Pal
aea6c5ff3d
verticality map added to all floors, item descriptions fixed, enemy lore added.
2026-04-22 00:48:45 -07:00
Pal
5ca2dc2eec
More item fixes, added a few enemy lore resource files and added some bestiary descriptions.
2026-04-21 02:48:30 -07:00
Pal
c6b08df99b
Fixed up most items to reflect item databse. (descriptions, damage values etc)
2026-04-21 02:16:54 -07:00
Pal
83dbbba8e6
Finalized Item Icons + New Weapon Slashes
2026-03-20 16:23:51 -07:00
840ffe1a9a
Fix really really really annoying issue with enemy spawns
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Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
e50035d9c7
Revert some pathing stuff, adjust general spawn rates
2026-03-01 16:34:18 -08:00
fadb1652d4
Add more spell effects
2026-02-26 02:09:38 -08:00
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
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Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
104b9cf25e
Rework item descriptions, fix item rescue menu
2026-02-18 02:41:22 -08:00
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
1a1e050dcc
Update icons
2026-02-15 15:00:36 -08:00
9c4c82af68
All items have an image
2026-02-15 02:56:26 -08:00
33a58a2893
Fix box issue
2026-02-15 02:24:14 -08:00
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
d503413140
Fix up effect items
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Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
8ce38c3c13
Redesign and reimplement inventory menu
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Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
9d6aa6d88d
Update item icons
2026-02-09 21:05:45 -08:00
6f90a0985a
General UI Work
2025-12-03 23:21:29 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
cf03c75ada
Add test shader for godrays, use rigidbodies to put all spawned items on the ground
2025-06-28 12:26:26 -07:00
ffc3177244
Start on Atonement weapon
2025-03-30 21:57:41 -07:00
9d3621dd2c
Mystery item implementation
2025-03-26 23:13:01 -07:00
f060229b5e
Add stackable items
2025-03-11 16:00:46 -07:00
d8c5bc8f78
Fix texture stuff
2025-03-09 12:24:30 -07:00
ae017dd679
Rename project
2025-03-08 13:49:46 -08:00
c3bfab5f53
Refactoring game logic
2025-03-07 12:05:20 -08:00
3b5ee84ce2
Move save logic out of Game
2025-03-07 00:32:19 -08:00
a09f6ec5a5
Move files and folders to new repo format to enable multi-project format
2025-03-06 22:07:25 -08:00