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7393662aa8
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Fix spawn heights and debug menu enemy spawning
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2026-02-17 12:27:26 -08:00 |
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37ad0048d7
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Small augment menu fix, fix hp regen rate
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2026-02-17 10:20:54 -08:00 |
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d5e3f1b89b
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Fix dropped item texture issue
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2026-02-17 01:21:53 -08:00 |
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0ec0ff2e23
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Finish armor testing
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2026-02-17 00:14:19 -08:00 |
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1042b86d2b
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Fix really annoying bug on focus modes. i forgot what else i did but probably added armor
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2026-02-16 23:56:16 -08:00 |
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017be896f3
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Weapons tested and general changes made to support the results of those tests
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2026-02-16 16:44:36 -08:00 |
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366ed9f5e6
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Beeg fixpack
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2026-02-16 03:30:45 -08:00 |
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f09d6ac8e8
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Wave of item effects and implementation
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2026-02-15 22:44:43 -08:00 |
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5233da4225
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Various cleanup
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2026-02-15 20:35:05 -08:00 |
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fa66ba24e2
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Small inventory fixes
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2026-02-15 02:58:10 -08:00 |
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fe502debd1
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Fix inventory sizes
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2026-02-15 02:33:09 -08:00 |
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69b25aacb9
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Overhaul item and inventory and clean up bits and pieces
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2026-02-15 01:19:27 -08:00 |
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Pal
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47ceb2f613
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Remove E, fix UI, Altar scale better
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2026-02-14 16:49:16 -08:00 |
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Pal
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638946d23a
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UI Mockup Ver.2 With Correct Transparencies
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2026-02-13 15:48:04 -08:00 |
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d6faf8642a
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Fix up debug info overlay
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2026-02-13 10:14:42 -08:00 |
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c755485855
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Add sample Stele to overworld
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2026-02-12 21:39:10 -08:00 |
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d503413140
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Fix up effect items
Fix up minimap
Add some debug info
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2026-02-12 20:49:09 -08:00 |
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b475df6f68
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Implement most jewels
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2026-02-12 02:36:25 -08:00 |
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230b47061d
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Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
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2026-02-11 15:25:20 -08:00 |
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8ce38c3c13
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Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
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2026-02-11 04:08:42 -08:00 |
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92b4e8662f
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Add projectiles
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2026-02-10 18:03:53 -08:00 |
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97198afe18
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Fix dropped/thrown item behavior
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2026-02-10 14:57:41 -08:00 |
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bfaa324e6a
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Fix references and start more weapon tag implementation
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2026-02-09 22:16:49 -08:00 |
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36b851254e
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Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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2026-02-05 14:17:45 -08:00 |
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13ebe54474
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Fix some control issues
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2026-02-04 02:34:23 -08:00 |
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b9a1888bfc
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Add implementation for box item
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2026-02-04 02:11:00 -08:00 |
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5ae556cb4b
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Fix some broken stuff (player spawn, disabled input after loading next floor)
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2026-02-04 02:04:04 -08:00 |
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52dc8fb9e4
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Box item implementation
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2026-02-04 01:49:17 -08:00 |
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34dce8c5a2
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Loading screen fixes, transition screen UI fixes
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2026-02-03 01:47:42 -08:00 |
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51c8f26e50
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Minor fixes for NPC dialogue stuff
Add collisions for overworld
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2026-02-02 22:39:33 -08:00 |
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a1f67c3d71
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Fix dying loop, add death counter, add die button to debug
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2026-01-20 21:18:10 -08:00 |
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Pal
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f13afc9fdc
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Re-scaled environment models imported and implemented.
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2026-01-12 19:39:34 -08:00 |
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04543fcfac
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Add plastique item
Add Door object
Initial work for look up animation
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2026-01-02 17:06:01 -08:00 |
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5b9de11e5a
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Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
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2025-12-05 20:05:28 -08:00 |
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678916be89
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Enemy viewer revamp, loading screen improvement
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2025-12-05 16:30:13 -08:00 |
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Pal
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76f4adc5be
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gallery and options rendered images set to linear filterling
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2025-12-04 01:18:03 -08:00 |
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6f90a0985a
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General UI Work
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2025-12-03 23:21:29 -08:00 |
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Pal
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3c369f79f7
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Added shadows to enemies
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2025-12-01 21:05:33 -08:00 |
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edff41af22
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Edit dialogue balloons
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2025-12-01 01:01:33 -08:00 |
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c491ea5050
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Gallery Menu initial implementation
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2025-11-30 20:17:08 -08:00 |
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db7a1df1f7
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Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
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2025-11-25 03:04:07 -08:00 |
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f69e219643
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Add game tab to options menu, fix focus of GUI elements, add Delete option for save file
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2025-11-18 20:28:43 -08:00 |
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a5846e08dc
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Rewrite and simplify Inventory Menu, various fixes for item effects
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2025-11-04 01:12:16 -08:00 |
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7b7fc910bd
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Button remapping work
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2025-11-03 02:48:05 -08:00 |
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9fc875eda5
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Add options menu persistence
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2025-10-30 23:59:05 -07:00 |
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7e6dca1c29
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Rework game over logic and game initialization
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2025-10-27 15:04:01 -07:00 |
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bc161a58b3
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Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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2025-10-23 00:05:44 -07:00 |
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f0c4e65783
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Refactor stats
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2025-10-22 16:24:07 -07:00 |
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6ec45c4805
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Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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2025-10-22 02:41:08 -07:00 |
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0bf87c0dc2
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Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
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2025-10-06 14:20:08 -07:00 |
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