|
|
a686ce2fbc
|
Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
|
2026-02-25 22:33:38 -08:00 |
|
|
|
104b9cf25e
|
Rework item descriptions, fix item rescue menu
|
2026-02-18 02:41:22 -08:00 |
|
|
|
7393662aa8
|
Fix spawn heights and debug menu enemy spawning
|
2026-02-17 12:27:26 -08:00 |
|
|
|
0ec0ff2e23
|
Finish armor testing
|
2026-02-17 00:14:19 -08:00 |
|
|
|
1042b86d2b
|
Fix really annoying bug on focus modes. i forgot what else i did but probably added armor
|
2026-02-16 23:56:16 -08:00 |
|
|
|
017be896f3
|
Weapons tested and general changes made to support the results of those tests
|
2026-02-16 16:44:36 -08:00 |
|
|
|
366ed9f5e6
|
Beeg fixpack
|
2026-02-16 03:30:45 -08:00 |
|
|
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
|
|
230b47061d
|
Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
|
2026-02-11 15:25:20 -08:00 |
|
|
|
8ce38c3c13
|
Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
|
2026-02-11 04:08:42 -08:00 |
|
|
|
92b4e8662f
|
Add projectiles
|
2026-02-10 18:03:53 -08:00 |
|
|
|
97198afe18
|
Fix dropped/thrown item behavior
|
2026-02-10 14:57:41 -08:00 |
|
|
|
13ebe54474
|
Fix some control issues
|
2026-02-04 02:34:23 -08:00 |
|
|
|
52dc8fb9e4
|
Box item implementation
|
2026-02-04 01:49:17 -08:00 |
|
|
|
04543fcfac
|
Add plastique item
Add Door object
Initial work for look up animation
|
2026-01-02 17:06:01 -08:00 |
|
|
|
5b9de11e5a
|
Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
|
2025-12-05 20:05:28 -08:00 |
|
|
|
678916be89
|
Enemy viewer revamp, loading screen improvement
|
2025-12-05 16:30:13 -08:00 |
|
|
|
db7a1df1f7
|
Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
|
2025-11-25 03:04:07 -08:00 |
|
|
|
a5846e08dc
|
Rewrite and simplify Inventory Menu, various fixes for item effects
|
2025-11-04 01:12:16 -08:00 |
|
|
|
7b7fc910bd
|
Button remapping work
|
2025-11-03 02:48:05 -08:00 |
|
|
|
9fc875eda5
|
Add options menu persistence
|
2025-10-30 23:59:05 -07:00 |
|
|
|
7e6dca1c29
|
Rework game over logic and game initialization
|
2025-10-27 15:04:01 -07:00 |
|
|
|
bc161a58b3
|
Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
|
2025-10-23 00:05:44 -07:00 |
|
|
|
f0c4e65783
|
Refactor stats
|
2025-10-22 16:24:07 -07:00 |
|
|
|
6ec45c4805
|
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
|
2025-10-22 02:41:08 -07:00 |
|
|
|
92e9351766
|
Fix up audio issue and resolve errors in godot log
Replace label style settings with new fonts, need to resolve stretching issue still
|
2025-09-11 21:15:56 -07:00 |
|
|
|
4f1251d402
|
Re-implement audio managers
|
2025-09-08 23:24:33 -07:00 |
|
|
|
d830a05d98
|
Add SFX
|
2025-09-06 14:46:49 -07:00 |
|
|
|
3efab7e233
|
Start moving UI elements around
|
2025-06-28 15:36:08 -07:00 |
|
|
|
bdc3bdf61d
|
Move inventory screen to UI folder
|
2025-06-28 14:23:52 -07:00 |
|