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44fd8c82b0
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Rework enemy behavior (still in progress but shouldn't crash)
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2025-10-20 19:24:50 -07:00 |
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Pal
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2786c95c22
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re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
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2025-10-09 03:23:27 -07:00 |
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aa624f7784
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Animation tree fixes
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2025-10-06 23:49:42 -07:00 |
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ec0f9ebff7
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Simplify enemy animation logic
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2025-10-06 02:13:05 -07:00 |
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Pal
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122d0e7794
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made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
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2025-10-03 04:43:45 -07:00 |
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7ab5e32c74
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Minor fixes
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2025-04-30 21:46:08 -07:00 |
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078bfb9e45
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Various enemy debugging stuff
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2025-04-10 02:10:49 -07:00 |
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84c26dbf0a
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Chariot animation fixes
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2025-04-01 23:51:59 -07:00 |
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762444fe2c
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In progress work for Chariot
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2025-04-01 02:20:27 -07:00 |
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22c9590442
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Add more NPCs, update dialogue manager to 4.4 compatible version
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2025-03-12 00:29:39 -07:00 |
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a09f6ec5a5
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Move files and folders to new repo format to enable multi-project format
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2025-03-06 22:07:25 -08:00 |
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