zenny
|
403b136c5c
|
Revamp map route stuff
|
2026-06-11 20:53:16 -07:00 |
|
zenny
|
e889709a91
|
Add Key Item tag and restrict it from being used/thrown/dropped
|
2026-06-09 01:39:00 -07:00 |
|
zenny
|
543a967fd5
|
Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization
|
2026-06-06 13:54:47 -07:00 |
|
zenny
|
89da483448
|
Add elemental VFX when hitting enemies (2D only currently)
|
2026-04-23 01:04:02 -07:00 |
|
zenny
|
c6b958c577
|
Collaborative changes
|
2026-04-22 21:26:21 -07:00 |
|
zenny
|
bc010a7d82
|
Started implementation of information about item used screen
|
2026-03-02 01:57:43 -08:00 |
|
zenny
|
840ffe1a9a
|
Fix really really really annoying issue with enemy spawns
Godot refuses to set CharacterBody3D positions correctly unless you call ResetPhysicsInterpolation immediately after
|
2026-03-01 17:54:34 -08:00 |
|
zenny
|
0c4a424a4d
|
Fixed teleport enemies bug (swapped Y and Z values....)
|
2026-02-26 20:06:18 -08:00 |
|
zenny
|
bf168a2577
|
Add some on-screen FX for some items
|
2026-02-26 02:56:16 -08:00 |
|
zenny
|
fadb1652d4
|
Add more spell effects
|
2026-02-26 02:09:38 -08:00 |
|
zenny
|
a686ce2fbc
|
Switch navigation mesh to be based on collision only, not collision and texture meshes
Will need to finetune enemy navigation agent placement depending on if they're now too high/low to sit in the navigation region
|
2026-02-25 22:33:38 -08:00 |
|
zenny
|
366ed9f5e6
|
Beeg fixpack
|
2026-02-16 03:30:45 -08:00 |
|
zenny
|
f09d6ac8e8
|
Wave of item effects and implementation
|
2026-02-15 22:44:43 -08:00 |
|
zenny
|
69b25aacb9
|
Overhaul item and inventory and clean up bits and pieces
|
2026-02-15 01:19:27 -08:00 |
|
zenny
|
c246d8d654
|
Fix crit calculation and bonus attack/def/luck
|
2026-02-12 02:58:30 -08:00 |
|
zenny
|
8ce38c3c13
|
Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
|
2026-02-11 04:08:42 -08:00 |
|
zenny
|
aba325ff2b
|
Implement plasma sword instakill
|
2026-02-09 23:01:52 -08:00 |
|
zenny
|
8dd194a202
|
Fix level up, fix gallery room height, fix enemy heights, fix gospel of dimension spawn height, put minimap on right visual layer for some floors, add script to floor scene file
|
2026-02-06 03:24:34 -08:00 |
|
zenny
|
d45bc67722
|
Partially implementation of box items
|
2026-02-04 22:30:10 -08:00 |
|
zenny
|
52dc8fb9e4
|
Box item implementation
|
2026-02-04 01:49:17 -08:00 |
|
zenny
|
3e6e21977e
|
Fix Altar scaling
|
2026-02-03 20:52:14 -08:00 |
|
zenny
|
c5cb586e4b
|
Change item effect service to only affect regular enemy types for strong item effects
|
2026-01-13 21:38:12 -08:00 |
|
zenny
|
1e97eb9ede
|
Elemental resistance calculation changes
|
2026-01-13 21:25:09 -08:00 |
|
zenny
|
db7a1df1f7
|
Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
|
2025-11-25 03:04:07 -08:00 |
|
zenny
|
7e6dca1c29
|
Rework game over logic and game initialization
|
2025-10-27 15:04:01 -07:00 |
|
zenny
|
f5360adbf1
|
Basic projectile implementation (put sample version in FilthEaterModelView)
|
2025-10-23 18:50:05 -07:00 |
|
zenny
|
bc161a58b3
|
Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
|
2025-10-23 00:05:44 -07:00 |
|
zenny
|
f0c4e65783
|
Refactor stats
|
2025-10-22 16:24:07 -07:00 |
|
zenny
|
6ec45c4805
|
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
|
2025-10-22 02:41:08 -07:00 |
|
zenny
|
44fd8c82b0
|
Rework enemy behavior (still in progress but shouldn't crash)
|
2025-10-20 19:24:50 -07:00 |
|
zenny
|
9d3621dd2c
|
Mystery item implementation
|
2025-03-26 23:13:01 -07:00 |
|
zenny
|
13e2ef90c8
|
Revamp boss logic
|
2025-03-18 00:12:36 -07:00 |
|
zenny
|
a1c26ed7fb
|
Refactor more stuff (Audio mostly)
|
2025-03-10 20:52:39 -07:00 |
|
zenny
|
d8c5bc8f78
|
Fix texture stuff
|
2025-03-09 12:24:30 -07:00 |
|
zenny
|
ae017dd679
|
Rename project
|
2025-03-08 13:49:46 -08:00 |
|
zenny
|
8a61104868
|
Refactor inventory menu logic
|
2025-03-07 20:42:56 -08:00 |
|
zenny
|
3b5ee84ce2
|
Move save logic out of Game
|
2025-03-07 00:32:19 -08:00 |
|
zenny
|
a09f6ec5a5
|
Move files and folders to new repo format to enable multi-project format
|
2025-03-06 22:07:25 -08:00 |
|