Commit Graph

60 Commits

Author SHA1 Message Date
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00
2a3c80a7af Fix map paths 2025-09-26 19:45:48 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
9f26b5fda7 Fix merge 2025-09-26 14:13:13 -07:00
Pal
578cde65cc Mergepoint II 2025-09-26 04:08:37 -07:00
Pal
3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
7e9114bfd1 Speeeeeed up 2025-09-26 02:22:03 -07:00
Pal
84b95abfa1 Psychomerge 2025-09-25 17:41:08 -07:00
f75cd03744 Fix UID 2025-09-25 03:59:54 -07:00
84f0f8338f Restructure loading of game 2025-09-25 02:50:55 -07:00
Pal
a7b959be87 Added minimap GridMapper and neccessary resources. 2025-09-25 01:59:15 -07:00
Pal
e7f5da5b1a Demon Wall Floor Models Replaced, Demon Wall centered in room. 2025-09-24 02:33:00 -07:00
Pal
e526fdd1c3 Demon Wall Animations Work 2025-09-23 19:31:55 -07:00
Pal
32baff1fd6 successfully added demon wall flame spray, but still broken from previous model replacement. 2025-09-20 03:28:13 -07:00
Pal
2f00eda29d Replaced Demon Wall Base Mode and subsequentually broke a bunch of stuff. 2025-09-19 03:04:56 -07:00
Pal
13cd16f9e0 Demon Wall Model Changes, Added pulsing to Pipes 2025-09-18 18:50:43 -07:00
Pal
94c6c212ca Added all NPC Idle animations, Overworld water changes, 2025-09-17 04:12:21 -07:00
Pal
faa9bcd66b Added assetts for NPC animations and assetts for updated rooms. 2025-09-16 06:01:38 -07:00
7cbb93822b Add Special Rooms class 2025-09-15 21:20:46 -07:00
4808b1dd63 Remove SimpleDungeons plugin 2025-09-15 20:50:19 -07:00
Pal
b501d22782 Positional audio fix and BossRoomA spawn fix 2025-09-14 22:35:11 -07:00
Pal
32ecc3752a started on alternate GOG room 2025-09-13 22:31:29 -07:00
Pal
a4d475c07b overworld tweaks, moved unused bgm oggs to refuse folder. Added ambient proximity sounds to Overworld, created neccessary Audio Buses, added ambient sound to Altar. 2025-09-13 02:15:21 -07:00
Pal
b04956ea4d Void Room preliminary shaders added, boss1 materials added 2025-09-12 03:35:19 -07:00
92e9351766 Fix up audio issue and resolve errors in godot log
Replace label style settings with new fonts, need to resolve stretching issue still
2025-09-11 21:15:56 -07:00
Pal
4364c93c5c Special Area Environments Setup, Guidance Room is Bugged, 2025-09-11 03:34:46 -07:00
Pal
9867734d0d B1,B2,Altar Sky Shaders, HorseHead/Ox Light Removal 2025-09-10 18:29:23 -07:00
Pal
908202d855 Boss Room 1 an 2 visual changes, Altar new skybox addittion. 2025-09-10 04:07:44 -07:00
Pal
65bcd4b5b7 Boss Floor 1 Update
-Updated Model (Ver. 3)
-Cloud Setup
-Skybox Setup
-Lighting/Environment
2025-09-09 06:10:14 -07:00
8368a55d7c Add SFX to node and code 2025-08-10 22:48:44 -07:00
7c694149c2 Modify UI placement, fix debug menu 2025-08-07 23:25:58 -07:00
5725e7a6fb Add shading back 2025-08-06 22:31:30 -07:00
d3b67c1825 Re-import rooms and add missing NPCs 2025-06-29 23:11:24 -07:00
ee898bf1cd Make each special floor a dungeon floor (probably still won't work) 2025-06-29 22:27:46 -07:00
f12841f88f Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway) 2025-06-29 22:11:49 -07:00
5d49842c04 Fix corridor B 2025-06-29 15:47:56 -07:00
6826fecd16 hnnngghh open door 2025-06-29 15:23:38 -07:00
0880b74695 Add overworld 2025-06-28 17:18:54 -07:00
338e303fbb Fix all doors 2025-05-17 14:37:58 -07:00
03caa13ceb Fix enemy scene setups 2025-04-14 22:00:44 -07:00