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22a930358c
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Rough collision avoidance implementation using pre-generated floors (just floor 01)
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2025-02-24 21:48:40 -08:00 |
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44333e52c2
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A lot of crazy stuff happened here.....
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2025-02-18 23:22:17 -08:00 |
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5ce65aa57a
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In progress refactoring of Boss class
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2025-02-18 01:55:06 -08:00 |
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1f9c05c0a7
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Add hitboxes to other enemies, move enemy database to floor level, normalize strafing input to avoid extra speed gained by moving and strafing
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2025-02-07 03:11:32 -08:00 |
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b8e5794d48
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Clean up
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2025-02-07 02:47:44 -08:00 |
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fe1a1e61ef
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Major Player refactor
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2025-02-07 02:29:50 -08:00 |
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4e6c545e81
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Refactor Enemy
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2025-02-06 01:58:36 -08:00 |
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9cb696ca86
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Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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2025-01-18 12:22:30 -08:00 |
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8d4177f8b1
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Add knockback to secondary attack
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2024-10-14 23:22:42 -07:00 |
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6d29e41f3a
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Hit/Death animations for bosses
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2024-10-10 22:11:10 -07:00 |
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ed333f373b
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Add hit animations and death for bosses
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2024-10-03 01:07:05 -07:00 |
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e6584ec4dc
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Update horse face
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2024-09-30 23:35:52 -07:00 |
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167989be99
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Boss logic update
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2024-09-30 22:09:15 -07:00 |
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