Pal
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cf0a520048
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Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.
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2026-04-05 17:12:42 -07:00 |
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5233da4225
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Various cleanup
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2026-02-15 20:35:05 -08:00 |
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Pal
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549040c339
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Gaps Fixed, Overworld Visual Fixes, Some lighting and additions to block rooms, may have accidentally moved a folder but cant find which.
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2026-02-12 20:17:13 -08:00 |
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Pal
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fdc4a6f2c1
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Small Map Fixes
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2026-02-10 01:55:56 -08:00 |
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36b851254e
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Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
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2026-02-05 14:17:45 -08:00 |
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a9ed8fda10
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Add minimap shadows
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2026-01-31 18:31:50 -08:00 |
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Pal
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97472f2a61
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Deleted old unused Corridor tscns, B set (Floors 9-15) complete
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2026-01-22 16:14:58 -08:00 |
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5284a7c00d
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Some geometry fixes, fix spawn height for overworld
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2026-01-22 01:08:25 -08:00 |
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Pal
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6a62d3d943
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Room fixes, started mapping floors
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2026-01-17 00:00:37 -08:00 |
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3fe45cb3e7
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First floor set collisions
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2026-01-15 01:37:57 -08:00 |
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Pal
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be8bbcac28
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Corridor Assetts Implemented
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2026-01-13 23:06:06 -08:00 |
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0bf87c0dc2
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Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
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2025-10-06 14:20:08 -07:00 |
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Pal
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57b61e86a4
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Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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2025-10-06 04:25:21 -07:00 |
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Pal
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ad29e57fc9
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Initial pass of lighting and particle systems for all area 1 rooms complete.
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2025-10-04 03:52:04 -07:00 |
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Pal
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122d0e7794
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made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
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2025-10-03 04:43:45 -07:00 |
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70d1871985
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Add B Corridor
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2025-09-27 22:06:35 -07:00 |
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Pal
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4374bc54f5
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Added all Corridor Area 1 Variations as .tscns
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2025-09-26 18:31:29 -07:00 |
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Pal
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5bb4aca510
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cleanup of map/dungeon folder + water room fix
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2025-09-26 16:00:17 -07:00 |
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