Commit Graph

18 Commits

Author SHA1 Message Date
Pal
4b23c2ca6f Floor Maps and room updates 2026-01-30 20:34:07 -08:00
Pal
bba0bb5ecd Minimap Reveal system tscns added, floor adjustments, collisions added for mazefloor 2026-01-25 02:19:11 -08:00
5284a7c00d Some geometry fixes, fix spawn height for overworld 2026-01-22 01:08:25 -08:00
Pal
92b39c1ee9 Lighting for new rooms etc 2026-01-21 14:46:48 -08:00
Pal
670f8baabf Added/Fixed Rooms 2026-01-20 18:29:21 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
Pal
fe45f0bcf2 Screen renders added, fonts added, altar model updated 2025-12-01 20:13:15 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00