Commit Graph

71 Commits

Author SHA1 Message Date
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f Persuader 2026-02-10 18:42:46 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
363ee1cd33 Turn more HQs on 2026-02-10 15:02:55 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
Pal
843a100218 Small Changes 2026-02-10 01:21:47 -08:00
Pal
8001556f37 Item Icons Wave 2 2026-02-10 00:49:15 -08:00
90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
f08c69fa10 Add weapons 2026-02-09 21:37:40 -08:00
9d6aa6d88d Update item icons 2026-02-09 21:05:45 -08:00
654e368a65 Fix exported project not loading issue 2026-02-09 20:24:48 -08:00
ce727b523a Change import settings for textures 2026-02-09 18:52:31 -08:00
Pal
6a474576f0 wave 1 of item icons
(cherry picked from commit 6355ffb26d)
2026-02-09 17:20:39 -08:00
8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
147f04d2ff Modify palm of heaven, remove random box item in altar 2026-02-05 10:52:13 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
d45bc67722 Partially implementation of box items 2026-02-04 22:30:10 -08:00
b9a1888bfc Add implementation for box item 2026-02-04 02:11:00 -08:00
5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
f346f0f529 Fix up Set A room collisions more and organize node structure 2026-01-28 00:53:35 -08:00
4ffe04fcff Exploding wall implementation 2026-01-26 02:15:03 -08:00
2ef838f270 Forgot a bit 2026-01-26 01:43:40 -08:00
e63a94210c Looking into room collisions we need; set up plastique behavior 2026-01-25 19:40:59 -08:00
c5cb586e4b Change item effect service to only affect regular enemy types for strong item effects 2026-01-13 21:38:12 -08:00
1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
Pal
95227946d1 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
725547d388 Late November Merge 2025-11-26 02:38:43 -08:00
Pal
539430d112 VFX Assetts Added 2025-11-26 02:37:45 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00