zenny
a686ce2fbc
Switch navigation mesh to be based on collision only, not collision and texture meshes
...
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny
104b9cf25e
Rework item descriptions, fix item rescue menu
2026-02-18 02:41:22 -08:00
zenny
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
zenny
02e6ee2f70
Test masks and finish implementing armor
2026-02-17 00:50:19 -08:00
zenny
017be896f3
Weapons tested and general changes made to support the results of those tests
2026-02-16 16:44:36 -08:00
zenny
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
zenny
f09d6ac8e8
Wave of item effects and implementation
2026-02-15 22:44:43 -08:00
zenny
5233da4225
Various cleanup
2026-02-15 20:35:05 -08:00
zenny
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
zenny
d503413140
Fix up effect items
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Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
zenny
b475df6f68
Implement most jewels
2026-02-12 02:36:25 -08:00
zenny
230b47061d
Add item spawn menu
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Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
zenny
8ce38c3c13
Redesign and reimplement inventory menu
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Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
zenny
5451f0b31f
Persuader
2026-02-10 18:42:46 -08:00
zenny
92b4e8662f
Add projectiles
2026-02-10 18:03:53 -08:00
zenny
2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
zenny
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
zenny
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
zenny
bfaa324e6a
Fix references and start more weapon tag implementation
2026-02-09 22:16:49 -08:00
zenny
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
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Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
zenny
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
zenny
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
zenny
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
zenny
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
zenny
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00