7b6ca68e65
Rust
2026-03-02 22:28:23 -08:00
7393662aa8
Fix spawn heights and debug menu enemy spawning
2026-02-17 12:27:26 -08:00
366ed9f5e6
Beeg fixpack
2026-02-16 03:30:45 -08:00
f09d6ac8e8
Wave of item effects and implementation
2026-02-15 22:44:43 -08:00
69b25aacb9
Overhaul item and inventory and clean up bits and pieces
2026-02-15 01:19:27 -08:00
b475df6f68
Implement most jewels
2026-02-12 02:36:25 -08:00
230b47061d
Add item spawn menu
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Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
92b4e8662f
Add projectiles
2026-02-10 18:03:53 -08:00
2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
8dd194a202
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
2026-02-06 03:24:34 -08:00
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
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Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
a5846e08dc
Rewrite and simplify Inventory Menu, various fixes for item effects
2025-11-04 01:12:16 -08:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
286c221530
Improvements to save and loading
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Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
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Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00