Commit Graph

18 Commits

Author SHA1 Message Date
678916be89 Enemy viewer revamp, loading screen improvement 2025-12-05 16:30:13 -08:00
21d8c4770d Big fix patch for enemy behaviors 2025-10-29 00:35:15 -07:00
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
aa624f7784 Animation tree fixes 2025-10-06 23:49:42 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
Pal
3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
78e08bec5c Support opening monster viewer screen from main menu 2025-09-25 03:55:20 -07:00
d830a05d98 Add SFX 2025-09-06 14:46:49 -07:00
bdc3bdf61d Move inventory screen to UI folder 2025-06-28 14:23:52 -07:00
753ba60f0f Fix chinthe animations 2025-04-10 00:04:31 -07:00
3b7ef1b801 Add scene and class to all enemy types, update all floors with enemy spawn types and rates 2025-04-09 01:21:55 -07:00
e95188efc8 All enemy animations included 2025-04-04 01:29:08 -07:00
ac39a62e27 More enemy animations 2025-04-04 00:10:16 -07:00
ac55af0cb6 In progress work for enemy animations 2025-04-03 23:07:50 -07:00
63391ef82a Start work on fixing all other enemies animations 2025-04-02 01:50:53 -07:00
84c26dbf0a Chariot animation fixes 2025-04-01 23:51:59 -07:00
a09f6ec5a5 Move files and folders to new repo format to enable multi-project format 2025-03-06 22:07:25 -08:00