Commit Graph

85 Commits

Author SHA1 Message Date
7393662aa8 Fix spawn heights and debug menu enemy spawning 2026-02-17 12:27:26 -08:00
37ad0048d7 Small augment menu fix, fix hp regen rate 2026-02-17 10:20:54 -08:00
d5e3f1b89b Fix dropped item texture issue 2026-02-17 01:21:53 -08:00
0ec0ff2e23 Finish armor testing 2026-02-17 00:14:19 -08:00
1042b86d2b Fix really annoying bug on focus modes. i forgot what else i did but probably added armor 2026-02-16 23:56:16 -08:00
017be896f3 Weapons tested and general changes made to support the results of those tests 2026-02-16 16:44:36 -08:00
366ed9f5e6 Beeg fixpack 2026-02-16 03:30:45 -08:00
f09d6ac8e8 Wave of item effects and implementation 2026-02-15 22:44:43 -08:00
5233da4225 Various cleanup 2026-02-15 20:35:05 -08:00
fa66ba24e2 Small inventory fixes 2026-02-15 02:58:10 -08:00
fe502debd1 Fix inventory sizes 2026-02-15 02:33:09 -08:00
69b25aacb9 Overhaul item and inventory and clean up bits and pieces 2026-02-15 01:19:27 -08:00
Pal
47ceb2f613 Remove E, fix UI, Altar scale better 2026-02-14 16:49:16 -08:00
Pal
638946d23a UI Mockup Ver.2 With Correct Transparencies 2026-02-13 15:48:04 -08:00
d6faf8642a Fix up debug info overlay 2026-02-13 10:14:42 -08:00
c755485855 Add sample Stele to overworld 2026-02-12 21:39:10 -08:00
d503413140 Fix up effect items
Fix up minimap
Add some debug info
2026-02-12 20:49:09 -08:00
b475df6f68 Implement most jewels 2026-02-12 02:36:25 -08:00
230b47061d Add item spawn menu
Fix game over bug
Start adding more implementation for jewels
2026-02-11 15:25:20 -08:00
8ce38c3c13 Redesign and reimplement inventory menu
Add jewels but no implementation yet (needed redesign of inventory menu to function correctly)
2026-02-11 04:08:42 -08:00
92b4e8662f Add projectiles 2026-02-10 18:03:53 -08:00
97198afe18 Fix dropped/thrown item behavior 2026-02-10 14:57:41 -08:00
bfaa324e6a Fix references and start more weapon tag implementation 2026-02-09 22:16:49 -08:00
36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00
13ebe54474 Fix some control issues 2026-02-04 02:34:23 -08:00
b9a1888bfc Add implementation for box item 2026-02-04 02:11:00 -08:00
5ae556cb4b Fix some broken stuff (player spawn, disabled input after loading next floor) 2026-02-04 02:04:04 -08:00
52dc8fb9e4 Box item implementation 2026-02-04 01:49:17 -08:00
34dce8c5a2 Loading screen fixes, transition screen UI fixes 2026-02-03 01:47:42 -08:00
51c8f26e50 Minor fixes for NPC dialogue stuff
Add collisions for overworld
2026-02-02 22:39:33 -08:00
a1f67c3d71 Fix dying loop, add death counter, add die button to debug 2026-01-20 21:18:10 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
5b9de11e5a Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game 2025-12-05 20:05:28 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
76f4adc5be gallery and options rendered images set to linear filterling 2025-12-04 01:18:03 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
c491ea5050 Gallery Menu initial implementation 2025-11-30 20:17:08 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
a5846e08dc Rewrite and simplify Inventory Menu, various fixes for item effects 2025-11-04 01:12:16 -08:00
7b7fc910bd Button remapping work 2025-11-03 02:48:05 -08:00
9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00