2f377d2d7a
Add curse element, increase throw speed/damage of Ciello
2026-02-10 15:37:12 -08:00
97198afe18
Fix dropped/thrown item behavior
2026-02-10 14:57:41 -08:00
90d054a3c6
Clean up events, add weapon tag for weaker on swing
2026-02-09 23:50:15 -08:00
bfaa324e6a
Fix references and start more weapon tag implementation
2026-02-09 22:16:49 -08:00
8ea881edb3
Item holy and all element implementation, still need to work out some of the math for it
...
Fix bonus defense for weapons
2026-02-05 10:48:24 -08:00
8a99771491
Add more boxes, implement weapon that gets stronger on lower HP
2026-02-04 23:51:07 -08:00
52dc8fb9e4
Box item implementation
2026-02-04 01:49:17 -08:00
286c221530
Improvements to save and loading
...
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1
Basic projectile implementation (put sample version in FilthEaterModelView)
2025-10-23 18:50:05 -07:00
bc161a58b3
Additional refactoring and fixing of equipment data
...
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00
f0c4e65783
Refactor stats
2025-10-22 16:24:07 -07:00