Pal
|
87fdc85353
|
Minor visual and collision fixes. 6Z - MAZE collision got moved drastically seemingly.
|
2026-04-11 05:21:31 -07:00 |
|
Pal
|
87bb9422fe
|
all final stages solidified
|
2026-04-11 05:02:22 -07:00 |
|
Pal
|
782592125a
|
4:3 Graphics Added, more of endgame finalized
|
2026-04-09 03:51:17 -07:00 |
|
Pal
|
6847af1f8b
|
Affinity locations added, some decorations and final floors work
|
2026-04-08 01:19:51 -07:00 |
|
Pal
|
640145afe5
|
mostly near final version of true route GOG room + planter blasts
|
2026-04-06 17:25:57 -07:00 |
|
Pal
|
cf0a520048
|
Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.
|
2026-04-05 17:12:42 -07:00 |
|
Pal
|
9cf8046fc3
|
Planter enemy added + Devic Balance
|
2026-04-03 17:48:37 -07:00 |
|
Pal
|
31e8b7fb01
|
Added all forms of enemies taking elemental damage + rust. Added on Sara.tscn and persuader and fist effect changed. added entropic sign visual
|
2026-04-01 16:47:05 -07:00 |
|
|
|
8630c6c1f3
|
Update icons in-game
|
2026-03-22 15:04:14 -07:00 |
|
Pal
|
83dbbba8e6
|
Finalized Item Icons + New Weapon Slashes
|
2026-03-20 16:23:51 -07:00 |
|
|
|
5233da4225
|
Various cleanup
|
2026-02-15 20:35:05 -08:00 |
|
|
|
1a1e050dcc
|
Update icons
|
2026-02-15 15:00:36 -08:00 |
|
Pal
|
fc04a93f58
|
Pixel Art Resizes Added + fix of 2 3D render icons
|
2026-02-15 03:04:42 -08:00 |
|
|
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
Pal
|
a1f4a29eb3
|
Mask of Zeal, Mask Placeholder, Health Item Placeholder, VT pickup animation added. Temp Environment added to Final Floor.
|
2026-02-15 00:57:19 -08:00 |
|
Pal
|
b56668dcbe
|
3D Render Icons Wave 1 Added
|
2026-02-13 14:44:03 -08:00 |
|
|
|
c755485855
|
Add sample Stele to overworld
|
2026-02-12 21:39:10 -08:00 |
|
Pal
|
549040c339
|
Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
|
2026-02-12 20:17:13 -08:00 |
|
|
|
97198afe18
|
Fix dropped/thrown item behavior
|
2026-02-10 14:57:41 -08:00 |
|
Pal
|
fdc4a6f2c1
|
Small Map Fixes
|
2026-02-10 01:55:56 -08:00 |
|
Pal
|
8001556f37
|
Item Icons Wave 2
|
2026-02-10 00:49:15 -08:00 |
|
|
|
ce727b523a
|
Change import settings for textures
|
2026-02-09 18:52:31 -08:00 |
|
Pal
|
6a474576f0
|
wave 1 of item icons
(cherry picked from commit 6355ffb26d1199c47486e522902c08e878d18317)
|
2026-02-09 17:20:39 -08:00 |
|
|
|
3e6e21977e
|
Fix Altar scaling
|
2026-02-03 20:52:14 -08:00 |
|
Pal
|
d9c2ba7ed1
|
Added Memorial Steles, boss A floor visual polish, re-enabled overworld distance scenery
|
2026-02-03 04:18:25 -08:00 |
|
|
|
0282ef68f3
|
Collisions again
|
2026-02-01 16:00:44 -08:00 |
|
Pal
|
20d2890b37
|
Pit A, Dismantled, Puer texture fixes
|
2026-02-01 13:46:14 -08:00 |
|
Pal
|
4b23c2ca6f
|
Floor Maps and room updates
|
2026-01-30 20:34:07 -08:00 |
|
Pal
|
bba0bb5ecd
|
Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor
|
2026-01-25 02:19:11 -08:00 |
|
Pal
|
97472f2a61
|
Deleted old unused Corridor tscns, B set (Floors 9-15) complete
|
2026-01-22 16:14:58 -08:00 |
|
|
|
5284a7c00d
|
Some geometry fixes, fix spawn height for overworld
|
2026-01-22 01:08:25 -08:00 |
|
Pal
|
92b39c1ee9
|
Lighting for new rooms etc
|
2026-01-21 14:46:48 -08:00 |
|
|
|
a1f67c3d71
|
Fix dying loop, add death counter, add die button to debug
|
2026-01-20 21:18:10 -08:00 |
|
Pal
|
670f8baabf
|
Added/Fixed Rooms
|
2026-01-20 18:29:21 -08:00 |
|
Pal
|
6a62d3d943
|
Room fixes, started mapping floors
|
2026-01-17 00:00:37 -08:00 |
|
Pal
|
70f7642d0f
|
Special room with bombable wall added + start on plastique explosoin
|
2026-01-12 22:06:43 -08:00 |
|
Pal
|
f13afc9fdc
|
Re-scaled environment models imported and implemented.
|
2026-01-12 19:39:34 -08:00 |
|
Pal
|
3c369f79f7
|
Added shadows to enemies
|
2025-12-01 21:05:33 -08:00 |
|
Pal
|
fe45f0bcf2
|
Screen renders added, fonts added, altar model updated
|
2025-12-01 20:13:15 -08:00 |
|
|
|
db7a1df1f7
|
Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
|
2025-11-25 03:04:07 -08:00 |
|
Pal
|
3e8c11d55d
|
VFX assetts imported
|
2025-11-22 15:55:13 -08:00 |
|
|
|
f69e219643
|
Add game tab to options menu, fix focus of GUI elements, add Delete option for save file
|
2025-11-18 20:28:43 -08:00 |
|
Pal
|
23fdf7309d
|
VFX Assetts Added
|
2025-11-17 19:17:52 -08:00 |
|
|
|
7210133330
|
Add projectiles to various enemies
|
2025-11-16 16:35:48 -08:00 |
|
Pal
|
e7bae342c9
|
SFX additions
|
2025-11-16 16:12:21 -08:00 |
|
|
|
21d8c4770d
|
Big fix patch for enemy behaviors
|
2025-10-29 00:35:15 -07:00 |
|
Pal
|
11cbb8c4e5
|
SFX batch 1 import and some implementation, minimap icons added
|
2025-10-27 20:08:17 -07:00 |
|
|
|
44fd8c82b0
|
Rework enemy behavior (still in progress but shouldn't crash)
|
2025-10-20 19:24:50 -07:00 |
|
Pal
|
9ed5f8600c
|
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
|
2025-10-07 21:38:27 -07:00 |
|
Pal
|
57b61e86a4
|
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
|
2025-10-06 04:25:21 -07:00 |
|