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376 Commits 1 Branch 0 Tags
44fd8c82b0ad34f007406e82a5887da8ff6a98a7
Commit Graph

11 Commits

Author SHA1 Message Date
Zenny
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Zenny
aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
Zenny
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
Zenny
7ab5e32c74 Minor fixes 2025-04-30 21:46:08 -07:00
Zenny
078bfb9e45 Various enemy debugging stuff 2025-04-10 02:10:49 -07:00
Zenny
84c26dbf0a Chariot animation fixes 2025-04-01 23:51:59 -07:00
Zenny
762444fe2c In progress work for Chariot 2025-04-01 02:20:27 -07:00
Zenny
22c9590442 Add more NPCs, update dialogue manager to 4.4 compatible version 2025-03-12 00:29:39 -07:00
Zenny
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00
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