00
2ef838f270
Forgot a bit
2026-01-26 01:43:40 -08:00
e63a94210c
Looking into room collisions we need; set up plastique behavior
2026-01-25 19:40:59 -08:00
c5cb586e4b
Change item effect service to only affect regular enemy types for strong item effects
2026-01-13 21:38:12 -08:00
1e97eb9ede
Elemental resistance calculation changes
2026-01-13 21:25:09 -08:00
04543fcfac
Add plastique item
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Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
Pal
95227946d1
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85
Overworld Gate object added, visual assetts added, test animation added
2025-12-03 23:54:20 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
Pal
725547d388
Late November Merge
2025-11-26 02:38:43 -08:00
Pal
539430d112
VFX Assetts Added
2025-11-26 02:37:45 -08:00
db7a1df1f7
Started implementing SFX
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Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
23fdf7309d
VFX Assetts Added
2025-11-17 19:17:52 -08:00
Pal
e7bae342c9
SFX additions
2025-11-16 16:12:21 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00