Commit Graph

106 Commits

Author SHA1 Message Date
286c221530 Improvements to save and loading
Improvements to Chinthe animation logic
Fix broken Godot Tool system and just use a more manual approach to setting map nodes
Remove ItemDatabase from individual room scenes
2025-10-24 01:33:18 -07:00
f5360adbf1 Basic projectile implementation (put sample version in FilthEaterModelView) 2025-10-23 18:50:05 -07:00
f0c4e65783 Refactor stats 2025-10-22 16:24:07 -07:00
6ec45c4805 Refactor Player class to use components, also use components in Enemy class types and fiddle with boss structure 2025-10-22 02:41:08 -07:00
44fd8c82b0 Rework enemy behavior (still in progress but shouldn't crash) 2025-10-20 19:24:50 -07:00
Pal
2786c95c22 re-rendered all frames for chinthe, added teleport in animation as well as VFX for attack and teleport. rough draft of a setup for map glow. 2025-10-09 03:23:27 -07:00
Pal
b0f6aa176e Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-08 00:59:25 -07:00
e29bef51c5 Move player during load screens to prevent activating minimaps for current position 2025-10-07 23:33:02 -07:00
Pal
9ed5f8600c Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine. 2025-10-07 21:38:27 -07:00
Pal
8e030aabcd OW tweaks 2025-10-07 01:18:17 -07:00
Pal
9bfb410f99 Merge branch 'main' of https://git.zenny.quest/zenayi/GameJamDungeon 2025-10-07 00:30:31 -07:00
Pal
18cf7e062c Overworld Fixes 2025-10-07 00:30:11 -07:00
1545ec73b0 Add rescued items spawn to overworld 2025-10-06 22:22:07 -07:00
Pal
06608fe435 Overworld Update 2025-10-06 20:03:43 -07:00
0bf87c0dc2 Use Special Room script type to mark rooms that don't have monster/item/player spawns
Fix some minimap display issues
Fix michael animation state
2025-10-06 14:20:08 -07:00
Pal
57b61e86a4 Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names. 2025-10-06 04:25:21 -07:00
ec0f9ebff7 Simplify enemy animation logic 2025-10-06 02:13:05 -07:00
Pal
ad29e57fc9 Initial pass of lighting and particle systems for all area 1 rooms complete. 2025-10-04 03:52:04 -07:00
Pal
f2e22032df Started on individual room lighting and additional room fixes from un-applied transformations. 2025-10-03 19:09:16 -07:00
Pal
122d0e7794 made test floor, replaced sara frames, replaced shield frames, set many enemies to shaded and adjusted heights/sizes, added solid mesh doorways, added filth and ballos' vfx, 2025-10-03 04:43:45 -07:00
abf34d7d9e Small adjustment to map loading stuff 2025-09-30 18:20:55 -07:00
6f582fcca1 Add map loading logic and spawn rate control 2025-09-30 02:32:03 -07:00
70d1871985 Add B Corridor 2025-09-27 22:06:35 -07:00
0bac61a762 Cleanup 2025-09-27 00:22:06 -07:00
2ea96e5933 Arrange debug floor situation 2025-09-26 22:50:09 -07:00
2a3c80a7af Fix map paths 2025-09-26 19:45:48 -07:00
Pal
4374bc54f5 Added all Corridor Area 1 Variations as .tscns 2025-09-26 18:31:29 -07:00
Pal
5bb4aca510 cleanup of map/dungeon folder + water room fix 2025-09-26 16:00:17 -07:00
9f26b5fda7 Fix merge 2025-09-26 14:13:13 -07:00
9107b8c570 Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game 2025-09-26 14:06:50 -07:00
Pal
578cde65cc Mergepoint II 2025-09-26 04:08:37 -07:00
Pal
3aa1d66040 Dungeon Room Re-import and Old Models Deleted 2025-09-26 04:06:41 -07:00
7e9114bfd1 Speeeeeed up 2025-09-26 02:22:03 -07:00
928112188b Update enemy animations, make Loading screen a scene 2025-09-26 00:17:38 -07:00
Pal
be47f38963 DW Arm Animation Fixes + Minimap Player Icon Fix 2025-09-25 19:03:07 -07:00
Pal
84b95abfa1 Psychomerge 2025-09-25 17:41:08 -07:00
f75cd03744 Fix UID 2025-09-25 03:59:54 -07:00
84f0f8338f Restructure loading of game 2025-09-25 02:50:55 -07:00
Pal
a7b959be87 Added minimap GridMapper and neccessary resources. 2025-09-25 01:59:15 -07:00
Pal
e7f5da5b1a Demon Wall Floor Models Replaced, Demon Wall centered in room. 2025-09-24 02:33:00 -07:00
Pal
e526fdd1c3 Demon Wall Animations Work 2025-09-23 19:31:55 -07:00
53ac818776 Macbook Import Changes + Michael VFX 2025-09-21 19:33:03 -07:00
Pal
32baff1fd6 successfully added demon wall flame spray, but still broken from previous model replacement. 2025-09-20 03:28:13 -07:00
Pal
c3d720d653 Started on Demon Wall flame particle system, imported current sprite based VFX 2025-09-19 16:37:46 -07:00
Pal
2f00eda29d Replaced Demon Wall Base Mode and subsequentually broke a bunch of stuff. 2025-09-19 03:04:56 -07:00
Pal
13cd16f9e0 Demon Wall Model Changes, Added pulsing to Pipes 2025-09-18 18:50:43 -07:00
Pal
94c6c212ca Added all NPC Idle animations, Overworld water changes, 2025-09-17 04:12:21 -07:00
Pal
faa9bcd66b Added assetts for NPC animations and assetts for updated rooms. 2025-09-16 06:01:38 -07:00
7cbb93822b Add Special Rooms class 2025-09-15 21:20:46 -07:00
4808b1dd63 Remove SimpleDungeons plugin 2025-09-15 20:50:19 -07:00