Commit Graph

38 Commits

Author SHA1 Message Date
zenny 403b136c5c Revamp map route stuff 2026-06-11 20:53:16 -07:00
zenny e889709a91 Add Key Item tag and restrict it from being used/thrown/dropped 2026-06-09 01:39:00 -07:00
zenny 543a967fd5 Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization 2026-06-06 13:54:47 -07:00
zenny 89da483448 Add elemental VFX when hitting enemies (2D only currently) 2026-04-23 01:04:02 -07:00
zenny c6b958c577 Collaborative changes 2026-04-22 21:26:21 -07:00
zenny bc010a7d82 Started implementation of information about item used screen 2026-03-02 01:57:43 -08:00
zenny 840ffe1a9a Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
2026-03-01 17:54:34 -08:00
zenny 0c4a424a4d Fixed teleport enemies bug (swapped Y and Z values....) 2026-02-26 20:06:18 -08:00
zenny bf168a2577 Add some on-screen FX for some items 2026-02-26 02:56:16 -08:00
zenny fadb1652d4 Add more spell effects 2026-02-26 02:09:38 -08:00
zenny a686ce2fbc Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
2026-02-25 22:33:38 -08:00
zenny 366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
zenny f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
zenny 69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
zenny c246d8d654 Fix crit calculation and bonus attack/def/luck 2026-02-12 02:58:30 -08:00
zenny 8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
zenny aba325ff2b Implement plasma sword instakill 2026-02-09 23:01:52 -08:00
zenny 8dd194a202 Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file 2026-02-06 03:24:34 -08:00
zenny d45bc67722 Partially implementation of box items 2026-02-04 22:30:10 -08:00
zenny 52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
zenny 3e6e21977e Fix Altar scaling 2026-02-03 20:52:14 -08:00
zenny c5cb586e4b Change item effect service to only affect regular enemy types for strong item effects 2026-01-13 21:38:12 -08:00
zenny 1e97eb9ede Elemental resistance calculation changes 2026-01-13 21:25:09 -08:00
zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
zenny 7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
zenny f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
zenny f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
zenny 6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
zenny 44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
zenny 9d3621dd2c Mystery item implementation 2025-03-26 23:13:01 -07:00
zenny 13e2ef90c8 Revamp boss logic 2025-03-18 00:12:36 -07:00
zenny a1c26ed7fb Refactor more stuff (Audio mostly) 2025-03-10 20:52:39 -07:00
zenny d8c5bc8f78 Fix texture stuff 2025-03-09 12:24:30 -07:00
zenny ae017dd679 Rename project 2025-03-08 13:49:46 -08:00
zenny 8a61104868 Refactor inventory menu logic 2025-03-07 20:42:56 -08:00
zenny 3b5ee84ce2 Move save logic out of Game 2025-03-07 00:32:19 -08:00
zenny a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00