Commit Graph

181 Commits

Author SHA1 Message Date
Pal
70f7642d0f Special room with bombable wall added + start on plastique explosoin 2026-01-12 22:06:43 -08:00
7e8826f143 Restore health fountain 2026-01-12 20:26:05 -08:00
Pal
f13afc9fdc Re-scaled environment models imported and implemented. 2026-01-12 19:39:34 -08:00
04543fcfac Add plastique item
Add Door object
Initial work for look up animation
2026-01-02 17:06:01 -08:00
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
Pal
95227946d1 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-12-03 23:54:32 -08:00
Pal
1ee3e97f85 Overworld Gate object added, visual assetts added, test animation added 2025-12-03 23:54:20 -08:00
6f90a0985a General UI Work 2025-12-03 23:21:29 -08:00
Pal
3c369f79f7 Added shadows to enemies 2025-12-01 21:05:33 -08:00
Pal
fe45f0bcf2 Screen renders added, fonts added, altar model updated 2025-12-01 20:13:15 -08:00
edff41af22 Edit dialogue balloons 2025-12-01 01:01:33 -08:00
ed9e611fd9 Work SFX work
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d VFX assetts imported 2025-11-22 15:55:13 -08:00
f69e219643 Add game tab to options menu, fix focus of GUI elements, add Delete option for save file 2025-11-18 20:28:43 -08:00
Pal
23fdf7309d VFX Assetts Added 2025-11-17 19:17:52 -08:00
7210133330 Add projectiles to various enemies 2025-11-16 16:35:48 -08:00
Pal
e7bae342c9 SFX additions 2025-11-16 16:12:21 -08:00
9fc875eda5 Add options menu persistence 2025-10-30 23:59:05 -07:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
Pal
1a77695155 Merger 2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5 SFX batch 1 import and some implementation, minimap icons added 2025-10-27 20:08:17 -07:00
eed50bc04e Fix standard enemy logic 2025-10-27 19:41:03 -07:00
7e6dca1c29 Rework game over logic and game initialization 2025-10-27 15:04:01 -07:00
720696aed0 Try to get Chinthe to stop jumping upon reaching player 2025-10-26 15:05:18 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
Pal
9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal
18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal
06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
abf34d7d9e Small adjustment to map loading stuff 2025-09-30 18:20:55 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
70d1871985 Add B Corridor 2025-09-27 22:06:35 -07:00
0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00