Commit Graph

26 Commits

Author SHA1 Message Date
a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
104b9cf25e Rework item descriptions, fix item rescue menu 2026-02-18 02:41:22 -08:00
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
02e6ee2f70 Test masks and finish implementing armor 2026-02-17 00:50:19 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
5451f0b31f Persuader 2026-02-10 18:42:46 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
2f377d2d7a Add curse element, increase throw speed/damage of Ciello 2026-02-10 15:37:12 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
90d054a3c6 Clean up events, add weapon tag for weaker on swing 2026-02-09 23:50:15 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
8ea881edb3 Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491 Add more boxes, implement weapon that gets stronger on lower HP 2026-02-04 23:51:07 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00