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ed9e611fd9
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Work SFX work
Fix up Eden Pillar behavior
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2025-11-26 02:12:24 -08:00 |
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Pal
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11cbb8c4e5
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SFX batch 1 import and some implementation, minimap icons added
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2025-10-27 20:08:17 -07:00 |
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bc161a58b3
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Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
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2025-10-23 00:05:44 -07:00 |
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6ec45c4805
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Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
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2025-10-22 02:41:08 -07:00 |
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44fd8c82b0
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Rework enemy behavior (still in progress but shouldn't crash)
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2025-10-20 19:24:50 -07:00 |
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ec0f9ebff7
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Simplify enemy animation logic
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2025-10-06 02:13:05 -07:00 |
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Pal
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122d0e7794
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made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
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2025-10-03 04:43:45 -07:00 |
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f12841f88f
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Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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2025-06-29 22:11:49 -07:00 |
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84c26dbf0a
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Chariot animation fixes
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2025-04-01 23:51:59 -07:00 |
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762444fe2c
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In progress work for Chariot
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2025-04-01 02:20:27 -07:00 |
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84c4d1b9ce
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Demon wall implementation (attack data, takes damage, dies, etc) but mostly placeholders
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2025-03-25 00:09:33 -07:00 |
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52e42ea38d
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Fix up Boss Type A
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2025-03-19 23:52:41 -07:00 |
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2834806351
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Attempt to fix up boss shaders
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2025-03-19 02:10:38 -07:00 |
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79f57264ec
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Small fixes to sara animation, attempt to add back boss damage/death (didn't work)
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2025-03-18 00:58:52 -07:00 |
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13e2ef90c8
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Revamp boss logic
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2025-03-18 00:12:36 -07:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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