edff41af22
Edit dialogue balloons
2025-12-01 01:01:33 -08:00
ed9e611fd9
Work SFX work
...
Fix up Eden Pillar behavior
2025-11-26 02:12:24 -08:00
db7a1df1f7
Started implementing SFX
...
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00
Pal
3e8c11d55d
VFX assetts imported
2025-11-22 15:55:13 -08:00
f69e219643
Add game tab to options menu, fix focus of GUI elements, add Delete option for save file
2025-11-18 20:28:43 -08:00
Pal
23fdf7309d
VFX Assetts Added
2025-11-17 19:17:52 -08:00
7210133330
Add projectiles to various enemies
2025-11-16 16:35:48 -08:00
Pal
e7bae342c9
SFX additions
2025-11-16 16:12:21 -08:00
9fc875eda5
Add options menu persistence
2025-10-30 23:59:05 -07:00
21d8c4770d
Big fix patch for enemy behaviors
2025-10-29 00:35:15 -07:00
Pal
1a77695155
Merger
2025-10-27 20:10:58 -07:00
Pal
11cbb8c4e5
SFX batch 1 import and some implementation, minimap icons added
2025-10-27 20:08:17 -07:00
eed50bc04e
Fix standard enemy logic
2025-10-27 19:41:03 -07:00
7e6dca1c29
Rework game over logic and game initialization
2025-10-27 15:04:01 -07:00
720696aed0
Try to get Chinthe to stop jumping upon reaching player
2025-10-26 15:05:18 -07:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00
6ec45c4805
Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure
2025-10-22 02:41:08 -07:00
44fd8c82b0
Rework enemy behavior (still in progress but shouldn't crash)
2025-10-20 19:24:50 -07:00
Pal
2786c95c22
re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow.
2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-08 00:59:25 -07:00
e29bef51c5
Move player during load screens to prevent activating minimaps for current position
2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c
Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
2025-10-07 21:38:27 -07:00
Pal
8e030aabcd
OW tweaks
2025-10-07 01:18:17 -07:00
Pal
9bfb410f99
Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon
2025-10-07 00:30:31 -07:00
Pal
18cf7e062c
Overworld Fixes
2025-10-07 00:30:11 -07:00
1545ec73b0
Add rescued items spawn to overworld
2025-10-06 22:22:07 -07:00
Pal
06608fe435
Overworld Update
2025-10-06 20:03:43 -07:00
0bf87c0dc2
Use Special Room script type to mark rooms that don't have monster/item/player spawns
...
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4
Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
2025-10-06 04:25:21 -07:00
ec0f9ebff7
Simplify enemy animation logic
2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9
Initial pass of lighting and particle systems for all area 1 rooms complete.
2025-10-04 03:52:04 -07:00
Pal
f2e22032df
Started on individual room lighting and additional room fixes from un-applied transformations.
2025-10-03 19:09:16 -07:00
Pal
122d0e7794
made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx,
2025-10-03 04:43:45 -07:00
abf34d7d9e
Small adjustment to map loading stuff
2025-09-30 18:20:55 -07:00
6f582fcca1
Add map loading logic and spawn rate control
2025-09-30 02:32:03 -07:00
70d1871985
Add B Corridor
2025-09-27 22:06:35 -07:00
0bac61a762
Cleanup
2025-09-27 00:22:06 -07:00
2ea96e5933
Arrange debug floor situation
2025-09-26 22:50:09 -07:00
2a3c80a7af
Fix map paths
2025-09-26 19:45:48 -07:00
Pal
4374bc54f5
Added all Corridor Area 1 Variations as .tscns
2025-09-26 18:31:29 -07:00
Pal
5bb4aca510
cleanup of map/dungeon folder + water room fix
2025-09-26 16:00:17 -07:00
9f26b5fda7
Fix merge
2025-09-26 14:13:13 -07:00
9107b8c570
Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game
2025-09-26 14:06:50 -07:00
Pal
578cde65cc
Mergepoint II
2025-09-26 04:08:37 -07:00
Pal
3aa1d66040
Dungeon Room Re-import and Old Models Deleted
2025-09-26 04:06:41 -07:00
7e9114bfd1
Speeeeeed up
2025-09-26 02:22:03 -07:00
928112188b
Update enemy animations, make Loading screen a scene
2025-09-26 00:17:38 -07:00
Pal
be47f38963
DW Arm Animation Fixes + Minimap Player Icon Fix
2025-09-25 19:03:07 -07:00