a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
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Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
104b9cf25e
Rework item descriptions, fix item rescue menu
2026-02-18 02:41:22 -08:00
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
02e6ee2f70
Test masks and finish implementing armor
2026-02-17 00:50:19 -08:00
017be896f3
Weapons tested and general changes made to support the results of those tests
2026-02-16 16:44:36 -08:00
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
f09d6ac8e8
Wave of item effects and implementation
2026-02-15 22:44:43 -08:00
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
d503413140
Fix up effect items
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Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
b475df6f68
Implement most jewels
2026-02-12 02:36:25 -08:00
230b47061d
Add item spawn menu
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Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13
Redesign and reimplement inventory menu
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Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f
Persuader
2026-02-10 18:42:46 -08:00
92b4e8662f
Add projectiles
2026-02-10 18:03:53 -08:00
2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
bfaa324e6a
Fix references and start more weapon tag implementation
2026-02-09 22:16:49 -08:00
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
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Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00