Commit Graph

34 Commits

Author SHA1 Message Date
Pal aea6c5ff3d verticality map added to all floors, item descriptions fixed, enemy lore added. 2026-04-22 00:48:45 -07:00
Pal 5ca2dc2eec More item fixes, added a few enemy lore resource files and added some bestiary descriptions. 2026-04-21 02:48:30 -07:00
Pal c6b08df99b Fixed up most items to reflect item databse. (descriptions, damage values etc) 2026-04-21 02:16:54 -07:00
Pal 83dbbba8e6 Finalized Item Icons + New Weapon Slashes 2026-03-20 16:23:51 -07:00
zenny 840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny e50035d9c7 Revert some pathing stuff, adjust general spawn rates 2026-03-01 16:34:18 -08:00
zenny fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny 104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
zenny 366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
zenny 5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
zenny 1a1e050dcc Update icons 2026-02-15 15:00:36 -08:00
zenny 9c4c82af68 All items have an image 2026-02-15 02:56:26 -08:00
zenny 33a58a2893 Fix box issue 2026-02-15 02:24:14 -08:00
zenny 69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
zenny d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny 8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
zenny 97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
zenny 9d6aa6d88d Update item icons 2026-02-09 21:05:45 -08:00
zenny 6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
zenny a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
zenny 286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
zenny cf03c75ada Add test shader for godrays, use rigidbodies to put all spawned items on the ground 2025-06-28 12:26:26 -07:00
zenny ffc3177244 Start on Atonement weapon 2025-03-30 21:57:41 -07:00
zenny 9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
zenny f060229b5e Add stackable items 2025-03-11 16:00:46 -07:00
zenny d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
zenny ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
zenny c3bfab5f53 Refactoring game logic 2025-03-07 12:05:20 -08:00
zenny 3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
zenny a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00