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zenayi/GameJamDungeon
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447 Commits 2 Branches 0 Tags
97472f2a618d93a71a77c34139a39e39a193a13a
Commit Graph

12 Commits

Author SHA1 Message Date
Pal 97472f2a61 Deleted old unused Corridor tscns, B set (Floors 9-15) complete 2026-01-22 16:14:58 -08:00
zenny 5284a7c00d Some geometry fixes, fix spawn height for overworld 2026-01-22 01:08:25 -08:00
Pal 6a62d3d943 Room fixes, started mapping floors 2026-01-17 00:00:37 -08:00
zenny 3fe45cb3e7 First floor set collisions 2026-01-15 01:37:57 -08:00
Pal be8bbcac28 Corridor Assetts Implemented 2026-01-13 23:06:06 -08:00
zenny 0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal 57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
Pal ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal 122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
heeho 70d1871985 Add B Corridor 2025-09-27 22:06:35 -07:00
Pal 4374bc54f5 Added all Corridor Area 1 Variations as .tscns 2025-09-26 18:31:29 -07:00
Pal 5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
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